Remove deprecated drawShadow interfaces

Bug: skia:7263
Change-Id: I90fcc35e8d070b324287139ebecc3d15dbec0137
Reviewed-on: https://skia-review.googlesource.com/109164
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This commit is contained in:
Jim Van Verth 2018-02-22 10:58:34 -05:00 committed by Skia Commit-Bot
parent 0fc07f95bb
commit a556684b10
8 changed files with 59 additions and 100 deletions

View File

@ -11,12 +11,16 @@
#include "SkResourceCache.h"
#include "SkShadowUtils.h"
void draw_shadow(SkCanvas* canvas, const SkPath& path, int height, SkColor color, SkPoint3 lightPos,
SkScalar lightR, bool isAmbient, uint32_t flags) {
void draw_shadow(SkCanvas* canvas, const SkPath& path, SkScalar height, SkColor color,
SkPoint3 lightPos, SkScalar lightR, bool isAmbient, uint32_t flags) {
SkScalar ambientAlpha = isAmbient ? .5f : 0.f;
SkScalar spotAlpha = isAmbient ? 0.f : .5f;
SkShadowUtils::DrawShadow(canvas, path, height, lightPos, lightR, ambientAlpha, spotAlpha,
color, flags);
SkColor ambientColor = SkColorSetARGB(ambientAlpha*SkColorGetA(color), SkColorGetR(color),
SkColorGetG(color), SkColorGetB(color));
SkColor spotColor = SkColorSetARGB(spotAlpha*SkColorGetA(color), SkColorGetR(color),
SkColorGetG(color), SkColorGetB(color));
SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, height}, lightPos, lightR,
ambientColor, spotColor, flags);
}
static constexpr int kW = 800;
@ -75,14 +79,15 @@ void draw_paths(SkCanvas* canvas, ShadowMode mode) {
canvas->concat(m);
if (kDebugColorNoOccluders == mode || kDebugColorOccluders == mode) {
flags |= SkShadowFlags::kDisableTonalColor_ShadowFlag;
draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
true, flags);
draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
false, flags);
} else if (kGrayscale == mode) {
SkShadowUtils::DrawShadow(canvas, path, kHeight, lightPos, kLightR,
0.1f, 0.25f, SK_ColorBLACK, flags);
SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0);
SkColor spotColor = SkColorSetARGB(0.25f * 255, 0, 0, 0);
SkShadowUtils::DrawShadow(canvas, path, SkPoint3{0, 0, kHeight}, lightPos,
kLightR, ambientColor, spotColor, flags);
}
SkPaint paint;

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@ -54,13 +54,22 @@ void draw_content(SkCanvas* canvas, BackgroundMode mode) {
lightPos.fX = 75;
SkScalar xPos = 75;
for (int col = 0; col < 10; ++col) {
paint.setColor(kColors[10 * row + col]);
SkColor color = kColors[10 * row + col];
paint.setColor(color);
canvas->save();
canvas->translate(xPos, yPos);
SkColor baseAmbient = SkColorSetARGB(kAmbientAlpha*SkColorGetA(color),
SkColorGetR(color), SkColorGetG(color),
SkColorGetB(color));
SkColor baseSpot = SkColorSetARGB(kSpotAlpha*SkColorGetA(color),
SkColorGetR(color), SkColorGetG(color),
SkColorGetB(color));
SkColor tonalAmbient, tonalSpot;
SkShadowUtils::ComputeTonalColors(baseAmbient, baseSpot, &tonalAmbient, &tonalSpot);
SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
lightPos, kLightWidth,
kAmbientAlpha, kSpotAlpha, paint.getColor(), 0);
lightPos, kLightWidth, tonalAmbient, tonalSpot);
canvas->drawPath(path, paint);
canvas->restore();

View File

@ -16,10 +16,8 @@ enum SkShadowFlags {
kTransparentOccluder_ShadowFlag = 0x01,
/** Don't try to use analytic shadows. */
kGeometricOnly_ShadowFlag = 0x02,
/** Disable use of tonal values when applying color (deprecated) */
kDisableTonalColor_ShadowFlag = 0x04,
/** mask for all shadow flags */
kAll_ShadowFlag = 0x07
kAll_ShadowFlag = 0x03
};
#endif

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@ -42,81 +42,13 @@ public:
uint32_t flags = SkShadowFlags::kNone_ShadowFlag);
/**
* Deprecated version that uses one color and two alphas, and supports tonal color.
* Helper routine to compute color values for one-pass tonal alpha.
*
* Draw an offset spot shadow and outlining ambient shadow for the given path using a disc
* light. The shadow may be cached, depending on the path type and canvas matrix. If the
* matrix is perspective or the path is volatile, it will not be cached.
*
* @param canvas The canvas on which to draw the shadows.
* @param path The occluder used to generate the shadows.
* @param zPlaneParams Values for the plane function which returns the Z offset of the
* occluder from the canvas based on local x and y values (the current matrix is not applied).
* @param lightPos The 3D position of the light relative to the canvas plane. This is
* independent of the canvas's current matrix.
* @param lightRadius The radius of the disc light.
* @param ambientAlpha The maximum alpha of the ambient shadow.
* @param spotAlpha The maxium alpha of the spot shadow.
* @param color The shadow color.
* @param flags Options controlling opaque occluder optimizations and shadow appearance. See
* SkShadowFlags.
* @param inAmbientColor Original ambient color
* @param inSpotColor Original spot color
* @param outAmbientColor Modified ambient color
* @param outSpotColor Modified spot color
*/
static void DrawShadow(SkCanvas* canvas, const SkPath& path, const SkPoint3& zPlane,
const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha,
SkScalar spotAlpha, SkColor color,
uint32_t flags = SkShadowFlags::kNone_ShadowFlag) {
SkColor ambientColor;
SkColor spotColor;
if (flags & SkShadowFlags::kDisableTonalColor_ShadowFlag) {
ambientColor = SkColorSetARGB(ambientAlpha*SkColorGetA(color), SkColorGetR(color),
SkColorGetG(color), SkColorGetB(color));
spotColor = SkColorSetARGB(spotAlpha*SkColorGetA(color), SkColorGetR(color),
SkColorGetG(color), SkColorGetB(color));
} else {
SkColor inAmbient = SkColorSetA(color, ambientAlpha*SkColorGetA(color));
SkColor inSpot = SkColorSetA(color, spotAlpha*SkColorGetA(color));
ComputeTonalColors(inAmbient, inSpot, &ambientColor, &spotColor);
}
DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientColor, spotColor, flags);
}
/**
* Deprecated version with height value (to be removed when Flutter is updated).
*
* Draw an offset spot shadow and outlining ambient shadow for the given path using a disc
* light.
*
* @param canvas The canvas on which to draw the shadows.
* @param path The occluder used to generate the shadows.
* @param occluderHeight The vertical offset of the occluder from the canvas. This is
* independent of the canvas's current matrix.
* @param lightPos The 3D position of the light relative to the canvas plane. This is
* independent of the canvas's current matrix.
* @param lightRadius The radius of the disc light.
* @param ambientAlpha The maximum alpha of the ambient shadow.
* @param spotAlpha The maxium alpha of the spot shadow.
* @param color The shadow color.
* @param flags Options controlling opaque occluder optimizations and shadow appearance. See
* SkShadowFlags.
*/
static void DrawShadow(SkCanvas* canvas, const SkPath& path, SkScalar occluderHeight,
const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha,
SkScalar spotAlpha, SkColor color,
uint32_t flags = SkShadowFlags::kNone_ShadowFlag) {
SkPoint3 zPlane = SkPoint3::Make(0, 0, occluderHeight);
DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientAlpha, spotAlpha,
color, flags);
}
/**
* Helper routine to compute color values for one-pass tonal alpha.
*
* @param inAmbientColor Original ambient color
* @param inSpotColor Original spot color
* @param outAmbientColor Modified ambient color
* @param outSpotColor Modified spot color
*/
static void ComputeTonalColors(SkColor inAmbientColor, SkColor inSpotColor,
SkColor* outAmbientColor, SkColor* outSpotColor);
};

View File

@ -155,9 +155,10 @@ protected:
flags |= SkShadowFlags::kGeometricOnly_ShadowFlag;
}
SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
lightPos, lightWidth,
ambientAlpha, spotAlpha, SK_ColorBLACK, flags);
SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 0, 0, 0);
SkColor spotColor = SkColorSetARGB(spotAlpha * 255, 0, 0, 0);
SkShadowUtils::DrawShadow(canvas, path, zPlaneParams, lightPos, lightWidth,
ambientColor, spotColor, flags);
if (fShowObject) {
canvas->drawPath(path, paint);

View File

@ -111,10 +111,10 @@ protected:
}
if (fTwoPassColor) {
flags |= SkShadowFlags::kDisableTonalColor_ShadowFlag;
SkColor ambientColor = SkColorSetARGB(ambientAlpha*255, 0, 0, 0);
SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
lightPos, lightWidth,
ambientAlpha, 0, SK_ColorBLACK, flags);
ambientColor, SK_ColorTRANSPARENT, flags);
if (paint.getColor() != SK_ColorBLACK) {
SkColor color = paint.getColor();
@ -126,19 +126,31 @@ protected:
SkScalar luminance = 0.5f*(max + min) / 255.f;
SkScalar alpha = (.6 - .4*luminance)*luminance*luminance + 0.3f;
spotAlpha -= (alpha - 0.3f)*.5f;
SkColor spotColor = SkColorSetARGB(alpha*SkColorGetA(color), SkColorGetR(color),
SkColorGetG(color), SkColorGetB(color));
SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
lightPos, lightWidth,
0, alpha, paint.getColor(), flags);
SK_ColorTRANSPARENT, spotColor, flags);
}
SkColor spotGreyscale = SkColorSetARGB(spotAlpha * 255, 0, 0, 0);
SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
lightPos, lightWidth,
0, spotAlpha, SK_ColorBLACK, flags);
SK_ColorTRANSPARENT, spotGreyscale, flags);
} else {
SkColor color = paint.getColor();
SkColor baseAmbient = SkColorSetARGB(ambientAlpha*SkColorGetA(color),
SkColorGetR(color), SkColorGetG(color),
SkColorGetB(color));
SkColor baseSpot = SkColorSetARGB(spotAlpha*SkColorGetA(color),
SkColorGetR(color), SkColorGetG(color),
SkColorGetB(color));
SkColor tonalAmbient, tonalSpot;
SkShadowUtils::ComputeTonalColors(baseAmbient, baseSpot, &tonalAmbient, &tonalSpot);
SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
lightPos, lightWidth,
ambientAlpha, spotAlpha, paint.getColor(), flags);
tonalAmbient, tonalSpot, flags);
}
if (fShowObject) {
canvas->drawPath(path, paint);

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@ -94,9 +94,12 @@ protected:
if (fUseAlt) {
flags |= SkShadowFlags::kGeometricOnly_ShadowFlag;
}
SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 0, 0, 0);
SkColor spotColor = SkColorSetARGB(spotAlpha * 255, 0, 0, 0);
SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
lightPos, lightWidth,
ambientAlpha, spotAlpha, SK_ColorBLACK, flags);
ambientColor, spotColor, flags);
if (fShowObject) {
canvas->drawPath(path, paint);

View File

@ -121,16 +121,15 @@ protected:
if (!fShowSpot) {
spotAlpha = 0;
}
flags |= SkShadowFlags::kDisableTonalColor_ShadowFlag;
if (fUseAlt) {
flags |= SkShadowFlags::kGeometricOnly_ShadowFlag;
}
SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 255, 0, 0);
SkColor spotColor = SkColorSetARGB(spotAlpha * 255, 0, 0, 255);
SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
lightPos, lightWidth,
ambientAlpha, 0, SK_ColorRED, flags);
SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
lightPos, lightWidth,
0, spotAlpha, SK_ColorBLUE, flags);
ambientColor, spotColor, flags);
if (fShowObject) {
canvas->drawPath(path, paint);