Convert readSurfacePixels to use a draw context instead of a texture
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165523003 Review-Url: https://codereview.chromium.org/2165523003
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@ -437,21 +437,20 @@ bool GrContext::readSurfacePixels(GrSurface* src,
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SkAutoTUnref<GrSurface> surfaceToRead(SkRef(src));
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bool didTempDraw = false;
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if (GrGpu::kNoDraw_DrawPreference != drawPreference) {
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if (tempDrawInfo.fUseExactScratch) {
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if (SkBackingFit::kExact == tempDrawInfo.fTempSurfaceFit) {
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// We only respect this when the entire src is being read. Otherwise we can trigger too
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// many odd ball texture sizes and trash the cache.
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if (width != src->width() || height != src->height()) {
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tempDrawInfo.fUseExactScratch = false;
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tempDrawInfo.fTempSurfaceFit= SkBackingFit::kApprox;
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}
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}
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SkAutoTUnref<GrTexture> temp;
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if (tempDrawInfo.fUseExactScratch) {
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temp.reset(this->textureProvider()->createTexture(tempDrawInfo.fTempSurfaceDesc,
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SkBudgeted::kYes));
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} else {
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temp.reset(this->textureProvider()->createApproxTexture(tempDrawInfo.fTempSurfaceDesc));
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}
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if (temp) {
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sk_sp<GrDrawContext> tempDC = this->newDrawContext(tempDrawInfo.fTempSurfaceFit,
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tempDrawInfo.fTempSurfaceDesc.fWidth,
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tempDrawInfo.fTempSurfaceDesc.fHeight,
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tempDrawInfo.fTempSurfaceDesc.fConfig,
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tempDrawInfo.fTempSurfaceDesc.fSampleCnt,
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tempDrawInfo.fTempSurfaceDesc.fOrigin);
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if (tempDC) {
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SkMatrix textureMatrix;
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textureMatrix.setTranslate(SkIntToScalar(left), SkIntToScalar(top));
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textureMatrix.postIDiv(src->width(), src->height());
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@ -464,10 +463,10 @@ bool GrContext::readSurfacePixels(GrSurface* src,
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} else if (GrGpu::kCallerPrefersDraw_DrawPreference == drawPreference) {
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// We only wanted to do the draw in order to perform the unpremul so don't
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// bother.
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temp.reset(nullptr);
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tempDC.reset(nullptr);
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}
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}
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if (!fp && temp) {
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if (!fp && tempDC) {
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fp = GrConfigConversionEffect::Make(src->asTexture(), tempDrawInfo.fSwizzle,
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GrConfigConversionEffect::kNone_PMConversion,
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textureMatrix);
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@ -478,10 +477,8 @@ bool GrContext::readSurfacePixels(GrSurface* src,
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paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
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paint.setAllowSRGBInputs(true);
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SkRect rect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
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sk_sp<GrDrawContext> drawContext(
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this->drawContext(sk_ref_sp(temp->asRenderTarget())));
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drawContext->drawRect(GrNoClip(), paint, SkMatrix::I(), rect, nullptr);
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surfaceToRead.reset(SkRef(temp.get()));
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tempDC->drawRect(GrNoClip(), paint, SkMatrix::I(), rect, nullptr);
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surfaceToRead.reset(tempDC->asTexture().release());
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left = 0;
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top = 0;
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didTempDraw = true;
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@ -170,7 +170,7 @@ public:
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GrSurfaceDesc fTempSurfaceDesc;
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/** Indicates whether there is a performance advantage to using an exact match texture
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(in terms of width and height) for the intermediate texture instead of approximate. */
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bool fUseExactScratch;
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SkBackingFit fTempSurfaceFit;
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/** Swizzle to apply during the draw. This is used to compensate for either feature or
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performance limitations in the underlying 3D API. */
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GrSwizzle fSwizzle;
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@ -2328,8 +2328,8 @@ bool GrGLGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height,
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tempDrawInfo->fTempSurfaceDesc.fHeight = height;
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tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0;
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tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL.
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tempDrawInfo->fUseExactScratch = this->glCaps().partialFBOReadIsSlow();
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tempDrawInfo->fTempSurfaceFit = this->glCaps().partialFBOReadIsSlow() ? SkBackingFit::kExact
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: SkBackingFit::kApprox;
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// For now assume no swizzling, we may change that below.
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tempDrawInfo->fSwizzle = GrSwizzle::RGBA();
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@ -1388,7 +1388,7 @@ bool GrVkGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height,
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tempDrawInfo->fTempSurfaceDesc.fHeight = height;
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tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0;
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tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL.
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tempDrawInfo->fUseExactScratch = false;
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tempDrawInfo->fTempSurfaceFit = SkBackingFit::kApprox;
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// For now assume no swizzling, we may change that below.
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tempDrawInfo->fSwizzle = GrSwizzle::RGBA();
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