Ignore motion mark svg slight pixel mismatches in mtltestprecompile
Change-Id: Ia5a11580a793226253e2e294f6c43aa76fa97e8f Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441882 Commit-Queue: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com> Auto-Submit: Brian Salomon <bsalomon@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
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@ -442,6 +442,7 @@ func (b *taskBuilder) dmFlags(internalHardwareLabel string) {
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skip("mtltestprecompile svg _ Seal_of_American_Samoa.svg")
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skip("mtltestprecompile svg _ Seal_of_Illinois.svg")
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skip("mtltestprecompile svg _ tiger-8.svg")
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skip("mtltestprecompile svg _ desk_motionmark_paths.svg")
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}
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// Test reduced shader mode on iPhone 11 as representative iOS device
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if b.model("iPhone11") && b.extraConfig("Metal") {
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