[PDF] Add GM and infrastructure to test drawing shaders with an initial transform.
Review URL: https://codereview.appspot.com/5867047 git-svn-id: http://skia.googlecode.com/svn/trunk@3450 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
parent
e63793a2c8
commit
b0ccdec166
13
gm/gm.h
13
gm/gm.h
@ -45,7 +45,15 @@ namespace skiagm {
|
||||
uint32_t getFlags() const {
|
||||
return this->onGetFlags();
|
||||
}
|
||||
|
||||
|
||||
// TODO(vandebo) Instead of exposing this, we should run all the GMs
|
||||
// with and without an initial transform.
|
||||
// Most GMs will return the identity matrix, but some PDFs tests
|
||||
// require setting the initial transform.
|
||||
SkMatrix getInitialTransform() const {
|
||||
return this->onGetInitialTransform();
|
||||
}
|
||||
|
||||
SkColor getBGColor() const { return fBGColor; }
|
||||
void setBGColor(SkColor);
|
||||
|
||||
@ -65,7 +73,8 @@ namespace skiagm {
|
||||
virtual SkISize onISize() = 0;
|
||||
virtual SkString onShortName() = 0;
|
||||
virtual uint32_t onGetFlags() const { return 0; }
|
||||
|
||||
virtual SkMatrix onGetInitialTransform() const { return SkMatrix::I(); }
|
||||
|
||||
private:
|
||||
SkString fShortName;
|
||||
SkColor fBGColor;
|
||||
|
@ -264,7 +264,10 @@ static void installFilter(SkCanvas* canvas) {
|
||||
}
|
||||
}
|
||||
|
||||
static void invokeGM(GM* gm, SkCanvas* canvas) {
|
||||
static void invokeGM(GM* gm, SkCanvas* canvas, bool isPDF = false) {
|
||||
if (!isPDF) {
|
||||
canvas->setMatrix(gm->getInitialTransform());
|
||||
}
|
||||
installFilter(canvas);
|
||||
gm->draw(canvas);
|
||||
canvas->setDrawFilter(NULL);
|
||||
@ -323,14 +326,26 @@ static void generate_image_from_picture(GM* gm, const ConfigData& gRec,
|
||||
|
||||
static void generate_pdf(GM* gm, SkDynamicMemoryWStream& pdf) {
|
||||
#ifdef SK_SUPPORT_PDF
|
||||
SkISize size = gm->getISize();
|
||||
SkMatrix identity;
|
||||
identity.reset();
|
||||
SkPDFDevice* dev = new SkPDFDevice(size, size, identity);
|
||||
SkMatrix initialTransform = gm->getInitialTransform();
|
||||
SkISize pageSize = gm->getISize();
|
||||
SkPDFDevice* dev = NULL;
|
||||
if (initialTransform.isIdentity()) {
|
||||
dev = new SkPDFDevice(pageSize, pageSize, initialTransform);
|
||||
} else {
|
||||
SkRect content = SkRect::MakeWH(SkIntToScalar(pageSize.width()),
|
||||
SkIntToScalar(pageSize.height()));
|
||||
initialTransform.mapRect(&content);
|
||||
content.intersect(0, 0, SkIntToScalar(pageSize.width()),
|
||||
SkIntToScalar(pageSize.height()));
|
||||
SkISize contentSize =
|
||||
SkISize::Make(SkScalarRoundToInt(content.width()),
|
||||
SkScalarRoundToInt(content.height()));
|
||||
dev = new SkPDFDevice(pageSize, contentSize, initialTransform);
|
||||
}
|
||||
SkAutoUnref aur(dev);
|
||||
|
||||
SkCanvas c(dev);
|
||||
invokeGM(gm, &c);
|
||||
invokeGM(gm, &c, true);
|
||||
|
||||
SkPDFDocument doc;
|
||||
doc.appendPage(dev);
|
||||
|
105
gm/shaderbounds.cpp
Normal file
105
gm/shaderbounds.cpp
Normal file
@ -0,0 +1,105 @@
|
||||
/*
|
||||
* Copyright 2012 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
#include "gm.h"
|
||||
#include "SkGradientShader.h"
|
||||
|
||||
namespace skiagm {
|
||||
|
||||
static SkShader* MakeLinear(SkScalar width, SkScalar height, bool alternate) {
|
||||
SkPoint pts[2] = { {0, 0}, {width, height}};
|
||||
SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN};
|
||||
if (alternate) {
|
||||
pts[1].fY = 0;
|
||||
colors[0] = SK_ColorBLUE;
|
||||
colors[1] = SK_ColorYELLOW;
|
||||
}
|
||||
return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
|
||||
SkShader::kClamp_TileMode, NULL);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class ShaderBoundsGM : public GM {
|
||||
public:
|
||||
typedef SkShader* (*ShaderGenFunc)(SkScalar width, SkScalar height,
|
||||
bool alternate);
|
||||
ShaderBoundsGM(ShaderGenFunc maker, const SkString& name)
|
||||
: fShaderMaker(maker),
|
||||
fName(name) {
|
||||
}
|
||||
|
||||
protected:
|
||||
SkString onShortName() {
|
||||
return fName;
|
||||
}
|
||||
|
||||
virtual SkISize onISize() { return make_isize(320, 240); }
|
||||
|
||||
virtual SkMatrix onGetInitialTransform() const SK_OVERRIDE {
|
||||
SkMatrix result;
|
||||
SkScalar scale = SkFloatToScalar(0.8f);
|
||||
result.setScale(scale, scale);
|
||||
result.postTranslate(7, 23);
|
||||
return result;
|
||||
}
|
||||
|
||||
virtual void onDraw(SkCanvas* canvas) {
|
||||
// The PDF device has already clipped to the content area, but we
|
||||
// do it again here so that the raster and pdf results are consistent.
|
||||
canvas->clipRect(SkRect::MakeWH(320, 240));
|
||||
|
||||
SkMatrix canvasScale;
|
||||
SkScalar scale = SkFloatToScalar(0.7f);
|
||||
canvasScale.setScale(scale, scale);
|
||||
canvas->concat(canvasScale);
|
||||
|
||||
// Background shader.
|
||||
SkPaint paint;
|
||||
paint.setShader(MakeShader(559, 387, false))->unref();
|
||||
SkRect r = SkRect::MakeXYWH(SkIntToScalar(-12), SkIntToScalar(-41),
|
||||
SkIntToScalar(571), SkIntToScalar(428));
|
||||
canvas->drawRect(r, paint);
|
||||
|
||||
// Constrained shader.
|
||||
paint.setShader(MakeShader(101, 151, true))->unref();
|
||||
r = SkRect::MakeXYWH(SkIntToScalar(43), SkIntToScalar(71),
|
||||
SkIntToScalar(101), SkIntToScalar(151));
|
||||
canvas->clipRect(r);
|
||||
canvas->drawRect(r, paint);
|
||||
}
|
||||
|
||||
SkShader* MakeShader(int width, int height, bool background) {
|
||||
SkScalar scale = SkFloatToScalar(0.5f);
|
||||
if (background) {
|
||||
scale = SkFloatToScalar(0.6f);
|
||||
}
|
||||
SkScalar shaderWidth = SkIntToScalar(width)/scale;
|
||||
SkScalar shaderHeight = SkIntToScalar(height)/scale;
|
||||
SkShader* shader = fShaderMaker(shaderWidth, shaderHeight, background);
|
||||
SkMatrix shaderScale;
|
||||
shaderScale.setScale(scale, scale);
|
||||
shader->setLocalMatrix(shaderScale);
|
||||
return shader;
|
||||
}
|
||||
|
||||
private:
|
||||
typedef GM INHERITED;
|
||||
|
||||
ShaderGenFunc fShaderMaker;
|
||||
SkString fName;
|
||||
|
||||
SkShader* MakeShader(bool background);
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static GM* MyFactory(void*) {
|
||||
return new ShaderBoundsGM(MakeLinear, SkString("shaderbounds_linear"));
|
||||
}
|
||||
static GMRegistry reg(MyFactory);
|
||||
|
||||
}
|
@ -37,6 +37,7 @@
|
||||
'../gm/points.cpp',
|
||||
'../gm/poly2poly.cpp',
|
||||
'../gm/quadpaths.cpp',
|
||||
'../gm/shaderbounds.cpp',
|
||||
'../gm/shadertext.cpp',
|
||||
'../gm/shadows.cpp',
|
||||
'../gm/shapes.cpp',
|
||||
|
Loading…
Reference in New Issue
Block a user