add Leon's gradient to p3 GM
Running... $ ninja -C out dm $ out/dm -m p3 --config 8888 srgb f16 esrgb p3 glp3 glesrgb glf16 -w foo $ open foo/*/gm/p3.png ... looks like esrgb and f16 are marked wrong, and all others right, which points to a problem specific to the software backend. Bug: skia:8730 Change-Id: Ibffe3014e6ed1ade9c04381530a3c84a690e6469 Reviewed-on: https://skia-review.googlesource.com/c/188028 Reviewed-by: Leon Scroggins <scroggo@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com> Auto-Submit: Mike Klein <mtklein@google.com>
This commit is contained in:
parent
70ebd9ca06
commit
b0243b29cb
28
gm/p3.cpp
28
gm/p3.cpp
@ -300,6 +300,34 @@ DEF_SIMPLE_GM(p3, canvas, 450, 1300) {
|
||||
|
||||
canvas->translate(0,80);
|
||||
|
||||
// Leon's blue -> green -> red gradient, interpolating in premul.
|
||||
{
|
||||
SkPoint points[] = {{10.5,10.5}, {10.5,69.5}};
|
||||
SkColor4f colors[] = { {0,0,1,1}, {0,1,0,1}, {1,0,0,1} };
|
||||
|
||||
SkPaint paint;
|
||||
paint.setShader(
|
||||
SkGradientShader::MakeLinear(points, colors, p3,
|
||||
nullptr, SK_ARRAY_COUNT(colors),
|
||||
SkShader::kClamp_TileMode,
|
||||
SkGradientShader::kInterpolateColorsInPremul_Flag,
|
||||
nullptr/*local matrix*/));
|
||||
canvas->drawRect({10,10,70,70}, paint);
|
||||
canvas->save();
|
||||
compare_pixel("Leon's gradient, P3 blue",
|
||||
canvas, 10,10,
|
||||
{0,0,1,1}, p3.get());
|
||||
|
||||
canvas->translate(180, 0);
|
||||
|
||||
compare_pixel("Leon's gradient, P3 red",
|
||||
canvas, 10,69,
|
||||
{1,0,0,1}, p3.get());
|
||||
canvas->restore();
|
||||
}
|
||||
|
||||
canvas->translate(0,80);
|
||||
|
||||
// Draw an A8 image with a P3 red, scaled and not, as a shader or bitmap.
|
||||
{
|
||||
uint8_t mask[256];
|
||||
|
Loading…
Reference in New Issue
Block a user