Add gpu support for Apple specific 'Vertex Arrays' functions
BUG=skia: Review URL: https://codereview.chromium.org/754653002
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@ -32,3 +32,4 @@ The Chromium Authors <*@chromium.org>
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Thiago Fransosi Farina <thiago.farina@gmail.com>
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Pavel Krajcevski <pavel@cs.unc.edu>
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Ion Rosca <rosca@adobe.com>
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Anthony Catel <paraboul@gmail.com>
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@ -196,6 +196,10 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
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GET_PROC(BindVertexArray);
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GET_PROC(GenVertexArrays);
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GET_PROC(DeleteVertexArrays);
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} else if (extensions.has("GL_APPLE_vertex_array_object")) {
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GET_PROC_SUFFIX(BindVertexArray, APPLE);
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GET_PROC_SUFFIX(GenVertexArrays, APPLE);
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GET_PROC_SUFFIX(DeleteVertexArrays, APPLE);
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}
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if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_map_buffer_range")) {
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@ -235,7 +235,8 @@ bool GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
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if (kGL_GrGLStandard == standard) {
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fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
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ctxInfo.hasExtension("GL_ARB_vertex_array_object");
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ctxInfo.hasExtension("GL_ARB_vertex_array_object") ||
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ctxInfo.hasExtension("GL_APPLE_vertex_array_object");
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} else {
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fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
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ctxInfo.hasExtension("GL_OES_vertex_array_object");
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