Should be calculating alignment based on the vertex size.

git-svn-id: http://skia.googlecode.com/svn/trunk@690 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2011-01-12 21:20:18 +00:00
parent 8195f67427
commit a827b41439

View File

@ -93,7 +93,8 @@ void* GrVertexBufferAllocPool::alloc(GrVertexLayout layout,
GrAssert(fBlocks.back().fVertexBuffer->isLocked());
BufferBlock& back = fBlocks.back();
uint32_t usedBytes = back.fVertexBuffer->size() - back.fBytesFree;
uint32_t pad = GrUIAlignUpPad(usedBytes, layout);
uint32_t pad = GrUIAlignUpPad(usedBytes,
GrDrawTarget::VertexSize(layout));
if ((bytes + pad) <= back.fBytesFree) {
usedBytes += pad;
*startVertex = usedBytes / vSize;