Add GM option to allow the GPU context to be reset prior to each GM being run
BUG=skia:1434 R=bsalomon@google.com Review URL: https://codereview.chromium.org/26010002 git-svn-id: http://skia.googlecode.com/svn/trunk@11605 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -1404,6 +1404,9 @@ DEFINE_bool(pipe, false, "Exercise the SkGPipe replay test pass.");
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DEFINE_string2(readPath, r, "", "Read reference images from this dir, and report "
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"any differences between those and the newly generated ones.");
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DEFINE_bool(replay, false, "Exercise the SkPicture replay test pass.");
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#if SK_SUPPORT_GPU
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DEFINE_bool(resetGpuContext, false, "Reset the GrContext prior to running each GM.");
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#endif
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DEFINE_string2(resourcePath, i, "", "Directory that stores image resources.");
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DEFINE_bool(rtree, false, "Exercise the R-Tree variant of SkPicture test pass.");
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DEFINE_bool(serialize, false, "Exercise the SkPicture serialization & deserialization test pass.");
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@ -1545,6 +1548,9 @@ ErrorCombination run_multiple_configs(GMMain &gmmain, GM *gm,
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#if SK_SUPPORT_GPU
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SkAutoTUnref<GrSurface> auGpuTarget;
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if ((errorsForThisConfig.isEmpty()) && (kGPU_Backend == config.fBackend)) {
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if (FLAGS_resetGpuContext) {
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grFactory->destroyContexts();
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}
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GrContext* gr = grFactory->get(config.fGLContextType);
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bool grSuccess = false;
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if (gr) {
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