SkRecordDraw: incorporate clip into BBH

NOTREECHECKS=true

BUG=skia:
R=robertphillips@google.com, senorblanco@chromium.org, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/474983002
This commit is contained in:
mtklein 2014-08-15 11:49:49 -07:00 committed by Commit bot
parent 673d9732bf
commit a723b576ae
5 changed files with 148 additions and 33 deletions

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@ -16,10 +16,16 @@ void SkRecordDraw(const SkRecord& record,
if (NULL != bbh) {
// Draw only ops that affect pixels in the canvas's current clip.
SkIRect devBounds;
canvas->getClipDeviceBounds(&devBounds);
SkIRect query;
#if 1 // TODO: Why is this the right way to make the query? I'd think it'd be the else branch.
SkRect clipBounds;
canvas->getClipBounds(&clipBounds);
clipBounds.roundOut(&query);
#else
canvas->getClipDeviceBounds(&query);
#endif
SkTDArray<void*> ops;
bbh->search(devBounds, &ops);
bbh->search(query, &ops);
// FIXME: QuadTree doesn't send these back in the order we inserted them. :(
// Also remove the sort in SkPictureData::getActiveOps()?
@ -117,7 +123,9 @@ public:
FillBounds(const SkRecord& record, SkBBoxHierarchy* bbh) : fBounds(record.count()) {
// Calculate bounds for all ops. This won't go quite in order, so we'll need
// to store the bounds separately then feed them in to the BBH later in order.
const SkIRect largest = SkIRect::MakeLargest();
fCTM.setIdentity();
fCurrentClipBounds = largest;
for (fCurrentOp = 0; fCurrentOp < record.count(); fCurrentOp++) {
record.visit<void>(fCurrentOp, *this);
}
@ -130,7 +138,7 @@ public:
// Any control ops not part of any Save/Restore block draw everywhere.
while (!fControlIndices.isEmpty()) {
this->popControl(SkIRect::MakeLargest());
this->popControl(largest);
}
// Finally feed all stored bounds into the BBH. They'll be returned in this order.
@ -143,28 +151,44 @@ public:
bbh->flushDeferredInserts();
}
template <typename T> void operator()(const T& r) {
this->updateCTM(r);
this->trackBounds(r);
template <typename T> void operator()(const T& op) {
this->updateCTM(op);
this->updateClipBounds(op);
this->trackBounds(op);
}
private:
struct SaveBounds {
int controlOps; // Number of control ops in this Save block, including the Save.
SkIRect bounds; // Bounds of everything in the block.
int controlOps; // Number of control ops in this Save block, including the Save.
SkIRect bounds; // Bounds of everything in the block.
const SkPaint* paint; // Unowned. If set, adjusts the bounds of all ops in this block.
};
template <typename T> void updateCTM(const T&) { /* most ops don't change the CTM */ }
void updateCTM(const Restore& r) { fCTM = r.matrix; }
void updateCTM(const SetMatrix& r) { fCTM = r.matrix; }
void updateCTM(const Concat& r) { fCTM.preConcat(r.matrix); }
void updateCTM(const Restore& op) { fCTM = op.matrix; }
void updateCTM(const SetMatrix& op) { fCTM = op.matrix; }
void updateCTM(const Concat& op) { fCTM.preConcat(op.matrix); }
template <typename T> void updateClipBounds(const T&) { /* most ops don't change the clip */ }
// Each of these devBounds fields is the state of the device bounds after the op.
// So Restore's devBounds are those bounds saved by its paired Save or SaveLayer.
void updateClipBounds(const Restore& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const ClipPath& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const ClipRRect& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const ClipRect& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const ClipRegion& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const SaveLayer& op) {
if (op.bounds) {
fCurrentClipBounds.intersect(this->adjustAndMap(*op.bounds, op.paint));
}
}
// The bounds of these ops must be calculated when we hit the Restore
// from the bounds of the ops in the same Save block.
void trackBounds(const Save&) { this->pushSaveBlock(); }
void trackBounds(const Save&) { this->pushSaveBlock(NULL); }
// TODO: bounds of SaveLayer may be more complicated?
void trackBounds(const SaveLayer&) { this->pushSaveBlock(); }
void trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlock(); }
void trackBounds(const SaveLayer& op) { this->pushSaveBlock(op.paint); }
void trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlock(); }
void trackBounds(const Concat&) { this->pushControl(); }
void trackBounds(const SetMatrix&) { this->pushControl(); }
@ -179,12 +203,9 @@ private:
this->updateSaveBounds(fBounds[fCurrentOp]);
}
// TODO: remove this trivially-safe default when done bounding all ops
template <typename T> SkIRect bounds(const T&) { return SkIRect::MakeLargest(); }
void pushSaveBlock() {
void pushSaveBlock(const SkPaint* paint) {
// Starting a new Save block. Push a new entry to represent that.
SaveBounds sb = { 0, SkIRect::MakeEmpty() };
SaveBounds sb = { 0, SkIRect::MakeEmpty(), paint };
fSaveStack.push(sb);
this->pushControl();
}
@ -223,11 +244,54 @@ private:
}
}
SkIRect bounds(const NoOp&) { return SkIRect::MakeEmpty(); } // NoOps don't draw anywhere.
// TODO: Remove this default when done bounding all ops.
template <typename T> SkIRect bounds(const T&) { return fCurrentClipBounds; }
SkIRect bounds(const Clear&) { return SkIRect::MakeLargest(); } // Ignores the clip
SkIRect bounds(const NoOp&) { return SkIRect::MakeEmpty(); } // NoOps don't draw anywhere.
SkAutoTMalloc<SkIRect> fBounds; // One for each op in the record.
SkMatrix fCTM;
// Adjust rect for all paints that may affect its geometry, then map it to device space.
SkIRect adjustAndMap(SkRect rect, const SkPaint* paint) {
// Adjust rect for its own paint.
if (paint) {
if (paint->canComputeFastBounds()) {
rect = paint->computeFastBounds(rect, &rect);
} else {
// The paint could do anything. The only safe answer is the current clip.
return fCurrentClipBounds;
}
}
// Adjust rect for all the paints from the SaveLayers we're inside.
// For SaveLayers, only image filters will affect the bounds.
for (int i = fSaveStack.count() - 1; i >= 0; i--) {
if (fSaveStack[i].paint && fSaveStack[i].paint->getImageFilter()) {
if (paint->canComputeFastBounds()) {
rect = fSaveStack[i].paint->computeFastBounds(rect, &rect);
} else {
// Same deal as above.
return fCurrentClipBounds;
}
}
}
// Map the rect back to device space.
fCTM.mapRect(&rect);
SkIRect devRect;
rect.roundOut(&devRect);
return devRect;
}
// Conservative device bounds for each op in the SkRecord.
SkAutoTMalloc<SkIRect> fBounds;
// We walk fCurrentOp through the SkRecord, as we go using updateCTM()
// and updateClipBounds() to maintain the exact CTM (fCTM) and conservative
// device bounds of the current clip (fCurrentClipBounds).
unsigned fCurrentOp;
SkMatrix fCTM;
SkIRect fCurrentClipBounds;
// Used to track the bounds of Save/Restore blocks and the control ops inside them.
SkTDArray<SaveBounds> fSaveStack;
SkTDArray<unsigned> fControlIndices;
};

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@ -230,7 +230,7 @@ SkCanvas::SaveLayerStrategy SkRecorder::willSaveLayer(const SkRect* bounds,
}
void SkRecorder::didRestore() {
APPEND(Restore, this->getTotalMatrix());
APPEND(Restore, this->devBounds(), this->getTotalMatrix());
INHERITED(didRestore);
}
@ -254,21 +254,21 @@ void SkRecorder::didSetMatrix(const SkMatrix& matrix) {
}
void SkRecorder::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
APPEND(ClipRect, rect, op, edgeStyle == kSoft_ClipEdgeStyle);
INHERITED(onClipRect, rect, op, edgeStyle);
APPEND(ClipRect, this->devBounds(), rect, op, edgeStyle == kSoft_ClipEdgeStyle);
}
void SkRecorder::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
APPEND(ClipRRect, rrect, op, edgeStyle == kSoft_ClipEdgeStyle);
INHERITED(updateClipConservativelyUsingBounds, rrect.getBounds(), op, false);
APPEND(ClipRRect, this->devBounds(), rrect, op, edgeStyle == kSoft_ClipEdgeStyle);
}
void SkRecorder::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
APPEND(ClipPath, delay_copy(path), op, edgeStyle == kSoft_ClipEdgeStyle);
INHERITED(updateClipConservativelyUsingBounds, path.getBounds(), op, path.isInverseFillType());
APPEND(ClipPath, this->devBounds(), delay_copy(path), op, edgeStyle == kSoft_ClipEdgeStyle);
}
void SkRecorder::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
APPEND(ClipRegion, delay_copy(deviceRgn), op);
INHERITED(onClipRegion, deviceRgn, op);
APPEND(ClipRegion, this->devBounds(), delay_copy(deviceRgn), op);
}

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@ -110,6 +110,12 @@ private:
template <typename T>
T* copy(const T[], size_t count);
SkIRect devBounds() const {
SkIRect devBounds;
this->getClipDeviceBounds(&devBounds);
return devBounds;
}
SkRecord* fRecord;
};

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@ -197,7 +197,7 @@ private:
RECORD0(NoOp);
RECORD1(Restore, SkMatrix, matrix);
RECORD2(Restore, SkIRect, devBounds, SkMatrix, matrix);
RECORD0(Save);
RECORD3(SaveLayer, Optional<SkRect>, bounds, Optional<SkPaint>, paint, SkCanvas::SaveFlags, flags);
@ -207,10 +207,10 @@ RECORD0(PopCull);
RECORD1(Concat, SkMatrix, matrix);
RECORD1(SetMatrix, SkMatrix, matrix);
RECORD3(ClipPath, SkPath, path, SkRegion::Op, op, bool, doAA);
RECORD3(ClipRRect, SkRRect, rrect, SkRegion::Op, op, bool, doAA);
RECORD3(ClipRect, SkRect, rect, SkRegion::Op, op, bool, doAA);
RECORD2(ClipRegion, SkRegion, region, SkRegion::Op, op);
RECORD4(ClipPath, SkIRect, devBounds, SkPath, path, SkRegion::Op, op, bool, doAA);
RECORD4(ClipRRect, SkIRect, devBounds, SkRRect, rrect, SkRegion::Op, op, bool, doAA);
RECORD4(ClipRect, SkIRect, devBounds, SkRect, rect, SkRegion::Op, op, bool, doAA);
RECORD3(ClipRegion, SkIRect, devBounds, SkRegion, region, SkRegion::Op, op);
RECORD1(Clear, SkColor, color);
// While not strictly required, if you have an SkPaint, it's fastest to put it first.

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@ -95,3 +95,48 @@ DEF_TEST(RecordDraw_SetMatrixClobber, r) {
expected.postConcat(translate);
REPORTER_ASSERT(r, setMatrix->matrix == expected);
}
struct TestBBH : public SkBBoxHierarchy {
virtual void insert(void* data, const SkIRect& bounds, bool defer) SK_OVERRIDE {
Entry e = { (uintptr_t)data, bounds };
entries.push(e);
}
virtual int getCount() const SK_OVERRIDE { return entries.count(); }
virtual void flushDeferredInserts() SK_OVERRIDE {}
virtual void search(const SkIRect& query, SkTDArray<void*>* results) const SK_OVERRIDE {}
virtual void clear() SK_OVERRIDE {}
virtual void rewindInserts() SK_OVERRIDE {}
virtual int getDepth() const SK_OVERRIDE { return -1; }
struct Entry {
uintptr_t data;
SkIRect bounds;
};
SkTDArray<Entry> entries;
};
// This test is not meant to make total sense yet. It's testing the status quo
// of SkRecordFillBounds(), which itself doesn't make total sense yet.
DEF_TEST(RecordDraw_BBH, r) {
TestBBH bbh;
SkRecord record;
SkRecorder recorder(&record, W, H);
recorder.save();
recorder.clipRect(SkRect::MakeWH(400, 500));
recorder.scale(2, 2);
recorder.drawRect(SkRect::MakeWH(320, 240), SkPaint());
recorder.restore();
SkRecordFillBounds(record, &bbh);
REPORTER_ASSERT(r, bbh.entries.count() == 5);
for (int i = 0; i < bbh.entries.count(); i++) {
REPORTER_ASSERT(r, bbh.entries[i].data == (uintptr_t)i);
REPORTER_ASSERT(r, bbh.entries[i].bounds == SkIRect::MakeWH(400, 500));
}
}