Revert of Make "priv" classes for GrTexure and GrSurface. (patchset #9 id:260001 of https://codereview.chromium.org/596053002/)

Reason for revert:
Breaking the Chrome builds with:

 lib/libcc.so: error: undefined reference to 'GrAutoScratchTexture::detach()'

(http://108.170.220.120:10117/builders/Canary-Chrome-Ubuntu13.10-Ninja-x86_64-DRT/builds/2990/steps/Retry_BuildContentShell_1/logs/stdio)

Original issue's description:
> Make "priv" classes for GrTexure and GrSurface.

R=egdaniel@google.com, joshualitt@google.com, bsalomon@google.com
TBR=bsalomon@google.com, egdaniel@google.com, joshualitt@google.com
NOTREECHECKS=true
NOTRY=true

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/618733002
This commit is contained in:
robertphillips 2014-09-30 06:58:20 -07:00 committed by Commit bot
parent dbe6074a06
commit b06e5a2f55
19 changed files with 186 additions and 299 deletions

View File

@ -14,7 +14,6 @@
#include "GrResourceCache.h" #include "GrResourceCache.h"
#include "GrStencilBuffer.h" #include "GrStencilBuffer.h"
#include "GrTexture.h" #include "GrTexture.h"
#include "GrTexturePriv.h"
#include "SkCanvas.h" #include "SkCanvas.h"
enum { enum {
@ -63,7 +62,7 @@ public:
} }
static GrResourceKey ComputeKey(const GrTextureDesc& desc) { static GrResourceKey ComputeKey(const GrTextureDesc& desc) {
return GrTexturePriv::ComputeScratchKey(desc); return GrTextureImpl::ComputeScratchKey(desc);
} }
int fID; int fID;

View File

@ -149,7 +149,6 @@
'<(skia_src_path)/gpu/GrSWMaskHelper.h', '<(skia_src_path)/gpu/GrSWMaskHelper.h',
'<(skia_src_path)/gpu/GrSoftwarePathRenderer.cpp', '<(skia_src_path)/gpu/GrSoftwarePathRenderer.cpp',
'<(skia_src_path)/gpu/GrSoftwarePathRenderer.h', '<(skia_src_path)/gpu/GrSoftwarePathRenderer.h',
'<(skia_src_path)/gpu/GrSurfacePriv.h',
'<(skia_src_path)/gpu/GrSurface.cpp', '<(skia_src_path)/gpu/GrSurface.cpp',
'<(skia_src_path)/gpu/GrTemplates.h', '<(skia_src_path)/gpu/GrTemplates.h',
'<(skia_src_path)/gpu/GrTextContext.cpp', '<(skia_src_path)/gpu/GrTextContext.cpp',
@ -158,7 +157,6 @@
'<(skia_src_path)/gpu/GrTextStrike.h', '<(skia_src_path)/gpu/GrTextStrike.h',
'<(skia_src_path)/gpu/GrTextStrike_impl.h', '<(skia_src_path)/gpu/GrTextStrike_impl.h',
'<(skia_src_path)/gpu/GrTexture.cpp', '<(skia_src_path)/gpu/GrTexture.cpp',
'<(skia_src_path)/gpu/GrTexturePriv.h',
'<(skia_src_path)/gpu/GrTextureAccess.cpp', '<(skia_src_path)/gpu/GrTextureAccess.cpp',
'<(skia_src_path)/gpu/GrVertexBuffer.h', '<(skia_src_path)/gpu/GrVertexBuffer.h',

View File

@ -1121,7 +1121,24 @@ public:
* Note that the caller is assumed to accept and manage the ref to the * Note that the caller is assumed to accept and manage the ref to the
* returned texture. * returned texture.
*/ */
GrTexture* detach(); GrTexture* detach() {
if (NULL == fTexture) {
return NULL;
}
GrTexture* texture = fTexture;
fTexture = NULL;
// This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now.
// The cache also has a ref which we are lending to the caller of detach(). When the caller
// lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is
// set and re-ref the texture, thereby restoring the cache's ref.
SkASSERT(!texture->unique());
texture->impl()->setFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
texture->unref();
SkASSERT(texture->getCacheEntry());
return texture;
}
GrTexture* set(GrContext* context, GrTexture* set(GrContext* context,
const GrTextureDesc& desc, const GrTextureDesc& desc,

View File

@ -11,12 +11,11 @@
#include "GrTypes.h" #include "GrTypes.h"
#include "GrGpuResource.h" #include "GrGpuResource.h"
#include "SkImageInfo.h"
#include "SkRect.h" #include "SkRect.h"
class GrRenderTarget;
class GrSurfacePriv;
class GrTexture; class GrTexture;
class GrRenderTarget;
struct SkImageInfo;
class GrSurface : public GrGpuResource { class GrSurface : public GrGpuResource {
public: public:
@ -60,6 +59,8 @@ public:
*/ */
const GrTextureDesc& desc() const { return fDesc; } const GrTextureDesc& desc() const { return fDesc; }
SkImageInfo info() const;
/** /**
* @return the texture associated with the surface, may be NULL. * @return the texture associated with the surface, may be NULL.
*/ */
@ -72,6 +73,22 @@ public:
virtual GrRenderTarget* asRenderTarget() = 0; virtual GrRenderTarget* asRenderTarget() = 0;
virtual const GrRenderTarget* asRenderTarget() const = 0; virtual const GrRenderTarget* asRenderTarget() const = 0;
/**
* Checks whether this GrSurface refers to the same GPU object as other. This
* catches the case where a GrTexture and GrRenderTarget refer to the same
* GPU memory.
*/
bool isSameAs(const GrSurface* other) const {
const GrRenderTarget* thisRT = this->asRenderTarget();
if (thisRT) {
return thisRT == other->asRenderTarget();
} else {
const GrTexture* thisTex = this->asTexture();
SkASSERT(thisTex); // We must be one or the other
return thisTex == other->asTexture();
}
}
/** /**
* Reads a rectangle of pixels from the surface. * Reads a rectangle of pixels from the surface.
* @param left left edge of the rectangle to read (inclusive) * @param left left edge of the rectangle to read (inclusive)
@ -112,22 +129,17 @@ public:
size_t rowBytes = 0, size_t rowBytes = 0,
uint32_t pixelOpsFlags = 0) = 0; uint32_t pixelOpsFlags = 0) = 0;
/** Access methods that are only to be used within Skia code. */ /**
inline GrSurfacePriv surfacePriv(); * Write the contents of the surface to a PNG. Returns true if successful.
inline const GrSurfacePriv surfacePriv() const; * @param filename Full path to desired file
*/
protected:
// Methods made available via GrSurfacePriv
SkImageInfo info() const;
bool savePixels(const char* filename); bool savePixels(const char* filename);
bool hasPendingRead() const; bool hasPendingRead() const;
bool hasPendingWrite() const; bool hasPendingWrite() const;
bool hasPendingIO() const; bool hasPendingIO() const;
bool isSameAs(const GrSurface* other) const;
// Provides access to methods that should be public within Skia code.
friend class GrSurfacePriv;
protected:
GrSurface(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc) GrSurface(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped) : INHERITED(gpu, isWrapped)
, fDesc(desc) { , fDesc(desc) {
@ -139,4 +151,4 @@ private:
typedef GrGpuResource INHERITED; typedef GrGpuResource INHERITED;
}; };
#endif #endif // GrSurface_DEFINED

View File

@ -16,7 +16,7 @@
class GrResourceKey; class GrResourceKey;
class GrTextureParams; class GrTextureParams;
class GrTexturePriv; class GrTextureImpl;
class GrTexture : public GrSurface { class GrTexture : public GrSurface {
public: public:
@ -43,6 +43,19 @@ public:
virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return fRenderTarget.get(); } virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return fRenderTarget.get(); }
virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { return fRenderTarget.get(); } virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { return fRenderTarget.get(); }
/**
* Convert from texels to normalized texture coords for POT textures only. Please don't add
* new callsites for these functions. They are slated for removal.
*/
SkFixed normalizeFixedX(SkFixed x) const {
SkASSERT(SkIsPow2(fDesc.fWidth));
return x >> fShiftFixedX;
}
SkFixed normalizeFixedY(SkFixed y) const {
SkASSERT(SkIsPow2(fDesc.fHeight));
return y >> fShiftFixedY;
}
/** /**
* Return the native ID or handle to the texture, depending on the * Return the native ID or handle to the texture, depending on the
* platform. e.g. on OpenGL, return the texture ID. * platform. e.g. on OpenGL, return the texture ID.
@ -54,9 +67,11 @@ public:
* changed externally to Skia. * changed externally to Skia.
*/ */
virtual void textureParamsModified() = 0; virtual void textureParamsModified() = 0;
SK_ATTR_DEPRECATED("Renamed to textureParamsModified.")
void invalidateCachedState() { this->textureParamsModified(); }
/** /**
* Informational texture flags. This will be removed soon. * Informational texture flags. This will be moved to the private GrTextureImpl class soon.
*/ */
enum FlagBits { enum FlagBits {
kFirstBit = (kLastPublic_GrTextureFlagBit << 1), kFirstBit = (kLastPublic_GrTextureFlagBit << 1),
@ -79,16 +94,21 @@ public:
} }
#endif #endif
/** Access methods that are only to be used within Skia code. */ GrTextureImpl* impl() { return reinterpret_cast<GrTextureImpl*>(this); }
inline GrTexturePriv texturePriv(); const GrTextureImpl* impl() const { return reinterpret_cast<const GrTextureImpl*>(this); }
inline const GrTexturePriv texturePriv() const;
protected: protected:
// A texture refs its rt representation but not vice-versa. It is up to // A texture refs its rt representation but not vice-versa. It is up to
// the subclass constructor to initialize this pointer. // the subclass constructor to initialize this pointer.
SkAutoTUnref<GrRenderTarget> fRenderTarget; SkAutoTUnref<GrRenderTarget> fRenderTarget;
GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc); GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped, desc)
, fRenderTarget(NULL) {
// only make sense if alloc size is pow2
fShiftFixedX = 31 - SkCLZ(fDesc.fWidth);
fShiftFixedY = 31 - SkCLZ(fDesc.fHeight);
}
virtual ~GrTexture(); virtual ~GrTexture();
@ -101,8 +121,51 @@ protected:
private: private:
void abandonReleaseCommon(); void abandonReleaseCommon();
virtual void internal_dispose() const SK_OVERRIDE; virtual void internal_dispose() const SK_OVERRIDE;
// these two shift a fixed-point value into normalized coordinates
// for this texture if the texture is power of two sized.
int fShiftFixedX;
int fShiftFixedY;
typedef GrSurface INHERITED;
};
class GrTextureImpl : public GrTexture {
public:
SK_DECLARE_INST_COUNT(GrTextureImpl)
void setFlag(GrTextureFlags flags) {
fDesc.fFlags = fDesc.fFlags | flags;
}
void resetFlag(GrTextureFlags flags) {
fDesc.fFlags = fDesc.fFlags & ~flags;
}
bool isSetFlag(GrTextureFlags flags) const {
return 0 != (fDesc.fFlags & flags);
}
void dirtyMipMaps(bool mipMapsDirty); void dirtyMipMaps(bool mipMapsDirty);
bool mipMapsAreDirty() const {
return kValid_MipMapsStatus != fMipMapsStatus;
}
bool hasMipMaps() const {
return kNotAllocated_MipMapsStatus != fMipMapsStatus;
}
static GrResourceKey ComputeKey(const GrGpu* gpu,
const GrTextureParams* params,
const GrTextureDesc& desc,
const GrCacheID& cacheID);
static GrResourceKey ComputeScratchKey(const GrTextureDesc& desc);
static bool NeedsResizing(const GrResourceKey& key);
static bool NeedsBilerp(const GrResourceKey& key);
protected:
GrTextureImpl(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc);
private:
enum MipMapsStatus { enum MipMapsStatus {
kNotAllocated_MipMapsStatus, kNotAllocated_MipMapsStatus,
kAllocated_MipMapsStatus, kAllocated_MipMapsStatus,
@ -110,14 +173,8 @@ private:
}; };
MipMapsStatus fMipMapsStatus; MipMapsStatus fMipMapsStatus;
// These two shift a fixed-point value into normalized coordinates
// for this texture if the texture is power of two sized.
int fShiftFixedX;
int fShiftFixedY;
friend class GrTexturePriv; typedef GrTexture INHERITED;
typedef GrSurface INHERITED;
}; };
/** /**

View File

@ -11,21 +11,20 @@
#include "GrFontScaler.h" #include "GrFontScaler.h"
#include "GrIndexBuffer.h" #include "GrIndexBuffer.h"
#include "GrStrokeInfo.h" #include "GrStrokeInfo.h"
#include "GrTexturePriv.h"
#include "GrTextStrike.h" #include "GrTextStrike.h"
#include "GrTextStrike_impl.h" #include "GrTextStrike_impl.h"
#include "SkColorPriv.h"
#include "SkPath.h"
#include "SkRTConf.h"
#include "SkStrokeRec.h"
#include "effects/GrCustomCoordsTextureEffect.h" #include "effects/GrCustomCoordsTextureEffect.h"
#include "SkAutoKern.h" #include "SkAutoKern.h"
#include "SkColorPriv.h"
#include "SkDraw.h" #include "SkDraw.h"
#include "SkDrawProcs.h" #include "SkDrawProcs.h"
#include "SkGlyphCache.h" #include "SkGlyphCache.h"
#include "SkGpuDevice.h" #include "SkGpuDevice.h"
#include "SkGr.h" #include "SkGr.h"
#include "SkPath.h"
#include "SkRTConf.h"
#include "SkStrokeRec.h"
#include "SkTextMapStateProc.h" #include "SkTextMapStateProc.h"
SK_CONF_DECLARE(bool, c_DumpFontCache, "gpu.dumpFontCache", false, SK_CONF_DECLARE(bool, c_DumpFontCache, "gpu.dumpFontCache", false,
@ -589,10 +588,10 @@ HAS_ATLAS:
// The texture coords are last in both the with and without color vertex layouts. // The texture coords are last in both the with and without color vertex layouts.
SkPoint* textureCoords = reinterpret_cast<SkPoint*>( SkPoint* textureCoords = reinterpret_cast<SkPoint*>(
reinterpret_cast<intptr_t>(positions) + vertSize - sizeof(SkPoint)); reinterpret_cast<intptr_t>(positions) + vertSize - sizeof(SkPoint));
textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx)), textureCoords->setRectFan(SkFixedToFloat(texture->normalizeFixedX(tx)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty)), SkFixedToFloat(texture->normalizeFixedY(ty)),
SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx + width)), SkFixedToFloat(texture->normalizeFixedX(tx + width)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty + height)), SkFixedToFloat(texture->normalizeFixedY(ty + height)),
vertSize); vertSize);
if (useColorVerts) { if (useColorVerts) {
if (0xFF == GrColorUnpackA(fPaint.getColor())) { if (0xFF == GrColorUnpackA(fPaint.getColor())) {

View File

@ -30,9 +30,7 @@
#include "GrStencilBuffer.h" #include "GrStencilBuffer.h"
#include "GrStencilAndCoverTextContext.h" #include "GrStencilAndCoverTextContext.h"
#include "GrStrokeInfo.h" #include "GrStrokeInfo.h"
#include "GrSurfacePriv.h"
#include "GrTextStrike.h" #include "GrTextStrike.h"
#include "GrTexturePriv.h"
#include "GrTraceMarker.h" #include "GrTraceMarker.h"
#include "GrTracing.h" #include "GrTracing.h"
#include "SkDashPathPriv.h" #include "SkDashPathPriv.h"
@ -70,25 +68,6 @@ static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
#define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this) #define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this)
GrTexture* GrAutoScratchTexture::detach() {
if (NULL == fTexture) {
return NULL;
}
GrTexture* texture = fTexture;
fTexture = NULL;
// This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now.
// The cache also has a ref which we are lending to the caller of detach(). When the caller
// lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is
// set and re-ref the texture, thereby restoring the cache's ref.
SkASSERT(!texture->unique());
texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
texture->unref();
SkASSERT(texture->getCacheEntry());
return texture;
}
// Glorified typedef to avoid including GrDrawState.h in GrContext.h // Glorified typedef to avoid including GrDrawState.h in GrContext.h
class GrContext::AutoRestoreEffects : public GrDrawState::AutoRestoreEffects {}; class GrContext::AutoRestoreEffects : public GrDrawState::AutoRestoreEffects {};
@ -283,7 +262,7 @@ GrTextContext* GrContext::createTextContext(GrRenderTarget* renderTarget,
GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc, GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc,
const GrCacheID& cacheID, const GrCacheID& cacheID,
const GrTextureParams* params) { const GrTextureParams* params) {
GrResourceKey resourceKey = GrTexturePriv::ComputeKey(fGpu, params, desc, cacheID); GrResourceKey resourceKey = GrTextureImpl::ComputeKey(fGpu, params, desc, cacheID);
GrGpuResource* resource = fResourceCache->find(resourceKey); GrGpuResource* resource = fResourceCache->find(resourceKey);
SkSafeRef(resource); SkSafeRef(resource);
return static_cast<GrTexture*>(resource); return static_cast<GrTexture*>(resource);
@ -292,7 +271,7 @@ GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc,
bool GrContext::isTextureInCache(const GrTextureDesc& desc, bool GrContext::isTextureInCache(const GrTextureDesc& desc,
const GrCacheID& cacheID, const GrCacheID& cacheID,
const GrTextureParams* params) const { const GrTextureParams* params) const {
GrResourceKey resourceKey = GrTexturePriv::ComputeKey(fGpu, params, desc, cacheID); GrResourceKey resourceKey = GrTextureImpl::ComputeKey(fGpu, params, desc, cacheID);
return fResourceCache->hasKey(resourceKey); return fResourceCache->hasKey(resourceKey);
} }
@ -431,16 +410,16 @@ GrTexture* GrContext::createTexture(const GrTextureParams* params,
const void* srcData, const void* srcData,
size_t rowBytes, size_t rowBytes,
GrResourceKey* cacheKey) { GrResourceKey* cacheKey) {
GrResourceKey resourceKey = GrTexturePriv::ComputeKey(fGpu, params, desc, cacheID); GrResourceKey resourceKey = GrTextureImpl::ComputeKey(fGpu, params, desc, cacheID);
GrTexture* texture; GrTexture* texture;
if (GrTexturePriv::NeedsResizing(resourceKey)) { if (GrTextureImpl::NeedsResizing(resourceKey)) {
// We do not know how to resize compressed textures. // We do not know how to resize compressed textures.
SkASSERT(!GrPixelConfigIsCompressed(desc.fConfig)); SkASSERT(!GrPixelConfigIsCompressed(desc.fConfig));
texture = this->createResizedTexture(desc, cacheID, texture = this->createResizedTexture(desc, cacheID,
srcData, rowBytes, srcData, rowBytes,
GrTexturePriv::NeedsBilerp(resourceKey)); GrTextureImpl::NeedsBilerp(resourceKey));
} else { } else {
texture = fGpu->createTexture(desc, srcData, rowBytes); texture = fGpu->createTexture(desc, srcData, rowBytes);
} }
@ -464,7 +443,7 @@ static GrTexture* create_scratch_texture(GrGpu* gpu,
const GrTextureDesc& desc) { const GrTextureDesc& desc) {
GrTexture* texture = gpu->createTexture(desc, NULL, 0); GrTexture* texture = gpu->createTexture(desc, NULL, 0);
if (texture) { if (texture) {
GrResourceKey key = GrTexturePriv::ComputeScratchKey(texture->desc()); GrResourceKey key = GrTextureImpl::ComputeScratchKey(texture->desc());
// Adding a resource could put us overbudget. Try to free up the // Adding a resource could put us overbudget. Try to free up the
// necessary space before adding it. // necessary space before adding it.
resourceCache->purgeAsNeeded(1, texture->gpuMemorySize()); resourceCache->purgeAsNeeded(1, texture->gpuMemorySize());
@ -504,7 +483,7 @@ GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, Scra
int origHeight = desc.fHeight; int origHeight = desc.fHeight;
do { do {
GrResourceKey key = GrTexturePriv::ComputeScratchKey(desc); GrResourceKey key = GrTextureImpl::ComputeScratchKey(desc);
// Ensure we have exclusive access to the texture so future 'find' calls don't return it // Ensure we have exclusive access to the texture so future 'find' calls don't return it
resource = fResourceCache->find(key, GrResourceCache::kHide_OwnershipFlag); resource = fResourceCache->find(key, GrResourceCache::kHide_OwnershipFlag);
if (resource) { if (resource) {
@ -599,7 +578,7 @@ void GrContext::unlockScratchTexture(GrTexture* texture) {
// Instead, give up the cache's ref and leave the decision up to // Instead, give up the cache's ref and leave the decision up to
// addExistingTextureToCache once its ref count reaches 0. For // addExistingTextureToCache once its ref count reaches 0. For
// this to work we need to leave it in the exclusive list. // this to work we need to leave it in the exclusive list.
texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit); texture->impl()->setFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
// Give up the cache's ref to the texture // Give up the cache's ref to the texture
texture->unref(); texture->unref();
} }
@ -1368,7 +1347,7 @@ bool GrContext::writeTexturePixels(GrTexture* texture,
} }
} }
if (!(kDontFlush_PixelOpsFlag & flags) && texture->surfacePriv().hasPendingIO()) { if (!(kDontFlush_PixelOpsFlag & flags) && texture->hasPendingIO()) {
this->flush(); this->flush();
} }
@ -1439,7 +1418,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
} }
} }
if (!(kDontFlush_PixelOpsFlag & flags) && target->surfacePriv().hasPendingWrite()) { if (!(kDontFlush_PixelOpsFlag & flags) && target->hasPendingWrite()) {
this->flush(); this->flush();
} }

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@ -7,20 +7,18 @@
#include "GrDistanceFieldTextContext.h" #include "GrDistanceFieldTextContext.h"
#include "GrAtlas.h" #include "GrAtlas.h"
#include "SkColorFilter.h"
#include "GrDrawTarget.h" #include "GrDrawTarget.h"
#include "GrDrawTargetCaps.h" #include "GrDrawTargetCaps.h"
#include "GrFontScaler.h" #include "GrFontScaler.h"
#include "SkGlyphCache.h"
#include "GrGpu.h" #include "GrGpu.h"
#include "GrIndexBuffer.h" #include "GrIndexBuffer.h"
#include "GrStrokeInfo.h" #include "GrStrokeInfo.h"
#include "GrTexturePriv.h"
#include "GrTextStrike.h" #include "GrTextStrike.h"
#include "GrTextStrike_impl.h" #include "GrTextStrike_impl.h"
#include "SkColorFilter.h"
#include "SkDistanceFieldGen.h" #include "SkDistanceFieldGen.h"
#include "SkDraw.h" #include "SkDraw.h"
#include "SkGlyphCache.h"
#include "SkGpuDevice.h" #include "SkGpuDevice.h"
#include "SkPath.h" #include "SkPath.h"
#include "SkRTConf.h" #include "SkRTConf.h"
@ -425,10 +423,10 @@ HAS_ATLAS:
// The texture coords are last in both the with and without color vertex layouts. // The texture coords are last in both the with and without color vertex layouts.
SkPoint* textureCoords = reinterpret_cast<SkPoint*>( SkPoint* textureCoords = reinterpret_cast<SkPoint*>(
reinterpret_cast<intptr_t>(positions) + vertSize - sizeof(SkPoint)); reinterpret_cast<intptr_t>(positions) + vertSize - sizeof(SkPoint));
textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx)), textureCoords->setRectFan(SkFixedToFloat(texture->normalizeFixedX(tx)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty)), SkFixedToFloat(texture->normalizeFixedY(ty)),
SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx + tw)), SkFixedToFloat(texture->normalizeFixedX(tx + tw)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty + th)), SkFixedToFloat(texture->normalizeFixedY(ty + th)),
vertSize); vertSize);
if (useColorVerts) { if (useColorVerts) {
if (0xFF == GrColorUnpackA(fPaint.getColor())) { if (0xFF == GrColorUnpackA(fPaint.getColor())) {

View File

@ -13,7 +13,6 @@
#include "GrDrawTargetCaps.h" #include "GrDrawTargetCaps.h"
#include "GrPath.h" #include "GrPath.h"
#include "GrRenderTarget.h" #include "GrRenderTarget.h"
#include "GrSurfacePriv.h"
#include "GrTemplates.h" #include "GrTemplates.h"
#include "GrTexture.h" #include "GrTexture.h"
#include "GrVertexBuffer.h" #include "GrVertexBuffer.h"
@ -965,7 +964,7 @@ bool GrDrawTarget::onCanCopySurface(GrSurface* dst,
SkASSERT(dstPoint.fX + srcRect.width() <= dst->width() && SkASSERT(dstPoint.fX + srcRect.width() <= dst->width() &&
dstPoint.fY + srcRect.height() <= dst->height()); dstPoint.fY + srcRect.height() <= dst->height());
return !dst->surfacePriv().isSameAs(src) && dst->asRenderTarget() && src->asTexture(); return !dst->isSameAs(src) && dst->asRenderTarget() && src->asTexture();
} }
bool GrDrawTarget::onCopySurface(GrSurface* dst, bool GrDrawTarget::onCopySurface(GrSurface* dst,

View File

@ -6,7 +6,6 @@
*/ */
#include "GrSurface.h" #include "GrSurface.h"
#include "GrSurfacePriv.h"
#include "SkBitmap.h" #include "SkBitmap.h"
#include "SkGr.h" #include "SkGr.h"
@ -21,15 +20,13 @@ SkImageInfo GrSurface::info() const {
return SkImageInfo::Make(this->width(), this->height(), colorType, kPremul_SkAlphaType); return SkImageInfo::Make(this->width(), this->height(), colorType, kPremul_SkAlphaType);
} }
// TODO: This should probably be a non-member helper function. It might only be needed in
// debug or developer builds.
bool GrSurface::savePixels(const char* filename) { bool GrSurface::savePixels(const char* filename) {
SkBitmap bm; SkBitmap bm;
if (!bm.tryAllocPixels(SkImageInfo::MakeN32Premul(this->width(), this->height()))) { if (!bm.tryAllocPixels(SkImageInfo::MakeN32Premul(this->width(), this->height()))) {
return false; return false;
} }
bool result = this->readPixels(0, 0, this->width(), this->height(), kSkia8888_GrPixelConfig, bool result = readPixels(0, 0, this->width(), this->height(), kSkia8888_GrPixelConfig,
bm.getPixels()); bm.getPixels());
if (!result) { if (!result) {
SkDebugf("------ failed to read pixels for %s\n", filename); SkDebugf("------ failed to read pixels for %s\n", filename);
@ -83,14 +80,3 @@ bool GrSurface::hasPendingIO() const {
} }
return false; return false;
} }
bool GrSurface::isSameAs(const GrSurface* other) const {
const GrRenderTarget* thisRT = this->asRenderTarget();
if (thisRT) {
return thisRT == other->asRenderTarget();
} else {
const GrTexture* thisTex = this->asTexture();
SkASSERT(thisTex); // We must be one or the other
return thisTex == other->asTexture();
}
}

View File

@ -1,63 +0,0 @@
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrSurfacePriv_DEFINED
#define GrSurfacePriv_DEFINED
#include "GrSurface.h"
/** Class that adds methods to GrSurface that are only intended for use internal to Skia.
This class is purely a privileged window into GrSurface. It should never have additional data
members or virtual methods.
Non-static methods that are not trivial inlines should be spring-boarded (e.g. declared and
implemented privately in GrSurface with a inline public method here). */
class GrSurfacePriv {
public:
/**
* Derive a SkImageInfo from the surface's descriptor. This is lossy as ImageInfo has fields not
* known to GrSurface (e.g. alphaType).
*/
SkImageInfo info() const { return fSurface->info(); }
/**
* Checks whether this GrSurface refers to the same GPU object as other. This
* catches the case where a GrTexture and GrRenderTarget refer to the same
* GPU memory.
*/
bool isSameAs(const GrSurface* other) const { return fSurface->isSameAs(other); }
/**
* Write the contents of the surface to a PNG. Returns true if successful.
* @param filename Full path to desired file
*/
bool savePixels(const char* filename) { return fSurface->savePixels(filename); }
bool hasPendingRead() const { return fSurface->hasPendingRead(); }
bool hasPendingWrite() const { return fSurface->hasPendingWrite(); }
bool hasPendingIO() const { return fSurface->hasPendingIO(); }
private:
GrSurfacePriv(GrSurface* surface) : fSurface(surface) { }
GrSurfacePriv(const GrSurfacePriv& that) : fSurface(that.fSurface) { }
GrSurfacePriv& operator=(const GrSurface&); // unimpl
// No taking addresses of this type.
const GrSurfacePriv* operator&() const;
GrSurfacePriv* operator&();
GrSurface* fSurface;
friend class GrSurface; // to construct/copy this type.
};
inline GrSurfacePriv GrSurface::surfacePriv() { return GrSurfacePriv(this); }
inline const GrSurfacePriv GrSurface::surfacePriv() const {
return GrSurfacePriv(const_cast<GrSurface*>(this));
}
#endif

View File

@ -7,7 +7,6 @@
#include "GrGpu.h" #include "GrGpu.h"
#include "GrRectanizer.h" #include "GrRectanizer.h"
#include "GrSurfacePriv.h"
#include "GrTextStrike.h" #include "GrTextStrike.h"
#include "GrTextStrike_impl.h" #include "GrTextStrike_impl.h"
#include "SkString.h" #include "SkString.h"
@ -207,7 +206,7 @@ void GrFontCache::dump() const {
#else #else
filename.printf("fontcache_%d%d.png", gDumpCount, i); filename.printf("fontcache_%d%d.png", gDumpCount, i);
#endif #endif
texture->surfacePriv().savePixels(filename.c_str()); texture->savePixels(filename.c_str());
} }
} }
} }

View File

@ -7,13 +7,13 @@
*/ */
#include "GrTexture.h"
#include "GrContext.h" #include "GrContext.h"
#include "GrDrawTargetCaps.h" #include "GrDrawTargetCaps.h"
#include "GrGpu.h" #include "GrGpu.h"
#include "GrRenderTarget.h" #include "GrRenderTarget.h"
#include "GrResourceCache.h" #include "GrResourceCache.h"
#include "GrTexture.h"
#include "GrTexturePriv.h"
GrTexture::~GrTexture() { GrTexture::~GrTexture() {
if (fRenderTarget.get()) { if (fRenderTarget.get()) {
@ -26,12 +26,12 @@ GrTexture::~GrTexture() {
* textures back in the texture cache when their ref count goes to zero. * textures back in the texture cache when their ref count goes to zero.
*/ */
void GrTexture::internal_dispose() const { void GrTexture::internal_dispose() const {
if (this->texturePriv().isSetFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit) && if (this->impl()->isSetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit) &&
this->INHERITED::getContext()) { this->INHERITED::getContext()) {
GrTexture* nonConstThis = const_cast<GrTexture *>(this); GrTexture* nonConstThis = const_cast<GrTexture *>(this);
this->ref(); // restore ref count to initial setting this->ref(); // restore ref count to initial setting
nonConstThis->texturePriv().resetFlag((GrTextureFlags) kReturnToCache_FlagBit); nonConstThis->impl()->resetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
nonConstThis->INHERITED::getContext()->addExistingTextureToCache(nonConstThis); nonConstThis->INHERITED::getContext()->addExistingTextureToCache(nonConstThis);
// Note: "this" texture might be freed inside addExistingTextureToCache // Note: "this" texture might be freed inside addExistingTextureToCache
@ -42,7 +42,7 @@ void GrTexture::internal_dispose() const {
this->INHERITED::internal_dispose(); this->INHERITED::internal_dispose();
} }
void GrTexture::dirtyMipMaps(bool mipMapsDirty) { void GrTextureImpl::dirtyMipMaps(bool mipMapsDirty) {
if (mipMapsDirty) { if (mipMapsDirty) {
if (kValid_MipMapsStatus == fMipMapsStatus) { if (kValid_MipMapsStatus == fMipMapsStatus) {
fMipMapsStatus = kAllocated_MipMapsStatus; fMipMapsStatus = kAllocated_MipMapsStatus;
@ -66,7 +66,7 @@ size_t GrTexture::gpuMemorySize() const {
textureSize = (size_t) fDesc.fWidth * fDesc.fHeight * GrBytesPerPixel(fDesc.fConfig); textureSize = (size_t) fDesc.fWidth * fDesc.fHeight * GrBytesPerPixel(fDesc.fConfig);
} }
if (this->texturePriv().hasMipMaps()) { if (this->impl()->hasMipMaps()) {
// We don't have to worry about the mipmaps being a different size than // We don't have to worry about the mipmaps being a different size than
// we'd expect because we never change fDesc.fWidth/fHeight. // we'd expect because we never change fDesc.fWidth/fHeight.
textureSize *= 2; textureSize *= 2;
@ -107,17 +107,17 @@ void GrTexture::abandonReleaseCommon() {
// After abandon() or release() the resource cache will be unreachable (getContext() == NULL). // After abandon() or release() the resource cache will be unreachable (getContext() == NULL).
// So we readd the texture to the cache here so that it is removed from the exclusive list and // So we readd the texture to the cache here so that it is removed from the exclusive list and
// there is no longer an unref'ed ptr to the texture in the cache. // there is no longer an unref'ed ptr to the texture in the cache.
if (this->texturePriv().isSetFlag((GrTextureFlags)kReturnToCache_FlagBit)) { if (this->impl()->isSetFlag((GrTextureFlags)GrTextureImpl::kReturnToCache_FlagBit)) {
SkASSERT(!this->wasDestroyed()); SkASSERT(!this->wasDestroyed());
this->ref(); // restores the ref the resource cache gave up when it marked this exclusive. this->ref(); // restores the ref the resource cache gave up when it marked this exclusive.
this->texturePriv().resetFlag((GrTextureFlags) kReturnToCache_FlagBit); this->impl()->resetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
this->getContext()->addExistingTextureToCache(this); this->getContext()->addExistingTextureToCache(this);
} }
} }
void GrTexture::onRelease() { void GrTexture::onRelease() {
this->abandonReleaseCommon(); this->abandonReleaseCommon();
SkASSERT(!this->texturePriv().isSetFlag((GrTextureFlags) kReturnToCache_FlagBit)); SkASSERT(!this->impl()->isSetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit));
INHERITED::onRelease(); INHERITED::onRelease();
} }
@ -207,17 +207,13 @@ GrSurfaceOrigin resolve_origin(const GrTextureDesc& desc) {
} }
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////
GrTexture::GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc) GrTextureImpl::GrTextureImpl(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped, desc) : INHERITED(gpu, isWrapped, desc)
, fRenderTarget(NULL)
, fMipMapsStatus(kNotAllocated_MipMapsStatus) { , fMipMapsStatus(kNotAllocated_MipMapsStatus) {
this->setScratchKey(GrTexturePriv::ComputeScratchKey(desc)); this->setScratchKey(ComputeScratchKey(desc));
// only make sense if alloc size is pow2
fShiftFixedX = 31 - SkCLZ(fDesc.fWidth);
fShiftFixedY = 31 - SkCLZ(fDesc.fHeight);
} }
GrResourceKey GrTexturePriv::ComputeKey(const GrGpu* gpu, GrResourceKey GrTextureImpl::ComputeKey(const GrGpu* gpu,
const GrTextureParams* params, const GrTextureParams* params,
const GrTextureDesc& desc, const GrTextureDesc& desc,
const GrCacheID& cacheID) { const GrCacheID& cacheID) {
@ -225,7 +221,7 @@ GrResourceKey GrTexturePriv::ComputeKey(const GrGpu* gpu,
return GrResourceKey(cacheID, texture_resource_type(), flags); return GrResourceKey(cacheID, texture_resource_type(), flags);
} }
GrResourceKey GrTexturePriv::ComputeScratchKey(const GrTextureDesc& desc) { GrResourceKey GrTextureImpl::ComputeScratchKey(const GrTextureDesc& desc) {
GrCacheID::Key idKey; GrCacheID::Key idKey;
// Instead of a client-provided key of the texture contents we create a key from the // Instead of a client-provided key of the texture contents we create a key from the
// descriptor. // descriptor.
@ -244,10 +240,10 @@ GrResourceKey GrTexturePriv::ComputeScratchKey(const GrTextureDesc& desc) {
return GrResourceKey(cacheID, texture_resource_type(), 0); return GrResourceKey(cacheID, texture_resource_type(), 0);
} }
bool GrTexturePriv::NeedsResizing(const GrResourceKey& key) { bool GrTextureImpl::NeedsResizing(const GrResourceKey& key) {
return SkToBool(key.getResourceFlags() & kStretchToPOT_TextureFlag); return SkToBool(key.getResourceFlags() & kStretchToPOT_TextureFlag);
} }
bool GrTexturePriv::NeedsBilerp(const GrResourceKey& key) { bool GrTextureImpl::NeedsBilerp(const GrResourceKey& key) {
return SkToBool(key.getResourceFlags() & kBilerp_TextureFlag); return SkToBool(key.getResourceFlags() & kBilerp_TextureFlag);
} }

View File

@ -1,82 +0,0 @@
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTexturePriv_DEFINED
#define GrTexturePriv_DEFINED
#include "GrTexture.h"
/** Class that adds methods to GrTexture that are only intended for use internal to Skia.
This class is purely a privileged window into GrTexture. It should never have additional data
members or virtual methods.
Non-static methods that are not trivial inlines should be spring-boarded (e.g. declared and
implemented privately in GrTexture with a inline public method here). */
class GrTexturePriv {
public:
void setFlag(GrTextureFlags flags) {
fTexture->fDesc.fFlags = fTexture->fDesc.fFlags | flags;
}
void resetFlag(GrTextureFlags flags) {
fTexture->fDesc.fFlags = fTexture->fDesc.fFlags & ~flags;
}
bool isSetFlag(GrTextureFlags flags) const {
return 0 != (fTexture->fDesc.fFlags & flags);
}
void dirtyMipMaps(bool mipMapsDirty) { fTexture->dirtyMipMaps(mipMapsDirty); }
bool mipMapsAreDirty() const {
return GrTexture::kValid_MipMapsStatus != fTexture->fMipMapsStatus;
}
bool hasMipMaps() const {
return GrTexture::kNotAllocated_MipMapsStatus != fTexture->fMipMapsStatus;
}
static GrResourceKey ComputeKey(const GrGpu* gpu,
const GrTextureParams* params,
const GrTextureDesc& desc,
const GrCacheID& cacheID);
static GrResourceKey ComputeScratchKey(const GrTextureDesc& desc);
static bool NeedsResizing(const GrResourceKey& key);
static bool NeedsBilerp(const GrResourceKey& key);
// TODO: Move this logic and the shift values out of here and to the callers.
SkFixed normalizeFixedX(SkFixed x) const {
SkASSERT(SkIsPow2(fTexture->fDesc.fWidth));
return x >> fTexture->fShiftFixedX;
}
SkFixed normalizeFixedY(SkFixed y) const {
SkASSERT(SkIsPow2(fTexture->fDesc.fHeight));
return y >> fTexture->fShiftFixedY;
}
private:
GrTexturePriv(GrTexture* texture) : fTexture(texture) { }
GrTexturePriv(const GrTexturePriv& that) : fTexture(that.fTexture) { }
GrTexturePriv& operator=(const GrTexturePriv&); // unimpl
// No taking addresses of this type.
const GrTexturePriv* operator&() const;
GrTexturePriv* operator&();
GrTexture* fTexture;
friend class GrTexture; // to construct/copy this type.
};
inline GrTexturePriv GrTexture::texturePriv() { return GrTexturePriv(this); }
inline const GrTexturePriv GrTexture::texturePriv () const {
return GrTexturePriv(const_cast<GrTexture*>(this));
}
#endif

View File

@ -151,10 +151,9 @@ SkGpuDevice::SkGpuDevice(GrSurface* surface, const SkSurfaceProps& props, unsign
fRenderTarget = SkRef(surface->asRenderTarget()); fRenderTarget = SkRef(surface->asRenderTarget());
SkImageInfo info = surface->surfacePriv().info();
SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef,
(info, surface, SkToBool(flags & kCached_Flag))); (surface->info(), surface, SkToBool(flags & kCached_Flag)));
fLegacyBitmap.setInfo(info); fLegacyBitmap.setInfo(surface->info());
fLegacyBitmap.setPixelRef(pr)->unref(); fLegacyBitmap.setPixelRef(pr)->unref();
this->setPixelGeometry(props.pixelGeometry()); this->setPixelGeometry(props.pixelGeometry());
@ -692,7 +691,7 @@ bool create_mask_GPU(GrContext* context,
SkBitmap wrap_texture(GrTexture* texture) { SkBitmap wrap_texture(GrTexture* texture) {
SkBitmap result; SkBitmap result;
result.setInfo(texture->surfacePriv().info()); result.setInfo(texture->info());
result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unref(); result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unref();
return result; return result;
} }

View File

@ -17,7 +17,6 @@
#include "SkPicture.h" #include "SkPicture.h"
#include "SkRegion.h" #include "SkRegion.h"
#include "GrContext.h" #include "GrContext.h"
#include "GrSurfacePriv.h"
struct SkDrawProcs; struct SkDrawProcs;
struct GrSkDrawProcs; struct GrSkDrawProcs;
@ -62,7 +61,7 @@ public:
virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE; virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE;
virtual SkImageInfo imageInfo() const SK_OVERRIDE { virtual SkImageInfo imageInfo() const SK_OVERRIDE {
return fRenderTarget ? fRenderTarget->surfacePriv().info() : SkImageInfo::MakeUnknown(); return fRenderTarget ? fRenderTarget->info() : SkImageInfo::MakeUnknown();
} }
virtual void clear(SkColor color) SK_OVERRIDE; virtual void clear(SkColor color) SK_OVERRIDE;

View File

@ -45,7 +45,7 @@ private:
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
class GrGLTexture : public GrTexture { class GrGLTexture : public GrTextureImpl {
public: public:
struct TexParams { struct TexParams {
@ -105,7 +105,7 @@ private:
const Desc& textureDesc, const Desc& textureDesc,
const GrGLRenderTarget::Desc* rtDesc); const GrGLRenderTarget::Desc* rtDesc);
typedef GrTexture INHERITED; typedef GrTextureImpl INHERITED;
}; };
#endif #endif

View File

@ -9,9 +9,7 @@
#include "GrGpuGL.h" #include "GrGpuGL.h"
#include "GrGLStencilBuffer.h" #include "GrGLStencilBuffer.h"
#include "GrOptDrawState.h" #include "GrOptDrawState.h"
#include "GrSurfacePriv.h"
#include "GrTemplates.h" #include "GrTemplates.h"
#include "GrTexturePriv.h"
#include "GrTypes.h" #include "GrTypes.h"
#include "SkStrokeRec.h" #include "SkStrokeRec.h"
#include "SkTemplates.h" #include "SkTemplates.h"
@ -495,7 +493,7 @@ bool GrGpuGL::onWriteTexturePixels(GrTexture* texture,
} }
if (success) { if (success) {
texture->texturePriv().dirtyMipMaps(true); texture->impl()->dirtyMipMaps(true);
return true; return true;
} }
@ -1733,7 +1731,7 @@ void GrGpuGL::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound)
GrTexture *texture = target->asTexture(); GrTexture *texture = target->asTexture();
if (texture) { if (texture) {
texture->texturePriv().dirtyMipMaps(true); texture->impl()->dirtyMipMaps(true);
} }
} }
@ -2055,9 +2053,9 @@ void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTextur
newTexParams.fMagFilter = glMagFilterModes[filterMode]; newTexParams.fMagFilter = glMagFilterModes[filterMode];
if (GrTextureParams::kMipMap_FilterMode == filterMode && if (GrTextureParams::kMipMap_FilterMode == filterMode &&
texture->texturePriv().mipMapsAreDirty() && !GrPixelConfigIsCompressed(texture->config())) { texture->mipMapsAreDirty() && !GrPixelConfigIsCompressed(texture->config())) {
GL_CALL(GenerateMipmap(GR_GL_TEXTURE_2D)); GL_CALL(GenerateMipmap(GR_GL_TEXTURE_2D));
texture->texturePriv().dirtyMipMaps(false); texture->dirtyMipMaps(false);
} }
newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX()); newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX());
@ -2471,7 +2469,7 @@ bool GrGpuGL::onCopySurface(GrSurface* dst,
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height()); srcRect.width(), srcRect.height());
bool selfOverlap = false; bool selfOverlap = false;
if (dst->surfacePriv().isSameAs(src)) { if (dst->isSameAs(src)) {
selfOverlap = SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect); selfOverlap = SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect);
} }
@ -2549,7 +2547,7 @@ bool GrGpuGL::onCanCopySurface(GrSurface* dst,
return true; return true;
} }
if (can_blit_framebuffer(dst, src, this)) { if (can_blit_framebuffer(dst, src, this)) {
if (dst->surfacePriv().isSameAs(src)) { if (dst->isSameAs(src)) {
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height()); srcRect.width(), srcRect.height());
if(!SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) { if(!SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) {

View File

@ -11,7 +11,6 @@
#include "GrContextFactory.h" #include "GrContextFactory.h"
#include "GrRenderTarget.h" #include "GrRenderTarget.h"
#include "GrTexture.h" #include "GrTexture.h"
#include "GrSurfacePriv.h"
#include "SkTypes.h" #include "SkTypes.h"
#include "Test.h" #include "Test.h"
@ -29,14 +28,14 @@ DEF_GPUTEST(GrSurface, reporter, factory) {
desc.fFlags = kNone_GrTextureFlags; desc.fFlags = kNone_GrTextureFlags;
GrSurface* tex1 = context->createUncachedTexture(desc, NULL, 0); GrSurface* tex1 = context->createUncachedTexture(desc, NULL, 0);
REPORTER_ASSERT(reporter, texRT1->surfacePriv().isSameAs(texRT1)); REPORTER_ASSERT(reporter, texRT1->isSameAs(texRT1));
REPORTER_ASSERT(reporter, texRT1->surfacePriv().isSameAs(texRT1->asRenderTarget())); REPORTER_ASSERT(reporter, texRT1->isSameAs(texRT1->asRenderTarget()));
REPORTER_ASSERT(reporter, texRT1->asRenderTarget()->surfacePriv().isSameAs(texRT1)); REPORTER_ASSERT(reporter, texRT1->asRenderTarget()->isSameAs(texRT1));
REPORTER_ASSERT(reporter, !texRT2->surfacePriv().isSameAs(texRT1)); REPORTER_ASSERT(reporter, !texRT2->isSameAs(texRT1));
REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->surfacePriv().isSameAs(texRT1)); REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->isSameAs(texRT1));
REPORTER_ASSERT(reporter, !texRT2->surfacePriv().isSameAs(texRT1->asRenderTarget())); REPORTER_ASSERT(reporter, !texRT2->isSameAs(texRT1->asRenderTarget()));
REPORTER_ASSERT(reporter, !texRT2->surfacePriv().isSameAs(tex1)); REPORTER_ASSERT(reporter, !texRT2->isSameAs(tex1));
REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->surfacePriv().isSameAs(tex1)); REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->isSameAs(tex1));
GrBackendTextureDesc backendDesc; GrBackendTextureDesc backendDesc;
backendDesc.fConfig = kSkia8888_GrPixelConfig; backendDesc.fConfig = kSkia8888_GrPixelConfig;
@ -46,13 +45,11 @@ DEF_GPUTEST(GrSurface, reporter, factory) {
backendDesc.fSampleCnt = 0; backendDesc.fSampleCnt = 0;
backendDesc.fTextureHandle = 5; backendDesc.fTextureHandle = 5;
GrSurface* externalTexRT = context->wrapBackendTexture(backendDesc); GrSurface* externalTexRT = context->wrapBackendTexture(backendDesc);
REPORTER_ASSERT(reporter, externalTexRT->surfacePriv().isSameAs(externalTexRT)); REPORTER_ASSERT(reporter, externalTexRT->isSameAs(externalTexRT));
REPORTER_ASSERT(reporter, REPORTER_ASSERT(reporter, externalTexRT->isSameAs(externalTexRT->asRenderTarget()));
externalTexRT->surfacePriv().isSameAs(externalTexRT->asRenderTarget())); REPORTER_ASSERT(reporter, externalTexRT->asRenderTarget()->isSameAs(externalTexRT));
REPORTER_ASSERT(reporter, REPORTER_ASSERT(reporter, !externalTexRT->isSameAs(texRT1));
externalTexRT->asRenderTarget()->surfacePriv().isSameAs(externalTexRT)); REPORTER_ASSERT(reporter, !externalTexRT->asRenderTarget()->isSameAs(texRT1));
REPORTER_ASSERT(reporter, !externalTexRT->surfacePriv().isSameAs(texRT1));
REPORTER_ASSERT(reporter, !externalTexRT->asRenderTarget()->surfacePriv().isSameAs(texRT1));
texRT1->unref(); texRT1->unref();
texRT2->unref(); texRT2->unref();