add new perlin noise gm to test localmatrix

BUG=skia:

Review URL: https://codereview.chromium.org/283533002

git-svn-id: http://skia.googlecode.com/svn/trunk@14698 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2014-05-12 17:18:45 +00:00
parent 261d0153e2
commit a501a64827

View File

@ -8,9 +8,7 @@
#include "gm.h"
#include "SkPerlinNoiseShader.h"
namespace skiagm {
class PerlinNoiseGM : public GM {
class PerlinNoiseGM : public skiagm::GM {
public:
PerlinNoiseGM() {
this->setBGColor(0xFF000000);
@ -23,7 +21,7 @@ protected:
}
virtual SkISize onISize() {
return make_isize(200, 500);
return SkISize::Make(200, 500);
}
void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) {
@ -85,9 +83,89 @@ private:
SkISize fSize;
};
class PerlinNoiseGM2 : public skiagm::GM {
public:
PerlinNoiseGM2() {
fSize = SkISize::Make(80, 80);
}
protected:
virtual SkString onShortName() {
return SkString("perlinnoise_localmatrix");
}
virtual SkISize onISize() {
return SkISize::Make(640, 480);
}
void install(SkPaint* paint, SkPerlinNoiseShader::Type type,
float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
bool stitchTiles) {
SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ?
SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
seed, stitchTiles ? &fSize : NULL) :
SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
seed, stitchTiles ? &fSize : NULL);
paint->setShader(shader)->unref();
}
virtual void onDraw(SkCanvas* canvas) {
canvas->translate(10, 10);
SkPaint paint;
install(&paint, SkPerlinNoiseShader::kFractalNoise_Type, 0.1f, 0.1f, 2, 0, false);
const SkScalar w = SkIntToScalar(fSize.width());
const SkScalar h = SkIntToScalar(fSize.height());
SkRect r = SkRect::MakeWH(w, h);
canvas->drawRect(r, paint);
canvas->save();
canvas->translate(w * 5/4, 0);
canvas->drawRect(r, paint);
canvas->restore();
canvas->save();
canvas->translate(0, h + 10);
canvas->scale(2, 2);
canvas->drawRect(r, paint);
canvas->restore();
canvas->save();
canvas->translate(w + 100, h + 10);
canvas->scale(2, 2);
canvas->drawRect(r, paint);
canvas->restore();
// The next row should draw the same as the previous, even though we are using a local
// matrix instead of the canvas.
canvas->translate(0, h * 2 + 10);
SkMatrix lm;
lm.setScale(2, 2);
paint.getShader()->setLocalMatrix(lm);
r.fRight += r.width();
r.fBottom += r.height();
canvas->save();
canvas->translate(0, h + 10);
canvas->drawRect(r, paint);
canvas->restore();
canvas->save();
canvas->translate(w + 100, h + 10);
canvas->drawRect(r, paint);
canvas->restore();
}
private:
typedef GM INHERITED;
SkISize fSize;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new PerlinNoiseGM; }
static GMRegistry reg(MyFactory);
}
DEF_GM( return new PerlinNoiseGM; )
DEF_GM( return new PerlinNoiseGM2; )