Add default param to SkDevice::writePixels b/c WK is relying on old signature. (Function will be made protected once WK calls the Canvas version)

git-svn-id: http://skia.googlecode.com/svn/trunk@2666 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2011-11-10 22:34:56 +00:00
parent 0ba52fcf93
commit ae0fb058dd

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@ -107,7 +107,7 @@ public:
const SkBitmap& accessBitmap(bool changePixels); const SkBitmap& accessBitmap(bool changePixels);
/** /**
* DEPRECATED: This will be made protected once WebKit stops using it. * DEPRECATED: This will be made protected once WebKit stops using it.
* Instead use Canvas' writePixels method. * Instead use Canvas' writePixels method.
* *
* Similar to draw sprite, this method will copy the pixels in bitmap onto * Similar to draw sprite, this method will copy the pixels in bitmap onto
@ -122,7 +122,7 @@ public:
* not kARGB_8888_Config then this parameter is ignored. * not kARGB_8888_Config then this parameter is ignored.
*/ */
virtual void writePixels(const SkBitmap& bitmap, int x, int y, virtual void writePixels(const SkBitmap& bitmap, int x, int y,
SkCanvas::Config8888 config8888); SkCanvas::Config8888 config8888 = SkCanvas::kNative_Premul_Config8888);
/** /**
* Return the device's associated gpu render target, or NULL. * Return the device's associated gpu render target, or NULL.