Initial change to move 2D kernel to its own file.

BUG=skia:
R=bsalomon@chromium.org, senorblanco@chromium.org, bsalomon@google.com

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/379253003
This commit is contained in:
joshualitt 2014-07-22 09:52:11 -07:00 committed by Commit bot
parent 6c354881b6
commit ac9779234e
5 changed files with 384 additions and 345 deletions

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@ -162,6 +162,8 @@
'<(skia_src_path)/gpu/effects/GrDistanceFieldTextureEffect.h',
'<(skia_src_path)/gpu/effects/GrDitherEffect.cpp',
'<(skia_src_path)/gpu/effects/GrDitherEffect.h',
'<(skia_src_path)/gpu/effects/GrMatrixConvolutionEffect.cpp',
'<(skia_src_path)/gpu/effects/GrMatrixConvolutionEffect.h',
'<(skia_src_path)/gpu/effects/GrOvalEffect.cpp',
'<(skia_src_path)/gpu/effects/GrOvalEffect.h',
'<(skia_src_path)/gpu/effects/GrRRectEffect.cpp',

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@ -23,9 +23,10 @@ class SK_API SkMatrixConvolutionImageFilter : public SkImageFilter {
public:
/*! \enum TileMode */
enum TileMode {
kClamp_TileMode, /*!< Clamp to the image's edge pixels. */
kClamp_TileMode = 0, /*!< Clamp to the image's edge pixels. */
kRepeat_TileMode, /*!< Wrap around to the image's opposite edge. */
kClampToBlack_TileMode, /*!< Fill with transparent black. */
kMax_TileMode = kClampToBlack_TileMode
};
virtual ~SkMatrixConvolutionImageFilter();

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@ -14,12 +14,7 @@
#include "SkUnPreMultiply.h"
#if SK_SUPPORT_GPU
#include "gl/GrGLEffect.h"
#include "gl/GrGLShaderBuilder.h"
#include "effects/GrSingleTextureEffect.h"
#include "GrTBackendEffectFactory.h"
#include "GrTexture.h"
#include "SkMatrix.h"
#include "effects/GrMatrixConvolutionEffect.h"
#endif
static bool tile_mode_is_valid(SkMatrixConvolutionImageFilter::TileMode tileMode) {
@ -324,340 +319,17 @@ bool SkMatrixConvolutionImageFilter::onFilterBounds(const SkIRect& src, const Sk
#if SK_SUPPORT_GPU
///////////////////////////////////////////////////////////////////////////////
class GrGLMatrixConvolutionEffect;
class GrMatrixConvolutionEffect : public GrSingleTextureEffect {
public:
typedef SkMatrixConvolutionImageFilter::TileMode TileMode;
static GrEffect* Create(GrTexture* texture,
const SkIRect& bounds,
const SkISize& kernelSize,
const SkScalar* kernel,
SkScalar gain,
SkScalar bias,
const SkIPoint& kernelOffset,
TileMode tileMode,
bool convolveAlpha) {
return SkNEW_ARGS(GrMatrixConvolutionEffect, (texture,
bounds,
kernelSize,
kernel,
gain,
bias,
kernelOffset,
tileMode,
convolveAlpha));
}
virtual ~GrMatrixConvolutionEffect();
virtual void getConstantColorComponents(GrColor* color,
uint32_t* validFlags) const SK_OVERRIDE {
// TODO: Try to do better?
*validFlags = 0;
}
static const char* Name() { return "MatrixConvolution"; }
const SkIRect& bounds() const { return fBounds; }
const SkISize& kernelSize() const { return fKernelSize; }
const float* kernelOffset() const { return fKernelOffset; }
const float* kernel() const { return fKernel; }
float gain() const { return fGain; }
float bias() const { return fBias; }
TileMode tileMode() const { return fTileMode; }
bool convolveAlpha() const { return fConvolveAlpha; }
typedef GrGLMatrixConvolutionEffect GLEffect;
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
private:
GrMatrixConvolutionEffect(GrTexture*,
const SkIRect& bounds,
const SkISize& kernelSize,
const SkScalar* kernel,
SkScalar gain,
SkScalar bias,
const SkIPoint& kernelOffset,
TileMode tileMode,
bool convolveAlpha);
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
SkIRect fBounds;
SkISize fKernelSize;
float *fKernel;
float fGain;
float fBias;
float fKernelOffset[2];
TileMode fTileMode;
bool fConvolveAlpha;
GR_DECLARE_EFFECT_TEST;
typedef GrSingleTextureEffect INHERITED;
};
class GrGLMatrixConvolutionEffect : public GrGLEffect {
public:
GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& effect);
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
private:
typedef GrGLUniformManager::UniformHandle UniformHandle;
typedef SkMatrixConvolutionImageFilter::TileMode TileMode;
SkISize fKernelSize;
TileMode fTileMode;
bool fConvolveAlpha;
UniformHandle fBoundsUni;
UniformHandle fKernelUni;
UniformHandle fImageIncrementUni;
UniformHandle fKernelOffsetUni;
UniformHandle fGainUni;
UniformHandle fBiasUni;
typedef GrGLEffect INHERITED;
};
GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& drawEffect)
: INHERITED(factory) {
const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>();
fKernelSize = m.kernelSize();
fTileMode = m.tileMode();
fConvolveAlpha = m.convolveAlpha();
}
static void appendTextureLookup(GrGLShaderBuilder* builder,
const GrGLShaderBuilder::TextureSampler& sampler,
const char* coord,
const char* bounds,
SkMatrixConvolutionImageFilter::TileMode tileMode) {
SkString clampedCoord;
switch (tileMode) {
case SkMatrixConvolutionImageFilter::kClamp_TileMode:
clampedCoord.printf("clamp(%s, %s.xy, %s.zw)", coord, bounds, bounds);
coord = clampedCoord.c_str();
break;
case SkMatrixConvolutionImageFilter::kRepeat_TileMode:
clampedCoord.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", coord, bounds, bounds, bounds, bounds);
coord = clampedCoord.c_str();
break;
case SkMatrixConvolutionImageFilter::kClampToBlack_TileMode:
builder->fsCodeAppendf("clamp(%s, %s.xy, %s.zw) != %s ? vec4(0, 0, 0, 0) : ", coord, bounds, bounds, coord);
break;
}
builder->fsAppendTextureLookup(sampler, coord);
}
void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
sk_ignore_unused_variable(inputColor);
SkString coords2D = builder->ensureFSCoords2D(coords, 0);
fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec4f_GrSLType, "Bounds");
fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec2f_GrSLType, "ImageIncrement");
fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType,
"Kernel",
fKernelSize.width() * fKernelSize.height());
fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec2f_GrSLType, "KernelOffset");
fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType, "Gain");
fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType, "Bias");
const char* bounds = builder->getUniformCStr(fBoundsUni);
const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni);
const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
const char* kernel = builder->getUniformCStr(fKernelUni);
const char* gain = builder->getUniformCStr(fGainUni);
const char* bias = builder->getUniformCStr(fBiasUni);
int kWidth = fKernelSize.width();
int kHeight = fKernelSize.height();
builder->fsCodeAppend("\t\tvec4 sum = vec4(0, 0, 0, 0);\n");
builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), kernelOffset, imgInc);
builder->fsCodeAppendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight);
builder->fsCodeAppendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth);
builder->fsCodeAppendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth);
builder->fsCodeAppendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", imgInc);
builder->fsCodeAppend("\t\t\t\tvec4 c = ");
appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode);
builder->fsCodeAppend(";\n");
if (!fConvolveAlpha) {
builder->fsCodeAppend("\t\t\t\tc.rgb /= c.a;\n");
}
builder->fsCodeAppend("\t\t\t\tsum += c * k;\n");
builder->fsCodeAppend("\t\t\t}\n");
builder->fsCodeAppend("\t\t}\n");
if (fConvolveAlpha) {
builder->fsCodeAppendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, bias);
builder->fsCodeAppendf("\t\t%s.rgb = clamp(%s.rgb, 0.0, %s.a);\n",
outputColor, outputColor, outputColor);
} else {
builder->fsCodeAppend("\t\tvec4 c = ");
appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode);
builder->fsCodeAppend(";\n");
builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor);
builder->fsCodeAppendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias);
builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
}
}
namespace {
int encodeXY(int x, int y) {
SkASSERT(x >= 1 && y >= 1 && x * y <= 32);
if (y < x)
return 0x40 | encodeXY(y, x);
else
return (0x40 >> x) | (y - x);
}
};
void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
const GrGLCaps&, GrEffectKeyBuilder* b) {
const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>();
uint32_t key = encodeXY(m.kernelSize().width(), m.kernelSize().height());
key |= m.tileMode() << 7;
key |= m.convolveAlpha() ? 1 << 9 : 0;
b->add32(key);
}
void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
const GrDrawEffect& drawEffect) {
const GrMatrixConvolutionEffect& conv = drawEffect.castEffect<GrMatrixConvolutionEffect>();
GrTexture& texture = *conv.texture(0);
// the code we generated was for a specific kernel size
SkASSERT(conv.kernelSize() == fKernelSize);
SkASSERT(conv.tileMode() == fTileMode);
float imageIncrement[2];
float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
imageIncrement[0] = 1.0f / texture.width();
imageIncrement[1] = ySign / texture.height();
uman.set2fv(fImageIncrementUni, 1, imageIncrement);
uman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset());
uman.set1fv(fKernelUni, fKernelSize.width() * fKernelSize.height(), conv.kernel());
uman.set1f(fGainUni, conv.gain());
uman.set1f(fBiasUni, conv.bias());
const SkIRect& bounds = conv.bounds();
float left = (float) bounds.left() / texture.width();
float top = (float) bounds.top() / texture.height();
float right = (float) bounds.right() / texture.width();
float bottom = (float) bounds.bottom() / texture.height();
if (texture.origin() == kBottomLeft_GrSurfaceOrigin) {
uman.set4f(fBoundsUni, left, 1.0f - bottom, right, 1.0f - top);
} else {
uman.set4f(fBoundsUni, left, top, right, bottom);
}
}
GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
const SkIRect& bounds,
const SkISize& kernelSize,
const SkScalar* kernel,
SkScalar gain,
SkScalar bias,
const SkIPoint& kernelOffset,
TileMode tileMode,
bool convolveAlpha)
: INHERITED(texture, MakeDivByTextureWHMatrix(texture)),
fBounds(bounds),
fKernelSize(kernelSize),
fGain(SkScalarToFloat(gain)),
fBias(SkScalarToFloat(bias) / 255.0f),
fTileMode(tileMode),
fConvolveAlpha(convolveAlpha) {
fKernel = new float[kernelSize.width() * kernelSize.height()];
for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) {
fKernel[i] = SkScalarToFloat(kernel[i]);
}
fKernelOffset[0] = static_cast<float>(kernelOffset.x());
fKernelOffset[1] = static_cast<float>(kernelOffset.y());
this->setWillNotUseInputColor();
}
GrMatrixConvolutionEffect::~GrMatrixConvolutionEffect() {
delete[] fKernel;
}
const GrBackendEffectFactory& GrMatrixConvolutionEffect::getFactory() const {
return GrTBackendEffectFactory<GrMatrixConvolutionEffect>::getInstance();
}
bool GrMatrixConvolutionEffect::onIsEqual(const GrEffect& sBase) const {
const GrMatrixConvolutionEffect& s = CastEffect<GrMatrixConvolutionEffect>(sBase);
return this->texture(0) == s.texture(0) &&
fKernelSize == s.kernelSize() &&
!memcmp(fKernel, s.kernel(),
fKernelSize.width() * fKernelSize.height() * sizeof(float)) &&
fGain == s.gain() &&
fBias == s.bias() &&
fKernelOffset == s.kernelOffset() &&
fTileMode == s.tileMode() &&
fConvolveAlpha == s.convolveAlpha();
}
GR_DEFINE_EFFECT_TEST(GrMatrixConvolutionEffect);
// A little bit less than the minimum # uniforms required by DX9SM2 (32).
// Allows for a 5x5 kernel (or 25x1, for that matter).
#define MAX_KERNEL_SIZE 25
GrEffect* GrMatrixConvolutionEffect::TestCreate(SkRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture* textures[]) {
int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
GrEffectUnitTest::kAlphaTextureIdx;
int width = random->nextRangeU(1, MAX_KERNEL_SIZE);
int height = random->nextRangeU(1, MAX_KERNEL_SIZE / width);
SkISize kernelSize = SkISize::Make(width, height);
SkAutoTDeleteArray<SkScalar> kernel(new SkScalar[width * height]);
for (int i = 0; i < width * height; i++) {
kernel.get()[i] = random->nextSScalar1();
}
SkScalar gain = random->nextSScalar1();
SkScalar bias = random->nextSScalar1();
SkIPoint kernelOffset = SkIPoint::Make(random->nextRangeU(0, kernelSize.width()),
random->nextRangeU(0, kernelSize.height()));
SkIRect bounds = SkIRect::MakeXYWH(random->nextRangeU(0, textures[texIdx]->width()),
random->nextRangeU(0, textures[texIdx]->height()),
random->nextRangeU(0, textures[texIdx]->width()),
random->nextRangeU(0, textures[texIdx]->height()));
TileMode tileMode = static_cast<TileMode>(random->nextRangeU(0, 2));
bool convolveAlpha = random->nextBool();
return GrMatrixConvolutionEffect::Create(textures[texIdx],
bounds,
kernelSize,
kernel.get(),
gain,
bias,
kernelOffset,
tileMode,
convolveAlpha);
static GrMatrixConvolutionEffect::TileMode convert_tilemodes(
SkMatrixConvolutionImageFilter::TileMode tileMode) {
GR_STATIC_ASSERT(static_cast<int>(SkMatrixConvolutionImageFilter::kClamp_TileMode) ==
static_cast<int>(GrMatrixConvolutionEffect::kClamp_TileMode));
GR_STATIC_ASSERT(static_cast<int>(SkMatrixConvolutionImageFilter::kRepeat_TileMode) ==
static_cast<int>(GrMatrixConvolutionEffect::kRepeat_TileMode));
GR_STATIC_ASSERT(static_cast<int>(SkMatrixConvolutionImageFilter::kClampToBlack_TileMode) ==
static_cast<int>(GrMatrixConvolutionEffect::kClampToBlack_TileMode));
GR_STATIC_ASSERT(static_cast<int>(SkMatrixConvolutionImageFilter::kMax_TileMode) ==
static_cast<int>(GrMatrixConvolutionEffect::kMax_TileMode));
return static_cast<GrMatrixConvolutionEffect::TileMode>(tileMode);
}
bool SkMatrixConvolutionImageFilter::asNewEffect(GrEffect** effect,
@ -676,11 +348,8 @@ bool SkMatrixConvolutionImageFilter::asNewEffect(GrEffect** effect,
fGain,
fBias,
fKernelOffset,
fTileMode,
convert_tilemodes(fTileMode),
fConvolveAlpha);
return true;
}
///////////////////////////////////////////////////////////////////////////////
#endif

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@ -0,0 +1,269 @@
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrMatrixConvolutionEffect.h"
#include "gl/GrGLShaderBuilder.h"
#include "gl/GrGLEffect.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "GrTBackendEffectFactory.h"
class GrGLMatrixConvolutionEffect : public GrGLEffect {
public:
GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& effect);
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
private:
typedef GrGLUniformManager::UniformHandle UniformHandle;
typedef GrMatrixConvolutionEffect::TileMode TileMode;
SkISize fKernelSize;
TileMode fTileMode;
bool fConvolveAlpha;
UniformHandle fBoundsUni;
UniformHandle fKernelUni;
UniformHandle fImageIncrementUni;
UniformHandle fKernelOffsetUni;
UniformHandle fGainUni;
UniformHandle fBiasUni;
typedef GrGLEffect INHERITED;
};
GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& drawEffect)
: INHERITED(factory) {
const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>();
fKernelSize = m.kernelSize();
fTileMode = m.tileMode();
fConvolveAlpha = m.convolveAlpha();
}
static void appendTextureLookup(GrGLShaderBuilder* builder,
const GrGLShaderBuilder::TextureSampler& sampler,
const char* coord,
const char* bounds,
GrMatrixConvolutionEffect::TileMode tileMode) {
SkString clampedCoord;
switch (tileMode) {
case GrMatrixConvolutionEffect::kClamp_TileMode:
clampedCoord.printf("clamp(%s, %s.xy, %s.zw)", coord, bounds, bounds);
coord = clampedCoord.c_str();
break;
case GrMatrixConvolutionEffect::kRepeat_TileMode:
clampedCoord.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", coord, bounds, bounds, bounds, bounds);
coord = clampedCoord.c_str();
break;
case GrMatrixConvolutionEffect::kClampToBlack_TileMode:
builder->fsCodeAppendf("clamp(%s, %s.xy, %s.zw) != %s ? vec4(0, 0, 0, 0) : ", coord, bounds, bounds, coord);
break;
}
builder->fsAppendTextureLookup(sampler, coord);
}
void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
sk_ignore_unused_variable(inputColor);
SkString coords2D = builder->ensureFSCoords2D(coords, 0);
fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec4f_GrSLType, "Bounds");
fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec2f_GrSLType, "ImageIncrement");
fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType,
"Kernel",
fKernelSize.width() * fKernelSize.height());
fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec2f_GrSLType, "KernelOffset");
fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType, "Gain");
fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType, "Bias");
const char* bounds = builder->getUniformCStr(fBoundsUni);
const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni);
const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
const char* kernel = builder->getUniformCStr(fKernelUni);
const char* gain = builder->getUniformCStr(fGainUni);
const char* bias = builder->getUniformCStr(fBiasUni);
int kWidth = fKernelSize.width();
int kHeight = fKernelSize.height();
builder->fsCodeAppend("\t\tvec4 sum = vec4(0, 0, 0, 0);\n");
builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), kernelOffset, imgInc);
builder->fsCodeAppendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight);
builder->fsCodeAppendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth);
builder->fsCodeAppendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth);
builder->fsCodeAppendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", imgInc);
builder->fsCodeAppend("\t\t\t\tvec4 c = ");
appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode);
builder->fsCodeAppend(";\n");
if (!fConvolveAlpha) {
builder->fsCodeAppend("\t\t\t\tc.rgb /= c.a;\n");
}
builder->fsCodeAppend("\t\t\t\tsum += c * k;\n");
builder->fsCodeAppend("\t\t\t}\n");
builder->fsCodeAppend("\t\t}\n");
if (fConvolveAlpha) {
builder->fsCodeAppendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, bias);
builder->fsCodeAppendf("\t\t%s.rgb = clamp(%s.rgb, 0.0, %s.a);\n",
outputColor, outputColor, outputColor);
} else {
builder->fsCodeAppend("\t\tvec4 c = ");
appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode);
builder->fsCodeAppend(";\n");
builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor);
builder->fsCodeAppendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias);
builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
}
}
namespace {
int encodeXY(int x, int y) {
SkASSERT(x >= 1 && y >= 1 && x * y <= 32);
if (y < x)
return 0x40 | encodeXY(y, x);
else
return (0x40 >> x) | (y - x);
}
};
void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
const GrGLCaps&, GrEffectKeyBuilder* b) {
const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>();
uint32_t key = encodeXY(m.kernelSize().width(), m.kernelSize().height());
key |= m.tileMode() << 7;
key |= m.convolveAlpha() ? 1 << 9 : 0;
b->add32(key);
}
void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
const GrDrawEffect& drawEffect) {
const GrMatrixConvolutionEffect& conv = drawEffect.castEffect<GrMatrixConvolutionEffect>();
GrTexture& texture = *conv.texture(0);
// the code we generated was for a specific kernel size
SkASSERT(conv.kernelSize() == fKernelSize);
SkASSERT(conv.tileMode() == fTileMode);
float imageIncrement[2];
float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
imageIncrement[0] = 1.0f / texture.width();
imageIncrement[1] = ySign / texture.height();
uman.set2fv(fImageIncrementUni, 1, imageIncrement);
uman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset());
uman.set1fv(fKernelUni, fKernelSize.width() * fKernelSize.height(), conv.kernel());
uman.set1f(fGainUni, conv.gain());
uman.set1f(fBiasUni, conv.bias());
const SkIRect& bounds = conv.bounds();
float left = (float) bounds.left() / texture.width();
float top = (float) bounds.top() / texture.height();
float right = (float) bounds.right() / texture.width();
float bottom = (float) bounds.bottom() / texture.height();
if (texture.origin() == kBottomLeft_GrSurfaceOrigin) {
uman.set4f(fBoundsUni, left, 1.0f - bottom, right, 1.0f - top);
} else {
uman.set4f(fBoundsUni, left, top, right, bottom);
}
}
GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
const SkIRect& bounds,
const SkISize& kernelSize,
const SkScalar* kernel,
SkScalar gain,
SkScalar bias,
const SkIPoint& kernelOffset,
TileMode tileMode,
bool convolveAlpha)
: INHERITED(texture, MakeDivByTextureWHMatrix(texture)),
fBounds(bounds),
fKernelSize(kernelSize),
fGain(SkScalarToFloat(gain)),
fBias(SkScalarToFloat(bias) / 255.0f),
fTileMode(tileMode),
fConvolveAlpha(convolveAlpha) {
fKernel = new float[kernelSize.width() * kernelSize.height()];
for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) {
fKernel[i] = SkScalarToFloat(kernel[i]);
}
fKernelOffset[0] = static_cast<float>(kernelOffset.x());
fKernelOffset[1] = static_cast<float>(kernelOffset.y());
this->setWillNotUseInputColor();
}
GrMatrixConvolutionEffect::~GrMatrixConvolutionEffect() {
delete[] fKernel;
}
const GrBackendEffectFactory& GrMatrixConvolutionEffect::getFactory() const {
return GrTBackendEffectFactory<GrMatrixConvolutionEffect>::getInstance();
}
bool GrMatrixConvolutionEffect::onIsEqual(const GrEffect& sBase) const {
const GrMatrixConvolutionEffect& s = CastEffect<GrMatrixConvolutionEffect>(sBase);
return this->texture(0) == s.texture(0) &&
fKernelSize == s.kernelSize() &&
!memcmp(fKernel, s.kernel(),
fKernelSize.width() * fKernelSize.height() * sizeof(float)) &&
fGain == s.gain() &&
fBias == s.bias() &&
fKernelOffset == s.kernelOffset() &&
fTileMode == s.tileMode() &&
fConvolveAlpha == s.convolveAlpha();
}
GR_DEFINE_EFFECT_TEST(GrMatrixConvolutionEffect);
GrEffect* GrMatrixConvolutionEffect::TestCreate(SkRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture* textures[]) {
int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
GrEffectUnitTest::kAlphaTextureIdx;
int width = random->nextRangeU(1, MAX_KERNEL_SIZE);
int height = random->nextRangeU(1, MAX_KERNEL_SIZE / width);
SkISize kernelSize = SkISize::Make(width, height);
SkAutoTDeleteArray<SkScalar> kernel(new SkScalar[width * height]);
for (int i = 0; i < width * height; i++) {
kernel.get()[i] = random->nextSScalar1();
}
SkScalar gain = random->nextSScalar1();
SkScalar bias = random->nextSScalar1();
SkIPoint kernelOffset = SkIPoint::Make(random->nextRangeU(0, kernelSize.width()),
random->nextRangeU(0, kernelSize.height()));
SkIRect bounds = SkIRect::MakeXYWH(random->nextRangeU(0, textures[texIdx]->width()),
random->nextRangeU(0, textures[texIdx]->height()),
random->nextRangeU(0, textures[texIdx]->width()),
random->nextRangeU(0, textures[texIdx]->height()));
TileMode tileMode = static_cast<TileMode>(random->nextRangeU(0, 2));
bool convolveAlpha = random->nextBool();
return GrMatrixConvolutionEffect::Create(textures[texIdx],
bounds,
kernelSize,
kernel.get(),
gain,
bias,
kernelOffset,
tileMode,
convolveAlpha);
}

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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrMatrixConvolutionEffect_DEFINED
#define GrMatrixConvolutionEffect_DEFINED
#include "GrSingleTextureEffect.h"
// A little bit less than the minimum # uniforms required by DX9SM2 (32).
// Allows for a 5x5 kernel (or 25x1, for that matter).
#define MAX_KERNEL_SIZE 25
class GrGLMatrixConvolutionEffect;
class GrMatrixConvolutionEffect : public GrSingleTextureEffect {
public:
/*! \enum TileMode */
enum TileMode {
kClamp_TileMode = 0, /*!< Clamp to the image's edge pixels. */
kRepeat_TileMode, /*!< Wrap around to the image's opposite edge. */
kClampToBlack_TileMode, /*!< Fill with transparent black. */
kMax_TileMode = kClampToBlack_TileMode
};
typedef GrMatrixConvolutionEffect::TileMode TileMode;
static GrEffect* Create(GrTexture* texture,
const SkIRect& bounds,
const SkISize& kernelSize,
const SkScalar* kernel,
SkScalar gain,
SkScalar bias,
const SkIPoint& kernelOffset,
TileMode tileMode,
bool convolveAlpha) {
return SkNEW_ARGS(GrMatrixConvolutionEffect, (texture,
bounds,
kernelSize,
kernel,
gain,
bias,
kernelOffset,
tileMode,
convolveAlpha));
}
virtual ~GrMatrixConvolutionEffect();
virtual void getConstantColorComponents(GrColor* color,
uint32_t* validFlags) const SK_OVERRIDE {
// TODO: Try to do better?
*validFlags = 0;
}
static const char* Name() { return "MatrixConvolution"; }
const SkIRect& bounds() const { return fBounds; }
const SkISize& kernelSize() const { return fKernelSize; }
const float* kernelOffset() const { return fKernelOffset; }
const float* kernel() const { return fKernel; }
float gain() const { return fGain; }
float bias() const { return fBias; }
TileMode tileMode() const { return fTileMode; }
bool convolveAlpha() const { return fConvolveAlpha; }
typedef GrGLMatrixConvolutionEffect GLEffect;
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
private:
GrMatrixConvolutionEffect(GrTexture*,
const SkIRect& bounds,
const SkISize& kernelSize,
const SkScalar* kernel,
SkScalar gain,
SkScalar bias,
const SkIPoint& kernelOffset,
TileMode tileMode,
bool convolveAlpha);
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
SkIRect fBounds;
SkISize fKernelSize;
float *fKernel;
float fGain;
float fBias;
float fKernelOffset[2];
TileMode fTileMode;
bool fConvolveAlpha;
GR_DECLARE_EFFECT_TEST;
typedef GrSingleTextureEffect INHERITED;
};
#endif