Stop aggregating texture/buffer access objects in GrFragmentProcessor parents.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2349243002

Review-Url: https://codereview.chromium.org/2365943003
This commit is contained in:
bsalomon 2016-09-26 06:55:02 -07:00 committed by Commit bot
parent 94d7872ab3
commit b58a2b4919
11 changed files with 153 additions and 193 deletions

View File

@ -67,9 +67,7 @@ public:
GrFragmentProcessor()
: INHERITED()
, fUsesDistanceVectorField(false)
, fUsesLocalCoords(false)
, fNumTexturesExclChildren(0)
, fNumBuffersExclChildren(0) {}
, fUsesLocalCoords(false) {}
~GrFragmentProcessor() override;
@ -82,10 +80,6 @@ public:
}
}
int numTexturesExclChildren() const { return fNumTexturesExclChildren; }
int numBuffersExclChildren() const { return fNumBuffersExclChildren; }
int numCoordTransforms() const { return fCoordTransforms.count(); }
/** Returns the coordinate transformation at index. index must be valid according to
@ -96,12 +90,6 @@ public:
return fCoordTransforms;
}
void gatherCoordTransforms(SkTArray<const GrCoordTransform*, true>* outTransforms) const {
if (!fCoordTransforms.empty()) {
outTransforms->push_back_n(fCoordTransforms.count(), fCoordTransforms.begin());
}
}
int numChildProcessors() const { return fChildProcessors.count(); }
const GrFragmentProcessor& childProcessor(int index) const { return *fChildProcessors[index]; }
@ -136,7 +124,7 @@ public:
/**
* Pre-order traversal of a FP hierarchy, or of the forest of FPs in a GrPipeline. In the latter
* case the tree rooted at each FP in the GrPipeline is visited successively.
* */
*/
class Iter : public SkNoncopyable {
public:
explicit Iter(const GrFragmentProcessor* fp) { fFPStack.push_back(fp); }
@ -148,18 +136,41 @@ public:
};
/**
* Iterates over all the GrCoordTransforms in a GrPipeline's GrFragmentProcessors. FPs are
* visited in the same order as Iter and each of an FP's coord transforms are visited linearly.
* Iterates over all the Ts owned by a GrFragmentProcessor and its children or over all the Ts
* owned by the forest of GrFragmentProcessors in a GrPipeline. FPs are visited in the same
* order as Iter and each of an FP's Ts are visited in order.
*/
class CoordTransformIter : public SkNoncopyable {
template <typename T, typename BASE,
int (BASE::*COUNT)() const,
const T& (BASE::*GET)(int) const>
class FPItemIter : public SkNoncopyable {
public:
explicit CoordTransformIter(const GrPipeline& pipeline)
explicit FPItemIter(const GrFragmentProcessor* fp)
: fCurrFP(nullptr)
, fCTIdx(0)
, fFPIter(fp) {
fCurrFP = fFPIter.next();
}
explicit FPItemIter(const GrPipeline& pipeline)
: fCurrFP(nullptr)
, fCTIdx(0)
, fFPIter(pipeline) {
fCurrFP = fFPIter.next();
}
const GrCoordTransform* next();
const T* next() {
if (!fCurrFP) {
return nullptr;
}
while (fCTIdx == (fCurrFP->*COUNT)()) {
fCTIdx = 0;
fCurrFP = fFPIter.next();
if (!fCurrFP) {
return nullptr;
}
}
return &(fCurrFP->*GET)(fCTIdx++);
}
private:
const GrFragmentProcessor* fCurrFP;
@ -167,6 +178,16 @@ public:
GrFragmentProcessor::Iter fFPIter;
};
using CoordTransformIter = FPItemIter<GrCoordTransform,
GrFragmentProcessor,
&GrFragmentProcessor::numCoordTransforms,
&GrFragmentProcessor::coordTransform>;
using TextureAccessIter = FPItemIter<GrTextureAccess,
GrProcessor,
&GrProcessor::numTextures,
&GrProcessor::textureAccess>;
protected:
void addTextureAccess(const GrTextureAccess* textureAccess) override;
void addBufferAccess(const GrBufferAccess*) override;
@ -240,33 +261,6 @@ private:
SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
/**
* A processor stores the texture accesses of this proc, followed by all the accesses of this
* proc's children. In other words, each proc stores all the accesses of its subtree as if
* they were collected using preorder traversal.
*
* Example:
* Suppose we have frag proc A, who has two children B and D. B has a child C, and D has
* two children E and F. Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 accesses
* respectively. The following shows what the array of each proc's texture accesses would
* contain:
*
* (A)
* [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2]
* / \
* / \
* (B) (D)
* [b1,b2,c1] [d1,e1,e2,e3,f1,f2]
* / / \
* / / \
* (C) (E) (F)
* [c1] [e1,e2,e3] [f1,f2]
*
* The same goes for buffer accesses.
*/
int fNumTexturesExclChildren;
int fNumBuffersExclChildren;
/**
* This is not SkSTArray<1, sk_sp<GrFragmentProcessor>> because this class holds strong
* references until notifyRefCntIsZero and then it holds pending executions.

View File

@ -1248,7 +1248,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
const char* gradientTValue,
const char* outputColor,
const char* inputColor,
const SamplerHandle* texSamplers) {
const TextureSamplers& texSamplers) {
switch (ge.getColorType()) {
#if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
case kHardStopCentered_ColorType: {

View File

@ -470,7 +470,7 @@ protected:
const char* gradientTValue,
const char* outputColor,
const char* inputColor,
const SamplerHandle* texSamplers);
const TextureSamplers&);
private:
enum {

View File

@ -57,40 +57,20 @@ GrGLSLFragmentProcessor* GrFragmentProcessor::createGLSLInstance() const {
}
void GrFragmentProcessor::addTextureAccess(const GrTextureAccess* textureAccess) {
// Can't add texture accesses after registering any children since their texture accesses have
// already been bubbled up into our fTextureAccesses array
SkASSERT(fChildProcessors.empty());
INHERITED::addTextureAccess(textureAccess);
fNumTexturesExclChildren++;
}
void GrFragmentProcessor::addBufferAccess(const GrBufferAccess* bufferAccess) {
// Can't add buffer accesses after registering any children since their buffer accesses have
// already been bubbled up into our fBufferAccesses array
SkASSERT(fChildProcessors.empty());
INHERITED::addBufferAccess(bufferAccess);
fNumBuffersExclChildren++;
}
void GrFragmentProcessor::addCoordTransform(const GrCoordTransform* transform) {
// Can't add transforms after registering any children since their transforms have already been
// bubbled up into our fCoordTransforms array
SkASSERT(fChildProcessors.empty());
fCoordTransforms.push_back(transform);
fUsesLocalCoords = fUsesLocalCoords || transform->sourceCoords() == kLocal_GrCoordSet;
SkDEBUGCODE(transform->setInProcessor();)
}
int GrFragmentProcessor::registerChildProcessor(sk_sp<GrFragmentProcessor> child) {
// Append the child's textures array to our textures array
if (!child->fTextureAccesses.empty()) {
fTextureAccesses.push_back_n(child->fTextureAccesses.count(),
child->fTextureAccesses.begin());
}
this->combineRequiredFeatures(*child);
if (child->usesLocalCoords()) {
@ -424,18 +404,3 @@ const GrFragmentProcessor* GrFragmentProcessor::Iter::next() {
return back;
}
//////////////////////////////////////////////////////////////////////////////
const GrCoordTransform* GrFragmentProcessor::CoordTransformIter::next() {
if (!fCurrFP) {
return nullptr;
}
while (fCTIdx == fCurrFP->numCoordTransforms()) {
fCTIdx = 0;
fCurrFP = fFPIter.next();
if (!fCurrFP) {
return nullptr;
}
}
return &fCurrFP->coordTransform(fCTIdx++);
}

View File

@ -176,15 +176,10 @@ GrPipeline* GrPipeline::CreateAt(void* memory, const CreateArgs& args,
}
static void add_dependencies_for_processor(const GrFragmentProcessor* proc, GrRenderTarget* rt) {
for (int i = 0; i < proc->numChildProcessors(); ++i) {
// need to recurse
add_dependencies_for_processor(&proc->childProcessor(i), rt);
}
for (int i = 0; i < proc->numTextures(); ++i) {
GrTexture* texture = proc->textureAccess(i).getTexture();
GrFragmentProcessor::TextureAccessIter iter(proc);
while (const GrTextureAccess* access = iter.next()) {
SkASSERT(rt->getLastDrawTarget());
rt->getLastDrawTarget()->addDependency(texture);
rt->getLastDrawTarget()->addDependency(access->getTexture());
}
}

View File

@ -88,10 +88,9 @@ void GrGLProgram::generateMipmaps(const GrPrimitiveProcessor& primProc,
const GrPipeline& pipeline) {
this->generateMipmaps(primProc, pipeline.getAllowSRGBInputs());
int numProcessors = fFragmentProcessors.count();
for (int i = 0; i < numProcessors; ++i) {
const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i);
this->generateMipmaps(processor, pipeline.getAllowSRGBInputs());
GrFragmentProcessor::Iter iter(pipeline);
while (const GrFragmentProcessor* fp = iter.next()) {
this->generateMipmaps(*fp, pipeline.getAllowSRGBInputs());
}
if (primProc.getPixelLocalStorageState() !=
@ -104,12 +103,17 @@ void GrGLProgram::generateMipmaps(const GrPrimitiveProcessor& primProc,
void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc,
const GrPipeline& pipeline,
int* nextSamplerIdx) {
int numProcessors = fFragmentProcessors.count();
for (int i = 0; i < numProcessors; ++i) {
const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i);
fFragmentProcessors[i]->setData(fProgramDataManager, processor);
this->bindTextures(processor, pipeline.getAllowSRGBInputs(), nextSamplerIdx);
GrFragmentProcessor::Iter iter(pipeline);
GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(),
fFragmentProcessors.count());
const GrFragmentProcessor* fp = iter.next();
GrGLSLFragmentProcessor* glslFP = glslIter.next();
while (fp && glslFP) {
glslFP->setData(fProgramDataManager, *fp);
this->bindTextures(*fp, pipeline.getAllowSRGBInputs(), nextSamplerIdx);
fp = iter.next(), glslFP = glslIter.next();
}
SkASSERT(!fp && !glslFP);
}

View File

@ -42,58 +42,13 @@ void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inpu
const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex);
/*
* TODO: Move textures and buffers to the iterator model used by coords.
* We now want to find the subset of samplers that belong to the child and its descendants and
* put that into childSamplers. To do so, we'll do a forwards linear search.
*
* Explanation:
* Each GrFragmentProcessor has a copy of all the textures of itself and all procs in its
* subtree. For example, suppose we have frag proc A, who has two children B and D. B has a
* child C, and D has two children E and F. Each frag proc's textures array contains its own
* textures, followed by the textures of all its descendants (i.e. preorder traversal). Suppose
* procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 textures respectively.
*
* (A)
* [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2]
* / \
* / \
* (B) (D)
* [b1,b2,c1] [d1,e1,e2,e3,f1,f2]
* / / \
* / / \
* (C) (E) (F)
* [c1] [e1,e2,e3] [f1,f2]
*
* So if we're inside proc A's emitCode, and A is about to call emitCode on proc D, we want the
* EmitArgs that's passed onto D to only contain its and its descendants' textures. The
* EmitArgs given to A would contain the textures [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2], and we want
* to extract the subset [d1,e1,e2,e3,f1,f2] to pass on to D. We can do this with a linear
* search since we know that A has 1 texture (using A.numTexturesExclChildren()), and B's
* subtree has 3 textures (using B.numTextures()), so we know the start of D's textures is
* 4 after the start of A's textures.
* Textures work the same way as textures.
*/
int firstTextureAt = args.fFp.numTexturesExclChildren();
int firstBufferAt = args.fFp.numBuffersExclChildren();
for (int i = 0; i < childIndex; ++i) {
firstTextureAt += args.fFp.childProcessor(i).numTextures();
firstBufferAt += args.fFp.childProcessor(i).numBuffers();
}
const SamplerHandle* childTexSamplers = nullptr;
const SamplerHandle* childBufferSamplers = nullptr;
if (childProc.numTextures() > 0) {
childTexSamplers = &args.fTexSamplers[firstTextureAt];
}
if (childProc.numBuffers() > 0) {
childBufferSamplers = &args.fBufferSamplers[firstBufferAt];
}
// emit the code for the child in its own scope
fragBuilder->codeAppend("{\n");
fragBuilder->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex,
fragBuilder->getMangleString().c_str(), childProc.name());
TransformedCoordVars coordVars = args.fTransformedCoords.childTransforms(childIndex);
TransformedCoordVars coordVars = args.fTransformedCoords.childInputs(childIndex);
TextureSamplers textureSamplers = args.fTexSamplers.childInputs(childIndex);
BufferSamplers bufferSamplers = args.fBufferSamplers.childInputs(childIndex);
EmitArgs childArgs(fragBuilder,
args.fUniformHandler,
args.fGLSLCaps,
@ -101,8 +56,8 @@ void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inpu
outputColor,
inputColor,
coordVars,
childTexSamplers,
childBufferSamplers,
textureSamplers,
bufferSamplers,
args.fGpImplementsDistanceVector);
this->childProcessor(childIndex)->emitCode(childArgs);
fragBuilder->codeAppend("}\n");
@ -112,16 +67,14 @@ void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inpu
//////////////////////////////////////////////////////////////////////////////
using TransformedCoordVars = GrGLSLFragmentProcessor::TransformedCoordVars;
TransformedCoordVars TransformedCoordVars::childTransforms(int childIdx) const {
const GrFragmentProcessor* child = &fFP->childProcessor(childIdx);
GrFragmentProcessor::Iter iter(fFP);
int numToSkip = 0;
while (true) {
const GrFragmentProcessor* fp = iter.next();
if (fp == child) {
return TransformedCoordVars(child, fTransformedVars + numToSkip);
}
numToSkip += fp->numCoordTransforms();
GrGLSLFragmentProcessor* GrGLSLFragmentProcessor::Iter::next() {
if (fFPStack.empty()) {
return nullptr;
}
GrGLSLFragmentProcessor* back = fFPStack.back();
fFPStack.pop_back();
for (int i = back->numChildProcessors() - 1; i >= 0; --i) {
fFPStack.push_back(back->childProcessor(i));
}
return back;
}

View File

@ -33,30 +33,49 @@ public:
typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
typedef GrGLSLProgramDataManager::UniformHandle SamplerHandle;
private:
/**
* When building a program from a GrPipeline this is used to provide the GrShaderVars that
* contain the resulting transformed coords from each of a GrFragmentProcessor's
* GrCoordTransforms. This allows the GrFragmentProcessor subclasses to refer to the transformed
* coords in fragment code.
* This class allows the shader builder to provide each GrGLSLFragmentProcesor with an array of
* generated variables where each generated variable corresponds to an element of an array on
* the GrFragmentProcessor that generated the GLSLFP. For example, this is used to provide a
* variable holding transformed coords for each GrCoordTransform owned by the FP.
*/
class TransformedCoordVars {
template <typename T, typename FPBASE, int (FPBASE::*COUNT)() const>
class BuilderInputProvider {
public:
TransformedCoordVars(const GrFragmentProcessor* fp, const GrShaderVar* vars)
: fFP(fp)
, fTransformedVars(vars) {}
BuilderInputProvider(const GrFragmentProcessor* fp, const T* ts) : fFP(fp) , fTs(ts) {}
const GrShaderVar& operator[] (int i) const {
SkASSERT(i >= 0 && i < fFP->numCoordTransforms());
return fTransformedVars[i];
const T& operator[] (int i) const {
SkASSERT(i >= 0 && i < (fFP->*COUNT)());
return fTs[i];
}
TransformedCoordVars childTransforms(int childIdx) const;
BuilderInputProvider childInputs(int childIdx) const {
const GrFragmentProcessor* child = &fFP->childProcessor(childIdx);
GrFragmentProcessor::Iter iter(fFP);
int numToSkip = 0;
while (true) {
const GrFragmentProcessor* fp = iter.next();
if (fp == child) {
return BuilderInputProvider(child, fTs + numToSkip);
}
numToSkip += (fp->*COUNT)();
}
}
private:
const GrFragmentProcessor* fFP;
const GrShaderVar* fTransformedVars;
const T* fTs;
};
public:
using TransformedCoordVars = BuilderInputProvider<GrShaderVar, GrFragmentProcessor,
&GrFragmentProcessor::numCoordTransforms>;
using TextureSamplers = BuilderInputProvider<SamplerHandle, GrProcessor,
&GrProcessor::numTextures>;
using BufferSamplers = BuilderInputProvider<SamplerHandle, GrProcessor,
&GrProcessor::numBuffers>;
/** Called when the program stage should insert its code into the shaders. The code in each
shader will be in its own block ({}) and so locally scoped names will not collide across
stages.
@ -90,8 +109,8 @@ public:
const char* outputColor,
const char* inputColor,
const TransformedCoordVars& transformedCoordVars,
const SamplerHandle* texSamplers,
const SamplerHandle* bufferSamplers,
const TextureSamplers& textureSamplers,
const BufferSamplers& bufferSamplers,
bool gpImplementsDistanceVector)
: fFragBuilder(fragBuilder)
, fUniformHandler(uniformHandler)
@ -100,7 +119,7 @@ public:
, fOutputColor(outputColor)
, fInputColor(inputColor)
, fTransformedCoords(transformedCoordVars)
, fTexSamplers(texSamplers)
, fTexSamplers(textureSamplers)
, fBufferSamplers(bufferSamplers)
, fGpImplementsDistanceVector(gpImplementsDistanceVector) {}
GrGLSLFPFragmentBuilder* fFragBuilder;
@ -110,8 +129,8 @@ public:
const char* fOutputColor;
const char* fInputColor;
const TransformedCoordVars& fTransformedCoords;
const SamplerHandle* fTexSamplers;
const SamplerHandle* fBufferSamplers;
const TextureSamplers& fTexSamplers;
const BufferSamplers& fBufferSamplers;
bool fGpImplementsDistanceVector;
};
@ -123,7 +142,7 @@ public:
int numChildProcessors() const { return fChildProcessors.count(); }
GrGLSLFragmentProcessor* childProcessor(int index) const {
GrGLSLFragmentProcessor* childProcessor(int index) {
return fChildProcessors[index];
}
@ -141,6 +160,24 @@ public:
/** Variation that uses the parent's output color variable to hold the child's output.*/
void emitChild(int childIndex, const char* inputColor, EmitArgs& parentArgs);
/**
* Pre-order traversal of a GLSLFP hierarchy, or of multiple trees with roots in an array of
* GLSLFPS. This agrees with the traversal order of GrFragmentProcessor::Iter
*/
class Iter : public SkNoncopyable {
public:
explicit Iter(GrGLSLFragmentProcessor* fp) { fFPStack.push_back(fp); }
explicit Iter(GrGLSLFragmentProcessor* fps[], int cnt) {
for (int i = cnt - 1; i >= 0; --i) {
fFPStack.push_back(fps[i]);
}
}
GrGLSLFragmentProcessor* next();
private:
SkSTArray<4, GrGLSLFragmentProcessor*, true> fFPStack;
};
protected:
/** A GrGLSLFragmentProcessor instance can be reused with any GrFragmentProcessor that produces
the same stage key; this function reads data from a GrFragmentProcessor and uploads any

View File

@ -158,12 +158,17 @@ void GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp,
GrGLSLFragmentProcessor* fragProc = fp.createGLSLInstance();
SkSTArray<4, SamplerHandle> texSamplers(fp.numTextures());
SkSTArray<2, SamplerHandle> bufferSamplers(fp.numBuffers());
this->emitSamplers(fp, &texSamplers, &bufferSamplers);
SkSTArray<4, SamplerHandle> textureSamplerArray(fp.numTextures());
SkSTArray<2, SamplerHandle> bufferSamplerArray(fp.numBuffers());
GrFragmentProcessor::Iter iter(&fp);
while (const GrFragmentProcessor* subFP = iter.next()) {
this->emitSamplers(*subFP, &textureSamplerArray, &bufferSamplerArray);
}
const GrShaderVar* coordVars = fTransformedCoordVars.begin() + transformedCoordVarsIdx;
GrGLSLFragmentProcessor::TransformedCoordVars coords(&fp, coordVars);
GrGLSLFragmentProcessor::TextureSamplers textureSamplers(&fp, textureSamplerArray.begin());
GrGLSLFragmentProcessor::BufferSamplers bufferSamplers(&fp, bufferSamplerArray.begin());
GrGLSLFragmentProcessor::EmitArgs args(&fFS,
this->uniformHandler(),
this->glslCaps(),
@ -171,8 +176,8 @@ void GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp,
output->c_str(),
input.isOnes() ? nullptr : input.c_str(),
coords,
texSamplers.begin(),
bufferSamplers.begin(),
textureSamplers,
bufferSamplers,
this->primitiveProcessor().implementsDistanceVector());
fragProc->emitCode(args);
@ -248,7 +253,7 @@ void GrGLSLProgramBuilder::emitSamplers(const GrProcessor& processor,
1 << GrGLSLShaderBuilder::kExternalTexture_GLSLPrivateFeature,
externalFeatureString);
}
name.printf("TextureSampler%d", t);
name.printf("TextureSampler_%d", outTexSamplers->count());
this->emitSampler(samplerType, access.getTexture()->config(),
name.c_str(), access.getVisibility(), outTexSamplers);
}
@ -259,7 +264,7 @@ void GrGLSLProgramBuilder::emitSamplers(const GrProcessor& processor,
for (int b = 0; b < numBuffers; ++b) {
const GrBufferAccess& access = processor.bufferAccess(b);
name.printf("BufferSampler%d", b);
name.printf("BufferSampler_%d", outBufferSamplers->count());
this->emitSampler(kTextureBufferSampler_GrSLType, access.texelConfig(), name.c_str(),
access.visibility(), outBufferSamplers);
texelBufferVisibility |= access.visibility();

View File

@ -395,8 +395,9 @@ void GrVkGpuCommandBuffer::onDraw(const GrPipeline& pipeline,
SkASSERT(renderPass);
prepare_sampled_images(primProc, fGpu);
for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) {
prepare_sampled_images(pipeline.getFragmentProcessor(i), fGpu);
GrFragmentProcessor::Iter iter(pipeline);
while (const GrFragmentProcessor* fp = iter.next()) {
prepare_sampled_images(*fp, fGpu);
}
prepare_sampled_images(pipeline.getXferProcessor(), fGpu);

View File

@ -198,11 +198,17 @@ void GrVkPipelineState::setData(GrVkGpu* gpu,
GrFragmentProcessor::CoordTransformIter(pipeline));
append_texture_bindings(primProc, &textureBindings);
for (int i = 0; i < fFragmentProcessors.count(); ++i) {
const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i);
fFragmentProcessors[i]->setData(fDataManager, processor);
append_texture_bindings(processor, &textureBindings);
GrFragmentProcessor::Iter iter(pipeline);
GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(),
fFragmentProcessors.count());
const GrFragmentProcessor* fp = iter.next();
GrGLSLFragmentProcessor* glslFP = glslIter.next();
while (fp && glslFP) {
glslFP->setData(fDataManager, *fp);
append_texture_bindings(*fp, &textureBindings);
fp = iter.next(), glslFP = glslIter.next();
}
SkASSERT(!fp && !glslFP);
fXferProcessor->setData(fDataManager, pipeline.getXferProcessor());
append_texture_bindings(pipeline.getXferProcessor(), &textureBindings);