Add loopSKP flag to nanobench
Adds a loopSKP flag that forces SKPBenches to draw with only 1 loop. BUG=skia: Review URL: https://codereview.chromium.org/1203193002
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@ -65,6 +65,10 @@ public:
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return backend != kNonRendering_Backend;
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}
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virtual int calculateLoops(int defaultLoops) const {
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return defaultLoops;
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}
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// Call before draw, allows the benchmark to do setup work outside of the
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// timer. When a benchmark is repeatedly drawn, this should be called once
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// before the initial draw.
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@ -10,9 +10,9 @@
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#include "SkMultiPictureDraw.h"
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#include "SkSurface.h"
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SKPAnimationBench::SKPAnimationBench(const char* name, const SkPicture* pic,
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const SkIRect& clip, SkMatrix animationMatrix, int steps)
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: INHERITED(name, pic, clip, 1.0, false)
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SKPAnimationBench::SKPAnimationBench(const char* name, const SkPicture* pic, const SkIRect& clip,
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SkMatrix animationMatrix, int steps, bool doLooping)
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: INHERITED(name, pic, clip, 1.0, false, doLooping)
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, fSteps(steps)
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, fAnimationMatrix(animationMatrix)
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, fName(name) {
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@ -17,7 +17,7 @@
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class SKPAnimationBench : public SKPBench {
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public:
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SKPAnimationBench(const char* name, const SkPicture*, const SkIRect& devClip,
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SkMatrix viewMatrix, int steps);
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SkMatrix viewMatrix, int steps, bool doLooping);
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protected:
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const char* onGetName() override;
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@ -18,12 +18,13 @@ DEFINE_int32(GPUbenchTileW, 1600, "Tile width used for GPU SKP playback.");
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DEFINE_int32(GPUbenchTileH, 512, "Tile height used for GPU SKP playback.");
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SKPBench::SKPBench(const char* name, const SkPicture* pic, const SkIRect& clip, SkScalar scale,
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bool useMultiPictureDraw)
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bool useMultiPictureDraw, bool doLooping)
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: fPic(SkRef(pic))
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, fClip(clip)
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, fScale(scale)
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, fName(name)
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, fUseMultiPictureDraw(useMultiPictureDraw) {
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, fUseMultiPictureDraw(useMultiPictureDraw)
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, fDoLooping(doLooping) {
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fUniqueName.printf("%s_%.2g", name, scale); // Scale makes this unqiue for perf.skia.org traces.
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if (useMultiPictureDraw) {
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fUniqueName.append("_mpd");
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@ -104,6 +105,7 @@ SkIPoint SKPBench::onGetSize() {
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}
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void SKPBench::onDraw(const int loops, SkCanvas* canvas) {
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SkASSERT(fDoLooping || 1 == loops);
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if (fUseMultiPictureDraw) {
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for (int i = 0; i < loops; i++) {
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this->drawMPDPicture();
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@ -18,9 +18,13 @@
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class SKPBench : public Benchmark {
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public:
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SKPBench(const char* name, const SkPicture*, const SkIRect& devClip, SkScalar scale,
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bool useMultiPictureDraw);
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bool useMultiPictureDraw, bool doLooping);
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~SKPBench() override;
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int calculateLoops(int defaultLoops) const override {
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return fDoLooping ? defaultLoops : 1;
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}
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protected:
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const char* onGetName() override;
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const char* onGetUniqueName() override;
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@ -48,6 +52,8 @@ private:
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SkTDArray<SkSurface*> fSurfaces; // for MultiPictureDraw
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SkTDArray<SkIRect> fTileRects; // for MultiPictureDraw
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const bool fDoLooping;
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typedef Benchmark INHERITED;
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};
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@ -92,6 +92,7 @@ DEFINE_string(scales, "1.0", "Space-separated scales for SKPs.");
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DEFINE_string(zoom, "1.0,1", "Comma-separated scale,step zoom factors for SKPs.");
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DEFINE_bool(bbh, true, "Build a BBH for SKPs?");
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DEFINE_bool(mpd, true, "Use MultiPictureDraw for the SKPs?");
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DEFINE_bool(loopSKP, true, "Loop SKPs like we do for micro benches?");
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DEFINE_int32(flushEvery, 10, "Flush --outResultsFile every Nth run.");
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DEFINE_bool(resetGpuContext, true, "Reset the GrContext before running each test.");
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DEFINE_bool(gpuStats, false, "Print GPU stats after each gpu benchmark?");
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@ -272,7 +273,8 @@ static int cpu_bench(const double overhead, Target* target, Benchmark* bench, do
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// First figure out approximately how many loops of bench it takes to make overhead negligible.
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double bench_plus_overhead = 0.0;
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int round = 0;
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if (kAutoTuneLoops == FLAGS_loops) {
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int loops = bench->calculateLoops(FLAGS_loops);
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if (kAutoTuneLoops == loops) {
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while (bench_plus_overhead < overhead) {
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if (round++ == FLAGS_maxCalibrationAttempts) {
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SkDebugf("WARNING: Can't estimate loops for %s (%s vs. %s); skipping.\n",
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@ -299,7 +301,6 @@ static int cpu_bench(const double overhead, Target* target, Benchmark* bench, do
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// bench_plus_overhead - overhead)
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//
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// Luckily, this also works well in practice. :)
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int loops = FLAGS_loops;
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if (kAutoTuneLoops == loops) {
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const double numer = overhead / FLAGS_overheadGoal - overhead;
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const double denom = bench_plus_overhead - overhead;
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@ -320,7 +321,7 @@ static int gpu_bench(Target* target,
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double* samples,
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int maxGpuFrameLag) {
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// First, figure out how many loops it'll take to get a frame up to FLAGS_gpuMs.
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int loops = FLAGS_loops;
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int loops = bench->calculateLoops(FLAGS_loops);
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if (kAutoTuneLoops == loops) {
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loops = 1;
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double elapsed = 0;
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@ -715,8 +716,8 @@ public:
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fSourceType = "skp";
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fBenchType = "playback";
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return SkNEW_ARGS(SKPBench,
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(name.c_str(), pic.get(), fClip,
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fScales[fCurrentScale], fUseMPDs[fCurrentUseMPD++]));
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(name.c_str(), pic.get(), fClip, fScales[fCurrentScale],
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fUseMPDs[fCurrentUseMPD++], FLAGS_loopSKP));
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}
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fCurrentUseMPD = 0;
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@ -741,7 +742,7 @@ public:
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SkMatrix anim = SkMatrix::I();
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anim.setScale(fZoomScale, fZoomScale);
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return SkNEW_ARGS(SKPAnimationBench, (name.c_str(), pic.get(), fClip, anim,
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fZoomSteps));
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fZoomSteps, FLAGS_loopSKP));
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}
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}
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