Make GrGLInterface be context-specific on all platforms
BUG=skia:2042 R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/137753005 git-svn-id: http://skia.googlecode.com/svn/trunk@13097 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -37,17 +37,12 @@ static const GrGLBinding kES2_GrGLBinding = kES_GrGLBinding;
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* Rather than depend on platform-specific GL headers and libraries, we require
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* the client to provide a struct of GL function pointers. This struct can be
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* specified per-GrContext as a parameter to GrContext::Create. If NULL is
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* passed to Create then the "default" GL interface is used. If the default is
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* passed to Create then a "default" GL interface is created. If the default is
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* also NULL GrContext creation will fail.
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*
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* The default interface is returned by GrGLDefaultInterface. This function's
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* implementation is platform-specific. Several have been provided, along with
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* an implementation that simply returns NULL. It is implementation-specific
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* whether the same GrGLInterface is returned or whether a new one is created
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* at each call. Some platforms may not be able to use a single GrGLInterface
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* because extension function ptrs vary across contexts. Note that GrGLInterface
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* is ref-counted. So if the same object is returned by multiple calls to
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* GrGLDefaultInterface, each should bump the ref count.
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* an implementation that simply returns NULL.
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*
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* By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a
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* callback function that will be called prior to each GL function call. See
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@ -60,9 +55,8 @@ const GrGLInterface* GrGLDefaultInterface();
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/**
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* Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows,
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* GLX on linux, AGL on Mac). On platforms that have context-specific function
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* pointers for GL extensions (e.g. windows) the returned interface is only
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* valid for the context that was current at creation.
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* GLX on linux, AGL on Mac). The interface is only valid for the GL context
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* that is current when the interface is created.
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*/
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const GrGLInterface* GrGLCreateNativeInterface();
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@ -22,7 +22,6 @@
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const GrGLInterface* GrGLCreateANGLEInterface() {
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static SkAutoTUnref<GrGLInterface> glInterface;
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static HMODULE ghANGLELib = NULL;
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if (NULL == ghANGLELib) {
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@ -34,126 +33,122 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
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return NULL;
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}
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if (!glInterface.get()) {
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GrGLInterface* interface = new GrGLInterface;
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glInterface.reset(interface);
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interface->fBindingsExported = kES_GrGLBinding;
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GrGLInterface* interface = SkNEW(GrGLInterface);
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interface->fBindingsExported = kES_GrGLBinding;
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GET_PROC(ActiveTexture);
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GET_PROC(AttachShader);
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GET_PROC(BindAttribLocation);
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GET_PROC(BindBuffer);
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GET_PROC(BindTexture);
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interface->fBindVertexArray =
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(GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES");
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GET_PROC(BlendColor);
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GET_PROC(BlendFunc);
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GET_PROC(BufferData);
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GET_PROC(BufferSubData);
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GET_PROC(Clear);
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GET_PROC(ClearColor);
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GET_PROC(ClearStencil);
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GET_PROC(ColorMask);
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GET_PROC(CompileShader);
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GET_PROC(CompressedTexImage2D);
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GET_PROC(CopyTexSubImage2D);
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GET_PROC(CreateProgram);
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GET_PROC(CreateShader);
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GET_PROC(CullFace);
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GET_PROC(DeleteBuffers);
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GET_PROC(DeleteProgram);
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GET_PROC(DeleteShader);
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GET_PROC(DeleteTextures);
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interface->fDeleteVertexArrays =
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(GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArraysOES");
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GET_PROC(DepthMask);
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GET_PROC(Disable);
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GET_PROC(DisableVertexAttribArray);
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GET_PROC(DrawArrays);
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GET_PROC(DrawElements);
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GET_PROC(Enable);
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GET_PROC(EnableVertexAttribArray);
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GET_PROC(Finish);
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GET_PROC(Flush);
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GET_PROC(FrontFace);
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GET_PROC(GenBuffers);
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GET_PROC(GenerateMipmap);
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GET_PROC(GenTextures);
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interface->fGenVertexArrays =
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(GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES");
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GET_PROC(GetBufferParameteriv);
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GET_PROC(GetError);
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GET_PROC(GetIntegerv);
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GET_PROC(GetProgramInfoLog);
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GET_PROC(GetProgramiv);
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GET_PROC(GetShaderInfoLog);
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GET_PROC(GetShaderiv);
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GET_PROC(GetString);
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GET_PROC(GetUniformLocation);
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GET_PROC(LineWidth);
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GET_PROC(LinkProgram);
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GET_PROC(PixelStorei);
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GET_PROC(ReadPixels);
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GET_PROC(Scissor);
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GET_PROC(ShaderSource);
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GET_PROC(StencilFunc);
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GET_PROC(StencilFuncSeparate);
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GET_PROC(StencilMask);
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GET_PROC(StencilMaskSeparate);
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GET_PROC(StencilOp);
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GET_PROC(StencilOpSeparate);
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GET_PROC(TexImage2D);
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GET_PROC(TexParameteri);
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GET_PROC(TexParameteriv);
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GET_PROC(TexSubImage2D);
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GET_PROC(ActiveTexture);
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GET_PROC(AttachShader);
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GET_PROC(BindAttribLocation);
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GET_PROC(BindBuffer);
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GET_PROC(BindTexture);
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interface->fBindVertexArray =
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(GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES");
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GET_PROC(BlendColor);
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GET_PROC(BlendFunc);
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GET_PROC(BufferData);
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GET_PROC(BufferSubData);
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GET_PROC(Clear);
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GET_PROC(ClearColor);
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GET_PROC(ClearStencil);
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GET_PROC(ColorMask);
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GET_PROC(CompileShader);
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GET_PROC(CompressedTexImage2D);
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GET_PROC(CopyTexSubImage2D);
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GET_PROC(CreateProgram);
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GET_PROC(CreateShader);
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GET_PROC(CullFace);
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GET_PROC(DeleteBuffers);
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GET_PROC(DeleteProgram);
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GET_PROC(DeleteShader);
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GET_PROC(DeleteTextures);
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interface->fDeleteVertexArrays =
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(GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArraysOES");
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GET_PROC(DepthMask);
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GET_PROC(Disable);
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GET_PROC(DisableVertexAttribArray);
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GET_PROC(DrawArrays);
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GET_PROC(DrawElements);
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GET_PROC(Enable);
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GET_PROC(EnableVertexAttribArray);
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GET_PROC(Finish);
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GET_PROC(Flush);
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GET_PROC(FrontFace);
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GET_PROC(GenBuffers);
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GET_PROC(GenerateMipmap);
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GET_PROC(GenTextures);
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interface->fGenVertexArrays =
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(GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES");
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GET_PROC(GetBufferParameteriv);
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GET_PROC(GetError);
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GET_PROC(GetIntegerv);
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GET_PROC(GetProgramInfoLog);
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GET_PROC(GetProgramiv);
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GET_PROC(GetShaderInfoLog);
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GET_PROC(GetShaderiv);
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GET_PROC(GetString);
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GET_PROC(GetUniformLocation);
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GET_PROC(LineWidth);
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GET_PROC(LinkProgram);
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GET_PROC(PixelStorei);
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GET_PROC(ReadPixels);
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GET_PROC(Scissor);
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GET_PROC(ShaderSource);
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GET_PROC(StencilFunc);
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GET_PROC(StencilFuncSeparate);
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GET_PROC(StencilMask);
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GET_PROC(StencilMaskSeparate);
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GET_PROC(StencilOp);
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GET_PROC(StencilOpSeparate);
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GET_PROC(TexImage2D);
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GET_PROC(TexParameteri);
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GET_PROC(TexParameteriv);
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GET_PROC(TexSubImage2D);
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#if GL_ARB_texture_storage
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GET_PROC(TexStorage2D);
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GET_PROC(TexStorage2D);
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#elif GL_EXT_texture_storage
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interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
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interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
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#endif
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GET_PROC(Uniform1f);
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GET_PROC(Uniform1i);
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GET_PROC(Uniform1fv);
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GET_PROC(Uniform1iv);
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GET_PROC(Uniform1f);
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GET_PROC(Uniform1i);
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GET_PROC(Uniform1fv);
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GET_PROC(Uniform1iv);
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GET_PROC(Uniform2f);
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GET_PROC(Uniform2i);
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GET_PROC(Uniform2fv);
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GET_PROC(Uniform2iv);
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GET_PROC(Uniform2f);
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GET_PROC(Uniform2i);
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GET_PROC(Uniform2fv);
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GET_PROC(Uniform2iv);
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GET_PROC(Uniform3f);
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GET_PROC(Uniform3i);
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GET_PROC(Uniform3fv);
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GET_PROC(Uniform3iv);
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GET_PROC(Uniform3f);
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GET_PROC(Uniform3i);
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GET_PROC(Uniform3fv);
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GET_PROC(Uniform3iv);
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GET_PROC(Uniform4f);
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GET_PROC(Uniform4i);
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GET_PROC(Uniform4fv);
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GET_PROC(Uniform4iv);
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GET_PROC(Uniform4f);
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GET_PROC(Uniform4i);
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GET_PROC(Uniform4fv);
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GET_PROC(Uniform4iv);
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GET_PROC(UniformMatrix2fv);
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GET_PROC(UniformMatrix3fv);
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GET_PROC(UniformMatrix4fv);
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GET_PROC(UseProgram);
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GET_PROC(VertexAttrib4fv);
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GET_PROC(VertexAttribPointer);
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GET_PROC(Viewport);
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GET_PROC(BindFramebuffer);
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GET_PROC(BindRenderbuffer);
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GET_PROC(CheckFramebufferStatus);
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GET_PROC(DeleteFramebuffers);
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GET_PROC(DeleteRenderbuffers);
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GET_PROC(FramebufferRenderbuffer);
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GET_PROC(FramebufferTexture2D);
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GET_PROC(GenFramebuffers);
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GET_PROC(GenRenderbuffers);
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GET_PROC(GetFramebufferAttachmentParameteriv);
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GET_PROC(GetRenderbufferParameteriv);
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GET_PROC(RenderbufferStorage);
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GET_PROC(UniformMatrix2fv);
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GET_PROC(UniformMatrix3fv);
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GET_PROC(UniformMatrix4fv);
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GET_PROC(UseProgram);
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GET_PROC(VertexAttrib4fv);
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GET_PROC(VertexAttribPointer);
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GET_PROC(Viewport);
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GET_PROC(BindFramebuffer);
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GET_PROC(BindRenderbuffer);
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GET_PROC(CheckFramebufferStatus);
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GET_PROC(DeleteFramebuffers);
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GET_PROC(DeleteRenderbuffers);
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GET_PROC(FramebufferRenderbuffer);
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GET_PROC(FramebufferTexture2D);
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GET_PROC(GenFramebuffers);
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GET_PROC(GenRenderbuffers);
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GET_PROC(GetFramebufferAttachmentParameteriv);
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GET_PROC(GetRenderbufferParameteriv);
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GET_PROC(RenderbufferStorage);
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interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
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interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
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}
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glInterface.get()->ref();
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return glInterface.get();
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interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
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interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
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return interface;
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}
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@ -13,140 +13,136 @@
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#import <OpenGLES/ES2/glext.h>
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const GrGLInterface* GrGLCreateNativeInterface() {
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static SkAutoTUnref<GrGLInterface> glInterface;
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if (!glInterface.get()) {
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GrGLInterface* interface = SkNEW(GrGLInterface);
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glInterface.reset(interface);
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GrGLInterface* interface = SkNEW(GrGLInterface);
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interface->fActiveTexture = glActiveTexture;
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interface->fAttachShader = glAttachShader;
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interface->fBindAttribLocation = glBindAttribLocation;
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interface->fBindBuffer = glBindBuffer;
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interface->fBindTexture = glBindTexture;
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interface->fBlendColor = glBlendColor;
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interface->fBlendFunc = glBlendFunc;
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interface->fBufferData = (GrGLBufferDataProc)glBufferData;
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interface->fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData;
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interface->fClear = glClear;
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interface->fClearColor = glClearColor;
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interface->fClearStencil = glClearStencil;
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interface->fColorMask = glColorMask;
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interface->fCompileShader = glCompileShader;
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interface->fCompressedTexImage2D = glCompressedTexImage2D;
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interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
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interface->fCreateProgram = glCreateProgram;
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interface->fCreateShader = glCreateShader;
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interface->fCullFace = glCullFace;
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interface->fDeleteBuffers = glDeleteBuffers;
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interface->fDeleteProgram = glDeleteProgram;
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interface->fDeleteShader = glDeleteShader;
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interface->fDeleteTextures = glDeleteTextures;
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interface->fDepthMask = glDepthMask;
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interface->fDisable = glDisable;
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interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
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interface->fDrawArrays = glDrawArrays;
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interface->fDrawBuffer = NULL;
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interface->fDrawBuffers = NULL;
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interface->fDrawElements = glDrawElements;
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interface->fEnable = glEnable;
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interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
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interface->fFinish = glFinish;
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interface->fFlush = glFlush;
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interface->fFrontFace = glFrontFace;
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interface->fGenBuffers = glGenBuffers;
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interface->fGenerateMipmap = glGenerateMipmap;
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interface->fGetBufferParameteriv = glGetBufferParameteriv;
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interface->fGetError = glGetError;
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interface->fGetIntegerv = glGetIntegerv;
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interface->fGetProgramInfoLog = glGetProgramInfoLog;
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interface->fGetProgramiv = glGetProgramiv;
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interface->fGetShaderInfoLog = glGetShaderInfoLog;
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interface->fGetShaderiv = glGetShaderiv;
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interface->fGetString = glGetString;
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interface->fGenTextures = glGenTextures;
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interface->fGetUniformLocation = glGetUniformLocation;
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interface->fLineWidth = glLineWidth;
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interface->fLinkProgram = glLinkProgram;
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interface->fPixelStorei = glPixelStorei;
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interface->fReadBuffer = NULL;
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interface->fReadPixels = glReadPixels;
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interface->fScissor = glScissor;
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interface->fShaderSource = glShaderSource;
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interface->fStencilFunc = glStencilFunc;
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interface->fStencilFuncSeparate = glStencilFuncSeparate;
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interface->fStencilMask = glStencilMask;
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interface->fStencilMaskSeparate = glStencilMaskSeparate;
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interface->fStencilOp = glStencilOp;
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interface->fStencilOpSeparate = glStencilOpSeparate;
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// mac uses GLenum for internalFormat param (non-standard)
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// amounts to int vs. uint.
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interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
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interface->fActiveTexture = glActiveTexture;
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interface->fAttachShader = glAttachShader;
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interface->fBindAttribLocation = glBindAttribLocation;
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interface->fBindBuffer = glBindBuffer;
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interface->fBindTexture = glBindTexture;
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interface->fBlendColor = glBlendColor;
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interface->fBlendFunc = glBlendFunc;
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interface->fBufferData = (GrGLBufferDataProc)glBufferData;
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interface->fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData;
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interface->fClear = glClear;
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interface->fClearColor = glClearColor;
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interface->fClearStencil = glClearStencil;
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interface->fColorMask = glColorMask;
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interface->fCompileShader = glCompileShader;
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interface->fCompressedTexImage2D = glCompressedTexImage2D;
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interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
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interface->fCreateProgram = glCreateProgram;
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interface->fCreateShader = glCreateShader;
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interface->fCullFace = glCullFace;
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interface->fDeleteBuffers = glDeleteBuffers;
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interface->fDeleteProgram = glDeleteProgram;
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interface->fDeleteShader = glDeleteShader;
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interface->fDeleteTextures = glDeleteTextures;
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interface->fDepthMask = glDepthMask;
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interface->fDisable = glDisable;
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interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
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interface->fDrawArrays = glDrawArrays;
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interface->fDrawBuffer = NULL;
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interface->fDrawBuffers = NULL;
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interface->fDrawElements = glDrawElements;
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interface->fEnable = glEnable;
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interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
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interface->fFinish = glFinish;
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interface->fFlush = glFlush;
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interface->fFrontFace = glFrontFace;
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interface->fGenBuffers = glGenBuffers;
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interface->fGenerateMipmap = glGenerateMipmap;
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interface->fGetBufferParameteriv = glGetBufferParameteriv;
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interface->fGetError = glGetError;
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interface->fGetIntegerv = glGetIntegerv;
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interface->fGetProgramInfoLog = glGetProgramInfoLog;
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interface->fGetProgramiv = glGetProgramiv;
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interface->fGetShaderInfoLog = glGetShaderInfoLog;
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interface->fGetShaderiv = glGetShaderiv;
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interface->fGetString = glGetString;
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interface->fGenTextures = glGenTextures;
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interface->fGetUniformLocation = glGetUniformLocation;
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interface->fLineWidth = glLineWidth;
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interface->fLinkProgram = glLinkProgram;
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interface->fPixelStorei = glPixelStorei;
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interface->fReadBuffer = NULL;
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interface->fReadPixels = glReadPixels;
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interface->fScissor = glScissor;
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interface->fShaderSource = glShaderSource;
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interface->fStencilFunc = glStencilFunc;
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interface->fStencilFuncSeparate = glStencilFuncSeparate;
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interface->fStencilMask = glStencilMask;
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interface->fStencilMaskSeparate = glStencilMaskSeparate;
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interface->fStencilOp = glStencilOp;
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interface->fStencilOpSeparate = glStencilOpSeparate;
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// mac uses GLenum for internalFormat param (non-standard)
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// amounts to int vs. uint.
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interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
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#if GL_ARB_texture_storage
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interface->fTexStorage2D = glTexStorage2D;
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interface->fTexStorage2D = glTexStorage2D;
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#elif GL_EXT_texture_storage
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interface->fTexStorage2D = glTexStorage2DEXT;
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interface->fTexStorage2D = glTexStorage2DEXT;
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#endif
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#if GL_EXT_discard_framebuffer
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interface->fDiscardFramebuffer = glDiscardFramebufferEXT;
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interface->fDiscardFramebuffer = glDiscardFramebufferEXT;
|
||||
#endif
|
||||
interface->fTexParameteri = glTexParameteri;
|
||||
interface->fTexParameteriv = glTexParameteriv;
|
||||
interface->fTexSubImage2D = glTexSubImage2D;
|
||||
interface->fUniform1f = glUniform1f;
|
||||
interface->fUniform1i = glUniform1i;
|
||||
interface->fUniform1fv = glUniform1fv;
|
||||
interface->fUniform1iv = glUniform1iv;
|
||||
interface->fUniform2f = glUniform2f;
|
||||
interface->fUniform2i = glUniform2i;
|
||||
interface->fUniform2fv = glUniform2fv;
|
||||
interface->fUniform2iv = glUniform2iv;
|
||||
interface->fUniform3f = glUniform3f;
|
||||
interface->fUniform3i = glUniform3i;
|
||||
interface->fUniform3fv = glUniform3fv;
|
||||
interface->fUniform3iv = glUniform3iv;
|
||||
interface->fUniform4f = glUniform4f;
|
||||
interface->fUniform4i = glUniform4i;
|
||||
interface->fUniform4fv = glUniform4fv;
|
||||
interface->fUniform4iv = glUniform4iv;
|
||||
interface->fUniform4fv = glUniform4fv;
|
||||
interface->fUniformMatrix2fv = glUniformMatrix2fv;
|
||||
interface->fUniformMatrix3fv = glUniformMatrix3fv;
|
||||
interface->fUniformMatrix4fv = glUniformMatrix4fv;
|
||||
interface->fUseProgram = glUseProgram;
|
||||
interface->fVertexAttrib4fv = glVertexAttrib4fv;
|
||||
interface->fVertexAttribPointer = glVertexAttribPointer;
|
||||
interface->fViewport = glViewport;
|
||||
interface->fGenFramebuffers = glGenFramebuffers;
|
||||
interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
|
||||
interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
|
||||
interface->fBindFramebuffer = glBindFramebuffer;
|
||||
interface->fFramebufferTexture2D = glFramebufferTexture2D;
|
||||
interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
|
||||
interface->fDeleteFramebuffers = glDeleteFramebuffers;
|
||||
interface->fRenderbufferStorage = glRenderbufferStorage;
|
||||
interface->fGenRenderbuffers = glGenRenderbuffers;
|
||||
interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
|
||||
interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
|
||||
interface->fBindRenderbuffer = glBindRenderbuffer;
|
||||
interface->fTexParameteri = glTexParameteri;
|
||||
interface->fTexParameteriv = glTexParameteriv;
|
||||
interface->fTexSubImage2D = glTexSubImage2D;
|
||||
interface->fUniform1f = glUniform1f;
|
||||
interface->fUniform1i = glUniform1i;
|
||||
interface->fUniform1fv = glUniform1fv;
|
||||
interface->fUniform1iv = glUniform1iv;
|
||||
interface->fUniform2f = glUniform2f;
|
||||
interface->fUniform2i = glUniform2i;
|
||||
interface->fUniform2fv = glUniform2fv;
|
||||
interface->fUniform2iv = glUniform2iv;
|
||||
interface->fUniform3f = glUniform3f;
|
||||
interface->fUniform3i = glUniform3i;
|
||||
interface->fUniform3fv = glUniform3fv;
|
||||
interface->fUniform3iv = glUniform3iv;
|
||||
interface->fUniform4f = glUniform4f;
|
||||
interface->fUniform4i = glUniform4i;
|
||||
interface->fUniform4fv = glUniform4fv;
|
||||
interface->fUniform4iv = glUniform4iv;
|
||||
interface->fUniform4fv = glUniform4fv;
|
||||
interface->fUniformMatrix2fv = glUniformMatrix2fv;
|
||||
interface->fUniformMatrix3fv = glUniformMatrix3fv;
|
||||
interface->fUniformMatrix4fv = glUniformMatrix4fv;
|
||||
interface->fUseProgram = glUseProgram;
|
||||
interface->fVertexAttrib4fv = glVertexAttrib4fv;
|
||||
interface->fVertexAttribPointer = glVertexAttribPointer;
|
||||
interface->fViewport = glViewport;
|
||||
interface->fGenFramebuffers = glGenFramebuffers;
|
||||
interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
|
||||
interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
|
||||
interface->fBindFramebuffer = glBindFramebuffer;
|
||||
interface->fFramebufferTexture2D = glFramebufferTexture2D;
|
||||
interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
|
||||
interface->fDeleteFramebuffers = glDeleteFramebuffers;
|
||||
interface->fRenderbufferStorage = glRenderbufferStorage;
|
||||
interface->fGenRenderbuffers = glGenRenderbuffers;
|
||||
interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
|
||||
interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
|
||||
interface->fBindRenderbuffer = glBindRenderbuffer;
|
||||
|
||||
#if GL_OES_mapbuffer
|
||||
interface->fMapBuffer = glMapBufferOES;
|
||||
interface->fUnmapBuffer = glUnmapBufferOES;
|
||||
interface->fMapBuffer = glMapBufferOES;
|
||||
interface->fUnmapBuffer = glUnmapBufferOES;
|
||||
#endif
|
||||
|
||||
#if GL_APPLE_framebuffer_multisample
|
||||
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
|
||||
interface->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
|
||||
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
|
||||
interface->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
|
||||
#endif
|
||||
|
||||
#if GL_OES_vertex_array_object
|
||||
interface->fBindVertexArray = glBindVertexArrayOES;
|
||||
interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
|
||||
interface->fGenVertexArrays = glGenVertexArraysOES;
|
||||
interface->fBindVertexArray = glBindVertexArrayOES;
|
||||
interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
|
||||
interface->fGenVertexArrays = glGenVertexArraysOES;
|
||||
#endif
|
||||
|
||||
interface->fBindingsExported = kES_GrGLBinding;
|
||||
}
|
||||
glInterface.get()->ref();
|
||||
return glInterface.get();
|
||||
interface->fBindingsExported = kES_GrGLBinding;
|
||||
|
||||
return interface;
|
||||
}
|
||||
|
@ -43,209 +43,203 @@ static void* GetProcAddress(const char* name) {
|
||||
#define GET_PROC_SUFFIX(name, suffix) (interface->f ## name = ((GrGL ## name ## Proc) GetProcAddress("gl" #name #suffix)))
|
||||
|
||||
const GrGLInterface* GrGLCreateNativeInterface() {
|
||||
// The gl functions are not context-specific so we create one global interface
|
||||
static SkAutoTUnref<GrGLInterface> glInterface;
|
||||
if (!glInterface.get()) {
|
||||
GrGLInterface* interface = new GrGLInterface;
|
||||
|
||||
GrGLGetStringProc glGetString = (GrGLGetStringProc) GetProcAddress("glGetString");
|
||||
GrGLGetStringiProc glGetStringi = (GrGLGetStringiProc) GetProcAddress("glGetStringi");
|
||||
GrGLGetIntegervProc glGetIntegerv = (GrGLGetIntegervProc) GetProcAddress("glGetIntegerv");
|
||||
GrGLGetStringProc glGetString = (GrGLGetStringProc) GetProcAddress("glGetString");
|
||||
GrGLGetStringiProc glGetStringi = (GrGLGetStringiProc) GetProcAddress("glGetStringi");
|
||||
GrGLGetIntegervProc glGetIntegerv = (GrGLGetIntegervProc) GetProcAddress("glGetIntegerv");
|
||||
|
||||
glInterface.reset(interface);
|
||||
const char* verStr = (const char*) glGetString(GR_GL_VERSION);
|
||||
GrGLVersion ver = GrGLGetVersionFromString(verStr);
|
||||
GrGLExtensions extensions;
|
||||
if (!extensions.init(kDesktop_GrGLBinding, glGetString, glGetStringi, glGetIntegerv)) {
|
||||
glInterface.reset(NULL);
|
||||
return NULL;
|
||||
const char* verStr = (const char*) glGetString(GR_GL_VERSION);
|
||||
GrGLVersion ver = GrGLGetVersionFromString(verStr);
|
||||
GrGLExtensions extensions;
|
||||
if (!extensions.init(kDesktop_GrGLBinding, glGetString, glGetStringi, glGetIntegerv)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
GrGLInterface* interface = SkNEW(GrGLInterface);
|
||||
interface->fBindingsExported = kDesktop_GrGLBinding;
|
||||
|
||||
GET_PROC(ActiveTexture);
|
||||
GET_PROC(AttachShader);
|
||||
GET_PROC(BeginQuery);
|
||||
GET_PROC(BindAttribLocation);
|
||||
GET_PROC(BindBuffer);
|
||||
if (ver >= GR_GL_VER(3,0)) {
|
||||
GET_PROC(BindFragDataLocation);
|
||||
}
|
||||
GET_PROC(BindTexture);
|
||||
GET_PROC(BlendFunc);
|
||||
|
||||
if (ver >= GR_GL_VER(1,4) ||
|
||||
extensions.has("GL_ARB_imaging") ||
|
||||
extensions.has("GL_EXT_blend_color")) {
|
||||
GET_PROC(BlendColor);
|
||||
}
|
||||
|
||||
GET_PROC(BufferData);
|
||||
GET_PROC(BufferSubData);
|
||||
GET_PROC(Clear);
|
||||
GET_PROC(ClearColor);
|
||||
GET_PROC(ClearStencil);
|
||||
GET_PROC(ClientActiveTexture);
|
||||
GET_PROC(ColorMask);
|
||||
GET_PROC(CompileShader);
|
||||
GET_PROC(CompressedTexImage2D);
|
||||
GET_PROC(CopyTexSubImage2D);
|
||||
GET_PROC(CreateProgram);
|
||||
GET_PROC(CreateShader);
|
||||
GET_PROC(CullFace);
|
||||
GET_PROC(DeleteBuffers);
|
||||
GET_PROC(DeleteProgram);
|
||||
GET_PROC(DeleteQueries);
|
||||
GET_PROC(DeleteShader);
|
||||
GET_PROC(DeleteTextures);
|
||||
GET_PROC(DepthMask);
|
||||
GET_PROC(Disable);
|
||||
GET_PROC(DisableClientState);
|
||||
GET_PROC(DisableVertexAttribArray);
|
||||
GET_PROC(DrawArrays);
|
||||
GET_PROC(DrawBuffer);
|
||||
GET_PROC(DrawBuffers);
|
||||
GET_PROC(DrawElements);
|
||||
GET_PROC(Enable);
|
||||
GET_PROC(EnableClientState);
|
||||
GET_PROC(EnableVertexAttribArray);
|
||||
GET_PROC(EndQuery);
|
||||
GET_PROC(Finish);
|
||||
GET_PROC(Flush);
|
||||
GET_PROC(FrontFace);
|
||||
GET_PROC(GenBuffers);
|
||||
GET_PROC(GenerateMipmap);
|
||||
GET_PROC(GenQueries);
|
||||
GET_PROC(GetBufferParameteriv);
|
||||
GET_PROC(GetError);
|
||||
GET_PROC(GetIntegerv);
|
||||
GET_PROC(GetProgramInfoLog);
|
||||
GET_PROC(GetProgramiv);
|
||||
GET_PROC(GetQueryiv);
|
||||
GET_PROC(GetQueryObjectiv);
|
||||
GET_PROC(GetQueryObjectuiv);
|
||||
GET_PROC(GetShaderInfoLog);
|
||||
GET_PROC(GetShaderiv);
|
||||
GET_PROC(GetString);
|
||||
GET_PROC(GetStringi);
|
||||
GET_PROC(GetTexLevelParameteriv);
|
||||
GET_PROC(GenTextures);
|
||||
GET_PROC(GetUniformLocation);
|
||||
GET_PROC(LineWidth);
|
||||
GET_PROC(LinkProgram);
|
||||
GET_PROC(LoadIdentity);
|
||||
GET_PROC(LoadMatrixf);
|
||||
GET_PROC(MapBuffer);
|
||||
GET_PROC(MatrixMode);
|
||||
GET_PROC(PixelStorei);
|
||||
GET_PROC(ReadBuffer);
|
||||
GET_PROC(ReadPixels);
|
||||
GET_PROC(Scissor);
|
||||
GET_PROC(ShaderSource);
|
||||
GET_PROC(StencilFunc);
|
||||
GET_PROC(StencilFuncSeparate);
|
||||
GET_PROC(StencilMask);
|
||||
GET_PROC(StencilMaskSeparate);
|
||||
GET_PROC(StencilOp);
|
||||
GET_PROC(StencilOpSeparate);
|
||||
GET_PROC(TexGenf);
|
||||
GET_PROC(TexGenfv);
|
||||
GET_PROC(TexGeni);
|
||||
GET_PROC(TexImage2D);
|
||||
GET_PROC(TexParameteri);
|
||||
GET_PROC(TexParameteriv);
|
||||
if (ver >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
|
||||
GET_PROC(TexStorage2D);
|
||||
} else if (extensions.has("GL_EXT_texture_storage")) {
|
||||
GET_PROC_SUFFIX(TexStorage2D, EXT);
|
||||
}
|
||||
GET_PROC(TexSubImage2D);
|
||||
GET_PROC(Uniform1f);
|
||||
GET_PROC(Uniform1i);
|
||||
GET_PROC(Uniform1fv);
|
||||
GET_PROC(Uniform1iv);
|
||||
GET_PROC(Uniform2f);
|
||||
GET_PROC(Uniform2i);
|
||||
GET_PROC(Uniform2fv);
|
||||
GET_PROC(Uniform2iv);
|
||||
GET_PROC(Uniform3f);
|
||||
GET_PROC(Uniform3i);
|
||||
GET_PROC(Uniform3fv);
|
||||
GET_PROC(Uniform3iv);
|
||||
GET_PROC(Uniform4f);
|
||||
GET_PROC(Uniform4i);
|
||||
GET_PROC(Uniform4fv);
|
||||
GET_PROC(Uniform4iv);
|
||||
GET_PROC(Uniform4fv);
|
||||
GET_PROC(UniformMatrix2fv);
|
||||
GET_PROC(UniformMatrix3fv);
|
||||
GET_PROC(UniformMatrix4fv);
|
||||
GET_PROC(UnmapBuffer);
|
||||
GET_PROC(UseProgram);
|
||||
GET_PROC(VertexAttrib4fv);
|
||||
GET_PROC(VertexAttribPointer);
|
||||
GET_PROC(VertexPointer);
|
||||
GET_PROC(Viewport);
|
||||
|
||||
if (ver >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
|
||||
// no ARB suffix for GL_ARB_vertex_array_object
|
||||
GET_PROC(BindVertexArray);
|
||||
GET_PROC(DeleteVertexArrays);
|
||||
GET_PROC(GenVertexArrays);
|
||||
}
|
||||
|
||||
if (ver >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
|
||||
// ARB extension doesn't use the ARB suffix on the function name
|
||||
GET_PROC(QueryCounter);
|
||||
GET_PROC(GetQueryObjecti64v);
|
||||
GET_PROC(GetQueryObjectui64v);
|
||||
} else if (extensions.has("GL_EXT_timer_query")) {
|
||||
GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
|
||||
GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
|
||||
}
|
||||
|
||||
if (ver >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
|
||||
// ARB extension doesn't use the ARB suffix on the function names
|
||||
GET_PROC(GenFramebuffers);
|
||||
GET_PROC(GetFramebufferAttachmentParameteriv);
|
||||
GET_PROC(GetRenderbufferParameteriv);
|
||||
GET_PROC(BindFramebuffer);
|
||||
GET_PROC(FramebufferTexture2D);
|
||||
GET_PROC(CheckFramebufferStatus);
|
||||
GET_PROC(DeleteFramebuffers);
|
||||
GET_PROC(RenderbufferStorage);
|
||||
GET_PROC(GenRenderbuffers);
|
||||
GET_PROC(DeleteRenderbuffers);
|
||||
GET_PROC(FramebufferRenderbuffer);
|
||||
GET_PROC(BindRenderbuffer);
|
||||
GET_PROC(RenderbufferStorageMultisample);
|
||||
GET_PROC(BlitFramebuffer);
|
||||
} else {
|
||||
if (extensions.has("GL_EXT_framebuffer_object")) {
|
||||
GET_PROC_SUFFIX(GenFramebuffers, EXT);
|
||||
GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
|
||||
GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
|
||||
GET_PROC_SUFFIX(BindFramebuffer, EXT);
|
||||
GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
|
||||
GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
|
||||
GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
|
||||
GET_PROC_SUFFIX(RenderbufferStorage, EXT);
|
||||
GET_PROC_SUFFIX(GenRenderbuffers, EXT);
|
||||
GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
|
||||
GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
|
||||
GET_PROC_SUFFIX(BindRenderbuffer, EXT);
|
||||
}
|
||||
interface->fBindingsExported = kDesktop_GrGLBinding;
|
||||
|
||||
GET_PROC(ActiveTexture);
|
||||
GET_PROC(AttachShader);
|
||||
GET_PROC(BeginQuery);
|
||||
GET_PROC(BindAttribLocation);
|
||||
GET_PROC(BindBuffer);
|
||||
if (ver >= GR_GL_VER(3,0)) {
|
||||
GET_PROC(BindFragDataLocation);
|
||||
if (extensions.has("GL_EXT_framebuffer_multisample")) {
|
||||
GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
|
||||
}
|
||||
GET_PROC(BindTexture);
|
||||
GET_PROC(BlendFunc);
|
||||
|
||||
if (ver >= GR_GL_VER(1,4) ||
|
||||
extensions.has("GL_ARB_imaging") ||
|
||||
extensions.has("GL_EXT_blend_color")) {
|
||||
GET_PROC(BlendColor);
|
||||
}
|
||||
|
||||
GET_PROC(BufferData);
|
||||
GET_PROC(BufferSubData);
|
||||
GET_PROC(Clear);
|
||||
GET_PROC(ClearColor);
|
||||
GET_PROC(ClearStencil);
|
||||
GET_PROC(ClientActiveTexture);
|
||||
GET_PROC(ColorMask);
|
||||
GET_PROC(CompileShader);
|
||||
GET_PROC(CompressedTexImage2D);
|
||||
GET_PROC(CopyTexSubImage2D);
|
||||
GET_PROC(CreateProgram);
|
||||
GET_PROC(CreateShader);
|
||||
GET_PROC(CullFace);
|
||||
GET_PROC(DeleteBuffers);
|
||||
GET_PROC(DeleteProgram);
|
||||
GET_PROC(DeleteQueries);
|
||||
GET_PROC(DeleteShader);
|
||||
GET_PROC(DeleteTextures);
|
||||
GET_PROC(DepthMask);
|
||||
GET_PROC(Disable);
|
||||
GET_PROC(DisableClientState);
|
||||
GET_PROC(DisableVertexAttribArray);
|
||||
GET_PROC(DrawArrays);
|
||||
GET_PROC(DrawBuffer);
|
||||
GET_PROC(DrawBuffers);
|
||||
GET_PROC(DrawElements);
|
||||
GET_PROC(Enable);
|
||||
GET_PROC(EnableClientState);
|
||||
GET_PROC(EnableVertexAttribArray);
|
||||
GET_PROC(EndQuery);
|
||||
GET_PROC(Finish);
|
||||
GET_PROC(Flush);
|
||||
GET_PROC(FrontFace);
|
||||
GET_PROC(GenBuffers);
|
||||
GET_PROC(GenerateMipmap);
|
||||
GET_PROC(GenQueries);
|
||||
GET_PROC(GetBufferParameteriv);
|
||||
GET_PROC(GetError);
|
||||
GET_PROC(GetIntegerv);
|
||||
GET_PROC(GetProgramInfoLog);
|
||||
GET_PROC(GetProgramiv);
|
||||
GET_PROC(GetQueryiv);
|
||||
GET_PROC(GetQueryObjectiv);
|
||||
GET_PROC(GetQueryObjectuiv);
|
||||
GET_PROC(GetShaderInfoLog);
|
||||
GET_PROC(GetShaderiv);
|
||||
GET_PROC(GetString);
|
||||
GET_PROC(GetStringi);
|
||||
GET_PROC(GetTexLevelParameteriv);
|
||||
GET_PROC(GenTextures);
|
||||
GET_PROC(GetUniformLocation);
|
||||
GET_PROC(LineWidth);
|
||||
GET_PROC(LinkProgram);
|
||||
GET_PROC(LoadIdentity);
|
||||
GET_PROC(LoadMatrixf);
|
||||
GET_PROC(MapBuffer);
|
||||
GET_PROC(MatrixMode);
|
||||
GET_PROC(PixelStorei);
|
||||
GET_PROC(ReadBuffer);
|
||||
GET_PROC(ReadPixels);
|
||||
GET_PROC(Scissor);
|
||||
GET_PROC(ShaderSource);
|
||||
GET_PROC(StencilFunc);
|
||||
GET_PROC(StencilFuncSeparate);
|
||||
GET_PROC(StencilMask);
|
||||
GET_PROC(StencilMaskSeparate);
|
||||
GET_PROC(StencilOp);
|
||||
GET_PROC(StencilOpSeparate);
|
||||
GET_PROC(TexGenf);
|
||||
GET_PROC(TexGenfv);
|
||||
GET_PROC(TexGeni);
|
||||
GET_PROC(TexImage2D);
|
||||
GET_PROC(TexParameteri);
|
||||
GET_PROC(TexParameteriv);
|
||||
if (ver >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
|
||||
GET_PROC(TexStorage2D);
|
||||
} else if (extensions.has("GL_EXT_texture_storage")) {
|
||||
GET_PROC_SUFFIX(TexStorage2D, EXT);
|
||||
}
|
||||
GET_PROC(TexSubImage2D);
|
||||
GET_PROC(Uniform1f);
|
||||
GET_PROC(Uniform1i);
|
||||
GET_PROC(Uniform1fv);
|
||||
GET_PROC(Uniform1iv);
|
||||
GET_PROC(Uniform2f);
|
||||
GET_PROC(Uniform2i);
|
||||
GET_PROC(Uniform2fv);
|
||||
GET_PROC(Uniform2iv);
|
||||
GET_PROC(Uniform3f);
|
||||
GET_PROC(Uniform3i);
|
||||
GET_PROC(Uniform3fv);
|
||||
GET_PROC(Uniform3iv);
|
||||
GET_PROC(Uniform4f);
|
||||
GET_PROC(Uniform4i);
|
||||
GET_PROC(Uniform4fv);
|
||||
GET_PROC(Uniform4iv);
|
||||
GET_PROC(Uniform4fv);
|
||||
GET_PROC(UniformMatrix2fv);
|
||||
GET_PROC(UniformMatrix3fv);
|
||||
GET_PROC(UniformMatrix4fv);
|
||||
GET_PROC(UnmapBuffer);
|
||||
GET_PROC(UseProgram);
|
||||
GET_PROC(VertexAttrib4fv);
|
||||
GET_PROC(VertexAttribPointer);
|
||||
GET_PROC(VertexPointer);
|
||||
GET_PROC(Viewport);
|
||||
|
||||
if (ver >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
|
||||
// no ARB suffix for GL_ARB_vertex_array_object
|
||||
GET_PROC(BindVertexArray);
|
||||
GET_PROC(DeleteVertexArrays);
|
||||
GET_PROC(GenVertexArrays);
|
||||
}
|
||||
|
||||
if (ver >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
|
||||
// ARB extension doesn't use the ARB suffix on the function name
|
||||
GET_PROC(QueryCounter);
|
||||
GET_PROC(GetQueryObjecti64v);
|
||||
GET_PROC(GetQueryObjectui64v);
|
||||
} else if (extensions.has("GL_EXT_timer_query")) {
|
||||
GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
|
||||
GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
|
||||
}
|
||||
|
||||
if (ver >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
|
||||
// ARB extension doesn't use the ARB suffix on the function names
|
||||
GET_PROC(GenFramebuffers);
|
||||
GET_PROC(GetFramebufferAttachmentParameteriv);
|
||||
GET_PROC(GetRenderbufferParameteriv);
|
||||
GET_PROC(BindFramebuffer);
|
||||
GET_PROC(FramebufferTexture2D);
|
||||
GET_PROC(CheckFramebufferStatus);
|
||||
GET_PROC(DeleteFramebuffers);
|
||||
GET_PROC(RenderbufferStorage);
|
||||
GET_PROC(GenRenderbuffers);
|
||||
GET_PROC(DeleteRenderbuffers);
|
||||
GET_PROC(FramebufferRenderbuffer);
|
||||
GET_PROC(BindRenderbuffer);
|
||||
GET_PROC(RenderbufferStorageMultisample);
|
||||
GET_PROC(BlitFramebuffer);
|
||||
} else {
|
||||
if (extensions.has("GL_EXT_framebuffer_object")) {
|
||||
GET_PROC_SUFFIX(GenFramebuffers, EXT);
|
||||
GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
|
||||
GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
|
||||
GET_PROC_SUFFIX(BindFramebuffer, EXT);
|
||||
GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
|
||||
GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
|
||||
GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
|
||||
GET_PROC_SUFFIX(RenderbufferStorage, EXT);
|
||||
GET_PROC_SUFFIX(GenRenderbuffers, EXT);
|
||||
GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
|
||||
GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
|
||||
GET_PROC_SUFFIX(BindRenderbuffer, EXT);
|
||||
}
|
||||
if (extensions.has("GL_EXT_framebuffer_multisample")) {
|
||||
GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
|
||||
}
|
||||
if (extensions.has("GL_EXT_framebuffer_blit")) {
|
||||
GET_PROC_SUFFIX(BlitFramebuffer, EXT);
|
||||
}
|
||||
}
|
||||
if (ver >= GR_GL_VER(3,3) || extensions.has("GL_ARB_blend_func_extended")) {
|
||||
// ARB extension doesn't use the ARB suffix on the function name
|
||||
GET_PROC(BindFragDataLocationIndexed);
|
||||
if (extensions.has("GL_EXT_framebuffer_blit")) {
|
||||
GET_PROC_SUFFIX(BlitFramebuffer, EXT);
|
||||
}
|
||||
}
|
||||
glInterface.get()->ref();
|
||||
return glInterface.get();
|
||||
if (ver >= GR_GL_VER(3,3) || extensions.has("GL_ARB_blend_func_extended")) {
|
||||
// ARB extension doesn't use the ARB suffix on the function name
|
||||
GET_PROC(BindFragDataLocationIndexed);
|
||||
}
|
||||
return interface;
|
||||
}
|
||||
|
@ -41,7 +41,7 @@ const GrGLInterface* GrGLCreateMesaInterface() {
|
||||
// We must have array and element_array buffer objects.
|
||||
return NULL;
|
||||
}
|
||||
GrGLInterface* interface = new GrGLInterface();
|
||||
GrGLInterface* interface = SkNEW(GrGLInterface());
|
||||
|
||||
GR_GL_GET_PROC(ActiveTexture);
|
||||
GR_GL_GET_PROC(BeginQuery);
|
||||
|
@ -41,7 +41,7 @@ const GrGLInterface* GrGLCreateNativeInterface() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
GrGLInterface* interface = new GrGLInterface();
|
||||
GrGLInterface* interface = SkNEW(GrGLInterface());
|
||||
|
||||
interface->fActiveTexture = glActiveTexture;
|
||||
GR_GL_GET_PROC(AttachShader);
|
||||
|
@ -41,10 +41,6 @@ private:
|
||||
};
|
||||
|
||||
const GrGLInterface* GrGLCreateNativeInterface() {
|
||||
// wglGetProcAddress requires a context.
|
||||
// GL Function pointers retrieved in one context may not be valid in another
|
||||
// context. For that reason we create a new GrGLInterface each time we're
|
||||
// called.
|
||||
AutoLibraryUnload alu("opengl32.dll");
|
||||
if (NULL == alu.get()) {
|
||||
return NULL;
|
||||
@ -75,7 +71,7 @@ const GrGLInterface* GrGLCreateNativeInterface() {
|
||||
// We must have array and element_array buffer objects.
|
||||
return NULL;
|
||||
}
|
||||
GrGLInterface* interface = new GrGLInterface();
|
||||
GrGLInterface* interface = SkNEW(GrGLInterface);
|
||||
|
||||
// Functions that are part of GL 1.1 will return NULL in
|
||||
// wglGetProcAddress
|
||||
|
Loading…
Reference in New Issue
Block a user