Axis aligned shader-based rect drawing
https://codereview.chromium.org/14314004/ git-svn-id: http://skia.googlecode.com/svn/trunk@8960 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -38,19 +38,25 @@ public:
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// TODO: potentialy fuse the fill & stroke methods and differentiate
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// between them by passing in strokeWidth (<0 means fill).
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// TODO: Remove the useVertexCoverage boolean. Just use it all the time
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// since we now have a coverage vertex attribute
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void fillAARect(GrGpu* gpu,
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GrDrawTarget* target,
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const GrRect& rect,
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const SkMatrix& combinedMatrix,
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const GrRect& devRect,
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bool useVertexCoverage);
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void shaderFillAARect(GrGpu* gpu,
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GrDrawTarget* target,
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const GrRect& rect,
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const SkMatrix& combinedMatrix,
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const GrRect& devRect,
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bool useVertexCoverage);
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bool useVertexCoverage) {
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#ifdef SHADER_AA_FILL_RECT
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if (combinedMatrix.rectStaysRect()) {
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this->shaderFillAlignedAARect(gpu, target,
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combinedMatrix, devRect);
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} else {
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this->shaderFillAARect(gpu, target,
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rect, combinedMatrix, devRect);
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}
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#else
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this->geometryFillAARect(gpu, target,
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devRect, useVertexCoverage);
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#endif
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}
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void strokeAARect(GrGpu* gpu,
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GrDrawTarget* target,
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@ -67,6 +73,25 @@ private:
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static int aaStrokeRectIndexCount();
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GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu);
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// TODO: Remove the useVertexCoverage boolean. Just use it all the time
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// since we now have a coverage vertex attribute
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void geometryFillAARect(GrGpu* gpu,
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GrDrawTarget* target,
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const GrRect& devRect,
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bool useVertexCoverage);
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void shaderFillAARect(GrGpu* gpu,
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GrDrawTarget* target,
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const GrRect& rect,
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const SkMatrix& combinedMatrix,
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const GrRect& devRect);
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void shaderFillAlignedAARect(GrGpu* gpu,
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GrDrawTarget* target,
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const GrRect& rect,
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const SkMatrix& combinedMatrix,
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const GrRect& devRect);
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typedef GrRefCnt INHERITED;
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};
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@ -13,6 +13,108 @@
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SK_DEFINE_INST_COUNT(GrAARectRenderer)
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///////////////////////////////////////////////////////////////////////////////
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class GrGLAlignedRectEffect;
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// Axis Aligned special case
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class GrAlignedRectEffect : public GrEffect {
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public:
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static GrEffectRef* Create() {
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GR_CREATE_STATIC_EFFECT(gAlignedRectEffect, GrAlignedRectEffect, ());
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gAlignedRectEffect->ref();
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return gAlignedRectEffect;
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}
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virtual ~GrAlignedRectEffect() {}
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static const char* Name() { return "AlignedRectEdge"; }
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virtual void getConstantColorComponents(GrColor* color,
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uint32_t* validFlags) const SK_OVERRIDE {
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*validFlags = 0;
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}
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virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
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return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance();
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}
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class GLEffect : public GrGLEffect {
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public:
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GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
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: INHERITED (factory) {}
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virtual void emitCode(GrGLShaderBuilder* builder,
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const GrDrawEffect& drawEffect,
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EffectKey key,
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const char* outputColor,
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const char* inputColor,
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const TextureSamplerArray& samplers) SK_OVERRIDE {
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// setup the varying for the Axis aligned rect effect
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// xy -> interpolated offset
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// zw -> w/2+0.5, h/2+0.5
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const char *vsRectName, *fsRectName;
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builder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectName);
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const SkString* attr0Name =
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builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
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builder->vsCodeAppendf("\t%s = %s;\n", vsRectName, attr0Name->c_str());
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// TODO: compute these scale factors in the VS
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// These scale factors adjust the coverage for < 1 pixel wide/high rects
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builder->fsCodeAppendf("\tfloat wScale = max(1.0, 2.0/(0.5+%s.z));\n",
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fsRectName);
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builder->fsCodeAppendf("\tfloat hScale = max(1.0, 2.0/(0.5+%s.w));\n",
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fsRectName);
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// Compute the coverage for the rect's width
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builder->fsCodeAppendf("\tfloat coverage = clamp(wScale*(%s.z-abs(%s.x)), 0.0, 1.0);\n",
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fsRectName,
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fsRectName);
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// Compute the coverage for the rect's height and merge with the width
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builder->fsCodeAppendf(
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"\tcoverage = min(coverage, clamp(hScale*(%s.w-abs(%s.y)), 0.0, 1.0));\n",
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fsRectName,
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fsRectName);
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SkString modulate;
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GrGLSLModulatef<4>(&modulate, inputColor, "coverage");
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builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str());
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}
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static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
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return 0;
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}
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virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {}
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private:
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typedef GrGLEffect INHERITED;
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};
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private:
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GrAlignedRectEffect() : GrEffect() {
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this->addVertexAttrib(kVec4f_GrSLType);
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}
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virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
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GR_DECLARE_EFFECT_TEST;
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typedef GrEffect INHERITED;
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};
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GR_DEFINE_EFFECT_TEST(GrAlignedRectEffect);
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GrEffectRef* GrAlignedRectEffect::TestCreate(SkMWCRandom* random,
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GrContext* context,
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const GrDrawTargetCaps&,
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GrTexture* textures[]) {
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return GrAlignedRectEffect::Create();
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}
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///////////////////////////////////////////////////////////////////////////////
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class GrGLRectEffect;
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/**
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@ -257,10 +359,10 @@ GrIndexBuffer* GrAARectRenderer::aaStrokeRectIndexBuffer(GrGpu* gpu) {
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return fAAStrokeRectIndexBuffer;
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}
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void GrAARectRenderer::fillAARect(GrGpu* gpu,
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GrDrawTarget* target,
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const GrRect& devRect,
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bool useVertexCoverage) {
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void GrAARectRenderer::geometryFillAARect(GrGpu* gpu,
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GrDrawTarget* target,
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const GrRect& devRect,
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bool useVertexCoverage) {
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GrDrawState* drawState = target->drawState();
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set_aa_rect_vertex_attributes(drawState, useVertexCoverage);
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@ -311,6 +413,9 @@ void GrAARectRenderer::fillAARect(GrGpu* gpu,
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target->resetIndexSource();
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}
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namespace {
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// Rotated
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struct RectVertex {
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GrPoint fPos;
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GrPoint fCenter;
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@ -318,22 +423,33 @@ struct RectVertex {
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GrPoint fWidthHeight;
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};
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namespace {
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// Rotated
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extern const GrVertexAttrib gAARectVertexAttribs[] = {
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{ kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding },
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{ kVec4f_GrVertexAttribType, sizeof(GrPoint), kEffect_GrVertexAttribBinding },
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{ kVec2f_GrVertexAttribType, 3*sizeof(GrPoint), kEffect_GrVertexAttribBinding }
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};
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// Axis Aligned
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struct AARectVertex {
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GrPoint fPos;
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GrPoint fOffset;
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GrPoint fWidthHeight;
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};
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// Axis Aligned
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extern const GrVertexAttrib gAAAARectVertexAttribs[] = {
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{ kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding },
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{ kVec4f_GrVertexAttribType, sizeof(GrPoint), kEffect_GrVertexAttribBinding },
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};
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};
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void GrAARectRenderer::shaderFillAARect(GrGpu* gpu,
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GrDrawTarget* target,
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const GrRect& rect,
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const SkMatrix& combinedMatrix,
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const GrRect& devRect,
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bool useVertexCoverage) {
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const GrRect& devRect) {
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GrDrawState* drawState = target->drawState();
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SkPoint center = SkPoint::Make(rect.centerX(), rect.centerY());
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@ -345,15 +461,12 @@ void GrAARectRenderer::shaderFillAARect(GrGpu* gpu,
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// compute transformed (width, 0) and (0, height) vectors
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SkVector vec[2] = {
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{ combinedMatrix[SkMatrix::kMScaleX] * rect.width(),
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combinedMatrix[SkMatrix::kMSkewY] * rect.width() },
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{ combinedMatrix[SkMatrix::kMSkewX] * rect.height(),
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combinedMatrix[SkMatrix::kMScaleY] * rect.height() }
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{ combinedMatrix[SkMatrix::kMScaleX], combinedMatrix[SkMatrix::kMSkewY] },
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{ combinedMatrix[SkMatrix::kMSkewX], combinedMatrix[SkMatrix::kMScaleY] }
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};
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SkScalar newWidth = vec[0].length() / 2.0f + 0.5f;
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SkScalar newHeight = vec[1].length() / 2.0f + 0.5f;
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SkScalar newWidth = SkScalarHalf(rect.width() * vec[0].length()) + SK_ScalarHalf;
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SkScalar newHeight = SkScalarHalf(rect.height() * vec[1].length()) + SK_ScalarHalf;
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drawState->setVertexAttribs<gAARectVertexAttribs>(SK_ARRAY_COUNT(gAARectVertexAttribs));
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GrAssert(sizeof(RectVertex) == drawState->getVertexSize());
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@ -401,6 +514,69 @@ void GrAARectRenderer::shaderFillAARect(GrGpu* gpu,
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target->resetIndexSource();
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}
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void GrAARectRenderer::shaderFillAlignedAARect(GrGpu* gpu,
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GrDrawTarget* target,
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const GrRect& rect,
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const SkMatrix& combinedMatrix,
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const GrRect& devRect) {
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GrDrawState* drawState = target->drawState();
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SkASSERT(combinedMatrix.rectStaysRect());
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drawState->setVertexAttribs<gAAAARectVertexAttribs>(SK_ARRAY_COUNT(gAAAARectVertexAttribs));
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GrAssert(sizeof(AARectVertex) == drawState->getVertexSize());
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GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0);
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if (!geo.succeeded()) {
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GrPrintf("Failed to get space for vertices!\n");
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return;
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}
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AARectVertex* verts = reinterpret_cast<AARectVertex*>(geo.vertices());
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enum {
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// the edge effects share this stage with glyph rendering
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// (kGlyphMaskStage in GrTextContext) && SW path rendering
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// (kPathMaskStage in GrSWMaskHelper)
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kEdgeEffectStage = GrPaint::kTotalStages,
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};
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GrEffectRef* effect = GrAlignedRectEffect::Create();
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static const int kOffsetIndex = 1;
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drawState->setEffect(kEdgeEffectStage, effect, kOffsetIndex)->unref();
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SkRect devBounds = {
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devRect.fLeft - SK_ScalarHalf,
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devRect.fTop - SK_ScalarHalf,
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devRect.fRight + SK_ScalarHalf,
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devRect.fBottom + SK_ScalarHalf
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};
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GrPoint widthHeight = {
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SkScalarHalf(devRect.width()) + SK_ScalarHalf,
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SkScalarHalf(devRect.height()) + SK_ScalarHalf
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};
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verts[0].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fTop);
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verts[0].fOffset = SkPoint::Make(-widthHeight.fX, -widthHeight.fY);
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verts[0].fWidthHeight = widthHeight;
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verts[1].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fBottom);
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verts[1].fOffset = SkPoint::Make(-widthHeight.fX, widthHeight.fY);
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verts[1].fWidthHeight = widthHeight;
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verts[2].fPos = SkPoint::Make(devBounds.fRight, devBounds.fBottom);
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verts[2].fOffset = widthHeight;
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verts[2].fWidthHeight = widthHeight;
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verts[3].fPos = SkPoint::Make(devBounds.fRight, devBounds.fTop);
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verts[3].fOffset = SkPoint::Make(widthHeight.fX, -widthHeight.fY);
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verts[3].fWidthHeight = widthHeight;
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target->setIndexSourceToBuffer(gpu->getContext()->getQuadIndexBuffer());
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target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6);
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target->resetIndexSource();
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}
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void GrAARectRenderer::strokeAARect(GrGpu* gpu,
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GrDrawTarget* target,
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const GrRect& devRect,
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@ -423,7 +599,7 @@ void GrAARectRenderer::strokeAARect(GrGpu* gpu,
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if (spare <= 0) {
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GrRect r(devRect);
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r.inset(-rx, -ry);
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this->fillAARect(gpu, target, r, useVertexCoverage);
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this->fillAARect(gpu, target, r, SkMatrix::I(), r, useVertexCoverage);
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return;
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}
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getContext()->getAARectRenderer()->fillAARect(fGpu,
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fGpu,
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element->getRect(),
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SkMatrix::I(),
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element->getRect(),
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false);
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} else {
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fGpu->drawSimpleRect(element->getRect(), NULL);
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strokeSize, useVertexCoverage);
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} else {
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// filled AA rect
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#ifdef SHADER_AA_FILL_RECT
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fAARectRenderer->shaderFillAARect(this->getGpu(), target,
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rect, combinedMatrix, devRect,
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useVertexCoverage);
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#else
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fAARectRenderer->fillAARect(this->getGpu(), target,
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devRect, useVertexCoverage);
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#endif
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rect, combinedMatrix, devRect,
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useVertexCoverage);
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}
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return;
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}
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