[PDF] Add GM and infrastructure to test drawing shaders with an initial transform.

Review URL: https://codereview.appspot.com/5867047

git-svn-id: http://skia.googlecode.com/svn/trunk@3450 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
vandebo@chromium.org 2012-03-21 16:45:47 +00:00
parent e63793a2c8
commit b0ccdec166
4 changed files with 138 additions and 8 deletions

13
gm/gm.h
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@ -45,7 +45,15 @@ namespace skiagm {
uint32_t getFlags() const {
return this->onGetFlags();
}
// TODO(vandebo) Instead of exposing this, we should run all the GMs
// with and without an initial transform.
// Most GMs will return the identity matrix, but some PDFs tests
// require setting the initial transform.
SkMatrix getInitialTransform() const {
return this->onGetInitialTransform();
}
SkColor getBGColor() const { return fBGColor; }
void setBGColor(SkColor);
@ -65,7 +73,8 @@ namespace skiagm {
virtual SkISize onISize() = 0;
virtual SkString onShortName() = 0;
virtual uint32_t onGetFlags() const { return 0; }
virtual SkMatrix onGetInitialTransform() const { return SkMatrix::I(); }
private:
SkString fShortName;
SkColor fBGColor;

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@ -264,7 +264,10 @@ static void installFilter(SkCanvas* canvas) {
}
}
static void invokeGM(GM* gm, SkCanvas* canvas) {
static void invokeGM(GM* gm, SkCanvas* canvas, bool isPDF = false) {
if (!isPDF) {
canvas->setMatrix(gm->getInitialTransform());
}
installFilter(canvas);
gm->draw(canvas);
canvas->setDrawFilter(NULL);
@ -323,14 +326,26 @@ static void generate_image_from_picture(GM* gm, const ConfigData& gRec,
static void generate_pdf(GM* gm, SkDynamicMemoryWStream& pdf) {
#ifdef SK_SUPPORT_PDF
SkISize size = gm->getISize();
SkMatrix identity;
identity.reset();
SkPDFDevice* dev = new SkPDFDevice(size, size, identity);
SkMatrix initialTransform = gm->getInitialTransform();
SkISize pageSize = gm->getISize();
SkPDFDevice* dev = NULL;
if (initialTransform.isIdentity()) {
dev = new SkPDFDevice(pageSize, pageSize, initialTransform);
} else {
SkRect content = SkRect::MakeWH(SkIntToScalar(pageSize.width()),
SkIntToScalar(pageSize.height()));
initialTransform.mapRect(&content);
content.intersect(0, 0, SkIntToScalar(pageSize.width()),
SkIntToScalar(pageSize.height()));
SkISize contentSize =
SkISize::Make(SkScalarRoundToInt(content.width()),
SkScalarRoundToInt(content.height()));
dev = new SkPDFDevice(pageSize, contentSize, initialTransform);
}
SkAutoUnref aur(dev);
SkCanvas c(dev);
invokeGM(gm, &c);
invokeGM(gm, &c, true);
SkPDFDocument doc;
doc.appendPage(dev);

105
gm/shaderbounds.cpp Normal file
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@ -0,0 +1,105 @@
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkGradientShader.h"
namespace skiagm {
static SkShader* MakeLinear(SkScalar width, SkScalar height, bool alternate) {
SkPoint pts[2] = { {0, 0}, {width, height}};
SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN};
if (alternate) {
pts[1].fY = 0;
colors[0] = SK_ColorBLUE;
colors[1] = SK_ColorYELLOW;
}
return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
SkShader::kClamp_TileMode, NULL);
}
///////////////////////////////////////////////////////////////////////////////
class ShaderBoundsGM : public GM {
public:
typedef SkShader* (*ShaderGenFunc)(SkScalar width, SkScalar height,
bool alternate);
ShaderBoundsGM(ShaderGenFunc maker, const SkString& name)
: fShaderMaker(maker),
fName(name) {
}
protected:
SkString onShortName() {
return fName;
}
virtual SkISize onISize() { return make_isize(320, 240); }
virtual SkMatrix onGetInitialTransform() const SK_OVERRIDE {
SkMatrix result;
SkScalar scale = SkFloatToScalar(0.8f);
result.setScale(scale, scale);
result.postTranslate(7, 23);
return result;
}
virtual void onDraw(SkCanvas* canvas) {
// The PDF device has already clipped to the content area, but we
// do it again here so that the raster and pdf results are consistent.
canvas->clipRect(SkRect::MakeWH(320, 240));
SkMatrix canvasScale;
SkScalar scale = SkFloatToScalar(0.7f);
canvasScale.setScale(scale, scale);
canvas->concat(canvasScale);
// Background shader.
SkPaint paint;
paint.setShader(MakeShader(559, 387, false))->unref();
SkRect r = SkRect::MakeXYWH(SkIntToScalar(-12), SkIntToScalar(-41),
SkIntToScalar(571), SkIntToScalar(428));
canvas->drawRect(r, paint);
// Constrained shader.
paint.setShader(MakeShader(101, 151, true))->unref();
r = SkRect::MakeXYWH(SkIntToScalar(43), SkIntToScalar(71),
SkIntToScalar(101), SkIntToScalar(151));
canvas->clipRect(r);
canvas->drawRect(r, paint);
}
SkShader* MakeShader(int width, int height, bool background) {
SkScalar scale = SkFloatToScalar(0.5f);
if (background) {
scale = SkFloatToScalar(0.6f);
}
SkScalar shaderWidth = SkIntToScalar(width)/scale;
SkScalar shaderHeight = SkIntToScalar(height)/scale;
SkShader* shader = fShaderMaker(shaderWidth, shaderHeight, background);
SkMatrix shaderScale;
shaderScale.setScale(scale, scale);
shader->setLocalMatrix(shaderScale);
return shader;
}
private:
typedef GM INHERITED;
ShaderGenFunc fShaderMaker;
SkString fName;
SkShader* MakeShader(bool background);
};
///////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) {
return new ShaderBoundsGM(MakeLinear, SkString("shaderbounds_linear"));
}
static GMRegistry reg(MyFactory);
}

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@ -37,6 +37,7 @@
'../gm/points.cpp',
'../gm/poly2poly.cpp',
'../gm/quadpaths.cpp',
'../gm/shaderbounds.cpp',
'../gm/shadertext.cpp',
'../gm/shadows.cpp',
'../gm/shapes.cpp',