Revert of Add SkRasterPipeline blitter. (patchset #18 id:340001 of https://codereview.chromium.org/2146413002/ )
Reason for revert: Leaking the blitter https://build.chromium.org/p/client.skia/builders/Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Debug-ASAN/builds/7908/steps/test_skia%20on%20Ubuntu/logs/stdio Original issue's description: > Add SkRasterPipeline blitter. > > This is now pixel-exact with the existing sRGB SW impl as far as I've tested. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146413002 > CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot > > Committed: https://skia.googlesource.com/skia/+/3011e337693a9786f62d8de9ac4b239ad6dbdaca TBR=reed@google.com,mtklein@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2178523002
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@ -231,7 +231,6 @@
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'<(skia_src_path)/core/SkQuadClipper.h',
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'<(skia_src_path)/core/SkRasterClip.cpp',
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'<(skia_src_path)/core/SkRasterPipeline.cpp',
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'<(skia_src_path)/core/SkRasterPipelineBlitter.cpp',
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'<(skia_src_path)/core/SkRasterizer.cpp',
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'<(skia_src_path)/core/SkReadBuffer.h',
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'<(skia_src_path)/core/SkReadBuffer.cpp',
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@ -16,7 +16,6 @@
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class GrContext;
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class GrFragmentProcessor;
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class SkBitmap;
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class SkRasterPipeline;
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/**
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* ColorFilters are optional objects in the drawing pipeline. When present in
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@ -71,8 +70,6 @@ public:
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virtual void filterSpan4f(const SkPM4f src[], int count, SkPM4f result[]) const;
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bool appendStages(SkRasterPipeline*) const;
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enum Flags {
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/** If set the filter methods will not change the alpha channel of the colors.
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*/
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@ -171,8 +168,6 @@ public:
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protected:
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SkColorFilter() {}
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virtual bool onAppendStages(SkRasterPipeline*) const;
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private:
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/*
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* Returns 1 if this is a single filter (not a composition of other filters), otherwise it
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@ -14,7 +14,6 @@
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class GrFragmentProcessor;
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class GrTexture;
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class GrXPFactory;
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class SkRasterPipeline;
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class SkString;
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struct SkPM4f;
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@ -165,8 +164,6 @@ public:
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virtual SkXfermodeProc4f getProc4f() const;
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bool appendStages(SkRasterPipeline*) const;
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/**
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* If the specified mode can be represented by a pair of Coeff, then return
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* true and set (if not NULL) the corresponding coeffs. If the mode is
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@ -219,15 +216,15 @@ public:
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#if SK_SUPPORT_GPU
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/** Used by the SkXfermodeImageFilter to blend two colors via a GrFragmentProcessor.
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The input to the returned FP is the src color. The dst color is
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provided by the dst param which becomes a child FP of the returned FP.
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provided by the dst param which becomes a child FP of the returned FP.
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It is legal for the function to return a null output. This indicates that
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the output of the blend is simply the src color.
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*/
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virtual sk_sp<GrFragmentProcessor> makeFragmentProcessorForImageFilter(
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sk_sp<GrFragmentProcessor> dst) const;
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/** A subclass must implement this factory function to work with the GPU backend.
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The xfermode will return a factory for which the caller will get a ref. It is up
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/** A subclass must implement this factory function to work with the GPU backend.
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The xfermode will return a factory for which the caller will get a ref. It is up
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to the caller to install it. XferProcessors cannot use a background texture.
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*/
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virtual sk_sp<GrXPFactory> asXPFactory() const;
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@ -284,7 +281,6 @@ protected:
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virtual D32Proc onGetD32Proc(uint32_t flags) const;
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virtual F16Proc onGetF16Proc(uint32_t flags) const;
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virtual bool onAppendStages(SkRasterPipeline*) const;
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private:
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enum {
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@ -853,10 +853,6 @@ SkBlitter* SkBlitter::Choose(const SkPixmap& device,
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p->setColor(0);
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}
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if (auto blitter = SkCreateRasterPipelineBlitter(device, *paint)) {
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return blitter.release();
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}
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if (nullptr == shader) {
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if (mode) {
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// xfermodes (and filters) require shaders for our current blitters
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@ -37,14 +37,6 @@ sk_sp<GrFragmentProcessor> SkColorFilter::asFragmentProcessor(GrContext*) const
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}
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#endif
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bool SkColorFilter::appendStages(SkRasterPipeline* pipeline) const {
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return this->onAppendStages(pipeline);
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}
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bool SkColorFilter::onAppendStages(SkRasterPipeline*) const {
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return false;
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}
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void SkColorFilter::filterSpan4f(const SkPM4f src[], int count, SkPM4f result[]) const {
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const int N = 128;
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SkPMColor tmp[N];
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@ -13,7 +13,6 @@
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#include "SkBlitRow.h"
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#include "SkShader.h"
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#include "SkSmallAllocator.h"
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#include <memory>
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class SkRasterBlitter : public SkBlitter {
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public:
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@ -211,8 +210,4 @@ SkBlitter* SkBlitter_ChooseD565(const SkPixmap& device, const SkPaint& paint,
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SkShader::Context* shaderContext,
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SkTBlitterAllocator* allocator);
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// Returns nullptr if no SkRasterPipeline blitter can be constructed for this paint.
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std::unique_ptr<SkBlitter> SkCreateRasterPipelineBlitter(const SkPixmap&, const SkPaint&);
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#endif
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@ -22,23 +22,11 @@ void SkRasterPipeline::append(SkRasterPipeline::Fn body_fn, const void* body_ctx
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fTail.push_back({ &JustReturn, const_cast<void*>(tail_ctx) });
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}
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void SkRasterPipeline::extend(const SkRasterPipeline& src) {
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SkASSERT(src.fBody.count() == src.fTail.count());
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Fn body_fn = src.fBodyStart,
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tail_fn = src.fTailStart;
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for (int i = 0; i < src.fBody.count(); i++) {
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this->append(body_fn, src.fBody[i].fCtx,
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tail_fn, src.fTail[i].fCtx);
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body_fn = src.fBody[i].fNext;
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tail_fn = src.fTail[i].fNext;
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}
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}
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void SkRasterPipeline::run(size_t x, size_t n) {
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void SkRasterPipeline::run(size_t n) {
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// It's fastest to start uninitialized if the compilers all let us. If not, next fastest is 0.
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Sk4f v;
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size_t x = 0;
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while (n >= 4) {
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fBodyStart(fBody.begin(), x, v,v,v,v, v,v,v,v);
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x += 4;
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@ -72,10 +72,9 @@ public:
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SkRasterPipeline();
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// Run the pipeline constructed with append(), walking x through [x,x+n),
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// Run the pipeline constructed with append(), walking x through [0,n),
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// generally in 4 pixel steps, but sometimes 1 pixel at a time.
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void run(size_t x, size_t n);
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void run(size_t n) { this->run(0, n); }
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void run(size_t n);
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// Use this append() if your stage is sensitive to the number of pixels you're working with:
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// - body will always be called for a full 4 pixels
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@ -94,9 +93,6 @@ public:
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this->append(body, ctx, tail, ctx);
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}
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// Append all stages to this pipeline.
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void extend(const SkRasterPipeline&);
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private:
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using Stages = SkSTArray<10, Stage, /*MEM_COPY=*/true>;
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@ -1,325 +0,0 @@
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBlitter.h"
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#include "SkColor.h"
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#include "SkColorFilter.h"
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#include "SkPM4f.h"
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#include "SkPM4fPriv.h"
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#include "SkRasterPipeline.h"
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#include "SkShader.h"
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#include "SkSRGB.h"
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#include "SkXfermode.h"
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class SkRasterPipelineBlitter : public SkBlitter {
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public:
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static std::unique_ptr<SkBlitter> Create(const SkPixmap&, const SkPaint&);
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void blitH (int x, int y, int w) override;
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void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override;
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void blitMask (const SkMask&, const SkIRect& clip) override;
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// TODO: The default implementations of the other blits look fine,
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// but some of them like blitV could probably benefit from custom
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// blits using something like a SkRasterPipeline::runFew() method.
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private:
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SkRasterPipelineBlitter(SkPixmap dst,
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SkRasterPipeline shader,
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SkRasterPipeline colorFilter,
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SkRasterPipeline xfermode,
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SkPM4f paintColor)
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: fDst(dst)
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, fShader(shader)
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, fColorFilter(colorFilter)
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, fXfermode(xfermode)
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, fPaintColor(paintColor)
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{}
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SkPixmap fDst;
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SkRasterPipeline fShader, fColorFilter, fXfermode;
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SkPM4f fPaintColor;
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typedef SkBlitter INHERITED;
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};
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std::unique_ptr<SkBlitter> SkCreateRasterPipelineBlitter(const SkPixmap& dst,
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const SkPaint& paint) {
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return SkRasterPipelineBlitter::Create(dst, paint);
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}
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// The default shader produces a constant color (from the SkPaint).
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static void SK_VECTORCALL constant_color(SkRasterPipeline::Stage* st, size_t x,
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Sk4f r, Sk4f g, Sk4f b, Sk4f a,
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Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
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auto color = st->ctx<const SkPM4f*>();
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r = color->r();
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g = color->g();
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b = color->b();
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a = color->a();
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st->next(x, r,g,b,a, dr,dg,db,da);
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}
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// The default transfer mode is srcover, s' = s + d*(1-sa).
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static void SK_VECTORCALL srcover(SkRasterPipeline::Stage* st, size_t x,
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Sk4f r, Sk4f g, Sk4f b, Sk4f a,
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Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
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auto A = 1.0f - a;
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r += dr*A;
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g += dg*A;
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b += db*A;
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a += da*A;
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st->next(x, r,g,b,a, dr,dg,db,da);
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}
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static Sk4f lerp(const Sk4f& from, const Sk4f& to, const Sk4f& cov) {
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return from + (to-from)*cov;
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}
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// s' = d(1-c) + sc, for a constant c.
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static void SK_VECTORCALL lerp_constant_float(SkRasterPipeline::Stage* st, size_t x,
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Sk4f r, Sk4f g, Sk4f b, Sk4f a,
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Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
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Sk4f c = *st->ctx<const float*>();
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r = lerp(dr, r, c);
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g = lerp(dg, g, c);
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b = lerp(db, b, c);
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a = lerp(da, a, c);
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st->next(x, r,g,b,a, dr,dg,db,da);
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}
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// s' = d(1-c) + sc, 4 pixels at a time for 8-bit coverage.
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static void SK_VECTORCALL lerp_a8(SkRasterPipeline::Stage* st, size_t x,
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Sk4f r, Sk4f g, Sk4f b, Sk4f a,
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Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
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auto ptr = st->ctx<const uint8_t*>() + x;
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Sk4f c = SkNx_cast<float>(Sk4b::Load(ptr)) * (1/255.0f);
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r = lerp(dr, r, c);
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g = lerp(dg, g, c);
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b = lerp(db, b, c);
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a = lerp(da, a, c);
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st->next(x, r,g,b,a, dr,dg,db,da);
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}
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// Tail variant of lerp_a8() handling 1 pixel at a time.
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static void SK_VECTORCALL lerp_a8_1(SkRasterPipeline::Stage* st, size_t x,
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Sk4f r, Sk4f g, Sk4f b, Sk4f a,
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Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
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auto ptr = st->ctx<const uint8_t*>() + x;
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Sk4f c = *ptr * (1/255.0f);
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r = lerp(dr, r, c);
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g = lerp(dg, g, c);
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b = lerp(db, b, c);
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a = lerp(da, a, c);
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st->next(x, r,g,b,a, dr,dg,db,da);
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}
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static void upscale_lcd16(const Sk4h& lcd16, Sk4f* r, Sk4f* g, Sk4f* b) {
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Sk4i _32_bit = SkNx_cast<int>(lcd16);
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*r = SkNx_cast<float>(_32_bit & SK_R16_MASK_IN_PLACE) * (1.0f / SK_R16_MASK_IN_PLACE);
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*g = SkNx_cast<float>(_32_bit & SK_G16_MASK_IN_PLACE) * (1.0f / SK_G16_MASK_IN_PLACE);
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*b = SkNx_cast<float>(_32_bit & SK_B16_MASK_IN_PLACE) * (1.0f / SK_B16_MASK_IN_PLACE);
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}
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// s' = d(1-c) + sc, 4 pixels at a time for 565 coverage.
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static void SK_VECTORCALL lerp_lcd16(SkRasterPipeline::Stage* st, size_t x,
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Sk4f r, Sk4f g, Sk4f b, Sk4f a,
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Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
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auto ptr = st->ctx<const uint16_t*>() + x;
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Sk4f cr, cg, cb;
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upscale_lcd16(Sk4h::Load(ptr), &cr, &cg, &cb);
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r = lerp(dr, r, cr);
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g = lerp(dg, g, cg);
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b = lerp(db, b, cb);
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a = 1.0f;
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st->next(x, r,g,b,a, dr,dg,db,da);
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}
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// Tail variant of lerp_lcd16() handling 1 pixel at a time.
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static void SK_VECTORCALL lerp_lcd16_1(SkRasterPipeline::Stage* st, size_t x,
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Sk4f r, Sk4f g, Sk4f b, Sk4f a,
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Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
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auto ptr = st->ctx<const uint16_t*>() + x;
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Sk4f cr, cg, cb;
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upscale_lcd16({*ptr,0,0,0}, &cr, &cg, &cb);
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r = lerp(dr, r, cr);
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g = lerp(dg, g, cg);
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b = lerp(db, b, cb);
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a = 1.0f;
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st->next(x, r,g,b,a, dr,dg,db,da);
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}
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// Load 4 8-bit sRGB pixels from SkPMColor order to RGBA.
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static void SK_VECTORCALL load_d_srgb(SkRasterPipeline::Stage* st, size_t x,
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Sk4f r, Sk4f g, Sk4f b, Sk4f a,
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Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
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auto ptr = st->ctx<const uint32_t*>() + x;
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dr = { sk_linear_from_srgb[(ptr[0] >> SK_R32_SHIFT) & 0xff],
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sk_linear_from_srgb[(ptr[1] >> SK_R32_SHIFT) & 0xff],
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sk_linear_from_srgb[(ptr[2] >> SK_R32_SHIFT) & 0xff],
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sk_linear_from_srgb[(ptr[3] >> SK_R32_SHIFT) & 0xff] };
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dg = { sk_linear_from_srgb[(ptr[0] >> SK_G32_SHIFT) & 0xff],
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sk_linear_from_srgb[(ptr[1] >> SK_G32_SHIFT) & 0xff],
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sk_linear_from_srgb[(ptr[2] >> SK_G32_SHIFT) & 0xff],
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sk_linear_from_srgb[(ptr[3] >> SK_G32_SHIFT) & 0xff] };
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db = { sk_linear_from_srgb[(ptr[0] >> SK_B32_SHIFT) & 0xff],
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sk_linear_from_srgb[(ptr[1] >> SK_B32_SHIFT) & 0xff],
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sk_linear_from_srgb[(ptr[2] >> SK_B32_SHIFT) & 0xff],
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sk_linear_from_srgb[(ptr[3] >> SK_B32_SHIFT) & 0xff] };
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// TODO: this >> doesn't really need mask if we make it logical instead of arithmetic.
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da = SkNx_cast<float>((Sk4i::Load(ptr) >> SK_A32_SHIFT) & 0xff) * (1/255.0f);
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st->next(x, r,g,b,a, dr,dg,db,da);
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}
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// Tail variant of load_d_srgb() handling 1 pixel at a time.
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static void SK_VECTORCALL load_d_srgb_1(SkRasterPipeline::Stage* st, size_t x,
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Sk4f r, Sk4f g, Sk4f b, Sk4f a,
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Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
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auto ptr = st->ctx<const uint32_t*>() + x;
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dr = { sk_linear_from_srgb[(*ptr >> SK_R32_SHIFT) & 0xff], 0,0,0 };
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dg = { sk_linear_from_srgb[(*ptr >> SK_G32_SHIFT) & 0xff], 0,0,0 };
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db = { sk_linear_from_srgb[(*ptr >> SK_B32_SHIFT) & 0xff], 0,0,0 };
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da = { (1/255.0f) * (*ptr >> SK_A32_SHIFT) , 0,0,0 };
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st->next(x, r,g,b,a, dr,dg,db,da);
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}
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// Write out 4 pixels as 8-bit SkPMColor-order sRGB.
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static void SK_VECTORCALL store_srgb(SkRasterPipeline::Stage* st, size_t x,
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Sk4f r, Sk4f g, Sk4f b, Sk4f a,
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Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
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auto dst = st->ctx<uint32_t*>() + x;
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( sk_linear_to_srgb(r) << SK_R32_SHIFT
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| sk_linear_to_srgb(g) << SK_G32_SHIFT
|
||||
| sk_linear_to_srgb(b) << SK_B32_SHIFT
|
||||
| Sk4f_round(255.0f*a) << SK_A32_SHIFT).store(dst);
|
||||
}
|
||||
|
||||
// Tail variant of store_srgb() handling 1 pixel at a time.
|
||||
static void SK_VECTORCALL store_srgb_1(SkRasterPipeline::Stage* st, size_t x,
|
||||
Sk4f r, Sk4f g, Sk4f b, Sk4f a,
|
||||
Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
|
||||
auto dst = st->ctx<uint32_t*>() + x;
|
||||
*dst = Sk4f_toS32(swizzle_rb_if_bgra({ r[0], g[0], b[0], a[0] }));
|
||||
}
|
||||
|
||||
|
||||
template <typename Effect>
|
||||
static bool append_effect_stages(const Effect* effect, SkRasterPipeline* pipeline) {
|
||||
return !effect || effect->appendStages(pipeline);
|
||||
}
|
||||
|
||||
|
||||
std::unique_ptr<SkBlitter> SkRasterPipelineBlitter::Create(const SkPixmap& dst,
|
||||
const SkPaint& paint) {
|
||||
if (!dst.info().gammaCloseToSRGB()) {
|
||||
return nullptr; // TODO: f16, etc.
|
||||
}
|
||||
if (paint.getShader()) {
|
||||
return nullptr; // TODO: need to work out how shaders and their contexts work
|
||||
}
|
||||
|
||||
SkRasterPipeline shader, colorFilter, xfermode;
|
||||
if (!append_effect_stages(paint.getColorFilter(), &colorFilter) ||
|
||||
!append_effect_stages(paint.getXfermode(), &xfermode )) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<SkRasterPipelineBlitter> blitter(new SkRasterPipelineBlitter{
|
||||
dst,
|
||||
shader, colorFilter, xfermode,
|
||||
SkColor4f::FromColor(paint.getColor()).premul(),
|
||||
});
|
||||
|
||||
if (!paint.getShader()) {
|
||||
blitter->fShader.append(constant_color, &blitter->fPaintColor);
|
||||
}
|
||||
if (!paint.getXfermode()) {
|
||||
blitter->fXfermode.append(srcover);
|
||||
}
|
||||
|
||||
return std::move(blitter);
|
||||
}
|
||||
|
||||
void SkRasterPipelineBlitter::blitH(int x, int y, int w) {
|
||||
auto dst = fDst.writable_addr(0,y);
|
||||
|
||||
SkRasterPipeline p;
|
||||
p.extend(fShader);
|
||||
p.extend(fColorFilter);
|
||||
p.append(load_d_srgb, load_d_srgb_1, dst);
|
||||
p.extend(fXfermode);
|
||||
p.append(store_srgb, store_srgb_1, dst);
|
||||
|
||||
p.run(x, w);
|
||||
}
|
||||
|
||||
void SkRasterPipelineBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) {
|
||||
auto dst = fDst.writable_addr(0,y);
|
||||
float coverage;
|
||||
|
||||
SkRasterPipeline p;
|
||||
p.extend(fShader);
|
||||
p.extend(fColorFilter);
|
||||
p.append(load_d_srgb, load_d_srgb_1, dst);
|
||||
p.extend(fXfermode);
|
||||
p.append(lerp_constant_float, &coverage);
|
||||
p.append(store_srgb, store_srgb_1, dst);
|
||||
|
||||
for (int16_t run = *runs; run > 0; run = *runs) {
|
||||
coverage = *aa * (1/255.0f);
|
||||
p.run(x, run);
|
||||
|
||||
x += run;
|
||||
runs += run;
|
||||
aa += run;
|
||||
}
|
||||
}
|
||||
|
||||
void SkRasterPipelineBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
|
||||
if (mask.fFormat == SkMask::kBW_Format) {
|
||||
// TODO: native BW masks?
|
||||
return INHERITED::blitMask(mask, clip);
|
||||
}
|
||||
|
||||
int x = clip.left();
|
||||
for (int y = clip.top(); y < clip.bottom(); y++) {
|
||||
auto dst = fDst.writable_addr(0,y);
|
||||
|
||||
SkRasterPipeline p;
|
||||
p.extend(fShader);
|
||||
p.extend(fColorFilter);
|
||||
p.append(load_d_srgb, load_d_srgb_1, dst);
|
||||
p.extend(fXfermode);
|
||||
switch (mask.fFormat) {
|
||||
case SkMask::kA8_Format:
|
||||
p.append(lerp_a8, lerp_a8_1, mask.getAddr8(x,y)-x);
|
||||
break;
|
||||
case SkMask::kLCD16_Format:
|
||||
p.append(lerp_lcd16, lerp_lcd16_1, mask.getAddrLCD16(x,y)-x);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
p.append(store_srgb, store_srgb_1, dst);
|
||||
|
||||
p.run(x, clip.width());
|
||||
}
|
||||
}
|
@ -1420,14 +1420,6 @@ bool SkXfermode::IsOpaque(const SkXfermode* xfer, SrcColorOpacity opacityType) {
|
||||
return xfer->isOpaque(opacityType);
|
||||
}
|
||||
|
||||
bool SkXfermode::appendStages(SkRasterPipeline* pipeline) const {
|
||||
return this->onAppendStages(pipeline);
|
||||
}
|
||||
|
||||
bool SkXfermode::onAppendStages(SkRasterPipeline*) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkXfermode)
|
||||
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkProcCoeffXfermode)
|
||||
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
|
||||
|
Loading…
Reference in New Issue
Block a user