Remove unused buffer call for SkGlyphRunPaint

Change-Id: Ic9cad12704dc4dd7e52789c5a6fabc224a1a0cdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259296
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This commit is contained in:
Herb Derby 2019-12-11 11:05:53 -05:00 committed by Skia Commit-Bot
parent 7c00778b20
commit a5909925e3
2 changed files with 0 additions and 8 deletions

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@ -256,11 +256,6 @@ auto SkGlyphRunListPainter::ensureBuffers(const SkGlyphRunList& glyphRunList) ->
return ScopedBuffers(this, size); return ScopedBuffers(this, size);
} }
SkGlyphRunListPainter::ScopedBuffers
SkGlyphRunListPainter::ensureBuffers(const SkGlyphRun& glyphRun) {
return ScopedBuffers(this, glyphRun.runSize());
}
#if SK_SUPPORT_GPU #if SK_SUPPORT_GPU
// -- GrTextContext -------------------------------------------------------------------------------- // -- GrTextContext --------------------------------------------------------------------------------
SkPMColor4f generate_filtered_color(const SkPaint& paint, const GrColorInfo& colorInfo) { SkPMColor4f generate_filtered_color(const SkPaint& paint, const GrColorInfo& colorInfo) {

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@ -102,9 +102,6 @@ private:
ScopedBuffers SK_WARN_UNUSED_RESULT ensureBuffers(const SkGlyphRunList& glyphRunList); ScopedBuffers SK_WARN_UNUSED_RESULT ensureBuffers(const SkGlyphRunList& glyphRunList);
// TODO: Remove once I can hoist ensureBuffers above the list for loop in all cases.
ScopedBuffers SK_WARN_UNUSED_RESULT ensureBuffers(const SkGlyphRun& glyphRun);
// The props as on the actual device. // The props as on the actual device.
const SkSurfaceProps fDeviceProps; const SkSurfaceProps fDeviceProps;
// The props for when the bitmap device can't draw LCD text. // The props for when the bitmap device can't draw LCD text.