Commit SkGpuDevice.h which was omitted from r5918 for some reason.
git-svn-id: http://skia.googlecode.com/svn/trunk@5919 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -144,7 +144,9 @@ private:
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SkDrawProcs* initDrawForText(GrTextContext*);
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bool bindDeviceAsTexture(GrPaint* paint);
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void prepareDraw(const SkDraw&); // sets the render target, clip, and matrix on GrContext.
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// sets the render target, clip, and matrix on GrContext. Use forceIdenity to override
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// SkDraw's matrix and draw in device coords.
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void prepareDraw(const SkDraw&, bool forceIdentity);
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/**
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* Implementation for both drawBitmap and drawBitmapRect.
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