[graphite] Check for texture binding state changes in draw pass
Accidentally left out of a7c2d73
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Change-Id: I237f8734758def36badd33f63ff32859d4ae670e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535440
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: James Godfrey-Kittle <jamesgk@google.com>
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@ -412,6 +412,7 @@ std::unique_ptr<DrawPass> DrawPass::Make(Recorder* recorder,
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const bool pipelineChange = key.pipeline() != lastPipeline;
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const bool stateChange = geometryUniformChange ||
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shadingUniformChange ||
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textureBindingsChange ||
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draw.fGeometry.clip().scissor() != lastScissor;
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// Update DrawWriter *before* we actually change any state so that accumulated draws from
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