SkPictureShader should handle negative scaling gracefully.

Let's not choke on inverted tiles.

BUG=chromium:447707
R=robertphillips@google.com,reed@google.com

Review URL: https://codereview.chromium.org/852213002
This commit is contained in:
fmalita 2015-01-15 10:45:56 -08:00 committed by Commit bot
parent 114c3cd054
commit b0878797b4
3 changed files with 28 additions and 2 deletions

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@ -51,3 +51,6 @@ filterindiabox
# possibly also reed?
coloremoji
fontmgr_iter
# fmalita - rebaseline for http://crbug.com/447707
pictureshader

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@ -51,7 +51,7 @@ protected:
}
SkISize onISize() SK_OVERRIDE {
return SkISize::Make(1400, 1250);
return SkISize::Make(1400, 1450);
}
void onDraw(SkCanvas* canvas) SK_OVERRIDE {
@ -61,6 +61,28 @@ protected:
this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 2.4f, fSceneSize * 6.4f), 1, 1, 2);
this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 4.8f, 0), 2, 1, 0);
this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 9.6f, 0), 2, 2, 0);
// One last custom row to exercise negative scaling
SkMatrix ctm, localMatrix;
ctm.setTranslate(fSceneSize * 2.1f, fSceneSize * 13.8f);
ctm.preScale(-1, -1);
localMatrix.setScale(2, 2);
this->drawScene(canvas, ctm, localMatrix, 0);
ctm.setTranslate(fSceneSize * 2.4f, fSceneSize * 12.8f);
localMatrix.setScale(-1, -1);
this->drawScene(canvas, ctm, localMatrix, 0);
ctm.setTranslate(fSceneSize * 4.8f, fSceneSize * 12.3f);
ctm.preScale(2, 2);
this->drawScene(canvas, ctm, localMatrix, 0);
ctm.setTranslate(fSceneSize * 13.8f, fSceneSize * 14.3f);
ctm.preScale(-2, -2);
localMatrix.setTranslate(fTileSize / 4, fTileSize / 4);
localMatrix.preRotate(45);
localMatrix.preScale(-2, -2);
this->drawScene(canvas, ctm, localMatrix, 0);
}
private:

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@ -157,7 +157,8 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
}
SkSize scaledSize = SkSize::Make(scale.x() * fTile.width(), scale.y() * fTile.height());
SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()),
SkScalarAbs(scale.y() * fTile.height()));
// Clamp the tile size to about 16M pixels
static const SkScalar kMaxTileArea = 4096 * 4096;