Remove unused buffer call for SkGlyphRunPaint
Change-Id: Ic9cad12704dc4dd7e52789c5a6fabc224a1a0cdd Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259296 Commit-Queue: Herb Derby <herb@google.com> Commit-Queue: Mike Klein <mtklein@google.com> Auto-Submit: Herb Derby <herb@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
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@ -256,11 +256,6 @@ auto SkGlyphRunListPainter::ensureBuffers(const SkGlyphRunList& glyphRunList) ->
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return ScopedBuffers(this, size);
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}
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SkGlyphRunListPainter::ScopedBuffers
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SkGlyphRunListPainter::ensureBuffers(const SkGlyphRun& glyphRun) {
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return ScopedBuffers(this, glyphRun.runSize());
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}
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#if SK_SUPPORT_GPU
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// -- GrTextContext --------------------------------------------------------------------------------
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SkPMColor4f generate_filtered_color(const SkPaint& paint, const GrColorInfo& colorInfo) {
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@ -102,9 +102,6 @@ private:
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ScopedBuffers SK_WARN_UNUSED_RESULT ensureBuffers(const SkGlyphRunList& glyphRunList);
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// TODO: Remove once I can hoist ensureBuffers above the list for loop in all cases.
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ScopedBuffers SK_WARN_UNUSED_RESULT ensureBuffers(const SkGlyphRun& glyphRun);
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// The props as on the actual device.
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const SkSurfaceProps fDeviceProps;
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// The props for when the bitmap device can't draw LCD text.
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