cache whole luma color filter

We're caching the runtime effect, but luma filter
has no uniforms, so we can cache the whole filter.

Change-Id: I7c4b37a35928b9bc804e921f99bb1eccaf13e7a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372294
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This commit is contained in:
Mike Klein 2021-02-19 05:03:41 -06:00 committed by Skia Commit-Bot
parent a50940da6d
commit a8448470e8

View File

@ -10,7 +10,7 @@
#include "include/effects/SkRuntimeEffect.h"
sk_sp<SkColorFilter> SkLumaColorFilter::Make() {
static SkRuntimeEffect* effect = []{
static SkColorFilter* filter = []{
const char* code =
"uniform shader input;"
"half4 main() {"
@ -18,9 +18,9 @@ sk_sp<SkColorFilter> SkLumaColorFilter::Make() {
"}";
auto [effect, err] = SkRuntimeEffect::Make(SkString{code}, SkRuntimeEffect::Options{});
SkASSERT(effect && err.isEmpty());
return effect.release();
}();
sk_sp<SkColorFilter> input = nullptr;
return effect->makeColorFilter(SkData::MakeEmpty(), &input, 1);
return effect->makeColorFilter(SkData::MakeEmpty(), &input, 1).release();
}();
return sk_ref_sp(filter);
}