Remove GrDrawTarget::AutoRenderTargetRestore.
Pass GrRenderTarget in GrGpuG clear\bind methods. BUG=skia:2889 R=egdaniel@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/533883004
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eddb113ec6
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@ -739,7 +739,7 @@ bool GrClipMaskManager::createStencilClipMask(int32_t elementsGenID,
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SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers");
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clipBit = (1 << (clipBit-1));
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fGpu->clearStencilClip(stencilSpaceIBounds, kAllIn_InitialState == initialState);
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fGpu->clearStencilClip(rt, stencilSpaceIBounds, kAllIn_InitialState == initialState);
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// walk through each clip element and perform its set op
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// with the existing clip.
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@ -380,40 +380,6 @@ public:
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*/
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void setRenderTarget(GrRenderTarget* target) { fRenderTarget.reset(SkSafeRef(target)); }
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class AutoRenderTargetRestore : public ::SkNoncopyable {
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public:
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AutoRenderTargetRestore() : fDrawState(NULL), fSavedTarget(NULL) {}
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AutoRenderTargetRestore(GrDrawState* ds, GrRenderTarget* newTarget) {
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fDrawState = NULL;
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fSavedTarget = NULL;
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this->set(ds, newTarget);
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}
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~AutoRenderTargetRestore() { this->restore(); }
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void restore() {
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if (NULL != fDrawState) {
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fDrawState->setRenderTarget(fSavedTarget);
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fDrawState = NULL;
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}
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SkSafeSetNull(fSavedTarget);
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}
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void set(GrDrawState* ds, GrRenderTarget* newTarget) {
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this->restore();
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if (NULL != ds) {
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SkASSERT(NULL == fSavedTarget);
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fSavedTarget = ds->getRenderTarget();
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SkSafeRef(fSavedTarget);
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ds->setRenderTarget(newTarget);
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fDrawState = ds;
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}
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}
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private:
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GrDrawState* fDrawState;
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GrRenderTarget* fSavedTarget;
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};
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/// @}
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///////////////////////////////////////////////////////////////////////////
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@ -125,8 +125,7 @@ bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
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// We used to clear down in the GL subclass using a special purpose
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// FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
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// FBO status.
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GrDrawState::AutoRenderTargetRestore artr(this->drawState(), rt);
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this->clearStencil();
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this->clearStencil(rt);
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return true;
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} else {
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return false;
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@ -180,16 +179,15 @@ void GrGpu::clear(const SkIRect* rect,
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GrColor color,
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bool canIgnoreRect,
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GrRenderTarget* renderTarget) {
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GrDrawState::AutoRenderTargetRestore art;
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if (NULL != renderTarget) {
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art.set(this->drawState(), renderTarget);
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if (NULL == renderTarget) {
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renderTarget = this->getDrawState().getRenderTarget();
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}
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if (NULL == this->getDrawState().getRenderTarget()) {
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if (NULL == renderTarget) {
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SkASSERT(0);
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return;
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}
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this->handleDirtyContext();
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this->onClear(rect, color, canIgnoreRect);
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this->onClear(renderTarget, rect, color, canIgnoreRect);
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}
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bool GrGpu::readPixels(GrRenderTarget* target,
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@ -315,7 +315,7 @@ public:
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// GrGpu subclass sets clip bit in the stencil buffer. The subclass is
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// free to clear the remaining bits to zero if masked clears are more
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// expensive than clearing all bits.
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virtual void clearStencilClip(const SkIRect& rect, bool insideClip) = 0;
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virtual void clearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) = 0;
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enum PrivateDrawStateStateBits {
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kFirstBit = (GrDrawState::kLastPublicStateBit << 1),
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@ -435,7 +435,8 @@ private:
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// overridden by backend-specific derived class to perform the clear and
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// clearRect. NULL rect means clear whole target. If canIgnoreRect is
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// true, it is okay to perform a full clear instead of a partial clear
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virtual void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) = 0;
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virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
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bool canIgnoreRect) = 0;
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// overridden by backend-specific derived class to perform the draw call.
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virtual void onGpuDraw(const DrawInfo&) = 0;
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@ -470,8 +471,8 @@ private:
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// returns false if current state is unsupported.
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virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCopy) = 0;
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// clears the entire stencil buffer to 0
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virtual void clearStencil() = 0;
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// clears target's entire stencil buffer to 0
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virtual void clearStencil(GrRenderTarget* target) = 0;
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// Given a rt, find or create a stencil buffer and attach it
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bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
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@ -238,8 +238,7 @@ public:
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*
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* @return The currently set render target.
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*/
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const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
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GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); }
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GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
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/// @}
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@ -1349,27 +1349,18 @@ GrIndexBuffer* GrGpuGL::onCreateIndexBuffer(size_t size, bool dynamic) {
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}
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}
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void GrGpuGL::flushScissor() {
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void GrGpuGL::flushScissor(const GrGLIRect& rtViewport, GrSurfaceOrigin rtOrigin) {
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if (fScissorState.fEnabled) {
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// Only access the RT if scissoring is being enabled. We can call this before performing
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// a glBitframebuffer for a surface->surface copy, which requires no RT to be bound to the
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// GrDrawState.
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const GrDrawState& drawState = this->getDrawState();
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const GrGLRenderTarget* rt =
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static_cast<const GrGLRenderTarget*>(drawState.getRenderTarget());
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SkASSERT(NULL != rt);
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const GrGLIRect& vp = rt->getViewport();
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GrGLIRect scissor;
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scissor.setRelativeTo(vp,
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scissor.setRelativeTo(rtViewport,
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fScissorState.fRect.fLeft,
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fScissorState.fRect.fTop,
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fScissorState.fRect.width(),
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fScissorState.fRect.height(),
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rt->origin());
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rtOrigin);
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// if the scissor fully contains the viewport then we fall through and
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// disable the scissor test.
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if (!scissor.contains(vp)) {
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if (!scissor.contains(rtViewport)) {
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if (fHWScissorSettings.fRect != scissor) {
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scissor.pushToGLScissor(this->glInterface());
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fHWScissorSettings.fRect = scissor;
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@ -1388,11 +1379,11 @@ void GrGpuGL::flushScissor() {
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}
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}
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void GrGpuGL::onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) {
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const GrDrawState& drawState = this->getDrawState();
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const GrRenderTarget* rt = drawState.getRenderTarget();
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void GrGpuGL::onClear(GrRenderTarget* target, const SkIRect* rect, GrColor color,
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bool canIgnoreRect) {
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// parent class should never let us get here with no RT
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SkASSERT(NULL != rt);
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SkASSERT(NULL != target);
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GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
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if (canIgnoreRect && this->glCaps().fullClearIsFree()) {
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rect = NULL;
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@ -1402,7 +1393,7 @@ void GrGpuGL::onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) {
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if (NULL != rect) {
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// flushScissor expects rect to be clipped to the target.
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clippedRect = *rect;
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SkIRect rtRect = SkIRect::MakeWH(rt->width(), rt->height());
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SkIRect rtRect = SkIRect::MakeWH(target->width(), target->height());
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if (clippedRect.intersect(rtRect)) {
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rect = &clippedRect;
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} else {
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@ -1410,13 +1401,13 @@ void GrGpuGL::onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) {
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}
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}
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this->flushRenderTarget(rect);
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this->flushRenderTarget(glRT, rect);
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GrAutoTRestore<ScissorState> asr(&fScissorState);
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fScissorState.fEnabled = (NULL != rect);
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if (fScissorState.fEnabled) {
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fScissorState.fRect = *rect;
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}
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this->flushScissor();
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this->flushScissor(glRT->getViewport(), glRT->origin());
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GrGLfloat r, g, b, a;
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static const GrGLfloat scale255 = 1.f / 255.f;
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@ -1486,16 +1477,16 @@ void GrGpuGL::discard(GrRenderTarget* renderTarget) {
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}
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void GrGpuGL::clearStencil() {
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if (NULL == this->getDrawState().getRenderTarget()) {
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void GrGpuGL::clearStencil(GrRenderTarget* target) {
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if (NULL == target) {
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return;
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}
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this->flushRenderTarget(&SkIRect::EmptyIRect());
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GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
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this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
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GrAutoTRestore<ScissorState> asr(&fScissorState);
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fScissorState.fEnabled = false;
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this->flushScissor();
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this->flushScissor(glRT->getViewport(), glRT->origin());
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GL_CALL(StencilMask(0xffffffff));
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GL_CALL(ClearStencil(0));
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@ -1503,15 +1494,13 @@ void GrGpuGL::clearStencil() {
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fHWStencilSettings.invalidate();
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}
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void GrGpuGL::clearStencilClip(const SkIRect& rect, bool insideClip) {
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const GrDrawState& drawState = this->getDrawState();
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const GrRenderTarget* rt = drawState.getRenderTarget();
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SkASSERT(NULL != rt);
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void GrGpuGL::clearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) {
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SkASSERT(NULL != target);
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// this should only be called internally when we know we have a
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// stencil buffer.
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SkASSERT(NULL != rt->getStencilBuffer());
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GrGLint stencilBitCount = rt->getStencilBuffer()->bits();
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SkASSERT(NULL != target->getStencilBuffer());
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GrGLint stencilBitCount = target->getStencilBuffer()->bits();
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#if 0
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SkASSERT(stencilBitCount > 0);
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GrGLint clipStencilMask = (1 << (stencilBitCount - 1));
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@ -1529,12 +1518,13 @@ void GrGpuGL::clearStencilClip(const SkIRect& rect, bool insideClip) {
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} else {
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value = 0;
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}
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this->flushRenderTarget(&SkIRect::EmptyIRect());
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GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
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this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
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GrAutoTRestore<ScissorState> asr(&fScissorState);
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fScissorState.fEnabled = true;
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fScissorState.fRect = rect;
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this->flushScissor();
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this->flushScissor(glRT->getViewport(), glRT->origin());
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GL_CALL(StencilMask((uint32_t) clipStencilMask));
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GL_CALL(ClearStencil(value));
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@ -1600,13 +1590,12 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
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// resolve the render target if necessary
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GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
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GrDrawState::AutoRenderTargetRestore artr;
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switch (tgt->getResolveType()) {
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case GrGLRenderTarget::kCantResolve_ResolveType:
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return false;
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case GrGLRenderTarget::kAutoResolves_ResolveType:
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artr.set(this->drawState(), target);
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this->flushRenderTarget(&SkIRect::EmptyIRect());
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this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target),
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&SkIRect::EmptyIRect());
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break;
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case GrGLRenderTarget::kCanResolve_ResolveType:
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this->onResolveRenderTarget(tgt);
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@ -1702,15 +1691,13 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
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return true;
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}
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void GrGpuGL::flushRenderTarget(const SkIRect* bound) {
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void GrGpuGL::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
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GrGLRenderTarget* rt =
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static_cast<GrGLRenderTarget*>(this->drawState()->getRenderTarget());
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SkASSERT(NULL != rt);
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SkASSERT(NULL != target);
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uint32_t rtID = rt->getUniqueID();
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uint32_t rtID = target->getUniqueID();
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if (fHWBoundRenderTargetUniqueID != rtID) {
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GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID()));
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GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
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#ifdef SK_DEBUG
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// don't do this check in Chromium -- this is causing
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// lots of repeated command buffer flushes when the compositor is
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@ -1725,17 +1712,17 @@ void GrGpuGL::flushRenderTarget(const SkIRect* bound) {
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}
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#endif
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fHWBoundRenderTargetUniqueID = rtID;
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const GrGLIRect& vp = rt->getViewport();
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const GrGLIRect& vp = target->getViewport();
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if (fHWViewport != vp) {
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vp.pushToGLViewport(this->glInterface());
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fHWViewport = vp;
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}
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}
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if (NULL == bound || !bound->isEmpty()) {
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rt->flagAsNeedingResolve(bound);
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target->flagAsNeedingResolve(bound);
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}
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GrTexture *texture = rt->asTexture();
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GrTexture *texture = target->asTexture();
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if (NULL != texture) {
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texture->impl()->dirtyMipMaps(true);
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}
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@ -1829,14 +1816,14 @@ void GrGpuGL::onResolveRenderTarget(GrRenderTarget* target) {
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asr.reset(&fScissorState);
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fScissorState.fEnabled = true;
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fScissorState.fRect = dirtyRect;
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this->flushScissor();
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this->flushScissor(rt->getViewport(), rt->origin());
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GL_CALL(ResolveMultisampleFramebuffer());
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} else {
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if (GrGLCaps::kDesktop_EXT_MSFBOType == this->glCaps().msFBOType()) {
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// this respects the scissor during the blit, so disable it.
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asr.reset(&fScissorState);
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fScissorState.fEnabled = false;
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this->flushScissor();
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this->flushScissor(rt->getViewport(), rt->origin());
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}
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int right = r.fLeft + r.fWidth;
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int top = r.fBottom + r.fHeight;
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@ -2512,7 +2499,7 @@ bool GrGpuGL::onCopySurface(GrSurface* dst,
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// The EXT version applies the scissor during the blit, so disable it.
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asr.reset(&fScissorState);
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fScissorState.fEnabled = false;
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this->flushScissor();
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this->flushScissor(dstGLRect, dst->origin());
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}
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GrGLint srcY0;
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GrGLint srcY1;
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@ -125,7 +125,8 @@ private:
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GrStencilBuffer* sb,
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GrRenderTarget* rt) SK_OVERRIDE;
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virtual void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) SK_OVERRIDE;
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virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
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bool canIgnoreRect) SK_OVERRIDE;
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virtual bool onReadPixels(GrRenderTarget* target,
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int left, int top,
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@ -144,8 +145,8 @@ private:
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virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE;
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virtual void clearStencil() SK_OVERRIDE;
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virtual void clearStencilClip(const SkIRect& rect,
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virtual void clearStencil(GrRenderTarget*) SK_OVERRIDE;
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virtual void clearStencilClip(GrRenderTarget*, const SkIRect& rect,
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bool insideClip) SK_OVERRIDE;
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virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
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@ -218,7 +219,7 @@ private:
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// flushes the scissor. see the note on flushBoundTextureAndParams about
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// flushing the scissor after that function is called.
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void flushScissor();
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void flushScissor(const GrGLIRect& rtViewport, GrSurfaceOrigin rtOrigin);
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void initFSAASupport();
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@ -229,9 +230,10 @@ private:
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// ensures that such operations don't negatively interact with tracking bound textures.
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void setScratchTextureUnit();
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// bound is region that may be modified and therefore has to be resolved.
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// bounds is region that may be modified and therefore has to be resolved.
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// NULL means whole target. Can be an empty rect.
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void flushRenderTarget(const SkIRect* bound);
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void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
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void flushStencil(DrawType);
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void flushAAState(DrawType);
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dstCopy,
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&fSharedGLProgramState);
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}
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GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(drawState.getRenderTarget());
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this->flushStencil(type);
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this->flushScissor();
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this->flushScissor(glRT->getViewport(), glRT->origin());
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this->flushAAState(type);
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SkIRect* devRect = NULL;
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@ -277,7 +279,7 @@ bool GrGpuGL::flushGraphicsState(DrawType type, const GrDeviceCoordTexture* dstC
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}
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// This must come after textures are flushed because a texture may need
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// to be msaa-resolved (which will modify bound FBO state).
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this->flushRenderTarget(devRect);
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this->flushRenderTarget(glRT, devRect);
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return true;
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}
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