diff --git a/include/core/SkShader.h b/include/core/SkShader.h index 76b86a6cfe..abd50d6161 100644 --- a/include/core/SkShader.h +++ b/include/core/SkShader.h @@ -399,6 +399,8 @@ public: TileMode tmx, TileMode tmy, const SkMatrix* localMatrix = NULL); + // NOTE: You can create an SkImage Shader with SkImage::newShader(). + /** Call this to create a new shader that will draw with the specified picture. * * @param src The picture to use inside the shader (if not NULL, its ref count