add helpers to initialize our var-int args before calling GL. Some drivers
assert that those are zero on input, even though they are logically output-only parameters. git-svn-id: http://skia.googlecode.com/svn/trunk@688 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
parent
0e4a885376
commit
ac20fb9955
@ -137,12 +137,12 @@ GrGpuGL::GrGpuGL() {
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resetContextHelper();
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GrGLRenderTarget::GLRenderTargetIDs defaultRTIDs;
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GR_GL(GetIntegerv(GR_FRAMEBUFFER_BINDING, (GLint*)&defaultRTIDs.fRTFBOID));
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GR_GL_GetIntegerv(GR_FRAMEBUFFER_BINDING, (GLint*)&defaultRTIDs.fRTFBOID);
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defaultRTIDs.fTexFBOID = defaultRTIDs.fRTFBOID;
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defaultRTIDs.fMSColorRenderbufferID = 0;
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defaultRTIDs.fStencilRenderbufferID = 0;
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GLint vp[4];
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GR_GL(GetIntegerv(GL_VIEWPORT, vp));
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GR_GL_GetIntegerv(GL_VIEWPORT, vp);
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fHWBounds.fViewportRect.setLTRB(vp[0],
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vp[1] + vp[3],
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vp[0] + vp[2],
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@ -165,9 +165,9 @@ GrGpuGL::GrGpuGL() {
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gl_version(&major, &minor);
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GLint numFormats;
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GR_GL(GetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats));
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GR_GL_GetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
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GrAutoSTMalloc<10, GLint> formats(numFormats);
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GR_GL(GetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats));
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GR_GL_GetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
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for (int i = 0; i < numFormats; ++i) {
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if (formats[i] == GR_PALETTE8_RGBA8) {
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f8bitPaletteSupport = true;
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@ -220,7 +220,7 @@ GrGpuGL::GrGpuGL() {
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GLenum maxSampleGetter = (kIMG_MSFBO == fMSFBOType) ?
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GR_MAX_SAMPLES_IMG :
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GR_MAX_SAMPLES;
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GR_GL(GetIntegerv(maxSampleGetter, &maxSamples));
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GR_GL_GetIntegerv(maxSampleGetter, &maxSamples);
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if (maxSamples > 1 ) {
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fAASamples[kNone_AALevel] = 0;
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fAASamples[kLow_AALevel] = GrMax(2,
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@ -311,7 +311,7 @@ GrGpuGL::GrGpuGL() {
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}
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}
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}
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/* Experimentation has found that some GLs that support NPOT textures
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do not support FBOs with a NPOT texture. They report "unsupported" FBO
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status. I don't know how to explicitly query for this. Do an
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@ -356,7 +356,7 @@ GrGpuGL::GrGpuGL() {
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*/
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fMinRenderTargetHeight = GR_INVAL_GLINT;
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GLint maxRenderSize;
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glGetIntegerv(GR_MAX_RENDERBUFFER_SIZE, &maxRenderSize);
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GR_GL_GetIntegerv(GR_MAX_RENDERBUFFER_SIZE, &maxRenderSize);
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if (gPrintStartupSpew) {
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GrPrintf("Small height FBO texture experiments\n");
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@ -1072,7 +1072,7 @@ void GrGpuGL::eraseStencil(uint32_t value, uint32_t mask) {
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void GrGpuGL::eraseStencilClip() {
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GLint stencilBitCount;
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GR_GL(GetIntegerv(GL_STENCIL_BITS, &stencilBitCount));
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GR_GL_GetIntegerv(GL_STENCIL_BITS, &stencilBitCount);
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GrAssert(stencilBitCount > 0);
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GLint clipStencilMask = (1 << (stencilBitCount - 1));
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eraseStencil(0, clipStencilMask);
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@ -1243,7 +1243,7 @@ void GrGpuGL::flushStencil() {
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GLint stencilBitCount;
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GLint clipStencilMask;
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GLint pathStencilMask;
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GR_GL(GetIntegerv(GL_STENCIL_BITS, &stencilBitCount));
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GR_GL_GetIntegerv(GL_STENCIL_BITS, &stencilBitCount);
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GrAssert(stencilBitCount > 0 ||
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kNone_StencilPass == fCurrDrawState.fStencilPass);
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clipStencilMask = (1 << (stencilBitCount - 1));
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@ -1513,7 +1513,7 @@ void GrGpuGL::flushGLStateCommon(PrimitiveType type) {
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// calling on non-MSAA target caused a crash in one environment,
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// though I don't think it should.
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if (!fAASamples[kHigh_AALevel]) {
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GR_GL(GetIntegerv(GL_SAMPLE_BUFFERS, &msaa));
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GR_GL_GetIntegerv(GL_SAMPLE_BUFFERS, &msaa);
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}
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if (fCurrDrawState.fFlagBits & kAntialias_StateBit) {
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if (msaa) {
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@ -180,6 +180,16 @@ void gl_version(int* major, int* minor);
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#define SK_GL_HAS_COLOR4UB
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#endif
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/*
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* Some drivers want the var-int arg to be zero-initialized on input.
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*/
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#define GR_GL_INIT_ZERO 0
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#define GR_GL_GetIntegerv(e, p) \
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do { \
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*(p) = GR_GL_INIT_ZERO; \
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GR_GL(GetIntegerv(e, p)); \
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} while (0)
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#endif
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@ -79,7 +79,7 @@ static const char* gvshad[] = {
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// 2: kText_Program
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"attribute vec2 aPosition;\n"
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"attribute vec2 aTexture;\n"
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"attribute vec2 aTexture;\n"
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"varying vec2 vTexture;\n"
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DECL_MATRIX(viewM)
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#if ATTRIBUTE_TEXT_COLOR
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@ -133,8 +133,8 @@ static const char* gvshad[] = {
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"}\n",
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// 6: kTwoPointRadialTextureVertCoords_Program
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"uniform " GR_PRECISION " float uParams[6];\n"
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// 0 is t^2 term of quadratic
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"uniform " GR_PRECISION " float uParams[6];\n"
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// 0 is t^2 term of quadratic
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// 1 is one-half the inverse of above
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// 2 is x offset of the second circle (post tex-matrix)
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// 3 is the radius of the first circle (post tex-matrix)
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@ -156,7 +156,7 @@ static const char* gvshad[] = {
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"}\n",
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// 6: kTwoPointRadialTextureVertCoords_Program
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"uniform " GR_PRECISION " float uParams[6];\n"
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"uniform " GR_PRECISION " float uParams[6];\n"
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DECL_MATRIX(viewM)
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DECL_MATRIX(texM)
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"attribute vec2 aPosition;\n"
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@ -197,7 +197,7 @@ static const char* gfshad[] = {
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#else
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" gl_FragColor = vColor * texture2DProj(sTexture, vTexture);\n"
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#endif
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"}\n",
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// 2: kText_Program
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@ -251,14 +251,14 @@ static const char* gfshad[] = {
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" 0.5);\n"
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" gl_FragColor = vColor * texture2D(sTexture, t);\n"
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"}\n",
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// 7: kTwoPointRadialTextureVertCoords_Program, kTwoPointRadialTextureTexCoords_Program
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GR_SHADER_PRECISION
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"varying vec4 vColor;\n"
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"varying float vB;\n" // t coeffecient of quadratic.
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"varying vec2 t;\n" // coordinates in canonical radial gradient space
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"uniform sampler2D sTexture;\n"
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"uniform float uParams[6];\n"
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"uniform float uParams[6];\n"
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"void main() {\n"
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"float c = t.x*t.x + t.y*t.y - uParams[4];\n"
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"float ac4 = uParams[0] * c * 4.0;\n"
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@ -276,16 +276,16 @@ static const struct {
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bool fHasTexMatrix;
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bool fHasTexCoords;
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bool fTwoPointRadial;
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GrGpuGLShaders::ColorType fColorType;
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GrGpuGLShaders::ColorType fColorType;
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} gProgramLoadData[] = {
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// kTextureVertCoords_Program
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{0, 0, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
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{0, 0, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
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// kTextureVertCoordsProj_Program
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{0, 1, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
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{0, 1, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
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// kTextureTexCoords_Program
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{1, 0, true, true, false, GrGpuGLShaders::kAttrib_ColorType },
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{1, 0, true, true, false, GrGpuGLShaders::kAttrib_ColorType },
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// kTextureTexCoordsProj_Program
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{1, 1, true, true, false, GrGpuGLShaders::kAttrib_ColorType },
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{1, 1, true, true, false, GrGpuGLShaders::kAttrib_ColorType },
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// kTextureVertCoordsNoColor_Program
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{4, 4, true, false, false, GrGpuGLShaders::kNone_ColorType },
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// kTextureTexCoordsNoColor_Program
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@ -297,11 +297,11 @@ static const struct {
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{2, 2, false, true, false, GrGpuGLShaders::kUniform_ColorType },
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#endif
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// kRadialTextureVertCoords_Program
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{0, 5, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
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{0, 5, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
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// kRadialTextureTexCoords_Program
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{1, 5, true, true, false, GrGpuGLShaders::kAttrib_ColorType },
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// kSweepTextureVertCoords_Program
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{0, 6, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
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{0, 6, true, false, false, GrGpuGLShaders::kAttrib_ColorType },
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// kSweepTextureTexCoords_Program
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{1, 6, true, true, false, GrGpuGLShaders::kAttrib_ColorType },
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// kTwoPointRadialTextureVertCoords_Program
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@ -326,16 +326,17 @@ GLuint GrGpuGLShaders::loadShader(GLenum type, const char* src) {
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return 0;
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}
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GLint compiled;
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GR_GL(ShaderSource(shader, 1, &src, NULL));
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GR_GL(CompileShader(shader));
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GLint compiled = GR_GL_INIT_ZERO;
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GR_GL(GetShaderiv(shader, GL_COMPILE_STATUS, &compiled));
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if (!compiled) {
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GLint infoLen;
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GLint infoLen = GR_GL_INIT_ZERO;
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GR_GL(GetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen));
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GrAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
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if (infoLen > 0) {
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if (infoLen > 0) {
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GR_GL(GetShaderInfoLog(shader, infoLen+1, NULL, (char*)log.get()));
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GrPrintf((char*)log.get());
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}
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@ -357,22 +358,22 @@ bool GrGpuGLShaders::createProgram(GLuint vshader, GLuint fshader,
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program->fFShaderID = fshader;
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GrAssert(0 != program->fProgramID);
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GR_GL(AttachShader(program->fProgramID, vshader));
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GR_GL(AttachShader(program->fProgramID, fshader));
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GR_GL(BindAttribLocation(program->fProgramID,
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GR_GL_POS_ATTR_LOCATION,
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GR_GL(BindAttribLocation(program->fProgramID,
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GR_GL_POS_ATTR_LOCATION,
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"aPosition"));
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if (hasTexCoords) {
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GR_GL(BindAttribLocation(program->fProgramID,
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GR_GL_TEX_ATTR_LOCATION,
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GR_GL(BindAttribLocation(program->fProgramID,
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GR_GL_TEX_ATTR_LOCATION,
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"aTexture"));
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}
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#if ATTRIBUTE_MATRIX
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if (hasTexMatrix) {
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GR_GL(BindAttribLocation(program->fProgramID,
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GR_GL_TEXMAT_ATTR_LOCATION,
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GR_GL(BindAttribLocation(program->fProgramID,
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GR_GL_TEXMAT_ATTR_LOCATION,
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"texM"));
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// set to something arbitrary to signal to flush that program
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// uses the texture matrix.
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@ -380,28 +381,28 @@ bool GrGpuGLShaders::createProgram(GLuint vshader, GLuint fshader,
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}
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#endif
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if (colorType == kAttrib_ColorType) {
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GR_GL(BindAttribLocation(program->fProgramID,
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GR_GL_COL_ATTR_LOCATION,
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GR_GL(BindAttribLocation(program->fProgramID,
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GR_GL_COL_ATTR_LOCATION,
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"aColor"));
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}
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#if ATTRIBUTE_MATRIX
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GR_GL(BindAttribLocation(program->fProgramID,
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GR_GL_MAT_ATTR_LOCATION,
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GR_GL_MAT_ATTR_LOCATION,
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"viewM"));
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#endif
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GR_GL(LinkProgram(program->fProgramID));
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GLint linked;
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GLint linked = GR_GL_INIT_ZERO;
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GR_GL(GetProgramiv(program->fProgramID, GL_LINK_STATUS, &linked));
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if (!linked) {
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GLint infoLen;
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GLint infoLen = GR_GL_INIT_ZERO;
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GR_GL(GetProgramiv(program->fProgramID, GL_INFO_LOG_LENGTH, &infoLen));
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GrAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
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if (infoLen > 0) {
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if (infoLen > 0) {
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GR_GL(GetProgramInfoLog(program->fProgramID,
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infoLen+1,
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NULL,
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infoLen+1,
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NULL,
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(char*)log.get()));
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GrPrintf((char*)log.get());
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}
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@ -415,18 +416,18 @@ bool GrGpuGLShaders::createProgram(GLuint vshader, GLuint fshader,
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#if !ATTRIBUTE_MATRIX
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program->fMatrixLocation =
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GR_GL(GetUniformLocation(program->fProgramID, "viewM"));
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program->fTexMatrixLocation =
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program->fTexMatrixLocation =
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GR_GL(GetUniformLocation(program->fProgramID, "texM"));
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#endif
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program->fColorLocation =
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program->fColorLocation =
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GR_GL(GetUniformLocation(program->fProgramID, "uColor"));
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program->fTwoPointParamsLocation =
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program->fTwoPointParamsLocation =
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GR_GL(GetUniformLocation(program->fProgramID, "uParams"));
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GLint samplerLocation =
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GLint samplerLocation =
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GR_GL(GetUniformLocation(program->fProgramID, "sTexture"));
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#if !ATTRIBUTE_MATRIX
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#if !ATTRIBUTE_MATRIX
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if (-1 == program->fMatrixLocation) {
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GrAssert(!"Cannot find matrix uniform in program");
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GR_GL(DeleteProgram(program->fProgramID));
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@ -456,16 +457,16 @@ bool GrGpuGLShaders::createProgram(GLuint vshader, GLuint fshader,
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}
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#endif
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if (-1 == program->fColorLocation &&
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if (-1 == program->fColorLocation &&
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(kUniform_ColorType == colorType)) {
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GR_GL(DeleteProgram(program->fProgramID));
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program->fProgramID = 0;
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return false;
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} else if (-1 != program->fColorLocation &&
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} else if (-1 != program->fColorLocation &&
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(kUniform_ColorType != colorType)) {
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GrAssert(!"Unexpectedly found color uniform");
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}
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if (twoPointRadial) {
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if (-1 == program->fTwoPointParamsLocation) {
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GrAssert(!"Didn't find expected uniform for 2pt radial gradient");
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@ -476,19 +477,19 @@ bool GrGpuGLShaders::createProgram(GLuint vshader, GLuint fshader,
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} else {
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GrAssert(-1 == program->fTwoPointParamsLocation);
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}
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GR_GL(UseProgram(program->fProgramID));
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if (-1 != samplerLocation) {
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GR_GL(Uniform1i(samplerLocation, 0));
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}
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return true;
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}
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GrGpuGLShaders::GrGpuGLShaders() {
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resetContextHelper();
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GLuint vshadIDs[GR_ARRAY_COUNT(gvshad)];
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for (size_t s = 0; s < GR_ARRAY_COUNT(gvshad); ++s) {
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vshadIDs[s] = loadShader(GL_VERTEX_SHADER, gvshad[s]);
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@ -502,7 +503,7 @@ GrGpuGLShaders::GrGpuGLShaders() {
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GR_STATIC_ASSERT(kProgramCount == GR_ARRAY_COUNT(gProgramLoadData));
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for (int p = 0; p < kProgramCount; ++p) {
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GR_DEBUGCODE(bool result = )
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createProgram(vshadIDs[gProgramLoadData[p].fVShaderIdx],
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createProgram(vshadIDs[gProgramLoadData[p].fVShaderIdx],
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fshadIDs[gProgramLoadData[p].fFShaderIdx],
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gProgramLoadData[p].fHasTexMatrix,
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gProgramLoadData[p].fHasTexCoords,
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@ -510,14 +511,14 @@ GrGpuGLShaders::GrGpuGLShaders() {
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gProgramLoadData[p].fTwoPointRadial,
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&fPrograms[p]);
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GR_DEBUGASSERT(result);
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for (int m = 0; m < kMatrixModeCount; ++m) {
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fPrograms[p].fMatrixModeCache[m].setScale(GR_ScalarMax,
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fPrograms[p].fMatrixModeCache[m].setScale(GR_ScalarMax,
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GR_ScalarMax); // illegal
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};
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fPrograms[p].fColor = GrColor_ILLEGAL;
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fPrograms[p].fTextureOrientation = (GrGLTexture::Orientation)-1; // illegal
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// these aren't strictly invalid, just really unlikely.
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fPrograms[p].fRadial2CenterX1 = GR_ScalarMin;
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fPrograms[p].fRadial2Radius0 = GR_ScalarMin;
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@ -526,7 +527,7 @@ GrGpuGLShaders::GrGpuGLShaders() {
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}
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GrGpuGLShaders::~GrGpuGLShaders() {
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// shaders get deleted once for each program that uses them, do we care?
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// shaders get deleted once for each program that uses them, do we care?
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// probably not
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for (int i = 0; i < kProgramCount; ++i) {
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GR_GL(DeleteProgram(fPrograms[i].fProgramID));
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@ -559,8 +560,8 @@ void GrGpuGLShaders::flushMatrix(GLint location) {
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0,-GrIntToScalar(2) / fCurrDrawState.fRenderTarget->height(), GR_Scalar1,
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0, 0, GrMatrix::I()[8]);
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m.setConcat(m, fCurrDrawState.fMatrixModeCache[kModelView_MatrixMode]);
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// ES doesn't allow you to pass true to the transpose param,
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// ES doesn't allow you to pass true to the transpose param,
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// so do our own transpose
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GrScalar mt[] = {
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m[GrMatrix::kScaleX],
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@ -577,12 +578,12 @@ void GrGpuGLShaders::flushMatrix(GLint location) {
|
||||
glVertexAttrib4fv(GR_GL_MAT_ATTR_LOCATION+0, mt+0);
|
||||
glVertexAttrib4fv(GR_GL_MAT_ATTR_LOCATION+1, mt+3);
|
||||
glVertexAttrib4fv(GR_GL_MAT_ATTR_LOCATION+2, mt+6);
|
||||
#else
|
||||
#else
|
||||
GR_GL(UniformMatrix3fv(location,1,false,mt));
|
||||
#endif
|
||||
}
|
||||
|
||||
void GrGpuGLShaders::flushTexMatrix(GLint location,
|
||||
void GrGpuGLShaders::flushTexMatrix(GLint location,
|
||||
GrGLTexture::Orientation orientation) {
|
||||
GrMatrix* m;
|
||||
GrMatrix temp;
|
||||
@ -616,9 +617,9 @@ void GrGpuGLShaders::flushTexMatrix(GLint location,
|
||||
glVertexAttrib4fv(GR_GL_TEXMAT_ATTR_LOCATION+0, mt+0);
|
||||
glVertexAttrib4fv(GR_GL_TEXMAT_ATTR_LOCATION+1, mt+3);
|
||||
glVertexAttrib4fv(GR_GL_TEXMAT_ATTR_LOCATION+2, mt+6);
|
||||
#else
|
||||
#else
|
||||
GR_GL(UniformMatrix3fv(location,1,false,mt));
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void GrGpuGLShaders::flushTwoPointRadial(GLint paramsLocation,
|
||||
@ -675,10 +676,10 @@ void GrGpuGLShaders::flushProgram(PrimitiveType type) {
|
||||
}
|
||||
break;
|
||||
case GrSamplerState::kAlphaMod_SampleMode:
|
||||
GrAssert(((GrGLTexture*)fCurrDrawState.fTexture)->orientation() ==
|
||||
GrAssert(((GrGLTexture*)fCurrDrawState.fTexture)->orientation() ==
|
||||
GrGLTexture::kTopDown_Orientation);
|
||||
(((GrGLTexture*)fCurrDrawState.fTexture)->uploadFormat() == GL_ALPHA);
|
||||
|
||||
|
||||
nextProgram = kText_Program;
|
||||
break;
|
||||
case GrSamplerState::kNormal_SampleMode: {
|
||||
@ -688,10 +689,10 @@ void GrGpuGLShaders::flushProgram(PrimitiveType type) {
|
||||
bool persp = fCurrDrawState.fMatrixModeCache[kTexture_MatrixMode].hasPerspective();
|
||||
|
||||
if (fGeometrySrc.fVertexLayout & kPositionAsTexCoord_VertexLayoutBit) {
|
||||
nextProgram = persp ? kTextureVertCoordsProj_Program :
|
||||
nextProgram = persp ? kTextureVertCoordsProj_Program :
|
||||
kTextureVertCoords_Program;
|
||||
} else {
|
||||
nextProgram = persp ? kTextureTexCoordsProj_Program :
|
||||
nextProgram = persp ? kTextureTexCoordsProj_Program :
|
||||
kTextureTexCoords_Program;
|
||||
}
|
||||
// check for case when frag shader can skip the color modulation
|
||||
@ -727,7 +728,7 @@ HAVE_NEXT_PROGRAM:
|
||||
}
|
||||
|
||||
bool GrGpuGLShaders::flushGraphicsState(PrimitiveType type) {
|
||||
|
||||
|
||||
flushGLStateCommon(type);
|
||||
|
||||
if (fRenderTargetChanged) {
|
||||
@ -740,18 +741,18 @@ bool GrGpuGLShaders::flushGraphicsState(PrimitiveType type) {
|
||||
// we assume all shader matrices may be wrong after viewport changes
|
||||
for (int p = 0; p < kProgramCount; ++p) {
|
||||
// set to illegal matrix
|
||||
fPrograms[p].fMatrixModeCache[kModelView_MatrixMode].setScale(GR_ScalarMax,
|
||||
GR_ScalarMax);
|
||||
fPrograms[p].fMatrixModeCache[kModelView_MatrixMode].setScale(GR_ScalarMax,
|
||||
GR_ScalarMax);
|
||||
}
|
||||
#endif
|
||||
fRenderTargetChanged = false;
|
||||
}
|
||||
|
||||
|
||||
flushProgram(type);
|
||||
|
||||
if (fGeometrySrc.fVertexLayout & kColor_VertexLayoutBit) {
|
||||
// invalidate the immediate mode color
|
||||
fHWDrawState.fColor = GrColor_ILLEGAL;
|
||||
fHWDrawState.fColor = GrColor_ILLEGAL;
|
||||
} else {
|
||||
// if we don't have per-vert colors either set the color attr
|
||||
// or color uniform (depending on which program).
|
||||
@ -767,7 +768,7 @@ bool GrGpuGLShaders::flushGraphicsState(PrimitiveType type) {
|
||||
GR_GL(Uniform4fv(fPrograms[fHWProgram].fColorLocation, 1, c));
|
||||
fPrograms[fHWProgram].fColor = fCurrDrawState.fColor;
|
||||
}
|
||||
} else if (kAttrib_ColorType == fPrograms[fHWProgram].fColorType &&
|
||||
} else if (kAttrib_ColorType == fPrograms[fHWProgram].fColorType &&
|
||||
fHWDrawState.fColor != fCurrDrawState.fColor) {
|
||||
// OpenGL ES only supports the float varities of glVertexAttrib
|
||||
float c[] = {
|
||||
@ -783,17 +784,17 @@ bool GrGpuGLShaders::flushGraphicsState(PrimitiveType type) {
|
||||
|
||||
#if ATTRIBUTE_MATRIX
|
||||
GrMatrix* currentMats = fHWDrawState.fMatrixModeCache;
|
||||
GrGLTexture::Orientation& orientation = fTextureOrientation;
|
||||
GrGLTexture::Orientation& orientation = fTextureOrientation;
|
||||
#else
|
||||
GrMatrix* currentMats = fPrograms[fHWProgram].fMatrixModeCache;
|
||||
GrGLTexture::Orientation& orientation =
|
||||
GrGLTexture::Orientation& orientation =
|
||||
fPrograms[fHWProgram].fTextureOrientation;
|
||||
#endif
|
||||
|
||||
if (currentMats[kModelView_MatrixMode] !=
|
||||
fCurrDrawState.fMatrixModeCache[kModelView_MatrixMode]) {
|
||||
flushMatrix(fPrograms[fHWProgram].fMatrixLocation);
|
||||
currentMats[kModelView_MatrixMode] =
|
||||
currentMats[kModelView_MatrixMode] =
|
||||
fCurrDrawState.fMatrixModeCache[kModelView_MatrixMode];
|
||||
}
|
||||
|
||||
@ -805,7 +806,7 @@ bool GrGpuGLShaders::flushGraphicsState(PrimitiveType type) {
|
||||
orientation != texture->orientation())) {
|
||||
flushTexMatrix(fPrograms[fHWProgram].fTexMatrixLocation,
|
||||
texture->orientation());
|
||||
currentMats[kTexture_MatrixMode] =
|
||||
currentMats[kTexture_MatrixMode] =
|
||||
fCurrDrawState.fMatrixModeCache[kTexture_MatrixMode];
|
||||
orientation = texture->orientation();
|
||||
}
|
||||
@ -816,14 +817,14 @@ bool GrGpuGLShaders::flushGraphicsState(PrimitiveType type) {
|
||||
(fPrograms[fHWProgram].fRadial2CenterX1 != sampler.getRadial2CenterX1() ||
|
||||
fPrograms[fHWProgram].fRadial2Radius0 != sampler.getRadial2Radius0() ||
|
||||
fPrograms[fHWProgram].fRadial2PosRoot != sampler.isRadial2PosRoot())) {
|
||||
|
||||
|
||||
flushTwoPointRadial(fPrograms[fHWProgram].fTwoPointParamsLocation,
|
||||
sampler);
|
||||
fPrograms[fHWProgram].fRadial2CenterX1 = sampler.getRadial2CenterX1();
|
||||
fPrograms[fHWProgram].fRadial2Radius0 = sampler.getRadial2Radius0();
|
||||
fPrograms[fHWProgram].fRadial2PosRoot = sampler.isRadial2PosRoot();
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -833,45 +834,45 @@ void GrGpuGLShaders::setupGeometry(uint32_t startVertex,
|
||||
uint32_t indexCount) {
|
||||
|
||||
int newColorOffset, newTexCoordOffset;
|
||||
|
||||
|
||||
GLsizei newStride = VertexSizeAndOffsets(fGeometrySrc.fVertexLayout,
|
||||
&newTexCoordOffset,
|
||||
&newTexCoordOffset,
|
||||
&newColorOffset);
|
||||
int oldColorOffset, oldTexCoordOffset;
|
||||
GLsizei oldStride = VertexSizeAndOffsets(fHWGeometryState.fVertexLayout,
|
||||
&oldTexCoordOffset,
|
||||
&oldTexCoordOffset,
|
||||
&oldColorOffset);
|
||||
|
||||
|
||||
const GLvoid* posPtr = (GLvoid*)(newStride * startVertex);
|
||||
|
||||
|
||||
if (kBuffer_GeometrySrcType == fGeometrySrc.fVertexSrc) {
|
||||
GrAssert(NULL != fGeometrySrc.fVertexBuffer);
|
||||
GrAssert(!fGeometrySrc.fVertexBuffer->isLocked());
|
||||
if (fHWGeometryState.fVertexBuffer != fGeometrySrc.fVertexBuffer) {
|
||||
GrGLVertexBuffer* buf =
|
||||
GrGLVertexBuffer* buf =
|
||||
(GrGLVertexBuffer*)fGeometrySrc.fVertexBuffer;
|
||||
GR_GL(BindBuffer(GL_ARRAY_BUFFER, buf->bufferID()));
|
||||
fHWGeometryState.fVertexBuffer = fGeometrySrc.fVertexBuffer;
|
||||
}
|
||||
} else {
|
||||
} else {
|
||||
if (kArray_GeometrySrcType == fGeometrySrc.fVertexSrc) {
|
||||
posPtr = (void*)((intptr_t)fGeometrySrc.fVertexArray +
|
||||
posPtr = (void*)((intptr_t)fGeometrySrc.fVertexArray +
|
||||
(intptr_t)posPtr);
|
||||
} else {
|
||||
GrAssert(kReserved_GeometrySrcType == fGeometrySrc.fVertexSrc);
|
||||
posPtr = (void*)((intptr_t)fVertices.get() + (intptr_t)posPtr);
|
||||
posPtr = (void*)((intptr_t)fVertices.get() + (intptr_t)posPtr);
|
||||
}
|
||||
if (NULL != fHWGeometryState.fVertexBuffer) {
|
||||
GR_GL(BindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
fHWGeometryState.fVertexBuffer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (kBuffer_GeometrySrcType == fGeometrySrc.fIndexSrc) {
|
||||
GrAssert(NULL != fGeometrySrc.fIndexBuffer);
|
||||
GrAssert(!fGeometrySrc.fIndexBuffer->isLocked());
|
||||
if (fHWGeometryState.fIndexBuffer != fGeometrySrc.fIndexBuffer) {
|
||||
GrGLIndexBuffer* buf =
|
||||
GrGLIndexBuffer* buf =
|
||||
(GrGLIndexBuffer*)fGeometrySrc.fIndexBuffer;
|
||||
GR_GL(BindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf->bufferID()));
|
||||
fHWGeometryState.fIndexBuffer = fGeometrySrc.fIndexBuffer;
|
||||
@ -880,7 +881,7 @@ void GrGpuGLShaders::setupGeometry(uint32_t startVertex,
|
||||
GR_GL(BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
fHWGeometryState.fIndexBuffer = NULL;
|
||||
}
|
||||
|
||||
|
||||
GLenum scalarType;
|
||||
bool texCoordNorm;
|
||||
if (fGeometrySrc.fVertexLayout & kTextFormat_VertexLayoutBit) {
|
||||
@ -890,21 +891,21 @@ void GrGpuGLShaders::setupGeometry(uint32_t startVertex,
|
||||
scalarType = GrGLType;
|
||||
texCoordNorm = false;
|
||||
}
|
||||
|
||||
|
||||
bool baseChange = posPtr != fHWGeometryState.fPositionPtr;
|
||||
bool scalarChange = (GrGLTextType != GrGLType) &&
|
||||
(kTextFormat_VertexLayoutBit &
|
||||
(fHWGeometryState.fVertexLayout ^
|
||||
(kTextFormat_VertexLayoutBit &
|
||||
(fHWGeometryState.fVertexLayout ^
|
||||
fGeometrySrc.fVertexLayout));
|
||||
bool strideChange = newStride != oldStride;
|
||||
bool posChange = baseChange || scalarChange || strideChange;
|
||||
|
||||
|
||||
if (posChange) {
|
||||
GR_GL(VertexAttribPointer(GR_GL_POS_ATTR_LOCATION, 2, scalarType,
|
||||
false, newStride, posPtr));
|
||||
fHWGeometryState.fPositionPtr = posPtr;
|
||||
}
|
||||
|
||||
|
||||
if (newTexCoordOffset > 0) {
|
||||
GLvoid* texCoordPtr = (int8_t*)posPtr + newTexCoordOffset;
|
||||
if (oldTexCoordOffset <= 0) {
|
||||
@ -917,21 +918,21 @@ void GrGpuGLShaders::setupGeometry(uint32_t startVertex,
|
||||
} else if (oldTexCoordOffset > 0) {
|
||||
GR_GL(DisableVertexAttribArray(GR_GL_TEX_ATTR_LOCATION));
|
||||
}
|
||||
|
||||
|
||||
if (newColorOffset > 0) {
|
||||
GLvoid* colorPtr = (int8_t*)posPtr + newColorOffset;
|
||||
if (oldColorOffset <= 0) {
|
||||
GR_GL(EnableVertexAttribArray(GR_GL_COL_ATTR_LOCATION));
|
||||
}
|
||||
if (posChange || newColorOffset != oldColorOffset) {
|
||||
GR_GL(VertexAttribPointer(GR_GL_COL_ATTR_LOCATION, 4,
|
||||
GR_GL(VertexAttribPointer(GR_GL_COL_ATTR_LOCATION, 4,
|
||||
GL_UNSIGNED_BYTE,
|
||||
true, newStride, colorPtr));
|
||||
}
|
||||
} else if (oldColorOffset > 0) {
|
||||
GR_GL(DisableVertexAttribArray(GR_GL_COL_ATTR_LOCATION));
|
||||
}
|
||||
|
||||
|
||||
fHWGeometryState.fVertexLayout = fGeometrySrc.fVertexLayout;
|
||||
}
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user