Preventing division by 0 in non-separable blend mode shaders.
In the software path, the same issue has been fixed some time ago: https://codereview.chromium.org/114173002 BUG=skia: Review URL: https://codereview.chromium.org/666043003
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AUTHORS
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AUTHORS
@ -31,3 +31,4 @@ Steve Singer <steve@ssinger.info>
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The Chromium Authors <*@chromium.org>
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Thiago Fransosi Farina <thiago.farina@gmail.com>
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Pavel Krajcevski <pavel@cs.unc.edu>
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Ion Rosca <rosca@adobe.com>
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@ -22,6 +22,15 @@ public:
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}
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protected:
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enum ShapeType {
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kShapeTypeCircle,
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kShapeTypeRoundRect,
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kShapeTypeRect,
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kShapeTypeConvexPath,
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kShapeTypeConcavePath,
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kNumShapeTypes
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};
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virtual SkString onShortName() SK_OVERRIDE {
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return SkString("mixed_xfermodes");
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}
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@ -32,48 +41,49 @@ protected:
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void drawShape(SkCanvas* canvas,
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const SkPaint& paint,
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SkRandom* random) {
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ShapeType type) {
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static const SkRect kRect = SkRect::MakeXYWH(SkIntToScalar(-50), SkIntToScalar(-50),
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SkIntToScalar(75), SkIntToScalar(105));
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int shape = random->nextULessThan(5);
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switch (shape) {
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case 0:
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canvas->drawCircle(0, 0, 50, paint);
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break;
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case 1:
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canvas->drawRoundRect(kRect, SkIntToScalar(10), SkIntToScalar(20), paint);
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break;
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case 2:
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canvas->drawRect(kRect, paint);
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break;
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case 3:
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if (fConvexPath.isEmpty()) {
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SkPoint points[4];
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kRect.toQuad(points);
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fConvexPath.moveTo(points[0]);
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fConvexPath.quadTo(points[1], points[2]);
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fConvexPath.quadTo(points[3], points[0]);
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SkASSERT(fConvexPath.isConvex());
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}
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canvas->drawPath(fConvexPath, paint);
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break;
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case 4:
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if (fConcavePath.isEmpty()) {
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SkPoint points[5] = {{0, SkIntToScalar(-50)} };
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SkMatrix rot;
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rot.setRotate(SkIntToScalar(360) / 5);
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for (int i = 1; i < 5; ++i) {
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rot.mapPoints(points + i, points + i - 1, 1);
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switch (type) {
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case kShapeTypeCircle:
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canvas->drawCircle(0, 0, 50, paint);
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break;
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case kShapeTypeRoundRect:
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canvas->drawRoundRect(kRect, SkIntToScalar(10), SkIntToScalar(20), paint);
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break;
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case kShapeTypeRect:
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canvas->drawRect(kRect, paint);
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break;
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case kShapeTypeConvexPath:
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if (fConvexPath.isEmpty()) {
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SkPoint points[4];
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kRect.toQuad(points);
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fConvexPath.moveTo(points[0]);
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fConvexPath.quadTo(points[1], points[2]);
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fConvexPath.quadTo(points[3], points[0]);
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SkASSERT(fConvexPath.isConvex());
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}
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fConcavePath.moveTo(points[0]);
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for (int i = 0; i < 5; ++i) {
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fConcavePath.lineTo(points[(2 * i) % 5]);
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canvas->drawPath(fConvexPath, paint);
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break;
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case kShapeTypeConcavePath:
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if (fConcavePath.isEmpty()) {
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SkPoint points[5] = {{0, SkIntToScalar(-50)} };
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SkMatrix rot;
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rot.setRotate(SkIntToScalar(360) / 5);
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for (int i = 1; i < 5; ++i) {
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rot.mapPoints(points + i, points + i - 1, 1);
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}
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fConcavePath.moveTo(points[0]);
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for (int i = 0; i < 5; ++i) {
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fConcavePath.lineTo(points[(2 * i) % 5]);
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}
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fConcavePath.setFillType(SkPath::kEvenOdd_FillType);
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SkASSERT(!fConcavePath.isConvex());
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}
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fConcavePath.setFillType(SkPath::kEvenOdd_FillType);
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SkASSERT(!fConcavePath.isConvex());
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}
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canvas->drawPath(fConcavePath, paint);
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break;
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canvas->drawPath(fConcavePath, paint);
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break;
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default:
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break;
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}
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}
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@ -108,6 +118,7 @@ protected:
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SkColor color = random.nextU();
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SkXfermode::Mode mode =
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static_cast<SkXfermode::Mode>(random.nextULessThan(SkXfermode::kLastMode + 1));
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ShapeType shapeType = static_cast<ShapeType>(random.nextULessThan(kNumShapeTypes));
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SkPaint p;
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p.setAntiAlias(true);
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@ -117,9 +128,40 @@ protected:
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canvas->translate(dx, dy);
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canvas->scale(s, s);
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canvas->rotate(r);
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this->drawShape(canvas, p, &random);
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this->drawShape(canvas, p, shapeType);
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canvas->restore();
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}
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// This draw should not affect the test's result.
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drawWithHueOnWhite(canvas);
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}
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/**
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* Draws white color into a white square using the hue blend mode.
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* The result color should be white, so it doesn't change the expectations.
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* This will test a divide by 0 bug in shaders' setLum function,
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* which used to output black pixels.
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*/
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void drawWithHueOnWhite(SkCanvas* canvas) {
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SkColor color = SkColorSetARGBMacro(225, 255, 255, 255);
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SkXfermode::Mode mode = SkXfermode::kHue_Mode;
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ShapeType shapeType = kShapeTypeConvexPath;
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// Make it fit into a square.
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SkScalar s = 0.15f;
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// Look for a clean white square.
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SkScalar dx = 30.f;
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SkScalar dy = 350.f;
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SkPaint p;
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p.setAntiAlias(true);
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p.setColor(color);
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p.setXfermodeMode(mode);
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canvas->save();
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canvas->translate(dx, dy);
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canvas->scale(s, s);
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this->drawShape(canvas, p, shapeType);
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canvas->restore();
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}
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virtual uint32_t onGetFlags() const {
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@ -1101,10 +1101,10 @@ public:
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setLumBody.appendf("\tfloat outLum = %s(outColor);\n", getFunction.c_str());
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setLumBody.append("\tfloat minComp = min(min(outColor.r, outColor.g), outColor.b);\n"
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"\tfloat maxComp = max(max(outColor.r, outColor.g), outColor.b);\n"
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"\tif (minComp < 0.0) {\n"
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"\tif (minComp < 0.0 && outLum != minComp) {\n"
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"\t\toutColor = outLum + ((outColor - vec3(outLum, outLum, outLum)) * outLum) / (outLum - minComp);\n"
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"\t}\n"
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"\tif (maxComp > alpha) {\n"
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"\tif (maxComp > alpha && maxComp != outLum) {\n"
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"\t\toutColor = outLum + ((outColor - vec3(outLum, outLum, outLum)) * (alpha - outLum)) / (maxComp - outLum);\n"
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"\t}\n"
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"\treturn outColor;\n");
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