Be more explicit checking for render targets with MSAA render buffers

Previously, wrapping a non-0 FBO would always cause us to think it
was MSAA, causing it to be un-copyable.

Fixes https://github.com/flutter/flutter/issues/10284

Bug: skia:7412
Change-Id: If9c0f306ad8c0c3e23dee793a541a6852737f7d9
Reviewed-on: https://skia-review.googlesource.com/97100
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2018-01-19 10:31:56 -05:00 committed by Skia Commit-Bot
parent 5a0f345532
commit a9c8a05608

View File

@ -3367,6 +3367,14 @@ static inline bool can_blit_framebuffer_for_copy_surface(
return true;
}
static bool rt_has_msaa_render_buffer(const GrGLRenderTarget* rt, const GrGLCaps& glCaps) {
// A RT has a separate MSAA renderbuffer if:
// 1) It's multisampled
// 2) We're using an extension with separate MSAA renderbuffers
// 3) It's not FBO 0, which is special and always auto-resolves
return rt->numColorSamples() > 0 && glCaps.usesMSAARenderBuffers() && rt->renderFBOID() != 0;
}
static inline bool can_copy_texsubimage(const GrSurface* dst, GrSurfaceOrigin dstOrigin,
const GrSurface* src, GrSurfaceOrigin srcOrigin,
const GrGLGpu* gpu) {
@ -3380,13 +3388,13 @@ static inline bool can_copy_texsubimage(const GrSurface* dst, GrSurfaceOrigin ds
const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget());
// If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer)
// then we don't want to copy to the texture but to the MSAA buffer.
if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) {
if (dstRT && rt_has_msaa_render_buffer(dstRT, gpu->glCaps())) {
return false;
}
const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
// If the src is multisampled (and uses an extension where there is a separate MSAA
// renderbuffer) then it is an invalid operation to call CopyTexSubImage
if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
if (srcRT && rt_has_msaa_render_buffer(srcRT, gpu->glCaps())) {
return false;
}