Remove GrDrawTarget::AutoRenderTargetRestore.

Pass GrRenderTarget in GrGpuG clear\bind methods.

BUG=skia:2889
R=egdaniel@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/533883004
This commit is contained in:
bsalomon 2014-09-03 07:19:50 -07:00 committed by Commit bot
parent eddb113ec6
commit b0bd4f64a6
8 changed files with 59 additions and 104 deletions

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@ -739,7 +739,7 @@ bool GrClipMaskManager::createStencilClipMask(int32_t elementsGenID,
SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers");
clipBit = (1 << (clipBit-1));
fGpu->clearStencilClip(stencilSpaceIBounds, kAllIn_InitialState == initialState);
fGpu->clearStencilClip(rt, stencilSpaceIBounds, kAllIn_InitialState == initialState);
// walk through each clip element and perform its set op
// with the existing clip.

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@ -380,40 +380,6 @@ public:
*/
void setRenderTarget(GrRenderTarget* target) { fRenderTarget.reset(SkSafeRef(target)); }
class AutoRenderTargetRestore : public ::SkNoncopyable {
public:
AutoRenderTargetRestore() : fDrawState(NULL), fSavedTarget(NULL) {}
AutoRenderTargetRestore(GrDrawState* ds, GrRenderTarget* newTarget) {
fDrawState = NULL;
fSavedTarget = NULL;
this->set(ds, newTarget);
}
~AutoRenderTargetRestore() { this->restore(); }
void restore() {
if (NULL != fDrawState) {
fDrawState->setRenderTarget(fSavedTarget);
fDrawState = NULL;
}
SkSafeSetNull(fSavedTarget);
}
void set(GrDrawState* ds, GrRenderTarget* newTarget) {
this->restore();
if (NULL != ds) {
SkASSERT(NULL == fSavedTarget);
fSavedTarget = ds->getRenderTarget();
SkSafeRef(fSavedTarget);
ds->setRenderTarget(newTarget);
fDrawState = ds;
}
}
private:
GrDrawState* fDrawState;
GrRenderTarget* fSavedTarget;
};
/// @}
///////////////////////////////////////////////////////////////////////////

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@ -125,8 +125,7 @@ bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
// We used to clear down in the GL subclass using a special purpose
// FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
// FBO status.
GrDrawState::AutoRenderTargetRestore artr(this->drawState(), rt);
this->clearStencil();
this->clearStencil(rt);
return true;
} else {
return false;
@ -180,16 +179,15 @@ void GrGpu::clear(const SkIRect* rect,
GrColor color,
bool canIgnoreRect,
GrRenderTarget* renderTarget) {
GrDrawState::AutoRenderTargetRestore art;
if (NULL != renderTarget) {
art.set(this->drawState(), renderTarget);
if (NULL == renderTarget) {
renderTarget = this->getDrawState().getRenderTarget();
}
if (NULL == this->getDrawState().getRenderTarget()) {
if (NULL == renderTarget) {
SkASSERT(0);
return;
}
this->handleDirtyContext();
this->onClear(rect, color, canIgnoreRect);
this->onClear(renderTarget, rect, color, canIgnoreRect);
}
bool GrGpu::readPixels(GrRenderTarget* target,

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@ -315,7 +315,7 @@ public:
// GrGpu subclass sets clip bit in the stencil buffer. The subclass is
// free to clear the remaining bits to zero if masked clears are more
// expensive than clearing all bits.
virtual void clearStencilClip(const SkIRect& rect, bool insideClip) = 0;
virtual void clearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) = 0;
enum PrivateDrawStateStateBits {
kFirstBit = (GrDrawState::kLastPublicStateBit << 1),
@ -435,7 +435,8 @@ private:
// overridden by backend-specific derived class to perform the clear and
// clearRect. NULL rect means clear whole target. If canIgnoreRect is
// true, it is okay to perform a full clear instead of a partial clear
virtual void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) = 0;
virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
bool canIgnoreRect) = 0;
// overridden by backend-specific derived class to perform the draw call.
virtual void onGpuDraw(const DrawInfo&) = 0;
@ -470,8 +471,8 @@ private:
// returns false if current state is unsupported.
virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCopy) = 0;
// clears the entire stencil buffer to 0
virtual void clearStencil() = 0;
// clears target's entire stencil buffer to 0
virtual void clearStencil(GrRenderTarget* target) = 0;
// Given a rt, find or create a stencil buffer and attach it
bool attachStencilBufferToRenderTarget(GrRenderTarget* target);

View File

@ -238,8 +238,7 @@ public:
*
* @return The currently set render target.
*/
const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); }
GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
/// @}

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@ -1349,27 +1349,18 @@ GrIndexBuffer* GrGpuGL::onCreateIndexBuffer(size_t size, bool dynamic) {
}
}
void GrGpuGL::flushScissor() {
void GrGpuGL::flushScissor(const GrGLIRect& rtViewport, GrSurfaceOrigin rtOrigin) {
if (fScissorState.fEnabled) {
// Only access the RT if scissoring is being enabled. We can call this before performing
// a glBitframebuffer for a surface->surface copy, which requires no RT to be bound to the
// GrDrawState.
const GrDrawState& drawState = this->getDrawState();
const GrGLRenderTarget* rt =
static_cast<const GrGLRenderTarget*>(drawState.getRenderTarget());
SkASSERT(NULL != rt);
const GrGLIRect& vp = rt->getViewport();
GrGLIRect scissor;
scissor.setRelativeTo(vp,
scissor.setRelativeTo(rtViewport,
fScissorState.fRect.fLeft,
fScissorState.fRect.fTop,
fScissorState.fRect.width(),
fScissorState.fRect.height(),
rt->origin());
rtOrigin);
// if the scissor fully contains the viewport then we fall through and
// disable the scissor test.
if (!scissor.contains(vp)) {
if (!scissor.contains(rtViewport)) {
if (fHWScissorSettings.fRect != scissor) {
scissor.pushToGLScissor(this->glInterface());
fHWScissorSettings.fRect = scissor;
@ -1388,11 +1379,11 @@ void GrGpuGL::flushScissor() {
}
}
void GrGpuGL::onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) {
const GrDrawState& drawState = this->getDrawState();
const GrRenderTarget* rt = drawState.getRenderTarget();
void GrGpuGL::onClear(GrRenderTarget* target, const SkIRect* rect, GrColor color,
bool canIgnoreRect) {
// parent class should never let us get here with no RT
SkASSERT(NULL != rt);
SkASSERT(NULL != target);
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
if (canIgnoreRect && this->glCaps().fullClearIsFree()) {
rect = NULL;
@ -1402,7 +1393,7 @@ void GrGpuGL::onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) {
if (NULL != rect) {
// flushScissor expects rect to be clipped to the target.
clippedRect = *rect;
SkIRect rtRect = SkIRect::MakeWH(rt->width(), rt->height());
SkIRect rtRect = SkIRect::MakeWH(target->width(), target->height());
if (clippedRect.intersect(rtRect)) {
rect = &clippedRect;
} else {
@ -1410,13 +1401,13 @@ void GrGpuGL::onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) {
}
}
this->flushRenderTarget(rect);
this->flushRenderTarget(glRT, rect);
GrAutoTRestore<ScissorState> asr(&fScissorState);
fScissorState.fEnabled = (NULL != rect);
if (fScissorState.fEnabled) {
fScissorState.fRect = *rect;
}
this->flushScissor();
this->flushScissor(glRT->getViewport(), glRT->origin());
GrGLfloat r, g, b, a;
static const GrGLfloat scale255 = 1.f / 255.f;
@ -1486,16 +1477,16 @@ void GrGpuGL::discard(GrRenderTarget* renderTarget) {
}
void GrGpuGL::clearStencil() {
if (NULL == this->getDrawState().getRenderTarget()) {
void GrGpuGL::clearStencil(GrRenderTarget* target) {
if (NULL == target) {
return;
}
this->flushRenderTarget(&SkIRect::EmptyIRect());
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
GrAutoTRestore<ScissorState> asr(&fScissorState);
fScissorState.fEnabled = false;
this->flushScissor();
this->flushScissor(glRT->getViewport(), glRT->origin());
GL_CALL(StencilMask(0xffffffff));
GL_CALL(ClearStencil(0));
@ -1503,15 +1494,13 @@ void GrGpuGL::clearStencil() {
fHWStencilSettings.invalidate();
}
void GrGpuGL::clearStencilClip(const SkIRect& rect, bool insideClip) {
const GrDrawState& drawState = this->getDrawState();
const GrRenderTarget* rt = drawState.getRenderTarget();
SkASSERT(NULL != rt);
void GrGpuGL::clearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) {
SkASSERT(NULL != target);
// this should only be called internally when we know we have a
// stencil buffer.
SkASSERT(NULL != rt->getStencilBuffer());
GrGLint stencilBitCount = rt->getStencilBuffer()->bits();
SkASSERT(NULL != target->getStencilBuffer());
GrGLint stencilBitCount = target->getStencilBuffer()->bits();
#if 0
SkASSERT(stencilBitCount > 0);
GrGLint clipStencilMask = (1 << (stencilBitCount - 1));
@ -1529,12 +1518,13 @@ void GrGpuGL::clearStencilClip(const SkIRect& rect, bool insideClip) {
} else {
value = 0;
}
this->flushRenderTarget(&SkIRect::EmptyIRect());
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
GrAutoTRestore<ScissorState> asr(&fScissorState);
fScissorState.fEnabled = true;
fScissorState.fRect = rect;
this->flushScissor();
this->flushScissor(glRT->getViewport(), glRT->origin());
GL_CALL(StencilMask((uint32_t) clipStencilMask));
GL_CALL(ClearStencil(value));
@ -1600,13 +1590,12 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
// resolve the render target if necessary
GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
GrDrawState::AutoRenderTargetRestore artr;
switch (tgt->getResolveType()) {
case GrGLRenderTarget::kCantResolve_ResolveType:
return false;
case GrGLRenderTarget::kAutoResolves_ResolveType:
artr.set(this->drawState(), target);
this->flushRenderTarget(&SkIRect::EmptyIRect());
this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target),
&SkIRect::EmptyIRect());
break;
case GrGLRenderTarget::kCanResolve_ResolveType:
this->onResolveRenderTarget(tgt);
@ -1702,15 +1691,13 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
return true;
}
void GrGpuGL::flushRenderTarget(const SkIRect* bound) {
void GrGpuGL::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
GrGLRenderTarget* rt =
static_cast<GrGLRenderTarget*>(this->drawState()->getRenderTarget());
SkASSERT(NULL != rt);
SkASSERT(NULL != target);
uint32_t rtID = rt->getUniqueID();
uint32_t rtID = target->getUniqueID();
if (fHWBoundRenderTargetUniqueID != rtID) {
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID()));
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
#ifdef SK_DEBUG
// don't do this check in Chromium -- this is causing
// lots of repeated command buffer flushes when the compositor is
@ -1725,17 +1712,17 @@ void GrGpuGL::flushRenderTarget(const SkIRect* bound) {
}
#endif
fHWBoundRenderTargetUniqueID = rtID;
const GrGLIRect& vp = rt->getViewport();
const GrGLIRect& vp = target->getViewport();
if (fHWViewport != vp) {
vp.pushToGLViewport(this->glInterface());
fHWViewport = vp;
}
}
if (NULL == bound || !bound->isEmpty()) {
rt->flagAsNeedingResolve(bound);
target->flagAsNeedingResolve(bound);
}
GrTexture *texture = rt->asTexture();
GrTexture *texture = target->asTexture();
if (NULL != texture) {
texture->impl()->dirtyMipMaps(true);
}
@ -1829,14 +1816,14 @@ void GrGpuGL::onResolveRenderTarget(GrRenderTarget* target) {
asr.reset(&fScissorState);
fScissorState.fEnabled = true;
fScissorState.fRect = dirtyRect;
this->flushScissor();
this->flushScissor(rt->getViewport(), rt->origin());
GL_CALL(ResolveMultisampleFramebuffer());
} else {
if (GrGLCaps::kDesktop_EXT_MSFBOType == this->glCaps().msFBOType()) {
// this respects the scissor during the blit, so disable it.
asr.reset(&fScissorState);
fScissorState.fEnabled = false;
this->flushScissor();
this->flushScissor(rt->getViewport(), rt->origin());
}
int right = r.fLeft + r.fWidth;
int top = r.fBottom + r.fHeight;
@ -2512,7 +2499,7 @@ bool GrGpuGL::onCopySurface(GrSurface* dst,
// The EXT version applies the scissor during the blit, so disable it.
asr.reset(&fScissorState);
fScissorState.fEnabled = false;
this->flushScissor();
this->flushScissor(dstGLRect, dst->origin());
}
GrGLint srcY0;
GrGLint srcY1;

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@ -125,7 +125,8 @@ private:
GrStencilBuffer* sb,
GrRenderTarget* rt) SK_OVERRIDE;
virtual void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) SK_OVERRIDE;
virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
bool canIgnoreRect) SK_OVERRIDE;
virtual bool onReadPixels(GrRenderTarget* target,
int left, int top,
@ -144,8 +145,8 @@ private:
virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE;
virtual void clearStencil() SK_OVERRIDE;
virtual void clearStencilClip(const SkIRect& rect,
virtual void clearStencil(GrRenderTarget*) SK_OVERRIDE;
virtual void clearStencilClip(GrRenderTarget*, const SkIRect& rect,
bool insideClip) SK_OVERRIDE;
virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
@ -218,7 +219,7 @@ private:
// flushes the scissor. see the note on flushBoundTextureAndParams about
// flushing the scissor after that function is called.
void flushScissor();
void flushScissor(const GrGLIRect& rtViewport, GrSurfaceOrigin rtOrigin);
void initFSAASupport();
@ -229,9 +230,10 @@ private:
// ensures that such operations don't negatively interact with tracking bound textures.
void setScratchTextureUnit();
// bound is region that may be modified and therefore has to be resolved.
// bounds is region that may be modified and therefore has to be resolved.
// NULL means whole target. Can be an empty rect.
void flushRenderTarget(const SkIRect* bound);
void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
void flushStencil(DrawType);
void flushAAState(DrawType);

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@ -265,8 +265,10 @@ bool GrGpuGL::flushGraphicsState(DrawType type, const GrDeviceCoordTexture* dstC
dstCopy,
&fSharedGLProgramState);
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(drawState.getRenderTarget());
this->flushStencil(type);
this->flushScissor();
this->flushScissor(glRT->getViewport(), glRT->origin());
this->flushAAState(type);
SkIRect* devRect = NULL;
@ -277,7 +279,7 @@ bool GrGpuGL::flushGraphicsState(DrawType type, const GrDeviceCoordTexture* dstC
}
// This must come after textures are flushed because a texture may need
// to be msaa-resolved (which will modify bound FBO state).
this->flushRenderTarget(devRect);
this->flushRenderTarget(glRT, devRect);
return true;
}