Add default param to SkDevice::writePixels b/c WK is relying on old signature. (Function will be made protected once WK calls the Canvas version)
git-svn-id: http://skia.googlecode.com/svn/trunk@2666 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -107,7 +107,7 @@ public:
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const SkBitmap& accessBitmap(bool changePixels);
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const SkBitmap& accessBitmap(bool changePixels);
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/**
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/**
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* DEPRECATED: This will be made protected once WebKit stops using it.
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* DEPRECATED: This will be made protected once WebKit stops using it.
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* Instead use Canvas' writePixels method.
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* Instead use Canvas' writePixels method.
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*
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*
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* Similar to draw sprite, this method will copy the pixels in bitmap onto
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* Similar to draw sprite, this method will copy the pixels in bitmap onto
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@ -122,7 +122,7 @@ public:
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* not kARGB_8888_Config then this parameter is ignored.
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* not kARGB_8888_Config then this parameter is ignored.
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*/
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*/
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virtual void writePixels(const SkBitmap& bitmap, int x, int y,
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virtual void writePixels(const SkBitmap& bitmap, int x, int y,
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SkCanvas::Config8888 config8888);
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SkCanvas::Config8888 config8888 = SkCanvas::kNative_Premul_Config8888);
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/**
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/**
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* Return the device's associated gpu render target, or NULL.
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* Return the device's associated gpu render target, or NULL.
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