Disable sampler objects when using ES2 shading language on ES3 contexts.
Bug: https://github.com/flutter/flutter/issues/24402 Bug: https://github.com/flutter/flutter/issues/24289 Bug: https://github.com/flutter/flutter/issues/24391 Bug: https://github.com/flutter/flutter/issues/24517 Bug: https://github.com/flutter/flutter/issues/23900 Change-Id: I15aa8241f0c4d4b25f00aed9f6fabbe73ecf89ce Reviewed-on: https://skia-review.googlesource.com/c/172405 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
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@ -2737,6 +2737,17 @@ void GrGLCaps::applyDriverCorrectnessWorkarounds(const GrGLContextInfo& ctxInfo,
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fDynamicStateArrayGeometryProcessorTextureSupport = false;
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}
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#endif
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// There are reports of both Mali and Adreno 3xx Flutter users having issues drawing
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// videos and other embedded content on older Android versions (6 and earlier) after sampler
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// objects were enabled. We suspect this may relate to using sampler objects on ES3 with the ES2
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// shading language. (We may limit the shading language because of issues around
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// GL_OES_EGL_image_external_essl3 on older Android versions). We suspect this may be an
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// under tested combination (sampler object + EXTERNAL_OES texture + ES2 shading language).
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if (kGLES_GrGLStandard == ctxInfo.standard() && ctxInfo.version() >= GR_GL_VER(3, 0) &&
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ctxInfo.glslGeneration() <= k110_GrGLSLGeneration) {
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fSamplerObjectSupport = false;
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}
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}
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void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {
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