Make "priv" classes for GrTexure and GrSurface.
R=robertphillips@google.com, egdaniel@google.com, joshualitt@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/596053002
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@ -14,6 +14,7 @@
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#include "GrResourceCache.h"
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#include "GrStencilBuffer.h"
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#include "GrTexture.h"
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#include "GrTexturePriv.h"
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#include "SkCanvas.h"
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enum {
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@ -62,7 +63,7 @@ public:
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}
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static GrResourceKey ComputeKey(const GrTextureDesc& desc) {
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return GrTextureImpl::ComputeScratchKey(desc);
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return GrTexturePriv::ComputeScratchKey(desc);
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}
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int fID;
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@ -149,6 +149,7 @@
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'<(skia_src_path)/gpu/GrSWMaskHelper.h',
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'<(skia_src_path)/gpu/GrSoftwarePathRenderer.cpp',
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'<(skia_src_path)/gpu/GrSoftwarePathRenderer.h',
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'<(skia_src_path)/gpu/GrSurfacePriv.h',
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'<(skia_src_path)/gpu/GrSurface.cpp',
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'<(skia_src_path)/gpu/GrTemplates.h',
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'<(skia_src_path)/gpu/GrTextContext.cpp',
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@ -157,6 +158,7 @@
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'<(skia_src_path)/gpu/GrTextStrike.h',
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'<(skia_src_path)/gpu/GrTextStrike_impl.h',
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'<(skia_src_path)/gpu/GrTexture.cpp',
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'<(skia_src_path)/gpu/GrTexturePriv.h',
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'<(skia_src_path)/gpu/GrTextureAccess.cpp',
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'<(skia_src_path)/gpu/GrVertexBuffer.h',
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@ -1082,7 +1082,7 @@ private:
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* Gets and locks a scratch texture from a descriptor using either exact or approximate criteria.
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* Unlocks texture in the destructor.
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*/
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class GrAutoScratchTexture : public ::SkNoncopyable {
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class SK_API GrAutoScratchTexture : public ::SkNoncopyable {
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public:
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GrAutoScratchTexture()
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: fContext(NULL)
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@ -1121,24 +1121,7 @@ public:
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* Note that the caller is assumed to accept and manage the ref to the
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* returned texture.
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*/
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GrTexture* detach() {
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if (NULL == fTexture) {
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return NULL;
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}
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GrTexture* texture = fTexture;
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fTexture = NULL;
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// This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now.
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// The cache also has a ref which we are lending to the caller of detach(). When the caller
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// lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is
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// set and re-ref the texture, thereby restoring the cache's ref.
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SkASSERT(!texture->unique());
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texture->impl()->setFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
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texture->unref();
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SkASSERT(texture->getCacheEntry());
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return texture;
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}
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GrTexture* detach();
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GrTexture* set(GrContext* context,
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const GrTextureDesc& desc,
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@ -11,11 +11,12 @@
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#include "GrTypes.h"
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#include "GrGpuResource.h"
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#include "SkImageInfo.h"
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#include "SkRect.h"
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class GrTexture;
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class GrRenderTarget;
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struct SkImageInfo;
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class GrSurfacePriv;
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class GrTexture;
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class GrSurface : public GrGpuResource {
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public:
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@ -59,8 +60,6 @@ public:
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*/
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const GrTextureDesc& desc() const { return fDesc; }
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SkImageInfo info() const;
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/**
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* @return the texture associated with the surface, may be NULL.
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*/
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@ -73,22 +72,6 @@ public:
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virtual GrRenderTarget* asRenderTarget() = 0;
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virtual const GrRenderTarget* asRenderTarget() const = 0;
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/**
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* Checks whether this GrSurface refers to the same GPU object as other. This
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* catches the case where a GrTexture and GrRenderTarget refer to the same
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* GPU memory.
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*/
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bool isSameAs(const GrSurface* other) const {
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const GrRenderTarget* thisRT = this->asRenderTarget();
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if (thisRT) {
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return thisRT == other->asRenderTarget();
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} else {
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const GrTexture* thisTex = this->asTexture();
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SkASSERT(thisTex); // We must be one or the other
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return thisTex == other->asTexture();
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}
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}
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/**
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* Reads a rectangle of pixels from the surface.
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* @param left left edge of the rectangle to read (inclusive)
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@ -129,17 +112,22 @@ public:
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size_t rowBytes = 0,
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uint32_t pixelOpsFlags = 0) = 0;
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/**
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* Write the contents of the surface to a PNG. Returns true if successful.
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* @param filename Full path to desired file
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*/
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bool savePixels(const char* filename);
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/** Access methods that are only to be used within Skia code. */
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inline GrSurfacePriv surfacePriv();
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inline const GrSurfacePriv surfacePriv() const;
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protected:
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// Methods made available via GrSurfacePriv
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SkImageInfo info() const;
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bool savePixels(const char* filename);
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bool hasPendingRead() const;
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bool hasPendingWrite() const;
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bool hasPendingIO() const;
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bool isSameAs(const GrSurface* other) const;
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// Provides access to methods that should be public within Skia code.
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friend class GrSurfacePriv;
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protected:
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GrSurface(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
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: INHERITED(gpu, isWrapped)
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, fDesc(desc) {
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@ -151,4 +139,4 @@ private:
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typedef GrGpuResource INHERITED;
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};
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#endif // GrSurface_DEFINED
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#endif
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@ -16,7 +16,7 @@
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class GrResourceKey;
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class GrTextureParams;
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class GrTextureImpl;
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class GrTexturePriv;
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class GrTexture : public GrSurface {
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public:
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@ -43,19 +43,6 @@ public:
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virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return fRenderTarget.get(); }
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virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { return fRenderTarget.get(); }
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/**
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* Convert from texels to normalized texture coords for POT textures only. Please don't add
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* new callsites for these functions. They are slated for removal.
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*/
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SkFixed normalizeFixedX(SkFixed x) const {
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SkASSERT(SkIsPow2(fDesc.fWidth));
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return x >> fShiftFixedX;
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}
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SkFixed normalizeFixedY(SkFixed y) const {
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SkASSERT(SkIsPow2(fDesc.fHeight));
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return y >> fShiftFixedY;
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}
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/**
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* Return the native ID or handle to the texture, depending on the
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* platform. e.g. on OpenGL, return the texture ID.
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@ -67,11 +54,9 @@ public:
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* changed externally to Skia.
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*/
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virtual void textureParamsModified() = 0;
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SK_ATTR_DEPRECATED("Renamed to textureParamsModified.")
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void invalidateCachedState() { this->textureParamsModified(); }
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/**
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* Informational texture flags. This will be moved to the private GrTextureImpl class soon.
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* Informational texture flags. This will be removed soon.
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*/
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enum FlagBits {
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kFirstBit = (kLastPublic_GrTextureFlagBit << 1),
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@ -94,21 +79,16 @@ public:
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}
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#endif
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GrTextureImpl* impl() { return reinterpret_cast<GrTextureImpl*>(this); }
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const GrTextureImpl* impl() const { return reinterpret_cast<const GrTextureImpl*>(this); }
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/** Access methods that are only to be used within Skia code. */
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inline GrTexturePriv texturePriv();
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inline const GrTexturePriv texturePriv() const;
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protected:
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// A texture refs its rt representation but not vice-versa. It is up to
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// the subclass constructor to initialize this pointer.
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SkAutoTUnref<GrRenderTarget> fRenderTarget;
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GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
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: INHERITED(gpu, isWrapped, desc)
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, fRenderTarget(NULL) {
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// only make sense if alloc size is pow2
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fShiftFixedX = 31 - SkCLZ(fDesc.fWidth);
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fShiftFixedY = 31 - SkCLZ(fDesc.fHeight);
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}
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GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc);
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virtual ~GrTexture();
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@ -121,60 +101,23 @@ protected:
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private:
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void abandonReleaseCommon();
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virtual void internal_dispose() const SK_OVERRIDE;
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// these two shift a fixed-point value into normalized coordinates
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// for this texture if the texture is power of two sized.
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int fShiftFixedX;
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int fShiftFixedY;
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typedef GrSurface INHERITED;
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};
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class GrTextureImpl : public GrTexture {
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public:
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SK_DECLARE_INST_COUNT(GrTextureImpl)
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void setFlag(GrTextureFlags flags) {
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fDesc.fFlags = fDesc.fFlags | flags;
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}
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void resetFlag(GrTextureFlags flags) {
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fDesc.fFlags = fDesc.fFlags & ~flags;
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}
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bool isSetFlag(GrTextureFlags flags) const {
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return 0 != (fDesc.fFlags & flags);
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}
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void dirtyMipMaps(bool mipMapsDirty);
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bool mipMapsAreDirty() const {
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return kValid_MipMapsStatus != fMipMapsStatus;
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}
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bool hasMipMaps() const {
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return kNotAllocated_MipMapsStatus != fMipMapsStatus;
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}
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static GrResourceKey ComputeKey(const GrGpu* gpu,
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const GrTextureParams* params,
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const GrTextureDesc& desc,
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const GrCacheID& cacheID);
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static GrResourceKey ComputeScratchKey(const GrTextureDesc& desc);
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static bool NeedsResizing(const GrResourceKey& key);
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static bool NeedsBilerp(const GrResourceKey& key);
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protected:
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GrTextureImpl(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc);
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private:
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enum MipMapsStatus {
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kNotAllocated_MipMapsStatus,
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kAllocated_MipMapsStatus,
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kValid_MipMapsStatus
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};
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MipMapsStatus fMipMapsStatus;
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MipMapsStatus fMipMapsStatus;
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// These two shift a fixed-point value into normalized coordinates
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// for this texture if the texture is power of two sized.
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int fShiftFixedX;
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int fShiftFixedY;
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typedef GrTexture INHERITED;
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friend class GrTexturePriv;
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typedef GrSurface INHERITED;
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};
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/**
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#include "GrFontScaler.h"
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#include "GrIndexBuffer.h"
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#include "GrStrokeInfo.h"
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#include "GrTexturePriv.h"
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#include "GrTextStrike.h"
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#include "GrTextStrike_impl.h"
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#include "SkColorPriv.h"
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#include "SkPath.h"
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#include "SkRTConf.h"
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#include "SkStrokeRec.h"
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#include "effects/GrCustomCoordsTextureEffect.h"
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#include "SkAutoKern.h"
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#include "SkColorPriv.h"
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#include "SkDraw.h"
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#include "SkDrawProcs.h"
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#include "SkGlyphCache.h"
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#include "SkGpuDevice.h"
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#include "SkGr.h"
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#include "SkPath.h"
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#include "SkRTConf.h"
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#include "SkStrokeRec.h"
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#include "SkTextMapStateProc.h"
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SK_CONF_DECLARE(bool, c_DumpFontCache, "gpu.dumpFontCache", false,
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@ -588,10 +589,10 @@ HAS_ATLAS:
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// The texture coords are last in both the with and without color vertex layouts.
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SkPoint* textureCoords = reinterpret_cast<SkPoint*>(
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reinterpret_cast<intptr_t>(positions) + vertSize - sizeof(SkPoint));
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textureCoords->setRectFan(SkFixedToFloat(texture->normalizeFixedX(tx)),
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SkFixedToFloat(texture->normalizeFixedY(ty)),
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SkFixedToFloat(texture->normalizeFixedX(tx + width)),
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SkFixedToFloat(texture->normalizeFixedY(ty + height)),
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textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx)),
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SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty)),
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SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx + width)),
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SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty + height)),
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vertSize);
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if (useColorVerts) {
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if (0xFF == GrColorUnpackA(fPaint.getColor())) {
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@ -30,7 +30,9 @@
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#include "GrStencilBuffer.h"
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#include "GrStencilAndCoverTextContext.h"
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#include "GrStrokeInfo.h"
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#include "GrSurfacePriv.h"
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#include "GrTextStrike.h"
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#include "GrTexturePriv.h"
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#include "GrTraceMarker.h"
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#include "GrTracing.h"
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#include "SkDashPathPriv.h"
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@ -68,6 +70,25 @@ static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
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#define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this)
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GrTexture* GrAutoScratchTexture::detach() {
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if (NULL == fTexture) {
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return NULL;
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}
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GrTexture* texture = fTexture;
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fTexture = NULL;
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// This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now.
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// The cache also has a ref which we are lending to the caller of detach(). When the caller
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// lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is
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// set and re-ref the texture, thereby restoring the cache's ref.
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SkASSERT(!texture->unique());
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texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
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texture->unref();
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SkASSERT(texture->getCacheEntry());
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return texture;
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}
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// Glorified typedef to avoid including GrDrawState.h in GrContext.h
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class GrContext::AutoRestoreEffects : public GrDrawState::AutoRestoreEffects {};
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@ -262,7 +283,7 @@ GrTextContext* GrContext::createTextContext(GrRenderTarget* renderTarget,
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GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc,
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const GrCacheID& cacheID,
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const GrTextureParams* params) {
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GrResourceKey resourceKey = GrTextureImpl::ComputeKey(fGpu, params, desc, cacheID);
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GrResourceKey resourceKey = GrTexturePriv::ComputeKey(fGpu, params, desc, cacheID);
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GrGpuResource* resource = fResourceCache->find(resourceKey);
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SkSafeRef(resource);
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return static_cast<GrTexture*>(resource);
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@ -271,7 +292,7 @@ GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc,
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bool GrContext::isTextureInCache(const GrTextureDesc& desc,
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const GrCacheID& cacheID,
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const GrTextureParams* params) const {
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GrResourceKey resourceKey = GrTextureImpl::ComputeKey(fGpu, params, desc, cacheID);
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GrResourceKey resourceKey = GrTexturePriv::ComputeKey(fGpu, params, desc, cacheID);
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return fResourceCache->hasKey(resourceKey);
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}
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@ -410,16 +431,16 @@ GrTexture* GrContext::createTexture(const GrTextureParams* params,
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const void* srcData,
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size_t rowBytes,
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GrResourceKey* cacheKey) {
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GrResourceKey resourceKey = GrTextureImpl::ComputeKey(fGpu, params, desc, cacheID);
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GrResourceKey resourceKey = GrTexturePriv::ComputeKey(fGpu, params, desc, cacheID);
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GrTexture* texture;
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if (GrTextureImpl::NeedsResizing(resourceKey)) {
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if (GrTexturePriv::NeedsResizing(resourceKey)) {
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// We do not know how to resize compressed textures.
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SkASSERT(!GrPixelConfigIsCompressed(desc.fConfig));
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texture = this->createResizedTexture(desc, cacheID,
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srcData, rowBytes,
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GrTextureImpl::NeedsBilerp(resourceKey));
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GrTexturePriv::NeedsBilerp(resourceKey));
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} else {
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texture = fGpu->createTexture(desc, srcData, rowBytes);
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}
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@ -443,7 +464,7 @@ static GrTexture* create_scratch_texture(GrGpu* gpu,
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const GrTextureDesc& desc) {
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GrTexture* texture = gpu->createTexture(desc, NULL, 0);
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if (texture) {
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GrResourceKey key = GrTextureImpl::ComputeScratchKey(texture->desc());
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GrResourceKey key = GrTexturePriv::ComputeScratchKey(texture->desc());
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// Adding a resource could put us overbudget. Try to free up the
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// necessary space before adding it.
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resourceCache->purgeAsNeeded(1, texture->gpuMemorySize());
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@ -483,7 +504,7 @@ GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, Scra
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int origHeight = desc.fHeight;
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do {
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GrResourceKey key = GrTextureImpl::ComputeScratchKey(desc);
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GrResourceKey key = GrTexturePriv::ComputeScratchKey(desc);
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// Ensure we have exclusive access to the texture so future 'find' calls don't return it
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resource = fResourceCache->find(key, GrResourceCache::kHide_OwnershipFlag);
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if (resource) {
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@ -578,7 +599,7 @@ void GrContext::unlockScratchTexture(GrTexture* texture) {
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// Instead, give up the cache's ref and leave the decision up to
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// addExistingTextureToCache once its ref count reaches 0. For
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// this to work we need to leave it in the exclusive list.
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texture->impl()->setFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
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texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
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// Give up the cache's ref to the texture
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texture->unref();
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}
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@ -1347,7 +1368,7 @@ bool GrContext::writeTexturePixels(GrTexture* texture,
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}
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}
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if (!(kDontFlush_PixelOpsFlag & flags) && texture->hasPendingIO()) {
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if (!(kDontFlush_PixelOpsFlag & flags) && texture->surfacePriv().hasPendingIO()) {
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this->flush();
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}
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@ -1418,7 +1439,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
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}
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}
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|
||||
if (!(kDontFlush_PixelOpsFlag & flags) && target->hasPendingWrite()) {
|
||||
if (!(kDontFlush_PixelOpsFlag & flags) && target->surfacePriv().hasPendingWrite()) {
|
||||
this->flush();
|
||||
}
|
||||
|
||||
|
@ -7,18 +7,20 @@
|
||||
|
||||
#include "GrDistanceFieldTextContext.h"
|
||||
#include "GrAtlas.h"
|
||||
#include "SkColorFilter.h"
|
||||
#include "GrDrawTarget.h"
|
||||
#include "GrDrawTargetCaps.h"
|
||||
#include "GrFontScaler.h"
|
||||
#include "SkGlyphCache.h"
|
||||
#include "GrGpu.h"
|
||||
#include "GrIndexBuffer.h"
|
||||
#include "GrStrokeInfo.h"
|
||||
#include "GrTexturePriv.h"
|
||||
#include "GrTextStrike.h"
|
||||
#include "GrTextStrike_impl.h"
|
||||
|
||||
#include "SkColorFilter.h"
|
||||
#include "SkDistanceFieldGen.h"
|
||||
#include "SkDraw.h"
|
||||
#include "SkGlyphCache.h"
|
||||
#include "SkGpuDevice.h"
|
||||
#include "SkPath.h"
|
||||
#include "SkRTConf.h"
|
||||
@ -423,10 +425,10 @@ HAS_ATLAS:
|
||||
// The texture coords are last in both the with and without color vertex layouts.
|
||||
SkPoint* textureCoords = reinterpret_cast<SkPoint*>(
|
||||
reinterpret_cast<intptr_t>(positions) + vertSize - sizeof(SkPoint));
|
||||
textureCoords->setRectFan(SkFixedToFloat(texture->normalizeFixedX(tx)),
|
||||
SkFixedToFloat(texture->normalizeFixedY(ty)),
|
||||
SkFixedToFloat(texture->normalizeFixedX(tx + tw)),
|
||||
SkFixedToFloat(texture->normalizeFixedY(ty + th)),
|
||||
textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx)),
|
||||
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty)),
|
||||
SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx + tw)),
|
||||
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty + th)),
|
||||
vertSize);
|
||||
if (useColorVerts) {
|
||||
if (0xFF == GrColorUnpackA(fPaint.getColor())) {
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "GrDrawTargetCaps.h"
|
||||
#include "GrPath.h"
|
||||
#include "GrRenderTarget.h"
|
||||
#include "GrSurfacePriv.h"
|
||||
#include "GrTemplates.h"
|
||||
#include "GrTexture.h"
|
||||
#include "GrVertexBuffer.h"
|
||||
@ -964,7 +965,7 @@ bool GrDrawTarget::onCanCopySurface(GrSurface* dst,
|
||||
SkASSERT(dstPoint.fX + srcRect.width() <= dst->width() &&
|
||||
dstPoint.fY + srcRect.height() <= dst->height());
|
||||
|
||||
return !dst->isSameAs(src) && dst->asRenderTarget() && src->asTexture();
|
||||
return !dst->surfacePriv().isSameAs(src) && dst->asRenderTarget() && src->asTexture();
|
||||
}
|
||||
|
||||
bool GrDrawTarget::onCopySurface(GrSurface* dst,
|
||||
|
@ -6,6 +6,7 @@
|
||||
*/
|
||||
|
||||
#include "GrSurface.h"
|
||||
#include "GrSurfacePriv.h"
|
||||
|
||||
#include "SkBitmap.h"
|
||||
#include "SkGr.h"
|
||||
@ -20,14 +21,16 @@ SkImageInfo GrSurface::info() const {
|
||||
return SkImageInfo::Make(this->width(), this->height(), colorType, kPremul_SkAlphaType);
|
||||
}
|
||||
|
||||
// TODO: This should probably be a non-member helper function. It might only be needed in
|
||||
// debug or developer builds.
|
||||
bool GrSurface::savePixels(const char* filename) {
|
||||
SkBitmap bm;
|
||||
if (!bm.tryAllocPixels(SkImageInfo::MakeN32Premul(this->width(), this->height()))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool result = readPixels(0, 0, this->width(), this->height(), kSkia8888_GrPixelConfig,
|
||||
bm.getPixels());
|
||||
bool result = this->readPixels(0, 0, this->width(), this->height(), kSkia8888_GrPixelConfig,
|
||||
bm.getPixels());
|
||||
if (!result) {
|
||||
SkDebugf("------ failed to read pixels for %s\n", filename);
|
||||
return false;
|
||||
@ -80,3 +83,14 @@ bool GrSurface::hasPendingIO() const {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GrSurface::isSameAs(const GrSurface* other) const {
|
||||
const GrRenderTarget* thisRT = this->asRenderTarget();
|
||||
if (thisRT) {
|
||||
return thisRT == other->asRenderTarget();
|
||||
} else {
|
||||
const GrTexture* thisTex = this->asTexture();
|
||||
SkASSERT(thisTex); // We must be one or the other
|
||||
return thisTex == other->asTexture();
|
||||
}
|
||||
}
|
||||
|
63
src/gpu/GrSurfacePriv.h
Normal file
63
src/gpu/GrSurfacePriv.h
Normal file
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef GrSurfacePriv_DEFINED
|
||||
#define GrSurfacePriv_DEFINED
|
||||
|
||||
#include "GrSurface.h"
|
||||
|
||||
/** Class that adds methods to GrSurface that are only intended for use internal to Skia.
|
||||
This class is purely a privileged window into GrSurface. It should never have additional data
|
||||
members or virtual methods.
|
||||
Non-static methods that are not trivial inlines should be spring-boarded (e.g. declared and
|
||||
implemented privately in GrSurface with a inline public method here). */
|
||||
class GrSurfacePriv {
|
||||
public:
|
||||
/**
|
||||
* Derive a SkImageInfo from the surface's descriptor. This is lossy as ImageInfo has fields not
|
||||
* known to GrSurface (e.g. alphaType).
|
||||
*/
|
||||
SkImageInfo info() const { return fSurface->info(); }
|
||||
|
||||
/**
|
||||
* Checks whether this GrSurface refers to the same GPU object as other. This
|
||||
* catches the case where a GrTexture and GrRenderTarget refer to the same
|
||||
* GPU memory.
|
||||
*/
|
||||
bool isSameAs(const GrSurface* other) const { return fSurface->isSameAs(other); }
|
||||
|
||||
/**
|
||||
* Write the contents of the surface to a PNG. Returns true if successful.
|
||||
* @param filename Full path to desired file
|
||||
*/
|
||||
bool savePixels(const char* filename) { return fSurface->savePixels(filename); }
|
||||
|
||||
bool hasPendingRead() const { return fSurface->hasPendingRead(); }
|
||||
bool hasPendingWrite() const { return fSurface->hasPendingWrite(); }
|
||||
bool hasPendingIO() const { return fSurface->hasPendingIO(); }
|
||||
|
||||
private:
|
||||
GrSurfacePriv(GrSurface* surface) : fSurface(surface) { }
|
||||
GrSurfacePriv(const GrSurfacePriv& that) : fSurface(that.fSurface) { }
|
||||
GrSurfacePriv& operator=(const GrSurface&); // unimpl
|
||||
|
||||
// No taking addresses of this type.
|
||||
const GrSurfacePriv* operator&() const;
|
||||
GrSurfacePriv* operator&();
|
||||
|
||||
GrSurface* fSurface;
|
||||
|
||||
friend class GrSurface; // to construct/copy this type.
|
||||
};
|
||||
|
||||
inline GrSurfacePriv GrSurface::surfacePriv() { return GrSurfacePriv(this); }
|
||||
|
||||
inline const GrSurfacePriv GrSurface::surfacePriv() const {
|
||||
return GrSurfacePriv(const_cast<GrSurface*>(this));
|
||||
}
|
||||
|
||||
#endif
|
@ -7,6 +7,7 @@
|
||||
|
||||
#include "GrGpu.h"
|
||||
#include "GrRectanizer.h"
|
||||
#include "GrSurfacePriv.h"
|
||||
#include "GrTextStrike.h"
|
||||
#include "GrTextStrike_impl.h"
|
||||
#include "SkString.h"
|
||||
@ -206,7 +207,7 @@ void GrFontCache::dump() const {
|
||||
#else
|
||||
filename.printf("fontcache_%d%d.png", gDumpCount, i);
|
||||
#endif
|
||||
texture->savePixels(filename.c_str());
|
||||
texture->surfacePriv().savePixels(filename.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,13 +7,13 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "GrTexture.h"
|
||||
|
||||
#include "GrContext.h"
|
||||
#include "GrDrawTargetCaps.h"
|
||||
#include "GrGpu.h"
|
||||
#include "GrRenderTarget.h"
|
||||
#include "GrResourceCache.h"
|
||||
#include "GrTexture.h"
|
||||
#include "GrTexturePriv.h"
|
||||
|
||||
GrTexture::~GrTexture() {
|
||||
if (fRenderTarget.get()) {
|
||||
@ -26,12 +26,12 @@ GrTexture::~GrTexture() {
|
||||
* textures back in the texture cache when their ref count goes to zero.
|
||||
*/
|
||||
void GrTexture::internal_dispose() const {
|
||||
if (this->impl()->isSetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit) &&
|
||||
if (this->texturePriv().isSetFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit) &&
|
||||
this->INHERITED::getContext()) {
|
||||
GrTexture* nonConstThis = const_cast<GrTexture *>(this);
|
||||
this->ref(); // restore ref count to initial setting
|
||||
|
||||
nonConstThis->impl()->resetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
|
||||
nonConstThis->texturePriv().resetFlag((GrTextureFlags) kReturnToCache_FlagBit);
|
||||
nonConstThis->INHERITED::getContext()->addExistingTextureToCache(nonConstThis);
|
||||
|
||||
// Note: "this" texture might be freed inside addExistingTextureToCache
|
||||
@ -42,10 +42,10 @@ void GrTexture::internal_dispose() const {
|
||||
this->INHERITED::internal_dispose();
|
||||
}
|
||||
|
||||
void GrTextureImpl::dirtyMipMaps(bool mipMapsDirty) {
|
||||
void GrTexture::dirtyMipMaps(bool mipMapsDirty) {
|
||||
if (mipMapsDirty) {
|
||||
if (kValid_MipMapsStatus == fMipMapsStatus) {
|
||||
fMipMapsStatus = kAllocated_MipMapsStatus;
|
||||
fMipMapsStatus = kAllocated_MipMapsStatus;
|
||||
}
|
||||
} else {
|
||||
const bool sizeChanged = kNotAllocated_MipMapsStatus == fMipMapsStatus;
|
||||
@ -66,7 +66,7 @@ size_t GrTexture::gpuMemorySize() const {
|
||||
textureSize = (size_t) fDesc.fWidth * fDesc.fHeight * GrBytesPerPixel(fDesc.fConfig);
|
||||
}
|
||||
|
||||
if (this->impl()->hasMipMaps()) {
|
||||
if (this->texturePriv().hasMipMaps()) {
|
||||
// We don't have to worry about the mipmaps being a different size than
|
||||
// we'd expect because we never change fDesc.fWidth/fHeight.
|
||||
textureSize *= 2;
|
||||
@ -107,17 +107,17 @@ void GrTexture::abandonReleaseCommon() {
|
||||
// After abandon() or release() the resource cache will be unreachable (getContext() == NULL).
|
||||
// So we readd the texture to the cache here so that it is removed from the exclusive list and
|
||||
// there is no longer an unref'ed ptr to the texture in the cache.
|
||||
if (this->impl()->isSetFlag((GrTextureFlags)GrTextureImpl::kReturnToCache_FlagBit)) {
|
||||
if (this->texturePriv().isSetFlag((GrTextureFlags)kReturnToCache_FlagBit)) {
|
||||
SkASSERT(!this->wasDestroyed());
|
||||
this->ref(); // restores the ref the resource cache gave up when it marked this exclusive.
|
||||
this->impl()->resetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
|
||||
this->texturePriv().resetFlag((GrTextureFlags) kReturnToCache_FlagBit);
|
||||
this->getContext()->addExistingTextureToCache(this);
|
||||
}
|
||||
}
|
||||
|
||||
void GrTexture::onRelease() {
|
||||
this->abandonReleaseCommon();
|
||||
SkASSERT(!this->impl()->isSetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit));
|
||||
SkASSERT(!this->texturePriv().isSetFlag((GrTextureFlags) kReturnToCache_FlagBit));
|
||||
INHERITED::onRelease();
|
||||
}
|
||||
|
||||
@ -207,13 +207,17 @@ GrSurfaceOrigin resolve_origin(const GrTextureDesc& desc) {
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
GrTextureImpl::GrTextureImpl(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
|
||||
GrTexture::GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
|
||||
: INHERITED(gpu, isWrapped, desc)
|
||||
, fRenderTarget(NULL)
|
||||
, fMipMapsStatus(kNotAllocated_MipMapsStatus) {
|
||||
this->setScratchKey(ComputeScratchKey(desc));
|
||||
this->setScratchKey(GrTexturePriv::ComputeScratchKey(desc));
|
||||
// only make sense if alloc size is pow2
|
||||
fShiftFixedX = 31 - SkCLZ(fDesc.fWidth);
|
||||
fShiftFixedY = 31 - SkCLZ(fDesc.fHeight);
|
||||
}
|
||||
|
||||
GrResourceKey GrTextureImpl::ComputeKey(const GrGpu* gpu,
|
||||
GrResourceKey GrTexturePriv::ComputeKey(const GrGpu* gpu,
|
||||
const GrTextureParams* params,
|
||||
const GrTextureDesc& desc,
|
||||
const GrCacheID& cacheID) {
|
||||
@ -221,7 +225,7 @@ GrResourceKey GrTextureImpl::ComputeKey(const GrGpu* gpu,
|
||||
return GrResourceKey(cacheID, texture_resource_type(), flags);
|
||||
}
|
||||
|
||||
GrResourceKey GrTextureImpl::ComputeScratchKey(const GrTextureDesc& desc) {
|
||||
GrResourceKey GrTexturePriv::ComputeScratchKey(const GrTextureDesc& desc) {
|
||||
GrCacheID::Key idKey;
|
||||
// Instead of a client-provided key of the texture contents we create a key from the
|
||||
// descriptor.
|
||||
@ -240,10 +244,10 @@ GrResourceKey GrTextureImpl::ComputeScratchKey(const GrTextureDesc& desc) {
|
||||
return GrResourceKey(cacheID, texture_resource_type(), 0);
|
||||
}
|
||||
|
||||
bool GrTextureImpl::NeedsResizing(const GrResourceKey& key) {
|
||||
bool GrTexturePriv::NeedsResizing(const GrResourceKey& key) {
|
||||
return SkToBool(key.getResourceFlags() & kStretchToPOT_TextureFlag);
|
||||
}
|
||||
|
||||
bool GrTextureImpl::NeedsBilerp(const GrResourceKey& key) {
|
||||
bool GrTexturePriv::NeedsBilerp(const GrResourceKey& key) {
|
||||
return SkToBool(key.getResourceFlags() & kBilerp_TextureFlag);
|
||||
}
|
||||
|
82
src/gpu/GrTexturePriv.h
Normal file
82
src/gpu/GrTexturePriv.h
Normal file
@ -0,0 +1,82 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef GrTexturePriv_DEFINED
|
||||
#define GrTexturePriv_DEFINED
|
||||
|
||||
#include "GrTexture.h"
|
||||
|
||||
/** Class that adds methods to GrTexture that are only intended for use internal to Skia.
|
||||
This class is purely a privileged window into GrTexture. It should never have additional data
|
||||
members or virtual methods.
|
||||
Non-static methods that are not trivial inlines should be spring-boarded (e.g. declared and
|
||||
implemented privately in GrTexture with a inline public method here). */
|
||||
class GrTexturePriv {
|
||||
public:
|
||||
void setFlag(GrTextureFlags flags) {
|
||||
fTexture->fDesc.fFlags = fTexture->fDesc.fFlags | flags;
|
||||
}
|
||||
|
||||
void resetFlag(GrTextureFlags flags) {
|
||||
fTexture->fDesc.fFlags = fTexture->fDesc.fFlags & ~flags;
|
||||
}
|
||||
|
||||
bool isSetFlag(GrTextureFlags flags) const {
|
||||
return 0 != (fTexture->fDesc.fFlags & flags);
|
||||
}
|
||||
|
||||
void dirtyMipMaps(bool mipMapsDirty) { fTexture->dirtyMipMaps(mipMapsDirty); }
|
||||
|
||||
bool mipMapsAreDirty() const {
|
||||
return GrTexture::kValid_MipMapsStatus != fTexture->fMipMapsStatus;
|
||||
}
|
||||
|
||||
bool hasMipMaps() const {
|
||||
return GrTexture::kNotAllocated_MipMapsStatus != fTexture->fMipMapsStatus;
|
||||
}
|
||||
|
||||
static GrResourceKey ComputeKey(const GrGpu* gpu,
|
||||
const GrTextureParams* params,
|
||||
const GrTextureDesc& desc,
|
||||
const GrCacheID& cacheID);
|
||||
static GrResourceKey ComputeScratchKey(const GrTextureDesc& desc);
|
||||
static bool NeedsResizing(const GrResourceKey& key);
|
||||
static bool NeedsBilerp(const GrResourceKey& key);
|
||||
|
||||
|
||||
// TODO: Move this logic and the shift values out of here and to the callers.
|
||||
SkFixed normalizeFixedX(SkFixed x) const {
|
||||
SkASSERT(SkIsPow2(fTexture->fDesc.fWidth));
|
||||
return x >> fTexture->fShiftFixedX;
|
||||
}
|
||||
|
||||
SkFixed normalizeFixedY(SkFixed y) const {
|
||||
SkASSERT(SkIsPow2(fTexture->fDesc.fHeight));
|
||||
return y >> fTexture->fShiftFixedY;
|
||||
}
|
||||
|
||||
private:
|
||||
GrTexturePriv(GrTexture* texture) : fTexture(texture) { }
|
||||
GrTexturePriv(const GrTexturePriv& that) : fTexture(that.fTexture) { }
|
||||
GrTexturePriv& operator=(const GrTexturePriv&); // unimpl
|
||||
|
||||
// No taking addresses of this type.
|
||||
const GrTexturePriv* operator&() const;
|
||||
GrTexturePriv* operator&();
|
||||
|
||||
GrTexture* fTexture;
|
||||
|
||||
friend class GrTexture; // to construct/copy this type.
|
||||
};
|
||||
|
||||
inline GrTexturePriv GrTexture::texturePriv() { return GrTexturePriv(this); }
|
||||
|
||||
inline const GrTexturePriv GrTexture::texturePriv () const {
|
||||
return GrTexturePriv(const_cast<GrTexture*>(this));
|
||||
}
|
||||
|
||||
#endif
|
@ -151,9 +151,10 @@ SkGpuDevice::SkGpuDevice(GrSurface* surface, const SkSurfaceProps& props, unsign
|
||||
|
||||
fRenderTarget = SkRef(surface->asRenderTarget());
|
||||
|
||||
SkImageInfo info = surface->surfacePriv().info();
|
||||
SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef,
|
||||
(surface->info(), surface, SkToBool(flags & kCached_Flag)));
|
||||
fLegacyBitmap.setInfo(surface->info());
|
||||
(info, surface, SkToBool(flags & kCached_Flag)));
|
||||
fLegacyBitmap.setInfo(info);
|
||||
fLegacyBitmap.setPixelRef(pr)->unref();
|
||||
|
||||
this->setPixelGeometry(props.pixelGeometry());
|
||||
@ -691,7 +692,7 @@ bool create_mask_GPU(GrContext* context,
|
||||
|
||||
SkBitmap wrap_texture(GrTexture* texture) {
|
||||
SkBitmap result;
|
||||
result.setInfo(texture->info());
|
||||
result.setInfo(texture->surfacePriv().info());
|
||||
result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unref();
|
||||
return result;
|
||||
}
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "SkPicture.h"
|
||||
#include "SkRegion.h"
|
||||
#include "GrContext.h"
|
||||
#include "GrSurfacePriv.h"
|
||||
|
||||
struct SkDrawProcs;
|
||||
struct GrSkDrawProcs;
|
||||
@ -61,7 +62,7 @@ public:
|
||||
virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE;
|
||||
|
||||
virtual SkImageInfo imageInfo() const SK_OVERRIDE {
|
||||
return fRenderTarget ? fRenderTarget->info() : SkImageInfo::MakeUnknown();
|
||||
return fRenderTarget ? fRenderTarget->surfacePriv().info() : SkImageInfo::MakeUnknown();
|
||||
}
|
||||
|
||||
virtual void clear(SkColor color) SK_OVERRIDE;
|
||||
|
@ -45,7 +45,7 @@ private:
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
class GrGLTexture : public GrTextureImpl {
|
||||
class GrGLTexture : public GrTexture {
|
||||
|
||||
public:
|
||||
struct TexParams {
|
||||
@ -105,7 +105,7 @@ private:
|
||||
const Desc& textureDesc,
|
||||
const GrGLRenderTarget::Desc* rtDesc);
|
||||
|
||||
typedef GrTextureImpl INHERITED;
|
||||
typedef GrTexture INHERITED;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -9,7 +9,9 @@
|
||||
#include "GrGpuGL.h"
|
||||
#include "GrGLStencilBuffer.h"
|
||||
#include "GrOptDrawState.h"
|
||||
#include "GrSurfacePriv.h"
|
||||
#include "GrTemplates.h"
|
||||
#include "GrTexturePriv.h"
|
||||
#include "GrTypes.h"
|
||||
#include "SkStrokeRec.h"
|
||||
#include "SkTemplates.h"
|
||||
@ -493,7 +495,7 @@ bool GrGpuGL::onWriteTexturePixels(GrTexture* texture,
|
||||
}
|
||||
|
||||
if (success) {
|
||||
texture->impl()->dirtyMipMaps(true);
|
||||
texture->texturePriv().dirtyMipMaps(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1731,7 +1733,7 @@ void GrGpuGL::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound)
|
||||
|
||||
GrTexture *texture = target->asTexture();
|
||||
if (texture) {
|
||||
texture->impl()->dirtyMipMaps(true);
|
||||
texture->texturePriv().dirtyMipMaps(true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2053,9 +2055,9 @@ void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTextur
|
||||
newTexParams.fMagFilter = glMagFilterModes[filterMode];
|
||||
|
||||
if (GrTextureParams::kMipMap_FilterMode == filterMode &&
|
||||
texture->mipMapsAreDirty() && !GrPixelConfigIsCompressed(texture->config())) {
|
||||
texture->texturePriv().mipMapsAreDirty() && !GrPixelConfigIsCompressed(texture->config())) {
|
||||
GL_CALL(GenerateMipmap(GR_GL_TEXTURE_2D));
|
||||
texture->dirtyMipMaps(false);
|
||||
texture->texturePriv().dirtyMipMaps(false);
|
||||
}
|
||||
|
||||
newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX());
|
||||
@ -2469,7 +2471,7 @@ bool GrGpuGL::onCopySurface(GrSurface* dst,
|
||||
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
|
||||
srcRect.width(), srcRect.height());
|
||||
bool selfOverlap = false;
|
||||
if (dst->isSameAs(src)) {
|
||||
if (dst->surfacePriv().isSameAs(src)) {
|
||||
selfOverlap = SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect);
|
||||
}
|
||||
|
||||
@ -2547,7 +2549,7 @@ bool GrGpuGL::onCanCopySurface(GrSurface* dst,
|
||||
return true;
|
||||
}
|
||||
if (can_blit_framebuffer(dst, src, this)) {
|
||||
if (dst->isSameAs(src)) {
|
||||
if (dst->surfacePriv().isSameAs(src)) {
|
||||
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
|
||||
srcRect.width(), srcRect.height());
|
||||
if(!SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) {
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "GrContextFactory.h"
|
||||
#include "GrRenderTarget.h"
|
||||
#include "GrTexture.h"
|
||||
#include "GrSurfacePriv.h"
|
||||
#include "SkTypes.h"
|
||||
#include "Test.h"
|
||||
|
||||
@ -28,14 +29,14 @@ DEF_GPUTEST(GrSurface, reporter, factory) {
|
||||
desc.fFlags = kNone_GrTextureFlags;
|
||||
GrSurface* tex1 = context->createUncachedTexture(desc, NULL, 0);
|
||||
|
||||
REPORTER_ASSERT(reporter, texRT1->isSameAs(texRT1));
|
||||
REPORTER_ASSERT(reporter, texRT1->isSameAs(texRT1->asRenderTarget()));
|
||||
REPORTER_ASSERT(reporter, texRT1->asRenderTarget()->isSameAs(texRT1));
|
||||
REPORTER_ASSERT(reporter, !texRT2->isSameAs(texRT1));
|
||||
REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->isSameAs(texRT1));
|
||||
REPORTER_ASSERT(reporter, !texRT2->isSameAs(texRT1->asRenderTarget()));
|
||||
REPORTER_ASSERT(reporter, !texRT2->isSameAs(tex1));
|
||||
REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->isSameAs(tex1));
|
||||
REPORTER_ASSERT(reporter, texRT1->surfacePriv().isSameAs(texRT1));
|
||||
REPORTER_ASSERT(reporter, texRT1->surfacePriv().isSameAs(texRT1->asRenderTarget()));
|
||||
REPORTER_ASSERT(reporter, texRT1->asRenderTarget()->surfacePriv().isSameAs(texRT1));
|
||||
REPORTER_ASSERT(reporter, !texRT2->surfacePriv().isSameAs(texRT1));
|
||||
REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->surfacePriv().isSameAs(texRT1));
|
||||
REPORTER_ASSERT(reporter, !texRT2->surfacePriv().isSameAs(texRT1->asRenderTarget()));
|
||||
REPORTER_ASSERT(reporter, !texRT2->surfacePriv().isSameAs(tex1));
|
||||
REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->surfacePriv().isSameAs(tex1));
|
||||
|
||||
GrBackendTextureDesc backendDesc;
|
||||
backendDesc.fConfig = kSkia8888_GrPixelConfig;
|
||||
@ -45,11 +46,13 @@ DEF_GPUTEST(GrSurface, reporter, factory) {
|
||||
backendDesc.fSampleCnt = 0;
|
||||
backendDesc.fTextureHandle = 5;
|
||||
GrSurface* externalTexRT = context->wrapBackendTexture(backendDesc);
|
||||
REPORTER_ASSERT(reporter, externalTexRT->isSameAs(externalTexRT));
|
||||
REPORTER_ASSERT(reporter, externalTexRT->isSameAs(externalTexRT->asRenderTarget()));
|
||||
REPORTER_ASSERT(reporter, externalTexRT->asRenderTarget()->isSameAs(externalTexRT));
|
||||
REPORTER_ASSERT(reporter, !externalTexRT->isSameAs(texRT1));
|
||||
REPORTER_ASSERT(reporter, !externalTexRT->asRenderTarget()->isSameAs(texRT1));
|
||||
REPORTER_ASSERT(reporter, externalTexRT->surfacePriv().isSameAs(externalTexRT));
|
||||
REPORTER_ASSERT(reporter,
|
||||
externalTexRT->surfacePriv().isSameAs(externalTexRT->asRenderTarget()));
|
||||
REPORTER_ASSERT(reporter,
|
||||
externalTexRT->asRenderTarget()->surfacePriv().isSameAs(externalTexRT));
|
||||
REPORTER_ASSERT(reporter, !externalTexRT->surfacePriv().isSameAs(texRT1));
|
||||
REPORTER_ASSERT(reporter, !externalTexRT->asRenderTarget()->surfacePriv().isSameAs(texRT1));
|
||||
|
||||
texRT1->unref();
|
||||
texRT2->unref();
|
||||
|
Loading…
Reference in New Issue
Block a user