Add RasterWindowContext_mac

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2228883003

Review-Url: https://codereview.chromium.org/2228883003
This commit is contained in:
jvanverth 2016-08-09 10:53:11 -07:00 committed by Commit bot
parent 2ee6982d95
commit a489e3f1fb
4 changed files with 160 additions and 1 deletions

View File

@ -180,7 +180,7 @@ Viewer::Viewer(int argc, char** argv, void* platformData)
this->changeZoomLevel(-1.f / 32.f);
fWindow->inval();
});
#ifdef SK_BUILD_FOR_WIN
#if defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
fCommands.addCommand('d', "Modes", "Change rendering backend", [this]() {
if (sk_app::Window::kRaster_BackendType == fBackendType) {
fBackendType = sk_app::Window::kNativeGL_BackendType;

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@ -0,0 +1,153 @@
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "../GLWindowContext.h"
#include "SkCanvas.h"
#include "SkGammaColorFilter.h"
#include "WindowContextFactory_mac.h"
#include "SDL.h"
#include <OpenGL/gl.h>
using sk_app::DisplayParams;
using sk_app::window_context_factory::MacWindowInfo;
using sk_app::GLWindowContext;
namespace {
// We use SDL to support Mac windowing mainly for convenience's sake. However, it
// does not allow us to support a purely raster backend because we have no hooks into
// the NSWindow's drawRect: method. Hence we use GL to handle the update. Should we
// want to avoid this, we will probably need to write our own windowing backend.
class RasterWindowContext_mac : public GLWindowContext {
public:
RasterWindowContext_mac(const MacWindowInfo&, const DisplayParams&);
~RasterWindowContext_mac() override;
sk_sp<SkSurface> getBackbufferSurface() override;
void onSwapBuffers() override;
void onInitializeContext() override;
void onDestroyContext() override;
private:
SDL_Window* fWindow;
SDL_GLContext fGLContext;
sk_sp<SkSurface> fBackbufferSurface;
typedef GLWindowContext INHERITED;
};
RasterWindowContext_mac::RasterWindowContext_mac(const MacWindowInfo& info,
const DisplayParams& params)
: INHERITED(params)
, fWindow(info.fWindow)
, fGLContext(nullptr) {
// any config code here (particularly for msaa)?
this->initializeContext();
}
RasterWindowContext_mac::~RasterWindowContext_mac() {
this->destroyContext();
}
void RasterWindowContext_mac::onInitializeContext() {
SkASSERT(fWindow);
fGLContext = SDL_GL_CreateContext(fWindow);
if (!fGLContext) {
SkDebugf("%s\n", SDL_GetError());
return;
}
if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
glClearStencil(0);
glClearColor(0, 0, 0, 0);
glStencilMask(0xffffffff);
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
int redBits, greenBits, blueBits;
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &redBits);
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &greenBits);
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &blueBits);
fColorBits = redBits + greenBits + blueBits;
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
SDL_GetWindowSize(fWindow, &fWidth, &fHeight);
glViewport(0, 0, fWidth, fHeight);
} else {
SkDebugf("MakeCurrent failed: %s\n", SDL_GetError());
}
// make the offscreen image
SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, fDisplayParams.fColorType,
kPremul_SkAlphaType, fDisplayParams.fColorSpace);
fBackbufferSurface = SkSurface::MakeRaster(info);
}
void RasterWindowContext_mac::onDestroyContext() {
if (!fWindow || !fGLContext) {
return;
}
fBackbufferSurface.reset(nullptr);
SDL_GL_DeleteContext(fGLContext);
fGLContext = nullptr;
}
sk_sp<SkSurface> RasterWindowContext_mac::getBackbufferSurface() { return fBackbufferSurface; }
void RasterWindowContext_mac::onSwapBuffers() {
if (fWindow && fGLContext) {
// We made/have an off-screen surface. Get the contents as an SkImage:
sk_sp<SkImage> snapshot = fBackbufferSurface->makeImageSnapshot();
// With ten-bit output, we need to manually apply the gamma of the output device
// (unless we're in non-gamma correct mode, in which case our data is already
// fake-sRGB, like we're expected to put in the 10-bit buffer):
bool doGamma = (fActualColorBits == 30) &&
(fDisplayParams.fColorSpace != nullptr ||
kRGBA_F16_SkColorType == fDisplayParams.fColorType);
SkPaint gammaPaint;
gammaPaint.setXfermodeMode(SkXfermode::kSrc_Mode);
if (doGamma) {
gammaPaint.setColorFilter(SkGammaColorFilter::Make(1.0f / 2.2f));
}
sk_sp<SkSurface> gpuSurface = INHERITED::getBackbufferSurface();
SkCanvas* gpuCanvas = gpuSurface->getCanvas();
gpuCanvas->drawImage(snapshot, 0, 0, &gammaPaint);
gpuCanvas->flush();
SDL_GL_SwapWindow(fWindow);
}
}
} // anonymous namespace
namespace sk_app {
namespace window_context_factory {
WindowContext* NewRasterForMac(const MacWindowInfo& info, const DisplayParams& params) {
WindowContext* ctx = new RasterWindowContext_mac(info, params);
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}
} // namespace window_context_factory
} // namespace sk_app

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@ -29,6 +29,8 @@ inline WindowContext* NewVulkanForMac(const MacWindowInfo&, const DisplayParams&
WindowContext* NewGLForMac(const MacWindowInfo&, const DisplayParams&);
WindowContext* NewRasterForMac(const MacWindowInfo&, const DisplayParams&);
} // namespace window_context_factory
} // namespace sk_app

View File

@ -226,6 +226,10 @@ bool Window_mac::attach(BackendType attachType, const DisplayParams& params) {
window_context_factory::MacWindowInfo info;
info.fWindow = fWindow;
switch (attachType) {
case kRaster_BackendType:
fWindowContext = NewRasterForMac(info, params);
break;
case kNativeGL_BackendType:
default:
fWindowContext = NewGLForMac(info, params);