GPU-based blur cleanup. Clean up some issues raised in code review:

- convolveRect() is too low-level; made it private and exposed convolveInX() and
convolveInY() instead
- added GrAutoTextureEntry to automatically unlock a texture entry
- the clipping and bounder checks were returning false from
drawWithGPUMaskFilter(), causing the software blur to kick in; return true
instead
- the Windows build was giving a spurious warning about reading an uninitialized
variable; rearrange the code to fix it

Review URL:  http://codereview.appspot.com/4710042/



git-svn-id: http://skia.googlecode.com/svn/trunk@1842 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
senorblanco@chromium.org 2011-07-12 19:44:51 +00:00
parent 333d6cb244
commit aadd9f8b19
3 changed files with 81 additions and 39 deletions

View File

@ -491,20 +491,30 @@ public:
GrPixelConfig, const void* buffer, size_t stride);
/**
* Performs a 1D convolution over a rectangle of pixels. Set
* imageIncrement to (1/w, 0) for a convolution in X, (0, 1/h) for a
* convolution in Y, where w, h are the texture dimensions.
* @param srcTexture the texture to read from
* @param dstRect the destination rectangle
* @param imageIncrement the displacement between pixel samples
* Applies a 1D convolution kernel in the X direction to a rectangle of
* pixels from a given texture.
* @param texture the texture to read from
* @param rect the destination rectangle
* @param kernel the convolution kernel (kernelWidth elements)
* @param kernelWidth the width of the convolution kernel
*/
void convolveRect(GrTexture* srcTexture,
const SkRect& dstRect,
float imageIncrement[2],
const float* kernel,
int kernelWidth);
void convolveInX(GrTexture* texture,
const SkRect& rect,
const float* kernel,
int kernelWidth);
/**
* Applies a 1D convolution kernel in the Y direction to a rectangle of
* pixels from a given texture.
* direction.
* @param texture the texture to read from
* @param rect the destination rectangle
* @param kernel the convolution kernel (kernelWidth elements)
* @param kernelWidth the width of the convolution kernel
*/
void convolveInY(GrTexture* texture,
const SkRect& rect,
const float* kernel,
int kernelWidth);
///////////////////////////////////////////////////////////////////////////
// Helpers
@ -630,6 +640,12 @@ private:
void cleanupOffscreenAA(GrDrawTarget* target,
GrPathRenderer* pr,
OffscreenRecord* record);
void convolve(GrTexture* texture,
const SkRect& rect,
float imageIncrement[2],
const float* kernel,
int kernelWidth);
// computes vertex layout bits based on the paint. If paint expresses
// a texture for a stage, the stage coords will be bound to postitions
@ -663,6 +679,25 @@ private:
GrMatrix fMatrix;
};
/**
* Unlocks a texture entry when this goes out of scope. Entry may be NULL.
*/
class GrAutoUnlockTextureEntry : ::GrNoncopyable {
public:
GrAutoUnlockTextureEntry(GrContext* context, GrTextureEntry* entry)
: fContext(context)
, fEntry(entry) {
}
~GrAutoUnlockTextureEntry() {
if (fContext && fEntry) {
fContext->unlockTexture(fEntry);
}
}
private:
GrContext* fContext;
GrTextureEntry* fEntry;
};
#endif
#include "GrContext_impl.h"

View File

@ -1699,22 +1699,38 @@ GrPathRenderer* GrContext::getPathRenderer(const GrPath& path,
}
}
void GrContext::convolveRect(GrTexture* srcTexture,
const SkRect& rect,
float imageIncrement[2],
const float* kernel,
int kernelWidth) {
void GrContext::convolveInX(GrTexture* texture,
const SkRect& rect,
const float* kernel,
int kernelWidth) {
float imageIncrement[2] = {1.0f / texture->width(), 0.0f};
convolve(texture, rect, imageIncrement, kernel, kernelWidth);
}
void GrContext::convolveInY(GrTexture* texture,
const SkRect& rect,
const float* kernel,
int kernelWidth) {
float imageIncrement[2] = {0.0f, 1.0f / texture->height()};
convolve(texture, rect, imageIncrement, kernel, kernelWidth);
}
void GrContext::convolve(GrTexture* texture,
const SkRect& rect,
float imageIncrement[2],
const float* kernel,
int kernelWidth) {
GrDrawTarget::AutoStateRestore asr(fGpu);
GrMatrix sampleM;
GrSamplerState sampler(GrSamplerState::kClamp_WrapMode,
GrSamplerState::kClamp_WrapMode,
GrSamplerState::kConvolution_Filter);
sampler.setConvolutionParams(kernelWidth, kernel, imageIncrement);
sampleM.setScale(GR_Scalar1 / srcTexture->width(),
GR_Scalar1 / srcTexture->height());
sampleM.setScale(GR_Scalar1 / texture->width(),
GR_Scalar1 / texture->height());
sampler.setMatrix(sampleM);
fGpu->setSamplerState(0, sampler);
fGpu->setViewMatrix(GrMatrix::I());
fGpu->setTexture(0, srcTexture);
fGpu->setTexture(0, texture);
fGpu->drawSimpleRect(rect, NULL, 1 << 0);
}

View File

@ -836,12 +836,11 @@ static bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
SkMaskFilter* filter, const SkMatrix& matrix,
const SkRegion& clip, SkBounder* bounder,
GrPaint* grp) {
SkMaskFilter::BlurInfo info;
#if USE_GPU_BLUR
SkMaskFilter::BlurType blurType = filter->asABlur(&info);
#else
SkMaskFilter::BlurType blurType = SkMaskFilter::kNone_BlurType;
#if !USE_GPU_BLUR
return false;
#endif
SkMaskFilter::BlurInfo info;
SkMaskFilter::BlurType blurType = filter->asABlur(&info);
if (SkMaskFilter::kNone_BlurType == blurType) {
return false;
}
@ -871,10 +870,10 @@ static bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
SkIRect finalIRect;
finalRect.roundOut(&finalIRect);
if (clip.quickReject(finalIRect)) {
return false;
return true;
}
if (bounder && !bounder->doIRect(finalIRect)) {
return false;
return true;
}
GrPoint offset = GrPoint::Make(-srcRect.fLeft, -srcRect.fTop);
srcRect.offset(-srcRect.fLeft, -srcRect.fTop);
@ -890,6 +889,8 @@ static bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
GrTextureEntry* srcEntry = context->findApproximateKeylessTexture(desc);
GrTextureEntry* dstEntry = context->findApproximateKeylessTexture(desc);
GrAutoUnlockTextureEntry srcLock(context, srcEntry),
dstLock(context, dstEntry);
if (NULL == srcEntry || NULL == dstEntry) {
return false;
}
@ -940,6 +941,7 @@ static bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
paint.setTexture(0, srcTexture);
context->drawRect(paint, srcRect);
}
GrAutoUnlockTextureEntry origLock(context, origEntry);
for (int i = 1; i < scaleFactor; i *= 2) {
context->setRenderTarget(dstTexture->asRenderTarget());
SkRect dstRect(srcRect);
@ -957,18 +959,14 @@ static bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
float* kernel = kernelStorage.get();
buildKernel(sigma, kernel, kernelWidth);
float imageIncrementX[2] = {1.0f / srcTexture->width(), 0.0f};
context->setRenderTarget(dstTexture->asRenderTarget());
context->clear(NULL, 0);
context->convolveRect(srcTexture, srcRect, imageIncrementX, kernel,
kernelWidth);
context->convolveInX(srcTexture, srcRect, kernel, kernelWidth);
SkTSwap(srcTexture, dstTexture);
float imageIncrementY[2] = {0.0f, 1.0f / srcTexture->height()};
context->setRenderTarget(dstTexture->asRenderTarget());
context->clear(NULL, 0);
context->convolveRect(srcTexture, srcRect, imageIncrementY, kernel,
kernelWidth);
context->convolveInY(srcTexture, srcRect, kernel, kernelWidth);
SkTSwap(srcTexture, dstTexture);
if (scaleFactor > 1) {
@ -1036,13 +1034,6 @@ static bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
m.postIDiv(srcTexture->width(), srcTexture->height());
grp->getMaskSampler(MASK_IDX)->setMatrix(m);
context->drawRect(*grp, finalRect);
// FIXME: these unlockTexture() calls could be more safely done with
// an RAII guard class.
context->unlockTexture(srcEntry);
context->unlockTexture(dstEntry);
if (origEntry) {
context->unlockTexture(origEntry);
}
return true;
}