Better encapsulation and vector calling convention.
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1723683002 Review URL: https://codereview.chromium.org/1723683002
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@ -14,6 +14,63 @@
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#include "SkColor.h"
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#include "SkSize.h"
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// Tweak ABI of functions that pass Sk4f by value to pass them via registers.
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#if defined(_MSC_VER) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
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#define VECTORCALL __vectorcall
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#elif defined(SK_CPU_ARM32) && defined(SK_ARM_HAS_NEON)
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#define VECTORCALL __attribute__((pcs("aapcs-vfp")))
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#else
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#define VECTORCALL
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#endif
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class SkLinearBitmapPipeline::PointProcessorInterface {
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public:
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virtual ~PointProcessorInterface() { }
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virtual void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) = 0;
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virtual void VECTORCALL pointList4(Sk4f xs, Sk4f ys) = 0;
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// The pointSpan method efficiently process horizontal spans of pixels.
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// * start - the point where to start the span.
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// * length - the number of pixels to traverse in source space.
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// * count - the number of pixels to produce in destination space.
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// Both start and length are mapped through the inversion matrix to produce values in source
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// space. After the matrix operation, the tilers may break the spans up into smaller spans.
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// The tilers can produce spans that seem nonsensical.
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// * The clamp tiler can create spans with length of 0. This indicates to copy an edge pixel out
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// to the edge of the destination scan.
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// * The mirror tiler can produce spans with negative length. This indicates that the source
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// should be traversed in the opposite direction to the destination pixels.
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virtual void pointSpan(SkPoint start, SkScalar length, int count) = 0;
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};
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class SkLinearBitmapPipeline::BilerpProcessorInterface
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: public SkLinearBitmapPipeline::PointProcessorInterface {
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public:
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// The x's and y's are setup in the following order:
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// +--------+--------+
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// | | |
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// | px00 | px10 |
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// | 0 | 1 |
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// +--------+--------+
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// | | |
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// | px01 | px11 |
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// | 2 | 3 |
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// +--------+--------+
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// These pixels coordinates are arranged in the following order in xs and ys:
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// px00 px10 px01 px11
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virtual void VECTORCALL bilerpList(Sk4f xs, Sk4f ys) = 0;
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};
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class SkLinearBitmapPipeline::PixelPlacerInterface {
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public:
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virtual ~PixelPlacerInterface() { }
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virtual void setDestination(SkPM4f* dst) = 0;
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virtual void VECTORCALL placePixel(Sk4f pixel0) = 0;
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virtual void VECTORCALL place4Pixels(Sk4f p0, Sk4f p1, Sk4f p2, Sk4f p3) = 0;
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};
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namespace {
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struct X {
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explicit X(SkScalar val) : fVal{val} { }
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explicit X(SkPoint pt) : fVal{pt.fX} { }
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@ -68,21 +125,21 @@ void span_fallback(SkPoint start, SkScalar length, int count, Stage* stage) {
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// maybeProcessSpan - returns false if it can not process the span and needs to fallback to
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// point lists for processing.
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template<typename Strategy, typename Next>
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class PointProcessor final : public PointProcessorInterface {
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class PointProcessor final : public SkLinearBitmapPipeline::PointProcessorInterface {
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public:
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template <typename... Args>
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PointProcessor(Next* next, Args&&... args)
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: fNext{next}
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, fStrategy{std::forward<Args>(args)...}{ }
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void pointListFew(int n, Sk4fArg xs, Sk4fArg ys) override {
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void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override {
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Sk4f newXs = xs;
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Sk4f newYs = ys;
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fStrategy.processPoints(&newXs, &newYs);
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fNext->pointListFew(n, newXs, newYs);
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}
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void pointList4(Sk4fArg xs, Sk4fArg ys) override {
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void VECTORCALL pointList4(Sk4f xs, Sk4f ys) override {
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Sk4f newXs = xs;
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Sk4f newYs = ys;
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fStrategy.processPoints(&newXs, &newYs);
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@ -102,28 +159,28 @@ private:
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// See PointProcessor for responsibilities of Strategy.
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template<typename Strategy, typename Next>
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class BilerpProcessor final : public BilerpProcessorInterface {
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class BilerpProcessor final : public SkLinearBitmapPipeline::BilerpProcessorInterface {
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public:
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template <typename... Args>
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BilerpProcessor(Next* next, Args&&... args)
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: fNext{next}
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, fStrategy{std::forward<Args>(args)...}{ }
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void pointListFew(int n, Sk4fArg xs, Sk4fArg ys) override {
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void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override {
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Sk4f newXs = xs;
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Sk4f newYs = ys;
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fStrategy.processPoints(&newXs, &newYs);
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fNext->pointListFew(n, newXs, newYs);
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}
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void pointList4(Sk4fArg xs, Sk4fArg ys) override {
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void VECTORCALL pointList4(Sk4f xs, Sk4f ys) override {
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Sk4f newXs = xs;
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Sk4f newYs = ys;
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fStrategy.processPoints(&newXs, &newYs);
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fNext->pointList4(newXs, newYs);
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}
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void bilerpList(Sk4fArg xs, Sk4fArg ys) override {
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void VECTORCALL bilerpList(Sk4f xs, Sk4f ys) override {
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Sk4f newXs = xs;
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Sk4f newYs = ys;
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fStrategy.processPoints(&newXs, &newYs);
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@ -141,14 +198,14 @@ private:
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Strategy fStrategy;
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};
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class SkippedStage final : public BilerpProcessorInterface {
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void pointListFew(int n, Sk4fArg xs, Sk4fArg ys) override {
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class SkippedStage final : public SkLinearBitmapPipeline::BilerpProcessorInterface {
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void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override {
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SkFAIL("Skipped stage.");
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}
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void pointList4(Sk4fArg Xs, Sk4fArg Ys) override {
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void VECTORCALL pointList4(Sk4f Xs, Sk4f Ys) override {
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SkFAIL("Skipped stage.");
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}
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void bilerpList(Sk4fArg xs, Sk4fArg ys) override {
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void VECTORCALL bilerpList(Sk4f xs, Sk4f ys) override {
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SkFAIL("Skipped stage.");
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}
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void pointSpan(SkPoint start, SkScalar length, int count) override {
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@ -176,7 +233,7 @@ public:
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private:
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const Sk4f fXOffset, fYOffset;
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};
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template <typename Next = PointProcessorInterface>
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template <typename Next = SkLinearBitmapPipeline::PointProcessorInterface>
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using TranslateMatrix = PointProcessor<TranslateMatrixStrategy, Next>;
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class ScaleMatrixStrategy {
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@ -202,7 +259,7 @@ private:
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const Sk4f fXOffset, fYOffset;
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const Sk4f fXScale, fYScale;
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};
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template <typename Next = PointProcessorInterface>
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template <typename Next = SkLinearBitmapPipeline::PointProcessorInterface>
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using ScaleMatrix = PointProcessor<ScaleMatrixStrategy, Next>;
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class AffineMatrixStrategy {
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@ -229,11 +286,11 @@ private:
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const Sk4f fXScale, fYScale;
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const Sk4f fXSkew, fYSkew;
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};
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template <typename Next = PointProcessorInterface>
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template <typename Next = SkLinearBitmapPipeline::PointProcessorInterface>
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using AffineMatrix = PointProcessor<AffineMatrixStrategy, Next>;
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static PointProcessorInterface* choose_matrix(
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PointProcessorInterface* next,
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static SkLinearBitmapPipeline::PointProcessorInterface* choose_matrix(
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SkLinearBitmapPipeline::PointProcessorInterface* next,
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const SkMatrix& inverse,
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SkLinearBitmapPipeline::MatrixStage* matrixProc) {
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if (inverse.hasPerspective()) {
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@ -260,12 +317,12 @@ static PointProcessorInterface* choose_matrix(
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return matrixProc->get();
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}
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template <typename Next = BilerpProcessorInterface>
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class ExpandBilerp final : public PointProcessorInterface {
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template <typename Next = SkLinearBitmapPipeline::BilerpProcessorInterface>
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class ExpandBilerp final : public SkLinearBitmapPipeline::PointProcessorInterface {
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public:
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ExpandBilerp(Next* next) : fNext{next} { }
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void pointListFew(int n, Sk4fArg xs, Sk4fArg ys) override {
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void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override {
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SkASSERT(0 < n && n < 4);
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// px00 px10 px01 px11
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const Sk4f kXOffsets{-0.5f, 0.5f, -0.5f, 0.5f},
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@ -275,7 +332,7 @@ public:
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if (n >= 3) fNext->bilerpList(Sk4f{xs[2]} + kXOffsets, Sk4f{ys[2]} + kYOffsets);
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}
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void pointList4(Sk4fArg xs, Sk4fArg ys) override {
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void VECTORCALL pointList4(Sk4f xs, Sk4f ys) override {
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// px00 px10 px01 px11
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const Sk4f kXOffsets{-0.5f, 0.5f, -0.5f, 0.5f},
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kYOffsets{-0.5f, -0.5f, 0.5f, 0.5f};
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@ -293,8 +350,8 @@ private:
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Next* const fNext;
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};
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static PointProcessorInterface* choose_filter(
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BilerpProcessorInterface* next,
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static SkLinearBitmapPipeline::PointProcessorInterface* choose_filter(
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SkLinearBitmapPipeline::BilerpProcessorInterface* next,
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SkFilterQuality filterQuailty,
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SkLinearBitmapPipeline::FilterStage* filterProc) {
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if (SkFilterQuality::kNone_SkFilterQuality == filterQuailty) {
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@ -336,7 +393,7 @@ private:
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const Sk4f fXMax{SK_FloatInfinity};
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const Sk4f fYMax{SK_FloatInfinity};
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};
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template <typename Next = BilerpProcessorInterface>
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template <typename Next = SkLinearBitmapPipeline::BilerpProcessorInterface>
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using Clamp = BilerpProcessor<ClampStrategy, Next>;
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class RepeatStrategy {
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@ -370,11 +427,11 @@ private:
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const Sk4f fYInvMax{0.0f};
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};
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template <typename Next = BilerpProcessorInterface>
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template <typename Next = SkLinearBitmapPipeline::BilerpProcessorInterface>
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using Repeat = BilerpProcessor<RepeatStrategy, Next>;
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static BilerpProcessorInterface* choose_tiler(
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BilerpProcessorInterface* next,
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static SkLinearBitmapPipeline::BilerpProcessorInterface* choose_tiler(
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SkLinearBitmapPipeline::BilerpProcessorInterface* next,
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SkSize dimensions,
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SkShader::TileMode xMode,
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SkShader::TileMode yMode,
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@ -422,7 +479,7 @@ static BilerpProcessorInterface* choose_tiler(
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class sRGBFast {
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public:
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static Sk4f sRGBToLinear(Sk4fArg pixel) {
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static Sk4f VECTORCALL sRGBToLinear(Sk4f pixel) {
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Sk4f l = pixel * pixel;
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return Sk4f{l[0], l[1], l[2], pixel[3]};
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}
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Passthrough8888(int width, const uint32_t* src)
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: fSrc{src}, fWidth{width}{ }
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void getFewPixels(int n, Sk4fArg xs, Sk4fArg ys, Sk4f* px0, Sk4f* px1, Sk4f* px2) {
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void VECTORCALL getFewPixels(int n, Sk4f xs, Sk4f ys, Sk4f* px0, Sk4f* px1, Sk4f* px2) {
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Sk4i XIs = SkNx_cast<int, float>(xs);
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Sk4i YIs = SkNx_cast<int, float>(ys);
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Sk4i bufferLoc = YIs * fWidth + XIs;
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@ -450,7 +507,7 @@ public:
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}
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}
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void get4Pixels(Sk4fArg xs, Sk4fArg ys, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) {
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void VECTORCALL get4Pixels(Sk4f xs, Sk4f ys, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) {
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Sk4i XIs = SkNx_cast<int, float>(xs);
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Sk4i YIs = SkNx_cast<int, float>(ys);
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Sk4i bufferLoc = YIs * fWidth + XIs;
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@ -496,8 +553,8 @@ private:
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// * px01 -> (1 - x)y = y - xy
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// * px11 -> xy
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// So x * y is calculated first and then used to calculate all the other factors.
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static Sk4f bilerp4(Sk4fArg xs, Sk4fArg ys, Sk4fArg px00, Sk4fArg px10,
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Sk4fArg px01, Sk4fArg px11) {
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static Sk4f VECTORCALL bilerp4(Sk4f xs, Sk4f ys, Sk4f px00, Sk4f px10,
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Sk4f px01, Sk4f px11) {
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// Calculate fractional xs and ys.
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Sk4f fxs = xs - xs.floor();
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Sk4f fys = ys - ys.floor();
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@ -510,14 +567,14 @@ static Sk4f bilerp4(Sk4fArg xs, Sk4fArg ys, Sk4fArg px00, Sk4fArg px10,
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}
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template <typename SourceStrategy>
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class Sampler final : public BilerpProcessorInterface {
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class Sampler final : public SkLinearBitmapPipeline::BilerpProcessorInterface {
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public:
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template <typename... Args>
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Sampler(PixelPlacerInterface* next, Args&&... args)
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Sampler(SkLinearBitmapPipeline::PixelPlacerInterface* next, Args&&... args)
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: fNext{next}
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, fStrategy{std::forward<Args>(args)...} { }
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void pointListFew(int n, Sk4fArg xs, Sk4fArg ys) override {
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void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override {
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SkASSERT(0 < n && n < 4);
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Sk4f px0, px1, px2;
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fStrategy.getFewPixels(n, xs, ys, &px0, &px1, &px2);
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@ -526,13 +583,13 @@ public:
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if (n >= 3) fNext->placePixel(px2);
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}
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void pointList4(Sk4fArg xs, Sk4fArg ys) override {
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void VECTORCALL pointList4(Sk4f xs, Sk4f ys) override {
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Sk4f px0, px1, px2, px3;
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fStrategy.get4Pixels(xs, ys, &px0, &px1, &px2, &px3);
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fNext->place4Pixels(px0, px1, px2, px3);
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}
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void bilerpList(Sk4fArg xs, Sk4fArg ys) override {
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void VECTORCALL bilerpList(Sk4f xs, Sk4f ys) override {
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Sk4f px00, px10, px01, px11;
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fStrategy.get4Pixels(xs, ys, &px00, &px10, &px01, &px11);
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Sk4f pixel = bilerp4(xs, ys, px00, px10, px01, px11);
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@ -544,12 +601,12 @@ public:
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}
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private:
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PixelPlacerInterface* const fNext;
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SkLinearBitmapPipeline::PixelPlacerInterface* const fNext;
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SourceStrategy fStrategy;
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};
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static BilerpProcessorInterface* choose_pixel_sampler(
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PixelPlacerInterface* next,
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static SkLinearBitmapPipeline::BilerpProcessorInterface* choose_pixel_sampler(
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SkLinearBitmapPipeline::PixelPlacerInterface* next,
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const SkPixmap& srcPixmap,
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SkLinearBitmapPipeline::SampleStage* sampleStage) {
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const SkImageInfo& imageInfo = srcPixmap.info();
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@ -578,14 +635,14 @@ static BilerpProcessorInterface* choose_pixel_sampler(
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}
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template <SkAlphaType alphaType>
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class PlaceFPPixel final : public PixelPlacerInterface {
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class PlaceFPPixel final : public SkLinearBitmapPipeline::PixelPlacerInterface {
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public:
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void placePixel(Sk4fArg pixel) override {
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void VECTORCALL placePixel(Sk4f pixel) override {
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PlacePixel(fDst, pixel, 0);
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fDst += 1;
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}
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void place4Pixels(Sk4fArg p0, Sk4fArg p1, Sk4fArg p2, Sk4fArg p3) override {
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void VECTORCALL place4Pixels(Sk4f p0, Sk4f p1, Sk4f p2, Sk4f p3) override {
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SkPM4f* dst = fDst;
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PlacePixel(dst, p0, 0);
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PlacePixel(dst, p1, 1);
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@ -599,14 +656,14 @@ public:
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}
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private:
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static void PlacePixel(SkPM4f* dst, Sk4fArg pixel, int index) {
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static void VECTORCALL PlacePixel(SkPM4f* dst, Sk4f pixel, int index) {
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Sk4f newPixel = pixel;
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if (alphaType == kUnpremul_SkAlphaType) {
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newPixel = Premultiply(pixel);
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}
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newPixel.store(dst + index);
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}
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static Sk4f Premultiply(Sk4fArg pixel) {
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static Sk4f VECTORCALL Premultiply(Sk4f pixel) {
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float alpha = pixel[3];
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return pixel * Sk4f{alpha, alpha, alpha, 1.0f};
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}
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@ -614,7 +671,7 @@ private:
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SkPM4f* fDst;
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};
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static PixelPlacerInterface* choose_pixel_placer(
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static SkLinearBitmapPipeline::PixelPlacerInterface* choose_pixel_placer(
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SkAlphaType alphaType,
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SkLinearBitmapPipeline::PixelStage* placerStage) {
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if (alphaType == kUnpremul_SkAlphaType) {
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@ -625,6 +682,9 @@ static PixelPlacerInterface* choose_pixel_placer(
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}
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return placerStage->get();
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}
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} // namespace
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SkLinearBitmapPipeline::~SkLinearBitmapPipeline() {}
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SkLinearBitmapPipeline::SkLinearBitmapPipeline(
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const SkMatrix& inverse,
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#include "SkNx.h"
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#include "SkShader.h"
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using Sk4fArg = const Sk4f&;
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class PointProcessorInterface {
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public:
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virtual ~PointProcessorInterface() { }
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virtual void pointListFew(int n, Sk4fArg xs, Sk4fArg ys) = 0;
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virtual void pointList4(Sk4fArg xs, Sk4fArg ys) = 0;
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// The pointSpan method efficiently process horizontal spans of pixels.
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// * start - the point where to start the span.
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// * length - the number of pixels to traverse in source space.
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// * count - the number of pixels to produce in destination space.
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// Both start and length are mapped through the inversion matrix to produce values in source
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// space. After the matrix operation, the tilers may break the spans up into smaller spans.
|
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// The tilers can produce spans that seem nonsensical.
|
||||
// * The clamp tiler can create spans with length of 0. This indicates to copy an edge pixel out
|
||||
// to the edge of the destination scan.
|
||||
// * The mirror tiler can produce spans with negative length. This indicates that the source
|
||||
// should be traversed in the opposite direction to the destination pixels.
|
||||
virtual void pointSpan(SkPoint start, SkScalar length, int count) = 0;
|
||||
};
|
||||
|
||||
class BilerpProcessorInterface : public PointProcessorInterface {
|
||||
public:
|
||||
// The x's and y's are setup in the following order:
|
||||
// +--------+--------+
|
||||
// | | |
|
||||
// | px00 | px10 |
|
||||
// | 0 | 1 |
|
||||
// +--------+--------+
|
||||
// | | |
|
||||
// | px01 | px11 |
|
||||
// | 2 | 3 |
|
||||
// +--------+--------+
|
||||
// These pixels coordinates are arranged in the following order in xs and ys:
|
||||
// px00 px10 px01 px11
|
||||
virtual void bilerpList(Sk4fArg xs, Sk4fArg ys) = 0;
|
||||
};
|
||||
|
||||
class PixelPlacerInterface {
|
||||
public:
|
||||
virtual ~PixelPlacerInterface() { }
|
||||
virtual void setDestination(SkPM4f* dst) = 0;
|
||||
virtual void placePixel(Sk4fArg pixel0) = 0;
|
||||
virtual void place4Pixels(Sk4fArg p0, Sk4fArg p1, Sk4fArg p2, Sk4fArg p3) = 0;
|
||||
};
|
||||
|
||||
class SkLinearBitmapPipeline {
|
||||
public:
|
||||
SkLinearBitmapPipeline(
|
||||
@ -69,6 +22,7 @@ public:
|
||||
SkFilterQuality filterQuality,
|
||||
SkShader::TileMode xTile, SkShader::TileMode yTile,
|
||||
const SkPixmap& srcPixmap);
|
||||
~SkLinearBitmapPipeline();
|
||||
|
||||
void shadeSpan4f(int x, int y, SkPM4f* dst, int count);
|
||||
|
||||
@ -98,6 +52,10 @@ public:
|
||||
mutable Space fSpace;
|
||||
};
|
||||
|
||||
class PointProcessorInterface;
|
||||
class BilerpProcessorInterface;
|
||||
class PixelPlacerInterface;
|
||||
|
||||
using MatrixStage = PolymorphicUnion<PointProcessorInterface, 112>;
|
||||
using FilterStage = PolymorphicUnion<PointProcessorInterface, 8>;
|
||||
using TileStage = PolymorphicUnion<BilerpProcessorInterface, 96>;
|
||||
|
@ -10,14 +10,6 @@
|
||||
#include "SkPM4f.h"
|
||||
#include "Test.h"
|
||||
|
||||
struct SinkBilerpProcessor final : public PointProcessorInterface {
|
||||
void pointListFew(int n, Sk4fArg xs, Sk4fArg ys) override { fXs = xs; fYs = ys; }
|
||||
void pointList4(Sk4fArg Xs, Sk4fArg Ys) override { fXs = Xs; fYs = Ys; }
|
||||
void pointSpan(SkPoint start, SkScalar length, int count) override { }
|
||||
Sk4f fXs;
|
||||
Sk4f fYs;
|
||||
};
|
||||
|
||||
using Pixel = float[4];
|
||||
DEF_TEST(SkBitmapFP, reporter) {
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user