Clip mask manager sets stencil on draw type

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/7afb5aa201e4b59397cbd8480e121d7501a227e7

Review URL: https://codereview.chromium.org/676983003
This commit is contained in:
joshualitt 2014-10-27 08:39:00 -07:00 committed by Commit bot
parent f11c574882
commit a58fe35fda
8 changed files with 66 additions and 49 deletions

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@ -17,12 +17,12 @@
#include "GrRenderTarget.h"
#include "GrStencilBuffer.h"
#include "GrSWMaskHelper.h"
#include "effects/GrTextureDomain.h"
#include "effects/GrConvexPolyEffect.h"
#include "effects/GrRRectEffect.h"
#include "SkRasterClip.h"
#include "SkStrokeRec.h"
#include "SkTLazy.h"
#include "effects/GrTextureDomain.h"
#include "effects/GrConvexPolyEffect.h"
#include "effects/GrRRectEffect.h"
#define GR_AA_CLIP 1
@ -212,6 +212,7 @@ bool GrClipMaskManager::installClipEffects(const GrReducedClip::ElementList& ele
// scissor, or entirely software
bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
GrDrawState::AutoRestoreEffects* are,
GrDrawState::AutoRestoreStencil* asr,
const SkRect* devBounds) {
fCurrClipMaskType = kNone_ClipMaskType;
@ -228,7 +229,6 @@ bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
SkASSERT(rt);
bool ignoreClip = !drawState->isClipState() || clipDataIn->fClipStack->isWideOpen();
if (!ignoreClip) {
SkIRect clipSpaceRTIBounds = SkIRect::MakeWH(rt->width(), rt->height());
clipSpaceRTIBounds.offset(clipDataIn->fOrigin);
@ -250,7 +250,7 @@ bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
if (ignoreClip) {
fGpu->disableScissor();
this->setGpuStencil();
this->setDrawStateStencil(asr);
return true;
}
@ -275,7 +275,7 @@ bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
} else {
fGpu->disableScissor();
}
this->setGpuStencil();
this->setDrawStateStencil(asr);
return true;
}
}
@ -307,7 +307,7 @@ bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
are->set(fGpu->drawState());
setup_drawstate_aaclip(fGpu, result, rtSpaceMaskBounds);
fGpu->disableScissor();
this->setGpuStencil();
this->setDrawStateStencil(asr);
return true;
}
// if alpha clip mask creation fails fall through to the non-AA code paths
@ -335,7 +335,7 @@ bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
SkIRect scissorSpaceIBounds(clipSpaceIBounds);
scissorSpaceIBounds.offset(clipSpaceToStencilSpaceOffset);
fGpu->enableScissor(scissorSpaceIBounds);
this->setGpuStencil();
this->setDrawStateStencil(asr);
return true;
}
@ -400,11 +400,11 @@ bool GrClipMaskManager::drawElement(GrTexture* target,
// TODO: Do rects directly to the accumulator using a aa-rect GrProcessor that covers
// the entire mask bounds and writes 0 outside the rect.
if (element->isAA()) {
getContext()->getAARectRenderer()->fillAARect(fGpu,
fGpu,
element->getRect(),
SkMatrix::I(),
element->getRect());
this->getContext()->getAARectRenderer()->fillAARect(fGpu,
fGpu,
element->getRect(),
SkMatrix::I(),
element->getRect());
} else {
fGpu->drawSimpleRect(element->getRect());
}
@ -707,7 +707,6 @@ bool GrClipMaskManager::createStencilClipMask(int32_t elementsGenID,
}
if (stencilBuffer->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) {
stencilBuffer->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset);
// Set the matrix so that rendered clip elements are transformed from clip to stencil space.
@ -903,7 +902,7 @@ const GrStencilSettings& basic_apply_stencil_clip_settings() {
}
}
void GrClipMaskManager::setGpuStencil() {
void GrClipMaskManager::setDrawStateStencil(GrDrawState::AutoRestoreStencil* ars) {
// We make two copies of the StencilSettings here (except in the early
// exit scenario. One copy from draw state to the stack var. Then another
// from the stack var to the gpu. We could make this class hold a ptr to
@ -933,7 +932,6 @@ void GrClipMaskManager::setGpuStencil() {
if (GrClipMaskManager::kRespectClip_StencilClipMode == clipMode) {
settings = basic_apply_stencil_clip_settings();
} else {
fGpu->disableStencil();
return;
}
} else {
@ -942,8 +940,7 @@ void GrClipMaskManager::setGpuStencil() {
// TODO: dynamically attach a stencil buffer
int stencilBits = 0;
GrStencilBuffer* stencilBuffer =
drawState.getRenderTarget()->getStencilBuffer();
GrStencilBuffer* stencilBuffer = drawState.getRenderTarget()->getStencilBuffer();
if (stencilBuffer) {
stencilBits = stencilBuffer->bits();
}
@ -951,7 +948,8 @@ void GrClipMaskManager::setGpuStencil() {
SkASSERT(fGpu->caps()->stencilWrapOpsSupport() || !settings.usesWrapOp());
SkASSERT(fGpu->caps()->twoSidedStencilSupport() || !settings.isTwoSided());
this->adjustStencilParams(&settings, clipMode, stencilBits);
fGpu->setStencilSettings(settings);
ars->set(fGpu->drawState());
fGpu->drawState()->setStencil(settings);
}
void GrClipMaskManager::adjustStencilParams(GrStencilSettings* settings,

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@ -50,7 +50,9 @@ public:
* the manager when it must install additional effects to implement the
* clip. devBounds is optional but can help optimize clipping.
*/
bool setupClipping(const GrClipData* clipDataIn, GrDrawState::AutoRestoreEffects*,
bool setupClipping(const GrClipData* clipDataIn,
GrDrawState::AutoRestoreEffects*,
GrDrawState::AutoRestoreStencil*,
const SkRect* devBounds);
/**
@ -173,7 +175,7 @@ private:
* updates the GrGpu with stencil settings that account stencil-based
* clipping.
*/
void setGpuStencil();
void setDrawStateStencil(GrDrawState::AutoRestoreStencil* asr);
/**
* Adjusts the stencil settings to account for interaction with stencil

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@ -346,6 +346,36 @@ public:
int fCoverageEffectCnt;
};
/**
* AutoRestoreStencil
*
* This simple struct saves and restores the stencil settings
*/
class AutoRestoreStencil : public ::SkNoncopyable {
public:
AutoRestoreStencil() : fDrawState(NULL) {}
AutoRestoreStencil(GrDrawState* ds) : fDrawState(NULL) { this->set(ds); }
~AutoRestoreStencil() { this->set(NULL); }
void set(GrDrawState* ds) {
if (fDrawState) {
fDrawState->setStencil(fStencilSettings);
}
fDrawState = ds;
if (ds) {
fStencilSettings = ds->getStencil();
}
}
bool isSet() const { return SkToBool(fDrawState); }
private:
GrDrawState* fDrawState;
GrStencilSettings fStencilSettings;
};
/// @}
///////////////////////////////////////////////////////////////////////////

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@ -298,10 +298,12 @@ const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
////////////////////////////////////////////////////////////////////////////////
bool GrGpu::setupClipAndFlushState(DrawType type, const GrDeviceCoordTexture* dstCopy,
bool GrGpu::setupClipAndFlushState(DrawType type,
const GrDeviceCoordTexture* dstCopy,
GrDrawState::AutoRestoreEffects* are,
const SkRect* devBounds) {
if (!fClipMaskManager.setupClipping(this->getClip(), are, devBounds)) {
GrDrawState::AutoRestoreStencil asr;
if (!fClipMaskManager.setupClipping(this->getClip(), are, &asr, devBounds)) {
return false;
}

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@ -306,18 +306,6 @@ public:
}
void disableScissor() { fScissorState.fEnabled = false; }
/**
* Like the scissor methods above this is called by setupClipping and
* should be flushed by the GrGpu subclass in flushGraphicsState. These
* stencil settings should be used in place of those on the GrDrawState.
* They have been adjusted to account for any interactions between the
* GrDrawState's stencil settings and stencil clipping.
*/
void setStencilSettings(const GrStencilSettings& settings) {
fStencilSettings = settings;
}
void disableStencil() { fStencilSettings.setDisabled(); }
// GrGpu subclass sets clip bit in the stencil buffer. The subclass is
// free to clear the remaining bits to zero if masked clears are more
// expensive than clearing all bits.
@ -369,7 +357,7 @@ protected:
// prepares clip flushes gpu state before a draw
bool setupClipAndFlushState(DrawType,
const GrDeviceCoordTexture* dstCopy,
GrDrawState::AutoRestoreEffects* are,
GrDrawState::AutoRestoreEffects*,
const SkRect* devBounds);
// Functions used to map clip-respecting stencil tests into normal
@ -404,9 +392,6 @@ protected:
SkIRect fRect;
} fScissorState;
// The final stencil settings to use as determined by the clip manager.
GrStencilSettings fStencilSettings;
// Helpers for setting up geometry state
void finalizeReservedVertices();
void finalizeReservedIndices();

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@ -1904,9 +1904,9 @@ void set_gl_stencil(const GrGLInterface* gl,
}
}
void GrGpuGL::flushStencil(DrawType type) {
if (kStencilPath_DrawType != type && fHWStencilSettings != fStencilSettings) {
if (fStencilSettings.isDisabled()) {
void GrGpuGL::flushStencil(const GrStencilSettings& stencilSettings, DrawType type) {
if (kStencilPath_DrawType != type && fHWStencilSettings != stencilSettings) {
if (stencilSettings.isDisabled()) {
if (kNo_TriState != fHWStencilTestEnabled) {
GL_CALL(Disable(GR_GL_STENCIL_TEST));
fHWStencilTestEnabled = kNo_TriState;
@ -1917,24 +1917,24 @@ void GrGpuGL::flushStencil(DrawType type) {
fHWStencilTestEnabled = kYes_TriState;
}
}
if (!fStencilSettings.isDisabled()) {
if (!stencilSettings.isDisabled()) {
if (this->caps()->twoSidedStencilSupport()) {
set_gl_stencil(this->glInterface(),
fStencilSettings,
stencilSettings,
GR_GL_FRONT,
GrStencilSettings::kFront_Face);
set_gl_stencil(this->glInterface(),
fStencilSettings,
stencilSettings,
GR_GL_BACK,
GrStencilSettings::kBack_Face);
} else {
set_gl_stencil(this->glInterface(),
fStencilSettings,
stencilSettings,
GR_GL_FRONT_AND_BACK,
GrStencilSettings::kFront_Face);
}
}
fHWStencilSettings = fStencilSettings;
fHWStencilSettings = stencilSettings;
}
}

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@ -235,7 +235,7 @@ private:
// NULL means whole target. Can be an empty rect.
void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
void flushStencil(DrawType);
void flushStencil(const GrStencilSettings&, DrawType);
void flushAAState(const GrOptDrawState&, DrawType);
bool configToGLFormats(GrPixelConfig config,

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@ -258,7 +258,7 @@ bool GrGpuGL::flushGraphicsState(DrawType type, const GrDeviceCoordTexture* dstC
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(optState->getRenderTarget());
this->flushStencil(type);
this->flushStencil(optState->getStencil(), type);
this->flushScissor(glRT->getViewport(), glRT->origin());
this->flushAAState(*optState.get(), type);