Just add the F16 bench from https://skia-review.googlesource.com/c/2860/
BUG=skia: TBR=msarett@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2875 Change-Id: I615d7aead07196f5c14b22be6f96e7d555a495a8 Reviewed-on: https://skia-review.googlesource.com/2875 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>
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@ -11,32 +11,39 @@
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static const int N = 1023;
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static uint32_t dst[N],
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src[N];
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static uint8_t mask[N];
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static uint64_t dst[N]; // sRGB or F16
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static uint32_t src[N]; // sRGB
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static uint8_t mask[N]; // 8-bit linear
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// We'll build up a somewhat realistic useful pipeline:
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// - load srgb src
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// - scale src by 8-bit mask
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// - load srgb dst
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// - load srgb/f16 dst
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// - src = srcover(dst, src)
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// - store src back as srgb
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// - store src back as srgb/f16
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template <bool kF16>
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class SkRasterPipelineBench : public Benchmark {
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public:
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bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
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const char* onGetName() override { return "SkRasterPipeline"; }
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const char* onGetName() override {
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return kF16 ? "SkRasterPipeline_f16"
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: "SkRasterPipeline_srgb";
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}
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void onDraw(int loops, SkCanvas*) override {
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while (loops --> 0) {
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SkRasterPipeline p;
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p.append(SkRasterPipeline::load_s_srgb, src);
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p.append(SkRasterPipeline:: scale_u8, mask);
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p.append(SkRasterPipeline::load_d_srgb, dst);
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p.append(kF16 ? SkRasterPipeline::load_d_f16
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: SkRasterPipeline::load_d_srgb, dst);
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p.append(SkRasterPipeline:: srcover);
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p.append(SkRasterPipeline:: store_srgb, dst);
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p.append(kF16 ? SkRasterPipeline::store_f16
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: SkRasterPipeline::store_srgb, dst);
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p.run(N);
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}
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}
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};
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DEF_BENCH( return new SkRasterPipelineBench; )
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DEF_BENCH( return new SkRasterPipelineBench<true>; )
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DEF_BENCH( return new SkRasterPipelineBench<false>; )
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