Use a single GrDrawState in GrContext for direct and buffered drawing
Review URL: http://codereview.appspot.com/5933043/ git-svn-id: http://skia.googlecode.com/svn/trunk@3507 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -17,6 +17,7 @@
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#include "GrRenderTarget.h"
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class GrAutoScratchTexture;
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class GrDrawState;
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class GrDrawTarget;
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class GrFontCache;
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class GrGpu;
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@ -671,6 +672,8 @@ private:
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DrawCategory fLastDrawCategory;
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GrGpu* fGpu;
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GrDrawState* fDrawState;
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GrResourceCache* fTextureCache;
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GrFontCache* fFontCache;
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@ -704,7 +707,7 @@ private:
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void flushDrawBuffer();
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void setPaint(const GrPaint& paint, GrDrawTarget* target);
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void setPaint(const GrPaint& paint);
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GrDrawTarget* prepareToDraw(const GrPaint& paint, DrawCategory drawType);
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@ -70,6 +70,7 @@ GrContext::~GrContext() {
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GrSafeUnref(fAAStrokeRectIndexBuffer);
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fGpu->unref();
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GrSafeUnref(fPathRendererChain);
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fDrawState->unref();
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}
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void GrContext::contextLost() {
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@ -655,7 +656,7 @@ const GrClip& GrContext::getClip() const { return fGpu->getClip(); }
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void GrContext::setClip(const GrClip& clip) {
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fGpu->setClip(clip);
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fGpu->drawState()->enableState(GrDrawState::kClip_StateBit);
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fDrawState->enableState(GrDrawState::kClip_StateBit);
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}
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void GrContext::setClip(const GrIRect& rect) {
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@ -681,21 +682,20 @@ void GrContext::drawPaint(const GrPaint& paint) {
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GrMatrix inverse;
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SkTLazy<GrPaint> tmpPaint;
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const GrPaint* p = &paint;
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GrDrawState* drawState = fGpu->drawState();
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GrAutoMatrix am;
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// We attempt to map r by the inverse matrix and draw that. mapRect will
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// map the four corners and bound them with a new rect. This will not
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// produce a correct result for some perspective matrices.
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if (!this->getMatrix().hasPerspective()) {
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if (!drawState->getViewInverse(&inverse)) {
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if (!fDrawState->getViewInverse(&inverse)) {
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GrPrintf("Could not invert matrix");
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return;
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}
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inverse.mapRect(&r);
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} else {
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if (paint.getActiveMaskStageMask() || paint.getActiveStageMask()) {
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if (!drawState->getViewInverse(&inverse)) {
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if (!fDrawState->getViewInverse(&inverse)) {
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GrPrintf("Could not invert matrix");
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return;
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}
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@ -1640,7 +1640,7 @@ bool GrContext::internalReadRenderTargetPixels(GrRenderTarget* target,
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ASSERT_OWNED_RESOURCE(target);
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if (NULL == target) {
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target = fGpu->drawState()->getRenderTarget();
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target = fDrawState->getRenderTarget();
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if (NULL == target) {
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return false;
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}
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@ -1894,57 +1894,57 @@ void GrContext::internalWriteRenderTargetPixels(GrRenderTarget* target,
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}
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////////////////////////////////////////////////////////////////////////////////
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void GrContext::setPaint(const GrPaint& paint, GrDrawTarget* target) {
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GrDrawState* drawState = target->drawState();
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void GrContext::setPaint(const GrPaint& paint) {
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for (int i = 0; i < GrPaint::kMaxTextures; ++i) {
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int s = i + GrPaint::kFirstTextureStage;
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drawState->setTexture(s, paint.getTexture(i));
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fDrawState->setTexture(s, paint.getTexture(i));
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ASSERT_OWNED_RESOURCE(paint.getTexture(i));
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if (paint.getTexture(i)) {
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*drawState->sampler(s) = paint.getTextureSampler(i);
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*fDrawState->sampler(s) = paint.getTextureSampler(i);
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}
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}
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drawState->setFirstCoverageStage(GrPaint::kFirstMaskStage);
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fDrawState->setFirstCoverageStage(GrPaint::kFirstMaskStage);
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for (int i = 0; i < GrPaint::kMaxMasks; ++i) {
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int s = i + GrPaint::kFirstMaskStage;
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drawState->setTexture(s, paint.getMask(i));
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fDrawState->setTexture(s, paint.getMask(i));
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ASSERT_OWNED_RESOURCE(paint.getMask(i));
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if (paint.getMask(i)) {
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*drawState->sampler(s) = paint.getMaskSampler(i);
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*fDrawState->sampler(s) = paint.getMaskSampler(i);
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}
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}
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// disable all stages not accessible via the paint
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for (int s = GrPaint::kTotalStages; s < GrDrawState::kNumStages; ++s) {
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drawState->setTexture(s, NULL);
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fDrawState->setTexture(s, NULL);
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}
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drawState->setColor(paint.fColor);
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fDrawState->setColor(paint.fColor);
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if (paint.fDither) {
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drawState->enableState(GrDrawState::kDither_StateBit);
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fDrawState->enableState(GrDrawState::kDither_StateBit);
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} else {
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drawState->disableState(GrDrawState::kDither_StateBit);
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fDrawState->disableState(GrDrawState::kDither_StateBit);
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}
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if (paint.fAntiAlias) {
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drawState->enableState(GrDrawState::kHWAntialias_StateBit);
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fDrawState->enableState(GrDrawState::kHWAntialias_StateBit);
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} else {
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drawState->disableState(GrDrawState::kHWAntialias_StateBit);
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fDrawState->disableState(GrDrawState::kHWAntialias_StateBit);
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}
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if (paint.fColorMatrixEnabled) {
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drawState->enableState(GrDrawState::kColorMatrix_StateBit);
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drawState->setColorMatrix(paint.fColorMatrix);
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fDrawState->enableState(GrDrawState::kColorMatrix_StateBit);
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fDrawState->setColorMatrix(paint.fColorMatrix);
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} else {
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drawState->disableState(GrDrawState::kColorMatrix_StateBit);
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fDrawState->disableState(GrDrawState::kColorMatrix_StateBit);
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}
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drawState->setBlendFunc(paint.fSrcBlendCoeff, paint.fDstBlendCoeff);
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drawState->setColorFilter(paint.fColorFilterColor, paint.fColorFilterXfermode);
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drawState->setCoverage(paint.fCoverage);
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fDrawState->setBlendFunc(paint.fSrcBlendCoeff, paint.fDstBlendCoeff);
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fDrawState->setColorFilter(paint.fColorFilterColor, paint.fColorFilterXfermode);
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fDrawState->setCoverage(paint.fCoverage);
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if (paint.getActiveMaskStageMask() && !target->canApplyCoverage()) {
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if ((paint.getActiveMaskStageMask() || 0xffffffff != paint.fCoverage) &&
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!fGpu->canApplyCoverage()) {
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GrPrintf("Partial pixel coverage will be incorrectly blended.\n");
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}
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}
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@ -1955,13 +1955,13 @@ GrDrawTarget* GrContext::prepareToDraw(const GrPaint& paint,
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this->flushDrawBuffer();
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fLastDrawCategory = category;
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}
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this->setPaint(paint, fGpu);
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this->setPaint(paint);
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GrDrawTarget* target = fGpu;
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switch (category) {
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case kText_DrawCategory:
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#if DEFER_TEXT_RENDERING
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target = fDrawBuffer;
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fDrawBuffer->initializeDrawStateAndClip(*fGpu);
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fDrawBuffer->setClip(fGpu->getClip());
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#else
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target = fGpu;
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#endif
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@ -1971,7 +1971,7 @@ GrDrawTarget* GrContext::prepareToDraw(const GrPaint& paint,
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break;
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case kBuffered_DrawCategory:
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target = fDrawBuffer;
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fDrawBuffer->initializeDrawStateAndClip(*fGpu);
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fDrawBuffer->setClip(fGpu->getClip());
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break;
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}
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return target;
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@ -1992,30 +1992,30 @@ GrPathRenderer* GrContext::getPathRenderer(const GrPath& path,
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void GrContext::setRenderTarget(GrRenderTarget* target) {
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ASSERT_OWNED_RESOURCE(target);
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if (fGpu->drawState()->getRenderTarget() != target) {
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if (fDrawState->getRenderTarget() != target) {
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this->flush(false);
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fGpu->drawState()->setRenderTarget(target);
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fDrawState->setRenderTarget(target);
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}
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}
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GrRenderTarget* GrContext::getRenderTarget() {
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return fGpu->drawState()->getRenderTarget();
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return fDrawState->getRenderTarget();
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}
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const GrRenderTarget* GrContext::getRenderTarget() const {
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return fGpu->getDrawState().getRenderTarget();
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return fDrawState->getRenderTarget();
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}
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const GrMatrix& GrContext::getMatrix() const {
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return fGpu->getDrawState().getViewMatrix();
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return fDrawState->getViewMatrix();
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}
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void GrContext::setMatrix(const GrMatrix& m) {
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fGpu->drawState()->setViewMatrix(m);
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fDrawState->setViewMatrix(m);
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}
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void GrContext::concatMatrix(const GrMatrix& m) const {
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fGpu->drawState()->preConcatViewMatrix(m);
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fDrawState->preConcatViewMatrix(m);
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}
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static inline intptr_t setOrClear(intptr_t bits, int shift, intptr_t pred) {
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@ -2045,6 +2045,9 @@ GrContext::GrContext(GrGpu* gpu) {
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fGpu->ref();
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fGpu->setContext(this);
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fDrawState = new GrDrawState();
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fGpu->setDrawState(fDrawState);
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fPathRendererChain = NULL;
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fTextureCache = new GrResourceCache(MAX_TEXTURE_CACHE_COUNT,
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@ -2059,7 +2062,7 @@ GrContext::GrContext(GrGpu* gpu) {
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fAAFillRectIndexBuffer = NULL;
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fAAStrokeRectIndexBuffer = NULL;
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this->setupDrawBuffer();
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}
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@ -2088,17 +2091,15 @@ void GrContext::setupDrawBuffer() {
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fDrawBuffer->setQuadIndexBuffer(this->getQuadIndexBuffer());
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#endif
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fDrawBuffer->setAutoFlushTarget(fGpu);
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fDrawBuffer->setDrawState(fDrawState);
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}
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GrDrawTarget* GrContext::getTextTarget(const GrPaint& paint) {
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GrDrawTarget* target;
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#if DEFER_TEXT_RENDERING
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target = prepareToDraw(paint, kText_DrawCategory);
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return prepareToDraw(paint, kText_DrawCategory);
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#else
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target = prepareToDraw(paint, kUnbuffered_DrawCategory);
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return prepareToDraw(paint, kUnbuffered_DrawCategory);
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#endif
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this->setPaint(paint, target);
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return target;
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}
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const GrIndexBuffer* GrContext::getQuadIndexBuffer() const {
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@ -7,7 +7,6 @@
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*/
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#include "GrInOrderDrawBuffer.h"
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#include "GrRenderTarget.h"
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#include "GrTexture.h"
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@ -53,11 +52,6 @@ GrInOrderDrawBuffer::~GrInOrderDrawBuffer() {
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GrSafeUnref(fAutoFlushTarget);
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}
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void GrInOrderDrawBuffer::initializeDrawStateAndClip(const GrDrawTarget& target) {
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this->copyDrawState(target);
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this->setClip(target.getClip());
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}
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void GrInOrderDrawBuffer::setQuadIndexBuffer(const GrIndexBuffer* indexBuffer) {
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bool newIdxBuffer = fQuadIndexBuffer != indexBuffer;
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if (newIdxBuffer) {
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virtual ~GrInOrderDrawBuffer();
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/**
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* Copies the draw state and clip from target to this draw buffer.
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*
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* @param target the target whose clip and state should be copied.
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*/
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void initializeDrawStateAndClip(const GrDrawTarget& target);
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/**
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* Provides the buffer with an index buffer that can be used for quad rendering.
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* The buffer may be able to batch consecutive drawRects if this is provided.
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