4f linear gradient shader blitters
Add F16 specializations to support writing to half-float dests. Add color profile template arg across the board to support writing to sRGB dests. R=reed@google.com,mtklein@google.com,herb@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1808963005 Review URL: https://codereview.chromium.org/1808963005
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@ -211,12 +211,6 @@ bool SkPixmap::erase(SkColor color, const SkIRect& inArea) const {
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#include "SkNx.h"
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#include "SkHalf.h"
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static void sk_memset64(uint64_t dst[], uint64_t value, int count) {
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for (int i = 0; i < count; ++i) {
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dst[i] = value;
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}
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}
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bool SkPixmap::erase(const SkColor4f& origColor, const SkIRect* subset) const {
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SkPixmap pm;
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if (subset) {
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@ -32,6 +32,16 @@ static inline void sk_memset32(uint32_t buffer[], uint32_t value, int count) {
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}
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}
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/** Similar to memset(), but it assigns a 64bit value into the buffer.
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@param buffer The memory to have value copied into it
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@param value The 64bit value to be copied into buffer
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@param count The number of times value should be copied into the buffer.
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*/
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static inline void sk_memset64(uint64_t buffer[], uint64_t value, int count) {
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for (int i = 0; i < count; i++) {
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buffer[i] = value;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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#define kMaxBytesInUTF8Sequence 4
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@ -10,12 +10,6 @@
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#include "SkUtils.h"
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#include "SkXfermode.h"
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static void sk_memset64(uint64_t dst[], uint64_t value, int count) {
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for (int i = 0; i < count; ++i) {
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dst[i] = value;
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}
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}
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enum DstType {
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kU16_Dst,
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kF16_Dst,
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@ -6,7 +6,6 @@
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*/
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#include "Sk4fGradientBase.h"
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#include "Sk4fGradientPriv.h"
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#include <functional>
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@ -277,22 +276,22 @@ GradientShaderBase4fContext::addMirrorIntervals(const SkGradientShaderBase& shad
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void SkGradientShaderBase::
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GradientShaderBase4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
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if (fColorsArePremul) {
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this->shadePremulSpan<SkPMColor, false>(x, y, dst, count);
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this->shadePremulSpan<SkPMColor, ApplyPremul::False>(x, y, dst, count);
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} else {
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this->shadePremulSpan<SkPMColor, true>(x, y, dst, count);
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this->shadePremulSpan<SkPMColor, ApplyPremul::True>(x, y, dst, count);
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}
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}
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void SkGradientShaderBase::
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GradientShaderBase4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) {
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if (fColorsArePremul) {
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this->shadePremulSpan<SkPM4f, false>(x, y, dst, count);
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this->shadePremulSpan<SkPM4f, ApplyPremul::False>(x, y, dst, count);
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} else {
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this->shadePremulSpan<SkPM4f, true>(x, y, dst, count);
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this->shadePremulSpan<SkPM4f, ApplyPremul::True>(x, y, dst, count);
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}
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}
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template<typename DstType, bool do_premul>
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template<typename DstType, ApplyPremul premul>
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void SkGradientShaderBase::
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GradientShaderBase4fContext::shadePremulSpan(int x, int y,
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DstType dst[],
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@ -303,23 +302,23 @@ GradientShaderBase4fContext::shadePremulSpan(int x, int y,
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switch (shader.fTileMode) {
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case kClamp_TileMode:
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this->shadeSpanInternal<DstType,
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do_premul,
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premul,
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kClamp_TileMode>(x, y, dst, count);
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break;
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case kRepeat_TileMode:
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this->shadeSpanInternal<DstType,
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do_premul,
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premul,
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kRepeat_TileMode>(x, y, dst, count);
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break;
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case kMirror_TileMode:
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this->shadeSpanInternal<DstType,
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do_premul,
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premul,
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kMirror_TileMode>(x, y, dst, count);
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break;
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}
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}
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template<typename DstType, bool do_premul, SkShader::TileMode tileMode>
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template<typename DstType, ApplyPremul premul, SkShader::TileMode tileMode>
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void SkGradientShaderBase::
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GradientShaderBase4fContext::shadeSpanInternal(int x, int y,
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DstType dst[],
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@ -334,7 +333,7 @@ GradientShaderBase4fContext::shadeSpanInternal(int x, int y,
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this->mapTs(x, y, ts, n);
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for (int i = 0; i < n; ++i) {
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const Sk4f c = sampler.sample(ts[i]);
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store<DstType, do_premul>(c, dst++);
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store<DstType, kLinear_SkColorProfileType, premul>(c, dst++);
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}
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x += n;
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count -= n;
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@ -424,8 +423,8 @@ private:
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}
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void loadIntervalData(const Interval* i) {
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fCc = dst_swizzle<DstType>(i->fC0) * dst_component_scale<DstType>();
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fDc = dst_swizzle<DstType>(i->fDc) * dst_component_scale<DstType>();
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fCc = scale_for_dest<DstType, kLinear_SkColorProfileType>(dst_swizzle<DstType>(i->fC0));
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fDc = scale_for_dest<DstType, kLinear_SkColorProfileType>(dst_swizzle<DstType>(i->fDc));
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}
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const Interval* fFirstInterval;
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@ -8,6 +8,7 @@
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#ifndef Sk4fGradientBase_DEFINED
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#define Sk4fGradientBase_DEFINED
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#include "Sk4fGradientPriv.h"
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#include "SkColor.h"
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#include "SkGradientShaderPriv.h"
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#include "SkMatrix.h"
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@ -61,10 +62,10 @@ private:
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template<typename DstType, SkShader::TileMode tileMode>
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class TSampler;
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template <typename DstType, bool do_premul>
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template <typename DstType, ApplyPremul>
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void shadePremulSpan(int x, int y, DstType[], int count) const;
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template <typename DstType, bool do_premul, SkShader::TileMode tileMode>
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template <typename DstType, ApplyPremul, SkShader::TileMode tileMode>
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void shadeSpanInternal(int x, int y, DstType[], int count) const;
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};
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@ -9,85 +9,115 @@
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#define Sk4fGradientPriv_DEFINED
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#include "SkColor.h"
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#include "SkHalf.h"
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#include "SkImageInfo.h"
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#include "SkNx.h"
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#include "SkPM4f.h"
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#include "SkPM4fPriv.h"
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// Templates shared by various 4f gradient flavors.
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namespace {
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enum class ApplyPremul { True, False };
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inline Sk4f premul_4f(const Sk4f& c) {
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const float alpha = c[SkPM4f::A];
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// FIXME: portable swizzle?
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return c * Sk4f(alpha, alpha, alpha, 1);
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}
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template <bool do_premul>
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inline SkPMColor trunc_from_255(const Sk4f& c) {
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template <ApplyPremul premul>
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inline SkPMColor trunc_from_4f_255(const Sk4f& c) {
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SkPMColor pmc;
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SkNx_cast<uint8_t>(c).store(&pmc);
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if (do_premul) {
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if (premul == ApplyPremul::True) {
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pmc = SkPreMultiplyARGB(SkGetPackedA32(pmc), SkGetPackedR32(pmc),
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SkGetPackedG32(pmc), SkGetPackedB32(pmc));
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}
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return pmc;
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}
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template<typename DstType, bool do_premul>
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template<typename DstType, SkColorProfileType, ApplyPremul premul>
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void store(const Sk4f& color, DstType* dst);
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template<>
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inline void store<SkPM4f, false>(const Sk4f& c, SkPM4f* dst) {
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inline void store<SkPM4f, kLinear_SkColorProfileType, ApplyPremul::False>
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(const Sk4f& c, SkPM4f* dst) {
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c.store(dst);
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}
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template<>
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inline void store<SkPM4f, true>(const Sk4f& c, SkPM4f* dst) {
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store<SkPM4f, false>(premul_4f(c), dst);
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inline void store<SkPM4f, kLinear_SkColorProfileType, ApplyPremul::True>
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(const Sk4f& c, SkPM4f* dst) {
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premul_4f(c).store(dst);
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}
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template<>
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inline void store<SkPMColor, false>(const Sk4f& c, SkPMColor* dst) {
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*dst = trunc_from_255<false>(c);
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inline void store<SkPMColor, kLinear_SkColorProfileType, ApplyPremul::False>
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(const Sk4f& c, SkPMColor* dst) {
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*dst = trunc_from_4f_255<ApplyPremul::False>(c);
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}
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template<>
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inline void store<SkPMColor, true>(const Sk4f& c, SkPMColor* dst) {
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*dst = trunc_from_255<true>(c);
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inline void store<SkPMColor, kLinear_SkColorProfileType, ApplyPremul::True>
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(const Sk4f& c, SkPMColor* dst) {
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*dst = trunc_from_4f_255<ApplyPremul::True>(c);
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}
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template<typename DstType, bool do_premul>
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template<>
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inline void store<SkPMColor, kSRGB_SkColorProfileType, ApplyPremul::False>
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(const Sk4f& c, SkPMColor* dst) {
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// FIXME: this assumes opaque colors. Handle unpremultiplication.
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*dst = Sk4f_toS32(c);
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}
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template<>
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inline void store<SkPMColor, kSRGB_SkColorProfileType, ApplyPremul::True>
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(const Sk4f& c, SkPMColor* dst) {
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*dst = Sk4f_toS32(premul_4f(c));
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}
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template<>
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inline void store<uint64_t, kLinear_SkColorProfileType, ApplyPremul::False>
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(const Sk4f& c, uint64_t* dst) {
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*dst = SkFloatToHalf_01(c);
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}
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template<>
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inline void store<uint64_t, kLinear_SkColorProfileType, ApplyPremul::True>
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(const Sk4f& c, uint64_t* dst) {
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*dst = SkFloatToHalf_01(premul_4f(c));
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}
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template<typename DstType, SkColorProfileType profile, ApplyPremul premul>
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inline void store4x(const Sk4f& c0,
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const Sk4f& c1,
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const Sk4f& c2,
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const Sk4f& c3,
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DstType* dst) {
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store<DstType, do_premul>(c0, dst++);
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store<DstType, do_premul>(c1, dst++);
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store<DstType, do_premul>(c2, dst++);
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store<DstType, do_premul>(c3, dst++);
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store<DstType, profile, premul>(c0, dst++);
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store<DstType, profile, premul>(c1, dst++);
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store<DstType, profile, premul>(c2, dst++);
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store<DstType, profile, premul>(c3, dst++);
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}
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template<>
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inline void store4x<SkPMColor, false>(const Sk4f& c0,
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const Sk4f& c1,
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const Sk4f& c2,
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const Sk4f& c3,
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SkPMColor* dst) {
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inline void store4x<SkPMColor, kLinear_SkColorProfileType, ApplyPremul::False>
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(const Sk4f& c0, const Sk4f& c1,
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const Sk4f& c2, const Sk4f& c3,
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SkPMColor* dst) {
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Sk4f_ToBytes((uint8_t*)dst, c0, c1, c2, c3);
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}
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template<typename DstType>
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float dst_component_scale();
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template<>
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inline float dst_component_scale<SkPM4f>() {
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return 1;
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template<typename DstType, SkColorProfileType>
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Sk4f scale_for_dest(const Sk4f& c) {
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return c;
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}
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template<>
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inline float dst_component_scale<SkPMColor>() {
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return 255;
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inline Sk4f scale_for_dest<SkPMColor, kLinear_SkColorProfileType>(const Sk4f& c) {
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return c * 255;
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}
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template<typename DstType>
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@ -103,6 +133,11 @@ inline Sk4f dst_swizzle<SkPMColor>(const SkPM4f& c) {
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return c.to4f_pmorder();
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}
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template<>
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inline Sk4f dst_swizzle<uint64_t>(const SkPM4f& c) {
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return c.to4f();
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}
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}
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#endif // Sk4fGradientPriv_DEFINED
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@ -5,16 +5,18 @@
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* found in the LICENSE file.
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*/
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#include "Sk4fGradientPriv.h"
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#include "Sk4fLinearGradient.h"
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#include "SkUtils.h"
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#include "SkXfermode.h"
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namespace {
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template<typename DstType, bool do_premul>
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template<typename DstType, SkColorProfileType, ApplyPremul>
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void fill(const Sk4f& c, DstType* dst, int n);
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template<>
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void fill<SkPM4f, false>(const Sk4f& c, SkPM4f* dst, int n) {
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void fill<SkPM4f, kLinear_SkColorProfileType, ApplyPremul::False>
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(const Sk4f& c, SkPM4f* dst, int n) {
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while (n > 0) {
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c.store(dst++);
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n--;
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@ -22,21 +24,49 @@ void fill<SkPM4f, false>(const Sk4f& c, SkPM4f* dst, int n) {
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}
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template<>
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void fill<SkPM4f, true>(const Sk4f& c, SkPM4f* dst, int n) {
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fill<SkPM4f, false>(premul_4f(c), dst, n);
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void fill<SkPM4f, kLinear_SkColorProfileType, ApplyPremul::True>
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(const Sk4f& c, SkPM4f* dst, int n) {
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fill<SkPM4f, kLinear_SkColorProfileType, ApplyPremul::False>(premul_4f(c), dst, n);
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}
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template<>
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void fill<SkPMColor, false>(const Sk4f& c, SkPMColor* dst, int n) {
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sk_memset32(dst, trunc_from_255<false>(c), n);
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void fill<SkPMColor, kLinear_SkColorProfileType, ApplyPremul::False>
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(const Sk4f& c, SkPMColor* dst, int n) {
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sk_memset32(dst, trunc_from_4f_255<ApplyPremul::False>(c), n);
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}
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template<>
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void fill<SkPMColor, true>(const Sk4f& c, SkPMColor* dst, int n) {
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sk_memset32(dst, trunc_from_255<true>(c), n);
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void fill<SkPMColor, kLinear_SkColorProfileType, ApplyPremul::True>
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(const Sk4f& c, SkPMColor* dst, int n) {
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sk_memset32(dst, trunc_from_4f_255<ApplyPremul::True>(c), n);
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}
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template<typename DstType, bool do_premul>
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template<>
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void fill<SkPMColor, kSRGB_SkColorProfileType, ApplyPremul::False>
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(const Sk4f& c, SkPMColor* dst, int n) {
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// FIXME: this assumes opaque colors. Handle unpremultiplication.
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sk_memset32(dst, Sk4f_toS32(c), n);
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}
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template<>
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void fill<SkPMColor, kSRGB_SkColorProfileType, ApplyPremul::True>
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(const Sk4f& c, SkPMColor* dst, int n) {
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sk_memset32(dst, Sk4f_toS32(premul_4f(c)), n);
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}
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template<>
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void fill<uint64_t, kLinear_SkColorProfileType, ApplyPremul::False>
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(const Sk4f& c, uint64_t* dst, int n) {
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sk_memset64(dst, SkFloatToHalf_01(c), n);
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}
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template<>
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void fill<uint64_t, kLinear_SkColorProfileType, ApplyPremul::True>
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(const Sk4f& c, uint64_t* dst, int n) {
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sk_memset64(dst, SkFloatToHalf_01(premul_4f(c)), n);
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}
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template<typename DstType, SkColorProfileType profile, ApplyPremul premul>
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void ramp(const Sk4f& c, const Sk4f& dc, DstType* dst, int n) {
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SkASSERT(n > 0);
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@ -49,7 +79,7 @@ void ramp(const Sk4f& c, const Sk4f& dc, DstType* dst, int n) {
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Sk4f c3 = c1 + dc2;
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while (n >= 4) {
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store4x<DstType, do_premul>(c0, c1, c2, c3, dst);
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store4x<DstType, profile, premul>(c0, c1, c2, c3, dst);
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dst += 4;
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c0 = c0 + dc4;
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@ -59,12 +89,12 @@ void ramp(const Sk4f& c, const Sk4f& dc, DstType* dst, int n) {
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n -= 4;
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}
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if (n & 2) {
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store<DstType, do_premul>(c0, dst++);
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store<DstType, do_premul>(c1, dst++);
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store<DstType, profile, premul>(c0, dst++);
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store<DstType, profile, premul>(c1, dst++);
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c0 = c0 + dc2;
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}
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if (n & 1) {
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store<DstType, do_premul>(c0, dst);
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store<DstType, profile, premul>(c0, dst);
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}
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}
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@ -163,9 +193,13 @@ LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
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// TODO: plumb dithering
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SkASSERT(count > 0);
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if (fColorsArePremul) {
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this->shadePremulSpan<SkPMColor, false>(x, y, dst, count);
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this->shadePremulSpan<SkPMColor,
|
||||
kLinear_SkColorProfileType,
|
||||
ApplyPremul::False>(x, y, dst, count);
|
||||
} else {
|
||||
this->shadePremulSpan<SkPMColor, true>(x, y, dst, count);
|
||||
this->shadePremulSpan<SkPMColor,
|
||||
kLinear_SkColorProfileType,
|
||||
ApplyPremul::True>(x, y, dst, count);
|
||||
}
|
||||
}
|
||||
|
||||
@ -179,13 +213,17 @@ LinearGradient4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) {
|
||||
// TONOTDO: plumb dithering
|
||||
SkASSERT(count > 0);
|
||||
if (fColorsArePremul) {
|
||||
this->shadePremulSpan<SkPM4f, false>(x, y, dst, count);
|
||||
this->shadePremulSpan<SkPM4f,
|
||||
kLinear_SkColorProfileType,
|
||||
ApplyPremul::False>(x, y, dst, count);
|
||||
} else {
|
||||
this->shadePremulSpan<SkPM4f, true>(x, y, dst, count);
|
||||
this->shadePremulSpan<SkPM4f,
|
||||
kLinear_SkColorProfileType,
|
||||
ApplyPremul::True>(x, y, dst, count);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename DstType, bool do_premul>
|
||||
template<typename DstType, SkColorProfileType profile, ApplyPremul premul>
|
||||
void SkLinearGradient::
|
||||
LinearGradient4fContext::shadePremulSpan(int x, int y,
|
||||
DstType dst[],
|
||||
@ -195,23 +233,27 @@ LinearGradient4fContext::shadePremulSpan(int x, int y,
|
||||
switch (shader.fTileMode) {
|
||||
case kClamp_TileMode:
|
||||
this->shadeSpanInternal<DstType,
|
||||
do_premul,
|
||||
profile,
|
||||
premul,
|
||||
kClamp_TileMode>(x, y, dst, count);
|
||||
break;
|
||||
case kRepeat_TileMode:
|
||||
this->shadeSpanInternal<DstType,
|
||||
do_premul,
|
||||
profile,
|
||||
premul,
|
||||
kRepeat_TileMode>(x, y, dst, count);
|
||||
break;
|
||||
case kMirror_TileMode:
|
||||
this->shadeSpanInternal<DstType,
|
||||
do_premul,
|
||||
profile,
|
||||
premul,
|
||||
kMirror_TileMode>(x, y, dst, count);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename DstType, bool do_premul, SkShader::TileMode tileMode>
|
||||
template<typename DstType, SkColorProfileType profile, ApplyPremul premul,
|
||||
SkShader::TileMode tileMode>
|
||||
void SkLinearGradient::
|
||||
LinearGradient4fContext::shadeSpanInternal(int x, int y,
|
||||
DstType dst[],
|
||||
@ -223,12 +265,12 @@ LinearGradient4fContext::shadeSpanInternal(int x, int y,
|
||||
&pt);
|
||||
const SkScalar fx = pinFx<tileMode>(pt.x());
|
||||
const SkScalar dx = fDstToPos.getScaleX();
|
||||
LinearIntervalProcessor<DstType, tileMode> proc(fIntervals.begin(),
|
||||
fIntervals.end() - 1,
|
||||
this->findInterval(fx),
|
||||
fx,
|
||||
dx,
|
||||
SkScalarNearlyZero(dx * count));
|
||||
LinearIntervalProcessor<DstType, profile, tileMode> proc(fIntervals.begin(),
|
||||
fIntervals.end() - 1,
|
||||
this->findInterval(fx),
|
||||
fx,
|
||||
dx,
|
||||
SkScalarNearlyZero(dx * count));
|
||||
while (count > 0) {
|
||||
// What we really want here is SkTPin(advance, 1, count)
|
||||
// but that's a significant perf hit for >> stops; investigate.
|
||||
@ -243,12 +285,12 @@ LinearGradient4fContext::shadeSpanInternal(int x, int y,
|
||||
|| (n == count && proc.currentRampIsZero()));
|
||||
|
||||
if (proc.currentRampIsZero()) {
|
||||
fill<DstType, do_premul>(proc.currentColor(),
|
||||
dst, n);
|
||||
fill<DstType, profile, premul>(proc.currentColor(),
|
||||
dst, n);
|
||||
} else {
|
||||
ramp<DstType, do_premul>(proc.currentColor(),
|
||||
proc.currentColorGrad(),
|
||||
dst, n);
|
||||
ramp<DstType, profile, premul>(proc.currentColor(),
|
||||
proc.currentColorGrad(),
|
||||
dst, n);
|
||||
}
|
||||
|
||||
proc.advance(SkIntToScalar(n));
|
||||
@ -257,7 +299,7 @@ LinearGradient4fContext::shadeSpanInternal(int x, int y,
|
||||
}
|
||||
}
|
||||
|
||||
template<typename DstType, SkShader::TileMode tileMode>
|
||||
template<typename DstType, SkColorProfileType profile, SkShader::TileMode tileMode>
|
||||
class SkLinearGradient::
|
||||
LinearGradient4fContext::LinearIntervalProcessor {
|
||||
public:
|
||||
@ -267,8 +309,7 @@ public:
|
||||
SkScalar fx,
|
||||
SkScalar dx,
|
||||
bool is_vertical)
|
||||
: fDstComponentScale(dst_component_scale<DstType>())
|
||||
, fAdvX((i->fP1 - fx) / dx)
|
||||
: fAdvX((i->fP1 - fx) / dx)
|
||||
, fFirstInterval(firstInterval)
|
||||
, fLastInterval(lastInterval)
|
||||
, fInterval(i)
|
||||
@ -308,8 +349,8 @@ private:
|
||||
fDc = dst_swizzle<DstType>(fInterval->fDc);
|
||||
fCc = dst_swizzle<DstType>(fInterval->fC0);
|
||||
fCc = fCc + fDc * Sk4f(t);
|
||||
fCc = fCc * fDstComponentScale;
|
||||
fDcDx = fDc * fDstComponentScale * Sk4f(fDx);
|
||||
fCc = scale_for_dest<DstType, profile>(fCc);
|
||||
fDcDx = scale_for_dest<DstType, profile>(fDc * Sk4f(fDx));
|
||||
fZeroRamp = fIsVertical || fInterval->isZeroRamp();
|
||||
}
|
||||
|
||||
@ -342,8 +383,6 @@ private:
|
||||
return advX;
|
||||
}
|
||||
|
||||
const Sk4f fDstComponentScale; // cached dst scale (PMC: 255, PM4f: 1)
|
||||
|
||||
// Current interval properties.
|
||||
Sk4f fDc; // local color gradient (dc/dt)
|
||||
Sk4f fDcDx; // dst color gradient (dc/dx)
|
||||
@ -402,3 +441,68 @@ LinearGradient4fContext::mapTs(int x, int y, SkScalar ts[], int count) const {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SkShader::Context::BlitProc SkLinearGradient::
|
||||
LinearGradient4fContext::onChooseBlitProc(const SkImageInfo& info, BlitState* state) {
|
||||
SkXfermode::Mode mode;
|
||||
if (!SkXfermode::AsMode(state->fXfer, &mode)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const SkGradientShaderBase& shader = static_cast<const SkGradientShaderBase&>(fShader);
|
||||
if (mode != SkXfermode::kSrc_Mode &&
|
||||
!(mode == SkXfermode::kSrcOver_Mode && shader.colorsAreOpaque())) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
switch (info.colorType()) {
|
||||
case kN32_SkColorType:
|
||||
return D32_BlitProc;
|
||||
case kRGBA_F16_SkColorType:
|
||||
return D64_BlitProc;
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void SkLinearGradient::
|
||||
LinearGradient4fContext::D32_BlitProc(BlitState* state, int x, int y, const SkPixmap& dst,
|
||||
int count, const SkAlpha aa[]) {
|
||||
// FIXME: ignoring coverage for now
|
||||
const LinearGradient4fContext* ctx =
|
||||
static_cast<const LinearGradient4fContext*>(state->fCtx);
|
||||
|
||||
if (dst.info().isLinear()) {
|
||||
if (ctx->fColorsArePremul) {
|
||||
ctx->shadePremulSpan<SkPMColor, kLinear_SkColorProfileType, ApplyPremul::False>(
|
||||
x, y, dst.writable_addr32(x, y), count);
|
||||
} else {
|
||||
ctx->shadePremulSpan<SkPMColor, kLinear_SkColorProfileType, ApplyPremul::True>(
|
||||
x, y, dst.writable_addr32(x, y), count);
|
||||
}
|
||||
} else {
|
||||
if (ctx->fColorsArePremul) {
|
||||
ctx->shadePremulSpan<SkPMColor, kSRGB_SkColorProfileType, ApplyPremul::False>(
|
||||
x, y, dst.writable_addr32(x, y), count);
|
||||
} else {
|
||||
ctx->shadePremulSpan<SkPMColor, kSRGB_SkColorProfileType, ApplyPremul::True>(
|
||||
x, y, dst.writable_addr32(x, y), count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SkLinearGradient::
|
||||
LinearGradient4fContext::D64_BlitProc(BlitState* state, int x, int y, const SkPixmap& dst,
|
||||
int count, const SkAlpha aa[]) {
|
||||
// FIXME: ignoring coverage for now
|
||||
const LinearGradient4fContext* ctx =
|
||||
static_cast<const LinearGradient4fContext*>(state->fCtx);
|
||||
|
||||
if (ctx->fColorsArePremul) {
|
||||
ctx->shadePremulSpan<uint64_t, kLinear_SkColorProfileType, ApplyPremul::False>(
|
||||
x, y, dst.writable_addr64(x, y), count);
|
||||
} else {
|
||||
ctx->shadePremulSpan<uint64_t, kLinear_SkColorProfileType, ApplyPremul::True>(
|
||||
x, y, dst.writable_addr64(x, y), count);
|
||||
}
|
||||
}
|
||||
|
@ -22,22 +22,29 @@ public:
|
||||
protected:
|
||||
void mapTs(int x, int y, SkScalar ts[], int count) const override;
|
||||
|
||||
BlitProc onChooseBlitProc(const SkImageInfo&, BlitState*) override;
|
||||
|
||||
private:
|
||||
using INHERITED = GradientShaderBase4fContext;
|
||||
|
||||
template<typename DstType, TileMode>
|
||||
template<typename DstType, SkColorProfileType, TileMode>
|
||||
class LinearIntervalProcessor;
|
||||
|
||||
template <typename DstType, bool premul>
|
||||
template <typename DstType, SkColorProfileType, ApplyPremul>
|
||||
void shadePremulSpan(int x, int y, DstType[], int count) const;
|
||||
|
||||
template <typename DstType, bool premul, SkShader::TileMode tileMode>
|
||||
template <typename DstType, SkColorProfileType, ApplyPremul, SkShader::TileMode tileMode>
|
||||
void shadeSpanInternal(int x, int y, DstType[], int count) const;
|
||||
|
||||
const Interval* findInterval(SkScalar fx) const;
|
||||
|
||||
bool isFast() const { return fDstToPosClass == kLinear_MatrixClass; }
|
||||
|
||||
static void D32_BlitProc(BlitState* state, int x, int y, const SkPixmap& dst,
|
||||
int count, const SkAlpha aa[]);
|
||||
static void D64_BlitProc(BlitState*, int x, int y, const SkPixmap& dst,
|
||||
int count, const SkAlpha aa[]);
|
||||
|
||||
mutable const Interval* fCachedInterval;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user