add helpers to initialize our var-int args before calling GL. Some drivers

assert that those are zero on input, even though they are logically
output-only parameters.



git-svn-id: http://skia.googlecode.com/svn/trunk@688 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2011-01-12 17:14:53 +00:00
parent 0e4a885376
commit ac20fb9955
3 changed files with 113 additions and 102 deletions

View File

@ -137,12 +137,12 @@ GrGpuGL::GrGpuGL() {
resetContextHelper();
GrGLRenderTarget::GLRenderTargetIDs defaultRTIDs;
GR_GL(GetIntegerv(GR_FRAMEBUFFER_BINDING, (GLint*)&defaultRTIDs.fRTFBOID));
GR_GL_GetIntegerv(GR_FRAMEBUFFER_BINDING, (GLint*)&defaultRTIDs.fRTFBOID);
defaultRTIDs.fTexFBOID = defaultRTIDs.fRTFBOID;
defaultRTIDs.fMSColorRenderbufferID = 0;
defaultRTIDs.fStencilRenderbufferID = 0;
GLint vp[4];
GR_GL(GetIntegerv(GL_VIEWPORT, vp));
GR_GL_GetIntegerv(GL_VIEWPORT, vp);
fHWBounds.fViewportRect.setLTRB(vp[0],
vp[1] + vp[3],
vp[0] + vp[2],
@ -165,9 +165,9 @@ GrGpuGL::GrGpuGL() {
gl_version(&major, &minor);
GLint numFormats;
GR_GL(GetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats));
GR_GL_GetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
GrAutoSTMalloc<10, GLint> formats(numFormats);
GR_GL(GetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats));
GR_GL_GetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
for (int i = 0; i < numFormats; ++i) {
if (formats[i] == GR_PALETTE8_RGBA8) {
f8bitPaletteSupport = true;
@ -220,7 +220,7 @@ GrGpuGL::GrGpuGL() {
GLenum maxSampleGetter = (kIMG_MSFBO == fMSFBOType) ?
GR_MAX_SAMPLES_IMG :
GR_MAX_SAMPLES;
GR_GL(GetIntegerv(maxSampleGetter, &maxSamples));
GR_GL_GetIntegerv(maxSampleGetter, &maxSamples);
if (maxSamples > 1 ) {
fAASamples[kNone_AALevel] = 0;
fAASamples[kLow_AALevel] = GrMax(2,
@ -311,7 +311,7 @@ GrGpuGL::GrGpuGL() {
}
}
}
/* Experimentation has found that some GLs that support NPOT textures
do not support FBOs with a NPOT texture. They report "unsupported" FBO
status. I don't know how to explicitly query for this. Do an
@ -356,7 +356,7 @@ GrGpuGL::GrGpuGL() {
*/
fMinRenderTargetHeight = GR_INVAL_GLINT;
GLint maxRenderSize;
glGetIntegerv(GR_MAX_RENDERBUFFER_SIZE, &maxRenderSize);
GR_GL_GetIntegerv(GR_MAX_RENDERBUFFER_SIZE, &maxRenderSize);
if (gPrintStartupSpew) {
GrPrintf("Small height FBO texture experiments\n");
@ -1072,7 +1072,7 @@ void GrGpuGL::eraseStencil(uint32_t value, uint32_t mask) {
void GrGpuGL::eraseStencilClip() {
GLint stencilBitCount;
GR_GL(GetIntegerv(GL_STENCIL_BITS, &stencilBitCount));
GR_GL_GetIntegerv(GL_STENCIL_BITS, &stencilBitCount);
GrAssert(stencilBitCount > 0);
GLint clipStencilMask = (1 << (stencilBitCount - 1));
eraseStencil(0, clipStencilMask);
@ -1243,7 +1243,7 @@ void GrGpuGL::flushStencil() {
GLint stencilBitCount;
GLint clipStencilMask;
GLint pathStencilMask;
GR_GL(GetIntegerv(GL_STENCIL_BITS, &stencilBitCount));
GR_GL_GetIntegerv(GL_STENCIL_BITS, &stencilBitCount);
GrAssert(stencilBitCount > 0 ||
kNone_StencilPass == fCurrDrawState.fStencilPass);
clipStencilMask = (1 << (stencilBitCount - 1));
@ -1513,7 +1513,7 @@ void GrGpuGL::flushGLStateCommon(PrimitiveType type) {
// calling on non-MSAA target caused a crash in one environment,
// though I don't think it should.
if (!fAASamples[kHigh_AALevel]) {
GR_GL(GetIntegerv(GL_SAMPLE_BUFFERS, &msaa));
GR_GL_GetIntegerv(GL_SAMPLE_BUFFERS, &msaa);
}
if (fCurrDrawState.fFlagBits & kAntialias_StateBit) {
if (msaa) {

View File

@ -180,6 +180,16 @@ void gl_version(int* major, int* minor);
#define SK_GL_HAS_COLOR4UB
#endif
/*
* Some drivers want the var-int arg to be zero-initialized on input.
*/
#define GR_GL_INIT_ZERO 0
#define GR_GL_GetIntegerv(e, p) \
do { \
*(p) = GR_GL_INIT_ZERO; \
GR_GL(GetIntegerv(e, p)); \
} while (0)
#endif

View File

@ -79,7 +79,7 @@ static const char* gvshad[] = {
// 2: kText_Program
"attribute vec2 aPosition;\n"
"attribute vec2 aTexture;\n"
"attribute vec2 aTexture;\n"
"varying vec2 vTexture;\n"
DECL_MATRIX(viewM)
#if ATTRIBUTE_TEXT_COLOR
@ -133,8 +133,8 @@ static const char* gvshad[] = {
"}\n",
// 6: kTwoPointRadialTextureVertCoords_Program
"uniform " GR_PRECISION " float uParams[6];\n"
// 0 is t^2 term of quadratic
"uniform " GR_PRECISION " float uParams[6];\n"
// 0 is t^2 term of quadratic
// 1 is one-half the inverse of above
// 2 is x offset of the second circle (post tex-matrix)
// 3 is the radius of the first circle (post tex-matrix)
@ -156,7 +156,7 @@ static const char* gvshad[] = {
"}\n",
// 6: kTwoPointRadialTextureVertCoords_Program
"uniform " GR_PRECISION " float uParams[6];\n"
"uniform " GR_PRECISION " float uParams[6];\n"
DECL_MATRIX(viewM)
DECL_MATRIX(texM)
"attribute vec2 aPosition;\n"
@ -197,7 +197,7 @@ static const char* gfshad[] = {
#else
" gl_FragColor = vColor * texture2DProj(sTexture, vTexture);\n"
#endif
"}\n",
// 2: kText_Program
@ -251,14 +251,14 @@ static const char* gfshad[] = {
" 0.5);\n"
" gl_FragColor = vColor * texture2D(sTexture, t);\n"
"}\n",
// 7: kTwoPointRadialTextureVertCoords_Program, kTwoPointRadialTextureTexCoords_Program
GR_SHADER_PRECISION
"varying vec4 vColor;\n"
"varying float vB;\n" // t coeffecient of quadratic.
"varying vec2 t;\n" // coordinates in canonical radial gradient space
"uniform sampler2D sTexture;\n"
"uniform float uParams[6];\n"
"uniform float uParams[6];\n"
"void main() {\n"
"float c = t.x*t.x + t.y*t.y - uParams[4];\n"
"float ac4 = uParams[0] * c * 4.0;\n"
@ -276,16 +276,16 @@ static const struct {
bool fHasTexMatrix;
bool fHasTexCoords;
bool fTwoPointRadial;
GrGpuGLShaders::ColorType fColorType;
GrGpuGLShaders::ColorType fColorType;
} gProgramLoadData[] = {
// kTextureVertCoords_Program
{0, 0, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
{0, 0, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
// kTextureVertCoordsProj_Program
{0, 1, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
{0, 1, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
// kTextureTexCoords_Program
{1, 0, true, true, false, GrGpuGLShaders::kAttrib_ColorType },
{1, 0, true, true, false, GrGpuGLShaders::kAttrib_ColorType },
// kTextureTexCoordsProj_Program
{1, 1, true, true, false, GrGpuGLShaders::kAttrib_ColorType },
{1, 1, true, true, false, GrGpuGLShaders::kAttrib_ColorType },
// kTextureVertCoordsNoColor_Program
{4, 4, true, false, false, GrGpuGLShaders::kNone_ColorType },
// kTextureTexCoordsNoColor_Program
@ -297,11 +297,11 @@ static const struct {
{2, 2, false, true, false, GrGpuGLShaders::kUniform_ColorType },
#endif
// kRadialTextureVertCoords_Program
{0, 5, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
{0, 5, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
// kRadialTextureTexCoords_Program
{1, 5, true, true, false, GrGpuGLShaders::kAttrib_ColorType },
// kSweepTextureVertCoords_Program
{0, 6, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
{0, 6, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
// kSweepTextureTexCoords_Program
{1, 6, true, true, false, GrGpuGLShaders::kAttrib_ColorType },
// kTwoPointRadialTextureVertCoords_Program
@ -326,16 +326,17 @@ GLuint GrGpuGLShaders::loadShader(GLenum type, const char* src) {
return 0;
}
GLint compiled;
GR_GL(ShaderSource(shader, 1, &src, NULL));
GR_GL(CompileShader(shader));
GLint compiled = GR_GL_INIT_ZERO;
GR_GL(GetShaderiv(shader, GL_COMPILE_STATUS, &compiled));
if (!compiled) {
GLint infoLen;
GLint infoLen = GR_GL_INIT_ZERO;
GR_GL(GetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen));
GrAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
if (infoLen > 0) {
if (infoLen > 0) {
GR_GL(GetShaderInfoLog(shader, infoLen+1, NULL, (char*)log.get()));
GrPrintf((char*)log.get());
}
@ -357,22 +358,22 @@ bool GrGpuGLShaders::createProgram(GLuint vshader, GLuint fshader,
program->fFShaderID = fshader;
GrAssert(0 != program->fProgramID);
GR_GL(AttachShader(program->fProgramID, vshader));
GR_GL(AttachShader(program->fProgramID, fshader));
GR_GL(BindAttribLocation(program->fProgramID,
GR_GL_POS_ATTR_LOCATION,
GR_GL(BindAttribLocation(program->fProgramID,
GR_GL_POS_ATTR_LOCATION,
"aPosition"));
if (hasTexCoords) {
GR_GL(BindAttribLocation(program->fProgramID,
GR_GL_TEX_ATTR_LOCATION,
GR_GL(BindAttribLocation(program->fProgramID,
GR_GL_TEX_ATTR_LOCATION,
"aTexture"));
}
#if ATTRIBUTE_MATRIX
if (hasTexMatrix) {
GR_GL(BindAttribLocation(program->fProgramID,
GR_GL_TEXMAT_ATTR_LOCATION,
GR_GL(BindAttribLocation(program->fProgramID,
GR_GL_TEXMAT_ATTR_LOCATION,
"texM"));
// set to something arbitrary to signal to flush that program
// uses the texture matrix.
@ -380,28 +381,28 @@ bool GrGpuGLShaders::createProgram(GLuint vshader, GLuint fshader,
}
#endif
if (colorType == kAttrib_ColorType) {
GR_GL(BindAttribLocation(program->fProgramID,
GR_GL_COL_ATTR_LOCATION,
GR_GL(BindAttribLocation(program->fProgramID,
GR_GL_COL_ATTR_LOCATION,
"aColor"));
}
#if ATTRIBUTE_MATRIX
GR_GL(BindAttribLocation(program->fProgramID,
GR_GL_MAT_ATTR_LOCATION,
GR_GL_MAT_ATTR_LOCATION,
"viewM"));
#endif
GR_GL(LinkProgram(program->fProgramID));
GLint linked;
GLint linked = GR_GL_INIT_ZERO;
GR_GL(GetProgramiv(program->fProgramID, GL_LINK_STATUS, &linked));
if (!linked) {
GLint infoLen;
GLint infoLen = GR_GL_INIT_ZERO;
GR_GL(GetProgramiv(program->fProgramID, GL_INFO_LOG_LENGTH, &infoLen));
GrAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
if (infoLen > 0) {
if (infoLen > 0) {
GR_GL(GetProgramInfoLog(program->fProgramID,
infoLen+1,
NULL,
infoLen+1,
NULL,
(char*)log.get()));
GrPrintf((char*)log.get());
}
@ -415,18 +416,18 @@ bool GrGpuGLShaders::createProgram(GLuint vshader, GLuint fshader,
#if !ATTRIBUTE_MATRIX
program->fMatrixLocation =
GR_GL(GetUniformLocation(program->fProgramID, "viewM"));
program->fTexMatrixLocation =
program->fTexMatrixLocation =
GR_GL(GetUniformLocation(program->fProgramID, "texM"));
#endif
program->fColorLocation =
program->fColorLocation =
GR_GL(GetUniformLocation(program->fProgramID, "uColor"));
program->fTwoPointParamsLocation =
program->fTwoPointParamsLocation =
GR_GL(GetUniformLocation(program->fProgramID, "uParams"));
GLint samplerLocation =
GLint samplerLocation =
GR_GL(GetUniformLocation(program->fProgramID, "sTexture"));
#if !ATTRIBUTE_MATRIX
#if !ATTRIBUTE_MATRIX
if (-1 == program->fMatrixLocation) {
GrAssert(!"Cannot find matrix uniform in program");
GR_GL(DeleteProgram(program->fProgramID));
@ -456,16 +457,16 @@ bool GrGpuGLShaders::createProgram(GLuint vshader, GLuint fshader,
}
#endif
if (-1 == program->fColorLocation &&
if (-1 == program->fColorLocation &&
(kUniform_ColorType == colorType)) {
GR_GL(DeleteProgram(program->fProgramID));
program->fProgramID = 0;
return false;
} else if (-1 != program->fColorLocation &&
} else if (-1 != program->fColorLocation &&
(kUniform_ColorType != colorType)) {
GrAssert(!"Unexpectedly found color uniform");
}
if (twoPointRadial) {
if (-1 == program->fTwoPointParamsLocation) {
GrAssert(!"Didn't find expected uniform for 2pt radial gradient");
@ -476,19 +477,19 @@ bool GrGpuGLShaders::createProgram(GLuint vshader, GLuint fshader,
} else {
GrAssert(-1 == program->fTwoPointParamsLocation);
}
GR_GL(UseProgram(program->fProgramID));
if (-1 != samplerLocation) {
GR_GL(Uniform1i(samplerLocation, 0));
}
return true;
}
GrGpuGLShaders::GrGpuGLShaders() {
resetContextHelper();
GLuint vshadIDs[GR_ARRAY_COUNT(gvshad)];
for (size_t s = 0; s < GR_ARRAY_COUNT(gvshad); ++s) {
vshadIDs[s] = loadShader(GL_VERTEX_SHADER, gvshad[s]);
@ -502,7 +503,7 @@ GrGpuGLShaders::GrGpuGLShaders() {
GR_STATIC_ASSERT(kProgramCount == GR_ARRAY_COUNT(gProgramLoadData));
for (int p = 0; p < kProgramCount; ++p) {
GR_DEBUGCODE(bool result = )
createProgram(vshadIDs[gProgramLoadData[p].fVShaderIdx],
createProgram(vshadIDs[gProgramLoadData[p].fVShaderIdx],
fshadIDs[gProgramLoadData[p].fFShaderIdx],
gProgramLoadData[p].fHasTexMatrix,
gProgramLoadData[p].fHasTexCoords,
@ -510,14 +511,14 @@ GrGpuGLShaders::GrGpuGLShaders() {
gProgramLoadData[p].fTwoPointRadial,
&fPrograms[p]);
GR_DEBUGASSERT(result);
for (int m = 0; m < kMatrixModeCount; ++m) {
fPrograms[p].fMatrixModeCache[m].setScale(GR_ScalarMax,
fPrograms[p].fMatrixModeCache[m].setScale(GR_ScalarMax,
GR_ScalarMax); // illegal
};
fPrograms[p].fColor = GrColor_ILLEGAL;
fPrograms[p].fTextureOrientation = (GrGLTexture::Orientation)-1; // illegal
// these aren't strictly invalid, just really unlikely.
fPrograms[p].fRadial2CenterX1 = GR_ScalarMin;
fPrograms[p].fRadial2Radius0 = GR_ScalarMin;
@ -526,7 +527,7 @@ GrGpuGLShaders::GrGpuGLShaders() {
}
GrGpuGLShaders::~GrGpuGLShaders() {
// shaders get deleted once for each program that uses them, do we care?
// shaders get deleted once for each program that uses them, do we care?
// probably not
for (int i = 0; i < kProgramCount; ++i) {
GR_GL(DeleteProgram(fPrograms[i].fProgramID));
@ -559,8 +560,8 @@ void GrGpuGLShaders::flushMatrix(GLint location) {
0,-GrIntToScalar(2) / fCurrDrawState.fRenderTarget->height(), GR_Scalar1,
0, 0, GrMatrix::I()[8]);
m.setConcat(m, fCurrDrawState.fMatrixModeCache[kModelView_MatrixMode]);
// ES doesn't allow you to pass true to the transpose param,
// ES doesn't allow you to pass true to the transpose param,
// so do our own transpose
GrScalar mt[] = {
m[GrMatrix::kScaleX],
@ -577,12 +578,12 @@ void GrGpuGLShaders::flushMatrix(GLint location) {
glVertexAttrib4fv(GR_GL_MAT_ATTR_LOCATION+0, mt+0);
glVertexAttrib4fv(GR_GL_MAT_ATTR_LOCATION+1, mt+3);
glVertexAttrib4fv(GR_GL_MAT_ATTR_LOCATION+2, mt+6);
#else
#else
GR_GL(UniformMatrix3fv(location,1,false,mt));
#endif
}
void GrGpuGLShaders::flushTexMatrix(GLint location,
void GrGpuGLShaders::flushTexMatrix(GLint location,
GrGLTexture::Orientation orientation) {
GrMatrix* m;
GrMatrix temp;
@ -616,9 +617,9 @@ void GrGpuGLShaders::flushTexMatrix(GLint location,
glVertexAttrib4fv(GR_GL_TEXMAT_ATTR_LOCATION+0, mt+0);
glVertexAttrib4fv(GR_GL_TEXMAT_ATTR_LOCATION+1, mt+3);
glVertexAttrib4fv(GR_GL_TEXMAT_ATTR_LOCATION+2, mt+6);
#else
#else
GR_GL(UniformMatrix3fv(location,1,false,mt));
#endif
#endif
}
void GrGpuGLShaders::flushTwoPointRadial(GLint paramsLocation,
@ -675,10 +676,10 @@ void GrGpuGLShaders::flushProgram(PrimitiveType type) {
}
break;
case GrSamplerState::kAlphaMod_SampleMode:
GrAssert(((GrGLTexture*)fCurrDrawState.fTexture)->orientation() ==
GrAssert(((GrGLTexture*)fCurrDrawState.fTexture)->orientation() ==
GrGLTexture::kTopDown_Orientation);
(((GrGLTexture*)fCurrDrawState.fTexture)->uploadFormat() == GL_ALPHA);
nextProgram = kText_Program;
break;
case GrSamplerState::kNormal_SampleMode: {
@ -688,10 +689,10 @@ void GrGpuGLShaders::flushProgram(PrimitiveType type) {
bool persp = fCurrDrawState.fMatrixModeCache[kTexture_MatrixMode].hasPerspective();
if (fGeometrySrc.fVertexLayout & kPositionAsTexCoord_VertexLayoutBit) {
nextProgram = persp ? kTextureVertCoordsProj_Program :
nextProgram = persp ? kTextureVertCoordsProj_Program :
kTextureVertCoords_Program;
} else {
nextProgram = persp ? kTextureTexCoordsProj_Program :
nextProgram = persp ? kTextureTexCoordsProj_Program :
kTextureTexCoords_Program;
}
// check for case when frag shader can skip the color modulation
@ -727,7 +728,7 @@ HAVE_NEXT_PROGRAM:
}
bool GrGpuGLShaders::flushGraphicsState(PrimitiveType type) {
flushGLStateCommon(type);
if (fRenderTargetChanged) {
@ -740,18 +741,18 @@ bool GrGpuGLShaders::flushGraphicsState(PrimitiveType type) {
// we assume all shader matrices may be wrong after viewport changes
for (int p = 0; p < kProgramCount; ++p) {
// set to illegal matrix
fPrograms[p].fMatrixModeCache[kModelView_MatrixMode].setScale(GR_ScalarMax,
GR_ScalarMax);
fPrograms[p].fMatrixModeCache[kModelView_MatrixMode].setScale(GR_ScalarMax,
GR_ScalarMax);
}
#endif
fRenderTargetChanged = false;
}
flushProgram(type);
if (fGeometrySrc.fVertexLayout & kColor_VertexLayoutBit) {
// invalidate the immediate mode color
fHWDrawState.fColor = GrColor_ILLEGAL;
fHWDrawState.fColor = GrColor_ILLEGAL;
} else {
// if we don't have per-vert colors either set the color attr
// or color uniform (depending on which program).
@ -767,7 +768,7 @@ bool GrGpuGLShaders::flushGraphicsState(PrimitiveType type) {
GR_GL(Uniform4fv(fPrograms[fHWProgram].fColorLocation, 1, c));
fPrograms[fHWProgram].fColor = fCurrDrawState.fColor;
}
} else if (kAttrib_ColorType == fPrograms[fHWProgram].fColorType &&
} else if (kAttrib_ColorType == fPrograms[fHWProgram].fColorType &&
fHWDrawState.fColor != fCurrDrawState.fColor) {
// OpenGL ES only supports the float varities of glVertexAttrib
float c[] = {
@ -783,17 +784,17 @@ bool GrGpuGLShaders::flushGraphicsState(PrimitiveType type) {
#if ATTRIBUTE_MATRIX
GrMatrix* currentMats = fHWDrawState.fMatrixModeCache;
GrGLTexture::Orientation& orientation = fTextureOrientation;
GrGLTexture::Orientation& orientation = fTextureOrientation;
#else
GrMatrix* currentMats = fPrograms[fHWProgram].fMatrixModeCache;
GrGLTexture::Orientation& orientation =
GrGLTexture::Orientation& orientation =
fPrograms[fHWProgram].fTextureOrientation;
#endif
if (currentMats[kModelView_MatrixMode] !=
fCurrDrawState.fMatrixModeCache[kModelView_MatrixMode]) {
flushMatrix(fPrograms[fHWProgram].fMatrixLocation);
currentMats[kModelView_MatrixMode] =
currentMats[kModelView_MatrixMode] =
fCurrDrawState.fMatrixModeCache[kModelView_MatrixMode];
}
@ -805,7 +806,7 @@ bool GrGpuGLShaders::flushGraphicsState(PrimitiveType type) {
orientation != texture->orientation())) {
flushTexMatrix(fPrograms[fHWProgram].fTexMatrixLocation,
texture->orientation());
currentMats[kTexture_MatrixMode] =
currentMats[kTexture_MatrixMode] =
fCurrDrawState.fMatrixModeCache[kTexture_MatrixMode];
orientation = texture->orientation();
}
@ -816,14 +817,14 @@ bool GrGpuGLShaders::flushGraphicsState(PrimitiveType type) {
(fPrograms[fHWProgram].fRadial2CenterX1 != sampler.getRadial2CenterX1() ||
fPrograms[fHWProgram].fRadial2Radius0 != sampler.getRadial2Radius0() ||
fPrograms[fHWProgram].fRadial2PosRoot != sampler.isRadial2PosRoot())) {
flushTwoPointRadial(fPrograms[fHWProgram].fTwoPointParamsLocation,
sampler);
fPrograms[fHWProgram].fRadial2CenterX1 = sampler.getRadial2CenterX1();
fPrograms[fHWProgram].fRadial2Radius0 = sampler.getRadial2Radius0();
fPrograms[fHWProgram].fRadial2PosRoot = sampler.isRadial2PosRoot();
}
return true;
}
@ -833,45 +834,45 @@ void GrGpuGLShaders::setupGeometry(uint32_t startVertex,
uint32_t indexCount) {
int newColorOffset, newTexCoordOffset;
GLsizei newStride = VertexSizeAndOffsets(fGeometrySrc.fVertexLayout,
&newTexCoordOffset,
&newTexCoordOffset,
&newColorOffset);
int oldColorOffset, oldTexCoordOffset;
GLsizei oldStride = VertexSizeAndOffsets(fHWGeometryState.fVertexLayout,
&oldTexCoordOffset,
&oldTexCoordOffset,
&oldColorOffset);
const GLvoid* posPtr = (GLvoid*)(newStride * startVertex);
if (kBuffer_GeometrySrcType == fGeometrySrc.fVertexSrc) {
GrAssert(NULL != fGeometrySrc.fVertexBuffer);
GrAssert(!fGeometrySrc.fVertexBuffer->isLocked());
if (fHWGeometryState.fVertexBuffer != fGeometrySrc.fVertexBuffer) {
GrGLVertexBuffer* buf =
GrGLVertexBuffer* buf =
(GrGLVertexBuffer*)fGeometrySrc.fVertexBuffer;
GR_GL(BindBuffer(GL_ARRAY_BUFFER, buf->bufferID()));
fHWGeometryState.fVertexBuffer = fGeometrySrc.fVertexBuffer;
}
} else {
} else {
if (kArray_GeometrySrcType == fGeometrySrc.fVertexSrc) {
posPtr = (void*)((intptr_t)fGeometrySrc.fVertexArray +
posPtr = (void*)((intptr_t)fGeometrySrc.fVertexArray +
(intptr_t)posPtr);
} else {
GrAssert(kReserved_GeometrySrcType == fGeometrySrc.fVertexSrc);
posPtr = (void*)((intptr_t)fVertices.get() + (intptr_t)posPtr);
posPtr = (void*)((intptr_t)fVertices.get() + (intptr_t)posPtr);
}
if (NULL != fHWGeometryState.fVertexBuffer) {
GR_GL(BindBuffer(GL_ARRAY_BUFFER, 0));
fHWGeometryState.fVertexBuffer = NULL;
}
}
if (kBuffer_GeometrySrcType == fGeometrySrc.fIndexSrc) {
GrAssert(NULL != fGeometrySrc.fIndexBuffer);
GrAssert(!fGeometrySrc.fIndexBuffer->isLocked());
if (fHWGeometryState.fIndexBuffer != fGeometrySrc.fIndexBuffer) {
GrGLIndexBuffer* buf =
GrGLIndexBuffer* buf =
(GrGLIndexBuffer*)fGeometrySrc.fIndexBuffer;
GR_GL(BindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf->bufferID()));
fHWGeometryState.fIndexBuffer = fGeometrySrc.fIndexBuffer;
@ -880,7 +881,7 @@ void GrGpuGLShaders::setupGeometry(uint32_t startVertex,
GR_GL(BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
fHWGeometryState.fIndexBuffer = NULL;
}
GLenum scalarType;
bool texCoordNorm;
if (fGeometrySrc.fVertexLayout & kTextFormat_VertexLayoutBit) {
@ -890,21 +891,21 @@ void GrGpuGLShaders::setupGeometry(uint32_t startVertex,
scalarType = GrGLType;
texCoordNorm = false;
}
bool baseChange = posPtr != fHWGeometryState.fPositionPtr;
bool scalarChange = (GrGLTextType != GrGLType) &&
(kTextFormat_VertexLayoutBit &
(fHWGeometryState.fVertexLayout ^
(kTextFormat_VertexLayoutBit &
(fHWGeometryState.fVertexLayout ^
fGeometrySrc.fVertexLayout));
bool strideChange = newStride != oldStride;
bool posChange = baseChange || scalarChange || strideChange;
if (posChange) {
GR_GL(VertexAttribPointer(GR_GL_POS_ATTR_LOCATION, 2, scalarType,
false, newStride, posPtr));
fHWGeometryState.fPositionPtr = posPtr;
}
if (newTexCoordOffset > 0) {
GLvoid* texCoordPtr = (int8_t*)posPtr + newTexCoordOffset;
if (oldTexCoordOffset <= 0) {
@ -917,21 +918,21 @@ void GrGpuGLShaders::setupGeometry(uint32_t startVertex,
} else if (oldTexCoordOffset > 0) {
GR_GL(DisableVertexAttribArray(GR_GL_TEX_ATTR_LOCATION));
}
if (newColorOffset > 0) {
GLvoid* colorPtr = (int8_t*)posPtr + newColorOffset;
if (oldColorOffset <= 0) {
GR_GL(EnableVertexAttribArray(GR_GL_COL_ATTR_LOCATION));
}
if (posChange || newColorOffset != oldColorOffset) {
GR_GL(VertexAttribPointer(GR_GL_COL_ATTR_LOCATION, 4,
GR_GL(VertexAttribPointer(GR_GL_COL_ATTR_LOCATION, 4,
GL_UNSIGNED_BYTE,
true, newStride, colorPtr));
}
} else if (oldColorOffset > 0) {
GR_GL(DisableVertexAttribArray(GR_GL_COL_ATTR_LOCATION));
}
fHWGeometryState.fVertexLayout = fGeometrySrc.fVertexLayout;
}
#endif