Add define to use customize vulkan header.
Bug: skia: Change-Id: Ia87c81a54603a02b2f8f51a735bf173a49afe6c7 Reviewed-on: https://skia-review.googlesource.com/81121 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
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25
BUILD.gn
25
BUILD.gn
@ -40,6 +40,7 @@ declare_args() {
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skia_enable_spirv_validation = is_skia_dev_build && is_debug
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skia_enable_tools = is_skia_dev_build
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skia_enable_vulkan_debug_layers = is_skia_dev_build && is_debug
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skia_vulkan_header = ""
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skia_vulkan_sdk = getenv("VULKAN_SDK")
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skia_qt_path = getenv("QT_PATH")
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skia_compile_processors = false
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@ -63,13 +64,13 @@ declare_args() {
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}
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}
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declare_args() {
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skia_vulkan_headers = ""
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skia_tools_vulkan_header_dir = ""
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if (skia_use_vulkan) {
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# When buliding on Android we get the header via the NDK so no need for any extra path.
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if (is_fuchsia) {
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skia_vulkan_headers = "$fuchsia_vulkan_sdk/include"
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skia_tools_vulkan_header_dir = "$fuchsia_vulkan_sdk/include"
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} else if (is_linux || is_win) {
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skia_vulkan_headers = "$skia_vulkan_sdk/include"
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skia_tools_vulkan_header_dir = "$skia_vulkan_sdk/include"
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}
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}
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}
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@ -114,8 +115,8 @@ if (skia_use_metal) {
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# Skia public API, generally provided by :skia.
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config("skia_public") {
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include_dirs = skia_public_includes
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if (skia_vulkan_headers != "") {
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include_dirs += [ skia_vulkan_headers ]
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if (skia_tools_vulkan_header_dir != "") {
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include_dirs += [ skia_tools_vulkan_header_dir ]
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}
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defines = []
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if (is_component_build) {
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@ -178,6 +179,9 @@ config("skia_private") {
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lib_dirs = []
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if (skia_enable_gpu) {
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include_dirs += [ "src/gpu" ]
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if (skia_enable_tools && skia_use_vulkan) {
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include_dirs += [ "tools/gpu/vk" ]
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}
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}
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if (skia_use_angle) {
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defines += [ "SK_ANGLE" ]
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@ -581,6 +585,13 @@ optional("gpu") {
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if (skia_enable_vulkan_debug_layers) {
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public_defines += [ "SK_ENABLE_VK_LAYERS" ]
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}
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if (skia_vulkan_header != "") {
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public_defines += [ "SK_VULKAN_HEADER=\"$skia_vulkan_header\"" ]
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} else {
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if (skia_enable_tools) {
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public_defines += [ "SK_VULKAN_HEADER=\"GrVulkanDefines.h\"" ]
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}
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}
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}
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if (skia_enable_spirv_validation) {
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deps += [ "//third_party/spirv-tools" ]
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@ -887,6 +898,10 @@ if (skia_enable_tools) {
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config("skia.h_config") {
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include_dirs = [ "$target_gen_dir" ]
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if (skia_use_vulkan) {
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# So we can get the header which includes vulkan
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include_dirs += [ "tools/gpu/vk" ]
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}
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}
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action("skia.h") {
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public_configs = [ ":skia.h_config" ]
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@ -11,33 +11,40 @@
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#ifdef SK_VULKAN
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#if defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_WIN32)
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# if !defined(VK_USE_PLATFORM_WIN32_KHR)
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# define VK_USE_PLATFORM_WIN32_KHR
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# endif
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#elif defined(SK_BUILD_FOR_ANDROID)
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# if !defined(VK_USE_PLATFORM_ANDROID_KHR)
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# define VK_USE_PLATFORM_ANDROID_KHR
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# endif
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#elif defined(SK_BUILD_FOR_UNIX)
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# if defined(__Fuchsia__)
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# if !defined(VK_USE_PLATFORM_MAGMA_KHR)
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# define VK_USE_PLATFORM_MAGMA_KHR
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#ifdef SK_VULKAN_HEADER
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#include SK_VULKAN_HEADER
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#else
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// This is deprecated and all clients should define their own custum header shim that sets up
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// defines and includes the vulkan.h header. Then they should define SK_VULKAN_HEADER or set the
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// skia_vulkan_header in gn to point to their custom header.
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# if defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_WIN32)
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# if !defined(VK_USE_PLATFORM_WIN32_KHR)
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# define VK_USE_PLATFORM_WIN32_KHR
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# endif
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# else
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# if !defined(VK_USE_PLATFORM_XCB_KHR)
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# define VK_USE_PLATFORM_XCB_KHR
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# elif defined(SK_BUILD_FOR_ANDROID)
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# if !defined(VK_USE_PLATFORM_ANDROID_KHR)
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# define VK_USE_PLATFORM_ANDROID_KHR
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# endif
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# endif
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#endif
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# elif defined(SK_BUILD_FOR_UNIX)
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# if defined(__Fuchsia__)
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# if !defined(VK_USE_PLATFORM_MAGMA_KHR)
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# define VK_USE_PLATFORM_MAGMA_KHR
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# endif
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# else
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# if !defined(VK_USE_PLATFORM_XCB_KHR)
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# define VK_USE_PLATFORM_XCB_KHR
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# endif
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# endif
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# endif
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// We create our own function table and never directly call any functions via vk*(). So no need to
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// include the prototype functions.
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#if !defined(VK_NO_PROTOTYPES) && !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK)
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#define VK_NO_PROTOTYPES
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#endif
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# if !defined(VK_NO_PROTOTYPES) && !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK)
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# define VK_NO_PROTOTYPES
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# endif
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#include <vulkan/vulkan.h>
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# include <vulkan/vulkan.h>
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#endif // SK_VULKAN_HEADER
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#define SKIA_REQUIRED_VULKAN_HEADER_VERSION 17
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#if VK_HEADER_VERSION < SKIA_REQUIRED_VULKAN_HEADER_VERSION
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33
tools/gpu/vk/GrVulkanDefines.h
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33
tools/gpu/vk/GrVulkanDefines.h
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@ -0,0 +1,33 @@
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrVulkanDefines_DEFINED
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#define GrVulkanDefines_DEFINED
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#if defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_WIN32)
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# if !defined(VK_USE_PLATFORM_WIN32_KHR)
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# define VK_USE_PLATFORM_WIN32_KHR
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# endif
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#elif defined(SK_BUILD_FOR_ANDROID)
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# if !defined(VK_USE_PLATFORM_ANDROID_KHR)
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# define VK_USE_PLATFORM_ANDROID_KHR
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# endif
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#elif defined(SK_BUILD_FOR_UNIX)
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# if !defined(VK_USE_PLATFORM_XCB_KHR)
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# define VK_USE_PLATFORM_XCB_KHR
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# endif
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#endif
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// We create our own function table and never directly call any functions via vk*(). So no need to
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// include the prototype functions.
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#if !defined(VK_NO_PROTOTYPES)
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#define VK_NO_PROTOTYPES
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#endif
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#include <vulkan/vulkan.h>
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#endif
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