Add GM option to allow the GPU context to be reset prior to each GM being run

BUG=skia:1434
R=bsalomon@google.com

Review URL: https://codereview.chromium.org/26010002

git-svn-id: http://skia.googlecode.com/svn/trunk@11605 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
djsollen@google.com 2013-10-04 14:57:00 +00:00
parent 2dcf36e251
commit ac8f3a4f13

View File

@ -1404,6 +1404,9 @@ DEFINE_bool(pipe, false, "Exercise the SkGPipe replay test pass.");
DEFINE_string2(readPath, r, "", "Read reference images from this dir, and report "
"any differences between those and the newly generated ones.");
DEFINE_bool(replay, false, "Exercise the SkPicture replay test pass.");
#if SK_SUPPORT_GPU
DEFINE_bool(resetGpuContext, false, "Reset the GrContext prior to running each GM.");
#endif
DEFINE_string2(resourcePath, i, "", "Directory that stores image resources.");
DEFINE_bool(rtree, false, "Exercise the R-Tree variant of SkPicture test pass.");
DEFINE_bool(serialize, false, "Exercise the SkPicture serialization & deserialization test pass.");
@ -1545,6 +1548,9 @@ ErrorCombination run_multiple_configs(GMMain &gmmain, GM *gm,
#if SK_SUPPORT_GPU
SkAutoTUnref<GrSurface> auGpuTarget;
if ((errorsForThisConfig.isEmpty()) && (kGPU_Backend == config.fBackend)) {
if (FLAGS_resetGpuContext) {
grFactory->destroyContexts();
}
GrContext* gr = grFactory->get(config.fGLContextType);
bool grSuccess = false;
if (gr) {