update dox

git-svn-id: http://skia.googlecode.com/svn/trunk@1318 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2011-05-12 22:31:01 +00:00
parent a6ff4dc22d
commit af8edcc477

View File

@ -460,9 +460,10 @@ struct SK_API SkRect {
*/
bool intersect(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom);
/** Return true if this rectangle is not empty, and the specified sides of
a rectangle are not empty, and they intersect.
*/
/**
* Return true if this rectangle is not empty, and the specified sides of
* a rectangle are not empty, and they intersect.
*/
bool intersects(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom) const {
return // first check that both are not empty
left < right && top < bottom &&
@ -472,18 +473,20 @@ struct SK_API SkRect {
fTop < bottom && top < fBottom;
}
/** Return true if rectangles a and b are not empty and intersect.
*/
/**
* Return true if rectangles a and b are not empty and intersect.
*/
static bool Intersects(const SkRect& a, const SkRect& b) {
return !a.isEmpty() && !b.isEmpty() && // check for empties
a.fLeft < b.fRight && b.fLeft < a.fRight &&
a.fTop < b.fBottom && b.fTop < a.fBottom;
return !a.isEmpty() && !b.isEmpty() &&
a.fLeft < b.fRight && b.fLeft < a.fRight &&
a.fTop < b.fBottom && b.fTop < a.fBottom;
}
/** Update this rectangle to enclose itself and the specified rectangle.
If this rectangle is empty, just set it to the specified rectangle. If the specified
rectangle is empty, do nothing.
*/
/**
* Update this rectangle to enclose itself and the specified rectangle.
* If this rectangle is empty, just set it to the specified rectangle.
* If the specified rectangle is empty, do nothing.
*/
void join(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom);
/** Update this rectangle to enclose itself and the specified rectangle.
@ -496,6 +499,15 @@ struct SK_API SkRect {
// alias for join()
void growToInclude(const SkRect& r) { this->join(r); }
/**
* Grow the rect to include the specified (x,y). After this call, the
* following will be true: fLeft <= x <= fRight && fTop <= y <= fBottom.
*
* This is close, but not quite the same contract as contains(), since
* contains() treats the left and top different from the right and bottom.
* contains(x,y) -> fLeft <= x < fRight && fTop <= y < fBottom. Also note
* that contains(x,y) always returns false if the rect is empty.
*/
void growToInclude(SkScalar x, SkScalar y) {
fLeft = SkMinScalar(x, fLeft);
fRight = SkMaxScalar(x, fRight);
@ -503,60 +515,70 @@ struct SK_API SkRect {
fBottom = SkMaxScalar(y, fBottom);
}
/** Returns true if (p.fX,p.fY) is inside the rectangle. The left and top coordinates of
the rectangle are considered to be inside, while the right and bottom coordinates
are not. Thus for the rectangle (0, 0, 5, 10), the points (0,0) and (0,9) are inside,
while (-1,0) and (5,9) are not.
If this rectangle is empty, return false.
*/
/**
* Returns true if (p.fX,p.fY) is inside the rectangle, and the rectangle
* is not empty.
*
* Contains treats the left and top differently from the right and bottom.
* The left and top coordinates of the rectangle are themselves considered
* to be inside, while the right and bottom are not. Thus for the rectangle
* {0, 0, 5, 10}, (0,0) is contained, but (0,10), (5,0) and (5,10) are not.
*/
bool contains(const SkPoint& p) const {
return !this->isEmpty() &&
fLeft <= p.fX && p.fX < fRight &&
fTop <= p.fY && p.fY < fBottom;
return !this->isEmpty() &&
fLeft <= p.fX && p.fX < fRight && fTop <= p.fY && p.fY < fBottom;
}
/** Returns true if (x,y) is inside the rectangle. The left and top coordinates of
the rectangle are considered to be inside, while the right and bottom coordinates
are not. Thus for the rectangle (0, 0, 5, 10), the points (0,0) and (0,9) are inside,
while (-1,0) and (5,9) are not.
If this rectangle is empty, return false.
*/
/**
* Returns true if (x,y) is inside the rectangle, and the rectangle
* is not empty.
*
* Contains treats the left and top differently from the right and bottom.
* The left and top coordinates of the rectangle are themselves considered
* to be inside, while the right and bottom are not. Thus for the rectangle
* {0, 0, 5, 10}, (0,0) is contained, but (0,10), (5,0) and (5,10) are not.
*/
bool contains(SkScalar x, SkScalar y) const {
return !this->isEmpty() &&
fLeft <= x && x < fRight &&
fTop <= y && y < fBottom;
fLeft <= x && x < fRight && fTop <= y && y < fBottom;
}
/** Return true if this rectangle contains r.
If either rectangle is empty, return false.
*/
/**
* Return true if this rectangle contains r, and if both rectangles are
* not empty.
*/
bool contains(const SkRect& r) const {
return !r.isEmpty() && !this->isEmpty() && // check for empties
return !r.isEmpty() && !this->isEmpty() &&
fLeft <= r.fLeft && fTop <= r.fTop &&
fRight >= r.fRight && fBottom >= r.fBottom;
}
/** Set the dst integer rectangle by rounding this rectangle's coordinates
to their nearest integer values.
*/
/**
* Set the dst rectangle by rounding this rectangle's coordinates to their
* nearest integer values using SkScalarRound.
*/
void round(SkIRect* dst) const {
SkASSERT(dst);
dst->set(SkScalarRound(fLeft), SkScalarRound(fTop), SkScalarRound(fRight), SkScalarRound(fBottom));
dst->set(SkScalarRound(fLeft), SkScalarRound(fTop),
SkScalarRound(fRight), SkScalarRound(fBottom));
}
/** Set the dst integer rectangle by rounding "out" this rectangle, choosing the floor of top and left,
and the ceiling of right and bototm.
*/
/**
* Set the dst rectangle by rounding "out" this rectangle, choosing the
* SkScalarFloor of top and left, and the SkScalarCeil of right and bottom.
*/
void roundOut(SkIRect* dst) const {
SkASSERT(dst);
dst->set(SkScalarFloor(fLeft), SkScalarFloor(fTop), SkScalarCeil(fRight), SkScalarCeil(fBottom));
dst->set(SkScalarFloor(fLeft), SkScalarFloor(fTop),
SkScalarCeil(fRight), SkScalarCeil(fBottom));
}
/** Swap top/bottom or left/right if there are flipped.
This can be called if the edges are computed separately,
and may have crossed over each other.
When this returns, left <= right && top <= bottom
*/
/**
* Swap top/bottom or left/right if there are flipped (i.e. if width()
* or height() would have returned a negative value.) This should be called
* if the edges are computed separately, and may have crossed over each
* other. When this returns, left <= right && top <= bottom
*/
void sort();
};