add unittest for SkTreatAsSprite
Review URL: https://codereview.appspot.com/7042044 git-svn-id: http://skia.googlecode.com/svn/trunk@6974 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -1802,3 +1802,52 @@ void SkMatrix::toDumpString(SkString* str) const {
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SkFractToFloat(fMat[6]), SkFractToFloat(fMat[7]), SkFractToFloat(fMat[8]));
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#endif
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}
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///////////////////////////////////////////////////////////////////////////////
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#include "SkMatrixUtils.h"
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bool SkTreatAsSprite(const SkMatrix& mat, const SkRect& src,
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unsigned subpixelBits) {
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if (mat.getType() & ~(SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) {
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return false;
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}
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// quick success check
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if (!subpixelBits && !(mat.getType() & ~SkMatrix::kTranslate_Mask)) {
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return true;
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}
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// mapRect supports negative scales, so we eliminate those first
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if (mat.getScaleX() < 0 || mat.getScaleY() < 0) {
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return false;
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}
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SkRect dst;
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SkIRect isrc, idst;
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mat.mapRect(&dst, src);
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{
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SkRect tmp = src;
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tmp.offset(mat.getTranslateX(), mat.getTranslateY());
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tmp.round(&isrc);
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}
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if (subpixelBits) {
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isrc.fLeft <<= subpixelBits;
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isrc.fTop <<= subpixelBits;
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isrc.fRight <<= subpixelBits;
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isrc.fBottom <<= subpixelBits;
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const float scale = 1 << subpixelBits;
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dst.fLeft *= scale;
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dst.fTop *= scale;
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dst.fRight *= scale;
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dst.fBottom *= scale;
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}
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dst.round(&idst);
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return isrc == idst;
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}
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32
src/core/SkMatrixUtils.h
Normal file
32
src/core/SkMatrixUtils.h
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@ -0,0 +1,32 @@
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkMatrixUtils_DEFINED
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#define SkMatrixUtils_DEFINED
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#include "SkMatrix.h"
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/**
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* Number of subpixel bits used in skia's bilerp.
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* See SkBitmapProcState_procs.h and SkBitmapProcState_filter.h
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*/
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#define kSkSubPixelBitsForBilerp 4
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/**
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* Given a matrix and a src-rect, return true if the computed dst-rect would
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* align such that there is a 1-to-1 coorspondence between src and dst pixels.
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* This can be called by drawing code to see if drawBitmap can be turned into
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* drawSprite (which is faster).
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*
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* The "closeness" test is based on the subpixelBits parameter. Pass 0 for
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* round-to-nearest behavior (e.g. nearest neighbor sampling). Pass the number
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* of subpixel-bits to simulate filtering.
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*/
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bool SkTreatAsSprite(const SkMatrix&, const SkRect& src, unsigned subpixelBits);
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#endif
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@ -9,6 +9,90 @@
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#include "SkBitmap.h"
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#include "SkCanvas.h"
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#include "SkShader.h"
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#include "SkRandom.h"
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#include "SkMatrixUtils.h"
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static void rand_matrix(SkMatrix* mat, SkRandom& rand, unsigned mask) {
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mat->setIdentity();
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if (mask & SkMatrix::kTranslate_Mask) {
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mat->postTranslate(rand.nextSScalar1(), rand.nextSScalar1());
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}
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if (mask & SkMatrix::kScale_Mask) {
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mat->postScale(rand.nextSScalar1(), rand.nextSScalar1());
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}
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if (mask & SkMatrix::kAffine_Mask) {
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mat->postRotate(rand.nextSScalar1() * 360);
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}
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if (mask & SkMatrix::kPerspective_Mask) {
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mat->setPerspX(rand.nextSScalar1());
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mat->setPerspY(rand.nextSScalar1());
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}
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}
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static void rand_rect(SkRect* r, SkRandom& rand) {
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r->set(rand.nextSScalar1() * 1000, rand.nextSScalar1() * 1000,
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rand.nextSScalar1() * 1000, rand.nextSScalar1() * 1000);
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r->sort();
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}
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static void test_treatAsSprite(skiatest::Reporter* reporter) {
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const unsigned bilerBits = kSkSubPixelBitsForBilerp;
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SkMatrix mat;
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SkRect r;
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SkRandom rand;
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// assert: translate-only no-filter can always be treated as sprite
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for (int i = 0; i < 1000; ++i) {
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rand_matrix(&mat, rand, SkMatrix::kTranslate_Mask);
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for (int j = 0; j < 1000; ++j) {
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rand_rect(&r, rand);
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REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, r, 0));
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}
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}
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// assert: rotate/perspect is never treated as sprite
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for (int i = 0; i < 1000; ++i) {
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rand_matrix(&mat, rand, SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask);
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for (int j = 0; j < 1000; ++j) {
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rand_rect(&r, rand);
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REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, r, 0));
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REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, r, bilerBits));
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}
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}
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r.set(10, 10, 500, 600);
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const SkScalar tooMuchSubpixel = SkFloatToScalar(100.1f);
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mat.setTranslate(tooMuchSubpixel, 0);
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REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, r, bilerBits));
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mat.setTranslate(0, tooMuchSubpixel);
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REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, r, bilerBits));
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const SkScalar tinySubPixel = SkFloatToScalar(100.02f);
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mat.setTranslate(tinySubPixel, 0);
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REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, r, bilerBits));
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mat.setTranslate(0, tinySubPixel);
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REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, r, bilerBits));
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const SkScalar twoThirds = SK_Scalar1 * 2 / 3;
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const SkScalar bigScale = SkScalarDiv(r.width() + twoThirds, r.width());
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mat.setScale(bigScale, bigScale);
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REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, r, false));
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REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, r, bilerBits));
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const SkScalar oneThird = SK_Scalar1 / 3;
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const SkScalar smallScale = SkScalarDiv(r.width() + oneThird, r.width());
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mat.setScale(smallScale, smallScale);
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REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, r, false));
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REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, r, bilerBits));
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const SkScalar oneFortyth = SK_Scalar1 / 40;
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const SkScalar tinyScale = SkScalarDiv(r.width() + oneFortyth, r.width());
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mat.setScale(tinyScale, tinyScale);
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REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, r, false));
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REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, r, bilerBits));
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}
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static void assert_ifDrawnTo(skiatest::Reporter* reporter,
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const SkBitmap& bm, bool shouldBeDrawn) {
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@ -179,6 +263,8 @@ static void TestDrawBitmapRect(skiatest::Reporter* reporter) {
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test_nan_antihair(reporter);
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test_giantrepeat_crbug118018(reporter);
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test_treatAsSprite(reporter);
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}
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#include "TestClassDef.h"
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