diff --git a/include/core/SkDevice.h b/include/core/SkDevice.h index 3c26baca5b..833e452fab 100644 --- a/include/core/SkDevice.h +++ b/include/core/SkDevice.h @@ -166,9 +166,6 @@ protected: */ virtual void clear(SkColor color) = 0; - SK_ATTR_DEPRECATED("use clear() instead") - void eraseColor(SkColor eraseColor) { this->clear(eraseColor); } - /** These are called inside the per-device-layer loop for each draw call. When these are called, we have already applied any saveLayer operations, and are handling any looping from the paint, and any effects from the