Fix bitmap-image srgb gm
This changed behavior when asLegacyBitmap() was modified to always initiate a decode in legacy mode. This fixes the gm to work as originally intended. BUG=skia: Change-Id: I34d35f6f445bd4606c6e28f83905702ec0b36bbb Reviewed-on: https://skia-review.googlesource.com/5696 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Matt Sarett <msarett@google.com>
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@ -7,6 +7,7 @@
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#include "gm.h"
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#include "Resources.h"
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#include "SkCodec.h"
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namespace skiagm {
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@ -17,7 +18,7 @@ public:
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protected:
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SkString onShortName() override {
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return SkString("bitmap-image-srgb-linear");
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return SkString("bitmap-image-srgb-legacy");
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}
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SkISize onISize() override {
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@ -26,26 +27,29 @@ protected:
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void onDraw(SkCanvas* canvas) override {
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// Create image.
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sk_sp<SkImage> image = GetResourceAsImage("mandrill_512_q075.jpg");
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const char* path = "mandrill_512_q075.jpg";
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sk_sp<SkImage> image = GetResourceAsImage(path);
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if (!image) {
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SkDebugf("Failure: Is the resource path set properly?");
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return;
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}
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// Create matching bitmap.
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std::unique_ptr<SkCodec> codec(SkCodec::NewFromStream(GetResourceAsStream(path)));
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SkBitmap bitmap;
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SkAssertResult(image->asLegacyBitmap(&bitmap, SkImage::kRO_LegacyBitmapMode));
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bitmap.allocPixels(codec->getInfo());
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codec->getPixels(codec->getInfo(), bitmap.getPixels(), bitmap.rowBytes());
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// The GM will be displayed in a 2x2 grid.
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// The top two squares show an sRGB image, then bitmap, drawn to a linear canvas.
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// The top two squares show an sRGB image, then bitmap, drawn to a legacy canvas.
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SkImageInfo linearInfo = SkImageInfo::MakeN32(2*kSize, kSize, kOpaque_SkAlphaType);
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SkBitmap linearBMCanvas;
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linearBMCanvas.allocPixels(linearInfo);
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SkCanvas linearCanvas(linearBMCanvas);
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linearCanvas.drawImage(image, 0.0f, 0.0f, nullptr);
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linearCanvas.translate(SkScalar(kSize), 0.0f);
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linearCanvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr);
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canvas->drawBitmap(linearBMCanvas, 0.0f, 0.0f, nullptr);
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SkBitmap legacyBMCanvas;
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legacyBMCanvas.allocPixels(linearInfo);
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SkCanvas legacyCanvas(legacyBMCanvas);
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legacyCanvas.drawImage(image, 0.0f, 0.0f, nullptr);
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legacyCanvas.translate(SkScalar(kSize), 0.0f);
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legacyCanvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr);
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canvas->drawBitmap(legacyBMCanvas, 0.0f, 0.0f, nullptr);
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canvas->translate(0.0f, SkScalar(kSize));
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// The bottom two squares show an sRGB image, then bitmap, drawn to a srgb canvas.
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