Store null GL context's state in interface object
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1814113002 Review URL: https://codereview.chromium.org/1814113002
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@ -351,6 +351,8 @@
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'<(skia_src_path)/gpu/gl/GrGLRenderTarget.h',
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'<(skia_src_path)/gpu/gl/GrGLStencilAttachment.cpp',
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'<(skia_src_path)/gpu/gl/GrGLStencilAttachment.h',
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'<(skia_src_path)/gpu/gl/GrGLTestInterface.cpp',
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'<(skia_src_path)/gpu/gl/GrGLTestInterface.h',
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'<(skia_src_path)/gpu/gl/GrGLTexture.cpp',
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'<(skia_src_path)/gpu/gl/GrGLTexture.h',
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'<(skia_src_path)/gpu/gl/GrGLTextureRenderTarget.cpp',
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@ -39,13 +39,12 @@ typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckFramebufferStatusProc)(GrGLenum
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearProc)(GrGLbitfield mask);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClientActiveTextureProc)(GrGLenum texture);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
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typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(void);
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typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)();
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typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateShaderProc)(GrGLenum type);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCullFaceProc)(GrGLenum mode);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers);
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@ -67,7 +66,6 @@ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const G
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsInstancedProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, GrGLvoid* indirect);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEGLImageTargetTexture2DProc)(GrGLenum target, GrGLeglImage image);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target);
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@ -13,24 +13,14 @@
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class SK_API SkNullGLContext : public SkGLContext {
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public:
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~SkNullGLContext() override;
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static SkNullGLContext* Create();
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// FIXME: remove once Chromium has been updated.
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static SkNullGLContext* Create(GrGLStandard forcedAPI) {
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SkASSERT(forcedAPI == kNone_GrGLStandard);
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(void)forcedAPI; return Create();
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}
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class ContextState;
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private:
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SkNullGLContext();
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void onPlatformMakeCurrent() const override;
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void onPlatformMakeCurrent() const override {};
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void onPlatformSwapBuffers() const override {}
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GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return NULL; }
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ContextState* fState;
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GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return nullptr; }
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};
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#endif
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@ -7,12 +7,9 @@
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#include "gl/GrGLInterface.h"
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#include "GrGLDefines.h"
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#include "GrGLTestInterface.h"
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#include "SkMutex.h"
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#include "SkTDArray.h"
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#include "GrGLNoOpInterface.h"
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#include "SkTLS.h"
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// TODO: Delete this file after chrome starts using SkNullGLContext.
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// added to suppress 'no previous prototype' warning and because this code is duplicated in
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// SkNullGLContext.cpp
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@ -20,10 +17,7 @@ namespace {
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class BufferObj {
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public:
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BufferObj(GrGLuint id) : fID(id), fDataPtr(nullptr), fSize(0), fMapped(false) {
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}
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BufferObj(GrGLuint id) : fID(id), fDataPtr(nullptr), fSize(0), fMapped(false) {}
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~BufferObj() { delete[] fDataPtr; }
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void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
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@ -53,8 +47,6 @@ private:
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// This class maintains a sparsely populated array of buffer pointers.
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class BufferManager {
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public:
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BufferManager() : fFreeListHead(kFreeListEnd) {}
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~BufferManager() {
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@ -114,69 +106,47 @@ private:
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SkTDArray<BufferObj*> fBuffers;
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};
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/**
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* The global-to-thread state object for the null interface. All null interfaces on the
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* same thread currently share one of these. This means two null contexts on the same thread
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* can interfere with each other. It may make sense to more integrate this into SkNullGLContext
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* and use it's makeCurrent mechanism.
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*/
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struct ThreadContext {
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/** Null interface implementation */
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class NullInterface : public GrGLTestInterface {
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public:
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BufferManager fBufferManager;
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GrGLuint fCurrArrayBuffer;
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GrGLuint fCurrElementArrayBuffer;
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GrGLuint fCurrProgramID;
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GrGLuint fCurrShaderID;
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static ThreadContext* Get() {
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return reinterpret_cast<ThreadContext*>(SkTLS::Get(Create, Delete));
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}
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ThreadContext()
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NullInterface()
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: fCurrArrayBuffer(0)
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, fCurrElementArrayBuffer(0)
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, fCurrProgramID(0)
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, fCurrShaderID(0) {}
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, fCurrPixelPackBuffer(0)
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, fCurrPixelUnpackBuffer(0)
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, fCurrShaderID(0)
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, fCurrGenericID(0)
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, fCurrUniformLocation(0) {
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this->init(kGL_GrGLStandard);
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}
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private:
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static void* Create() { return new ThreadContext; }
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static void Delete(void* context) { delete reinterpret_cast<ThreadContext*>(context); }
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};
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GrGLenum checkFramebufferStatus(GrGLenum target) override {
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return GR_GL_FRAMEBUFFER_COMPLETE;
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}
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// Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface).
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
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ThreadContext* ctx = ThreadContext::Get();
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GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override {
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for (int i = 0; i < n; ++i) {
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BufferObj* buffer = ctx->fBufferManager.create();
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BufferObj* buffer = fBufferManager.create();
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ids[i] = buffer->id();
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}
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}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target,
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GrGLsizeiptr size,
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const GrGLvoid* data,
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GrGLenum usage) {
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ThreadContext* ctx = ThreadContext::Get();
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GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data,
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GrGLenum usage) override {
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GrGLuint id = 0;
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switch (target) {
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case GR_GL_ARRAY_BUFFER:
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id = ctx->fCurrArrayBuffer;
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id = fCurrArrayBuffer;
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break;
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case GR_GL_ELEMENT_ARRAY_BUFFER:
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id = ctx->fCurrElementArrayBuffer;
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id = fCurrElementArrayBuffer;
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break;
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case GR_GL_PIXEL_PACK_BUFFER:
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id = fCurrPixelPackBuffer;
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break;
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case GR_GL_PIXEL_UNPACK_BUFFER:
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id = fCurrPixelUnpackBuffer;
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break;
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default:
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SkFAIL("Unexpected target to nullGLBufferData");
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@ -184,78 +154,266 @@ GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target,
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}
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if (id > 0) {
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BufferObj* buffer = ctx->fBufferManager.lookUp(id);
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BufferObj* buffer = fBufferManager.lookUp(id);
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buffer->allocate(size, (const GrGLchar*) data);
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}
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}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
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GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() {
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return ++ThreadContext::Get()->fCurrProgramID;
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GrGLuint createProgram() override {
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return ++fCurrProgramID;
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}
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GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) {
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return ++ThreadContext::Get()->fCurrShaderID;
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GrGLuint createShader(GrGLenum type) override {
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return ++fCurrShaderID;
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}
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// same delete used for shaders and programs
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) {
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}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) {
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ThreadContext* ctx = ThreadContext::Get();
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GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) override {
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switch (target) {
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case GR_GL_ARRAY_BUFFER:
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ctx->fCurrArrayBuffer = buffer;
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fCurrArrayBuffer = buffer;
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break;
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case GR_GL_ELEMENT_ARRAY_BUFFER:
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ctx->fCurrElementArrayBuffer = buffer;
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fCurrElementArrayBuffer = buffer;
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break;
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case GR_GL_PIXEL_PACK_BUFFER:
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fCurrPixelPackBuffer = buffer;
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break;
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case GR_GL_PIXEL_UNPACK_BUFFER:
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fCurrPixelUnpackBuffer = buffer;
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break;
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}
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}
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// deleting a bound buffer has the side effect of binding 0
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
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ThreadContext* ctx = ThreadContext::Get();
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GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override {
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for (int i = 0; i < n; ++i) {
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if (ids[i] == ctx->fCurrArrayBuffer) {
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ctx->fCurrArrayBuffer = 0;
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if (ids[i] == fCurrArrayBuffer) {
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fCurrArrayBuffer = 0;
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}
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if (ids[i] == ctx->fCurrElementArrayBuffer) {
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ctx->fCurrElementArrayBuffer = 0;
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if (ids[i] == fCurrElementArrayBuffer) {
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fCurrElementArrayBuffer = 0;
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}
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if (ids[i] == fCurrPixelPackBuffer) {
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fCurrPixelPackBuffer = 0;
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}
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if (ids[i] == fCurrPixelUnpackBuffer) {
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fCurrPixelUnpackBuffer = 0;
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}
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BufferObj* buffer = ctx->fBufferManager.lookUp(ids[i]);
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ctx->fBufferManager.free(buffer);
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BufferObj* buffer = fBufferManager.lookUp(ids[i]);
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fBufferManager.free(buffer);
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}
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}
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GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr offset,
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GrGLsizeiptr length, GrGLbitfield access) {
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ThreadContext* ctx = ThreadContext::Get();
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GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) override {
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this->genGenericIds(n, framebuffers);
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}
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GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); }
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GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) override {
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this->genGenericIds(n, renderbuffers);
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}
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GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override {
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this->genGenericIds(n, textures);
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}
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GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override {
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this->genGenericIds(n, arrays);
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}
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GrGLenum getError() override { return GR_GL_NO_ERROR; }
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GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override {
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// TODO: remove from Ganesh the #defines for gets we don't use.
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// We would like to minimize gets overall due to performance issues
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switch (pname) {
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case GR_GL_CONTEXT_PROFILE_MASK:
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*params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
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break;
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case GR_GL_STENCIL_BITS:
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*params = 8;
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break;
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case GR_GL_SAMPLES:
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*params = 1;
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break;
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case GR_GL_FRAMEBUFFER_BINDING:
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*params = 0;
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break;
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case GR_GL_VIEWPORT:
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params[0] = 0;
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params[1] = 0;
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params[2] = 800;
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params[3] = 600;
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break;
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case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
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case GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
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case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
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case GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
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*params = 8;
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break;
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case GR_GL_MAX_TEXTURE_COORDS:
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*params = 8;
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break;
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case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
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*params = kDefaultMaxVertexUniformVectors;
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break;
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case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
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*params = kDefaultMaxFragmentUniformVectors;
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break;
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case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
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*params = 16 * 4;
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break;
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case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
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*params = 0;
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break;
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case GR_GL_COMPRESSED_TEXTURE_FORMATS:
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break;
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case GR_GL_MAX_TEXTURE_SIZE:
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*params = 8192;
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break;
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case GR_GL_MAX_RENDERBUFFER_SIZE:
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*params = 8192;
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break;
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case GR_GL_MAX_SAMPLES:
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*params = 32;
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break;
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case GR_GL_MAX_VERTEX_ATTRIBS:
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*params = kDefaultMaxVertexAttribs;
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break;
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case GR_GL_MAX_VARYING_VECTORS:
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*params = kDefaultMaxVaryingVectors;
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break;
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case GR_GL_NUM_EXTENSIONS: {
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GrGLint i = 0;
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while (kExtensions[i++]);
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*params = i;
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break;
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}
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default:
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SkFAIL("Unexpected pname to GetIntegerv");
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}
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}
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GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override {
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this->getShaderOrProgramiv(program, pname, params);
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}
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GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length,
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char* infolog) override {
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this->getInfoLog(program, bufsize, length, infolog);
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}
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GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override {
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val[0] = val[1] = 0.5f;
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}
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GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override {
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switch (pname) {
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case GR_GL_CURRENT_QUERY:
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*params = 0;
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break;
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case GR_GL_QUERY_COUNTER_BITS:
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*params = 32;
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break;
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default:
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SkFAIL("Unexpected pname passed GetQueryiv.");
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}
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}
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GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override {
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queryResult(id, pname, params);
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}
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GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override {
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queryResult(id, pname, params);
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}
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|
||||
GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override {
|
||||
queryResult(id, pname, params);
|
||||
}
|
||||
|
||||
GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override {
|
||||
queryResult(id, pname, params);
|
||||
}
|
||||
|
||||
GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override {
|
||||
this->getShaderOrProgramiv(shader, pname, params);
|
||||
}
|
||||
|
||||
GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length,
|
||||
char* infolog) override {
|
||||
this->getInfoLog(shader, bufsize, length, infolog);
|
||||
}
|
||||
|
||||
const GrGLubyte* getString(GrGLenum name) override {
|
||||
switch (name) {
|
||||
case GR_GL_EXTENSIONS:
|
||||
return CombinedExtensionString();
|
||||
case GR_GL_VERSION:
|
||||
return (const GrGLubyte*)"4.0 Debug GL";
|
||||
case GR_GL_SHADING_LANGUAGE_VERSION:
|
||||
return (const GrGLubyte*)"4.20.8 Debug GLSL";
|
||||
case GR_GL_VENDOR:
|
||||
return (const GrGLubyte*)"Debug Vendor";
|
||||
case GR_GL_RENDERER:
|
||||
return (const GrGLubyte*)"The Debug (Non-)Renderer";
|
||||
default:
|
||||
SkFAIL("Unexpected name passed to GetString");
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override {
|
||||
switch (name) {
|
||||
case GR_GL_EXTENSIONS: {
|
||||
GrGLint count;
|
||||
this->getIntegerv(GR_GL_NUM_EXTENSIONS, &count);
|
||||
if ((GrGLint)i <= count) {
|
||||
return (const GrGLubyte*) kExtensions[i];
|
||||
} else {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
default:
|
||||
SkFAIL("Unexpected name passed to GetStringi");
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname,
|
||||
GrGLint* params) override {
|
||||
// we used to use this to query stuff about externally created textures,
|
||||
// now we just require clients to tell us everything about the texture.
|
||||
SkFAIL("Should never query texture parameters.");
|
||||
}
|
||||
|
||||
GrGLint getUniformLocation(GrGLuint program, const char* name) override {
|
||||
return ++fCurrUniformLocation;
|
||||
}
|
||||
|
||||
GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length,
|
||||
GrGLbitfield access) override {
|
||||
GrGLuint id = 0;
|
||||
switch (target) {
|
||||
case GR_GL_ARRAY_BUFFER:
|
||||
id = ctx->fCurrArrayBuffer;
|
||||
id = fCurrArrayBuffer;
|
||||
break;
|
||||
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
||||
id = ctx->fCurrElementArrayBuffer;
|
||||
id = fCurrElementArrayBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_PACK_BUFFER:
|
||||
id = fCurrPixelPackBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_UNPACK_BUFFER:
|
||||
id = fCurrPixelUnpackBuffer;
|
||||
break;
|
||||
}
|
||||
|
||||
if (id > 0) {
|
||||
// We just ignore the offset and length here.
|
||||
BufferObj* buffer = ctx->fBufferManager.lookUp(id);
|
||||
BufferObj* buffer = fBufferManager.lookUp(id);
|
||||
SkASSERT(!buffer->mapped());
|
||||
buffer->setMapped(true);
|
||||
return buffer->dataPtr();
|
||||
@ -263,20 +421,25 @@ GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr o
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) {
|
||||
ThreadContext* ctx = ThreadContext::Get();
|
||||
GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override {
|
||||
GrGLuint id = 0;
|
||||
switch (target) {
|
||||
case GR_GL_ARRAY_BUFFER:
|
||||
id = ctx->fCurrArrayBuffer;
|
||||
id = fCurrArrayBuffer;
|
||||
break;
|
||||
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
||||
id = ctx->fCurrElementArrayBuffer;
|
||||
id = fCurrElementArrayBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_PACK_BUFFER:
|
||||
id = fCurrPixelPackBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_UNPACK_BUFFER:
|
||||
id = fCurrPixelUnpackBuffer;
|
||||
break;
|
||||
}
|
||||
|
||||
if (id > 0) {
|
||||
BufferObj* buffer = ctx->fBufferManager.lookUp(id);
|
||||
BufferObj* buffer = fBufferManager.lookUp(id);
|
||||
SkASSERT(!buffer->mapped());
|
||||
buffer->setMapped(true);
|
||||
return buffer->dataPtr();
|
||||
@ -286,24 +449,24 @@ GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access)
|
||||
return nullptr; // no buffer bound to target
|
||||
}
|
||||
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlushMappedBufferRange(GrGLenum target,
|
||||
GrGLintptr offset,
|
||||
GrGLsizeiptr length) {}
|
||||
|
||||
|
||||
GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) {
|
||||
ThreadContext* ctx = ThreadContext::Get();
|
||||
GrGLboolean unmapBuffer(GrGLenum target) override {
|
||||
GrGLuint id = 0;
|
||||
switch (target) {
|
||||
case GR_GL_ARRAY_BUFFER:
|
||||
id = ctx->fCurrArrayBuffer;
|
||||
id = fCurrArrayBuffer;
|
||||
break;
|
||||
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
||||
id = ctx->fCurrElementArrayBuffer;
|
||||
id = fCurrElementArrayBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_PACK_BUFFER:
|
||||
id = fCurrPixelPackBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_UNPACK_BUFFER:
|
||||
id = fCurrPixelUnpackBuffer;
|
||||
break;
|
||||
}
|
||||
if (id > 0) {
|
||||
BufferObj* buffer = ctx->fBufferManager.lookUp(id);
|
||||
BufferObj* buffer = fBufferManager.lookUp(id);
|
||||
SkASSERT(buffer->mapped());
|
||||
buffer->setMapped(false);
|
||||
return GR_GL_TRUE;
|
||||
@ -313,22 +476,27 @@ GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) {
|
||||
return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
|
||||
}
|
||||
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {
|
||||
ThreadContext* ctx = ThreadContext::Get();
|
||||
GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) override {
|
||||
switch (pname) {
|
||||
case GR_GL_BUFFER_MAPPED: {
|
||||
*params = GR_GL_FALSE;
|
||||
GrGLuint id = 0;
|
||||
switch (target) {
|
||||
case GR_GL_ARRAY_BUFFER:
|
||||
id = ctx->fCurrArrayBuffer;
|
||||
id = fCurrArrayBuffer;
|
||||
break;
|
||||
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
||||
id = ctx->fCurrElementArrayBuffer;
|
||||
id = fCurrElementArrayBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_PACK_BUFFER:
|
||||
id = fCurrPixelPackBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_UNPACK_BUFFER:
|
||||
id = fCurrPixelUnpackBuffer;
|
||||
break;
|
||||
}
|
||||
if (id > 0) {
|
||||
BufferObj* buffer = ctx->fBufferManager.lookUp(id);
|
||||
BufferObj* buffer = fBufferManager.lookUp(id);
|
||||
if (buffer->mapped()) {
|
||||
*params = GR_GL_TRUE;
|
||||
}
|
||||
@ -340,157 +508,107 @@ GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenu
|
||||
}
|
||||
};
|
||||
|
||||
} // end anonymous namespace
|
||||
private:
|
||||
BufferManager fBufferManager;
|
||||
GrGLuint fCurrArrayBuffer;
|
||||
GrGLuint fCurrElementArrayBuffer;
|
||||
GrGLuint fCurrPixelPackBuffer;
|
||||
GrGLuint fCurrPixelUnpackBuffer;
|
||||
GrGLuint fCurrProgramID;
|
||||
GrGLuint fCurrShaderID;
|
||||
GrGLuint fCurrGenericID;
|
||||
GrGLuint fCurrUniformLocation;
|
||||
|
||||
const GrGLInterface* GrGLCreateNullInterface() {
|
||||
GrGLInterface* interface = new GrGLInterface;
|
||||
// the OpenGLES 2.0 spec says this must be >= 128
|
||||
static const GrGLint kDefaultMaxVertexUniformVectors = 128;
|
||||
|
||||
interface->fStandard = kGL_GrGLStandard;
|
||||
// the OpenGLES 2.0 spec says this must be >=16
|
||||
static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
|
||||
|
||||
GrGLInterface::Functions* functions = &interface->fFunctions;
|
||||
functions->fActiveTexture = nullGLActiveTexture;
|
||||
functions->fAttachShader = nullGLAttachShader;
|
||||
functions->fBeginQuery = nullGLBeginQuery;
|
||||
functions->fBindAttribLocation = nullGLBindAttribLocation;
|
||||
functions->fBindBuffer = nullGLBindBuffer;
|
||||
functions->fBindFragDataLocation = noOpGLBindFragDataLocation;
|
||||
functions->fBindTexture = nullGLBindTexture;
|
||||
functions->fBindVertexArray = nullGLBindVertexArray;
|
||||
functions->fBlendColor = noOpGLBlendColor;
|
||||
functions->fBlendEquation = noOpGLBlendEquation;
|
||||
functions->fBlendFunc = noOpGLBlendFunc;
|
||||
functions->fBufferData = nullGLBufferData;
|
||||
functions->fBufferSubData = noOpGLBufferSubData;
|
||||
functions->fClear = noOpGLClear;
|
||||
functions->fClearColor = noOpGLClearColor;
|
||||
functions->fClearStencil = noOpGLClearStencil;
|
||||
functions->fColorMask = noOpGLColorMask;
|
||||
functions->fCompileShader = noOpGLCompileShader;
|
||||
functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
|
||||
functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D;
|
||||
functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D;
|
||||
functions->fCreateProgram = nullGLCreateProgram;
|
||||
functions->fCreateShader = nullGLCreateShader;
|
||||
functions->fCullFace = noOpGLCullFace;
|
||||
functions->fDeleteBuffers = nullGLDeleteBuffers;
|
||||
functions->fDeleteProgram = nullGLDelete;
|
||||
functions->fDeleteQueries = noOpGLDeleteIds;
|
||||
functions->fDeleteShader = nullGLDelete;
|
||||
functions->fDeleteTextures = noOpGLDeleteIds;
|
||||
functions->fDeleteVertexArrays = noOpGLDeleteIds;
|
||||
functions->fDepthMask = noOpGLDepthMask;
|
||||
functions->fDisable = noOpGLDisable;
|
||||
functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
|
||||
functions->fDrawArrays = noOpGLDrawArrays;
|
||||
functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced;
|
||||
functions->fDrawBuffer = noOpGLDrawBuffer;
|
||||
functions->fDrawBuffers = noOpGLDrawBuffers;
|
||||
functions->fDrawElements = noOpGLDrawElements;
|
||||
functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced;
|
||||
functions->fEnable = noOpGLEnable;
|
||||
functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
|
||||
functions->fEndQuery = noOpGLEndQuery;
|
||||
functions->fFinish = noOpGLFinish;
|
||||
functions->fFlush = noOpGLFlush;
|
||||
functions->fFlushMappedBufferRange = nullGLFlushMappedBufferRange;
|
||||
functions->fFrontFace = noOpGLFrontFace;
|
||||
functions->fGenBuffers = nullGLGenBuffers;
|
||||
functions->fGenerateMipmap = nullGLGenerateMipmap;
|
||||
functions->fGenQueries = noOpGLGenIds;
|
||||
functions->fGenTextures = noOpGLGenIds;
|
||||
functions->fGenVertexArrays = noOpGLGenIds;
|
||||
functions->fGetBufferParameteriv = nullGLGetBufferParameteriv;
|
||||
functions->fGetError = noOpGLGetError;
|
||||
functions->fGetIntegerv = noOpGLGetIntegerv;
|
||||
functions->fGetMultisamplefv = noOpGLGetMultisamplefv;
|
||||
functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v;
|
||||
functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv;
|
||||
functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v;
|
||||
functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
|
||||
functions->fGetQueryiv = noOpGLGetQueryiv;
|
||||
functions->fGetProgramInfoLog = noOpGLGetInfoLog;
|
||||
functions->fGetProgramiv = noOpGLGetShaderOrProgramiv;
|
||||
functions->fGetShaderInfoLog = noOpGLGetInfoLog;
|
||||
functions->fGetShaderiv = noOpGLGetShaderOrProgramiv;
|
||||
functions->fGetString = noOpGLGetString;
|
||||
functions->fGetStringi = noOpGLGetStringi;
|
||||
functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
|
||||
functions->fGetUniformLocation = noOpGLGetUniformLocation;
|
||||
functions->fInsertEventMarker = noOpGLInsertEventMarker;
|
||||
functions->fLineWidth = noOpGLLineWidth;
|
||||
functions->fLinkProgram = noOpGLLinkProgram;
|
||||
functions->fMapBuffer = nullGLMapBuffer;
|
||||
functions->fMapBufferRange = nullGLMapBufferRange;
|
||||
functions->fPixelStorei = nullGLPixelStorei;
|
||||
functions->fPopGroupMarker = noOpGLPopGroupMarker;
|
||||
functions->fPushGroupMarker = noOpGLPushGroupMarker;
|
||||
functions->fQueryCounter = noOpGLQueryCounter;
|
||||
functions->fReadBuffer = noOpGLReadBuffer;
|
||||
functions->fReadPixels = nullGLReadPixels;
|
||||
functions->fScissor = noOpGLScissor;
|
||||
functions->fShaderSource = noOpGLShaderSource;
|
||||
functions->fStencilFunc = noOpGLStencilFunc;
|
||||
functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
|
||||
functions->fStencilMask = noOpGLStencilMask;
|
||||
functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate;
|
||||
functions->fStencilOp = noOpGLStencilOp;
|
||||
functions->fStencilOpSeparate = noOpGLStencilOpSeparate;
|
||||
functions->fTexBuffer = noOpGLTexBuffer;
|
||||
functions->fTexImage2D = noOpGLTexImage2D;
|
||||
functions->fTexParameteri = noOpGLTexParameteri;
|
||||
functions->fTexParameteriv = noOpGLTexParameteriv;
|
||||
functions->fTexSubImage2D = noOpGLTexSubImage2D;
|
||||
functions->fTexStorage2D = noOpGLTexStorage2D;
|
||||
functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer;
|
||||
functions->fUniform1f = noOpGLUniform1f;
|
||||
functions->fUniform1i = noOpGLUniform1i;
|
||||
functions->fUniform1fv = noOpGLUniform1fv;
|
||||
functions->fUniform1iv = noOpGLUniform1iv;
|
||||
functions->fUniform2f = noOpGLUniform2f;
|
||||
functions->fUniform2i = noOpGLUniform2i;
|
||||
functions->fUniform2fv = noOpGLUniform2fv;
|
||||
functions->fUniform2iv = noOpGLUniform2iv;
|
||||
functions->fUniform3f = noOpGLUniform3f;
|
||||
functions->fUniform3i = noOpGLUniform3i;
|
||||
functions->fUniform3fv = noOpGLUniform3fv;
|
||||
functions->fUniform3iv = noOpGLUniform3iv;
|
||||
functions->fUniform4f = noOpGLUniform4f;
|
||||
functions->fUniform4i = noOpGLUniform4i;
|
||||
functions->fUniform4fv = noOpGLUniform4fv;
|
||||
functions->fUniform4iv = noOpGLUniform4iv;
|
||||
functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
|
||||
functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
|
||||
functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
|
||||
functions->fUnmapBuffer = nullGLUnmapBuffer;
|
||||
functions->fUseProgram = nullGLUseProgram;
|
||||
functions->fVertexAttrib1f = noOpGLVertexAttrib1f;
|
||||
functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
|
||||
functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
|
||||
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
|
||||
functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
|
||||
functions->fVertexAttribIPointer = noOpGLVertexAttribIPointer;
|
||||
functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
|
||||
functions->fViewport = nullGLViewport;
|
||||
functions->fBindFramebuffer = nullGLBindFramebuffer;
|
||||
functions->fBindRenderbuffer = nullGLBindRenderbuffer;
|
||||
functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus;
|
||||
functions->fDeleteFramebuffers = nullGLDeleteFramebuffers;
|
||||
functions->fDeleteRenderbuffers = nullGLDeleteRenderbuffers;
|
||||
functions->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer;
|
||||
functions->fFramebufferTexture2D = nullGLFramebufferTexture2D;
|
||||
functions->fGenFramebuffers = noOpGLGenIds;
|
||||
functions->fGenRenderbuffers = noOpGLGenIds;
|
||||
functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv;
|
||||
functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv;
|
||||
functions->fRenderbufferStorage = noOpGLRenderbufferStorage;
|
||||
functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample;
|
||||
functions->fBlitFramebuffer = noOpGLBlitFramebuffer;
|
||||
functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer;
|
||||
functions->fMatrixLoadf = noOpGLMatrixLoadf;
|
||||
functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity;
|
||||
functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed;
|
||||
// the OpenGLES 2.0 spec says this must be >= 8
|
||||
static const GrGLint kDefaultMaxVertexAttribs = 8;
|
||||
|
||||
interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi,
|
||||
functions->fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
|
||||
return interface;
|
||||
// the OpenGLES 2.0 spec says this must be >= 8
|
||||
static const GrGLint kDefaultMaxVaryingVectors = 8;
|
||||
|
||||
static const char* kExtensions[];
|
||||
|
||||
static const GrGLubyte* CombinedExtensionString() {
|
||||
static SkString gExtString;
|
||||
static SkMutex gMutex;
|
||||
gMutex.acquire();
|
||||
if (0 == gExtString.size()) {
|
||||
int i = 0;
|
||||
while (kExtensions[i]) {
|
||||
if (i > 0) {
|
||||
gExtString.append(" ");
|
||||
}
|
||||
gExtString.append(kExtensions[i]);
|
||||
++i;
|
||||
}
|
||||
}
|
||||
gMutex.release();
|
||||
return (const GrGLubyte*) gExtString.c_str();
|
||||
}
|
||||
|
||||
GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) {
|
||||
for (int i = 0; i < n; ++i) {
|
||||
ids[i] = ++fCurrGenericID;
|
||||
}
|
||||
}
|
||||
|
||||
GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length,
|
||||
char* infolog) {
|
||||
if (length) {
|
||||
*length = 0;
|
||||
}
|
||||
if (bufsize > 0) {
|
||||
*infolog = 0;
|
||||
}
|
||||
}
|
||||
|
||||
GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) {
|
||||
switch (pname) {
|
||||
case GR_GL_LINK_STATUS: // fallthru
|
||||
case GR_GL_COMPILE_STATUS:
|
||||
*params = GR_GL_TRUE;
|
||||
break;
|
||||
case GR_GL_INFO_LOG_LENGTH:
|
||||
*params = 0;
|
||||
break;
|
||||
// we don't expect any other pnames
|
||||
default:
|
||||
SkFAIL("Unexpected pname to GetProgramiv");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) {
|
||||
switch (pname) {
|
||||
case GR_GL_QUERY_RESULT_AVAILABLE:
|
||||
*params = GR_GL_TRUE;
|
||||
break;
|
||||
case GR_GL_QUERY_RESULT:
|
||||
*params = 0;
|
||||
break;
|
||||
default:
|
||||
SkFAIL("Unexpected pname passed to GetQueryObject.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const char* NullInterface::kExtensions[] = {
|
||||
"GL_ARB_framebuffer_object",
|
||||
"GL_ARB_blend_func_extended",
|
||||
"GL_ARB_timer_query",
|
||||
"GL_ARB_draw_buffers",
|
||||
"GL_ARB_occlusion_query",
|
||||
"GL_EXT_stencil_wrap",
|
||||
nullptr, // signifies the end of the array.
|
||||
};
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
const GrGLInterface* GrGLCreateNullInterface() { return new NullInterface; }
|
||||
|
320
src/gpu/gl/GrGLTestInterface.cpp
Normal file
320
src/gpu/gl/GrGLTestInterface.cpp
Normal file
@ -0,0 +1,320 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include <functional>
|
||||
#include "GrGLTestInterface.h"
|
||||
|
||||
namespace {
|
||||
template<typename R, typename... A>
|
||||
std::function<R(A...)> bind_to_member(GrGLTestInterface* interface, R (GrGLTestInterface::*member)(A...)) {
|
||||
return [interface, member] (A... a) -> R { return (interface->*member)(a...); };
|
||||
}
|
||||
} // anonymous namespace
|
||||
|
||||
GrGLTestInterface::GrGLTestInterface() {
|
||||
fFunctions.fActiveTexture = bind_to_member(this, &GrGLTestInterface::activeTexture);
|
||||
fFunctions.fAttachShader = bind_to_member(this, &GrGLTestInterface::attachShader);
|
||||
fFunctions.fBeginQuery = bind_to_member(this, &GrGLTestInterface::beginQuery);
|
||||
fFunctions.fBindAttribLocation = bind_to_member(this, &GrGLTestInterface::bindAttribLocation);
|
||||
fFunctions.fBindBuffer = bind_to_member(this, &GrGLTestInterface::bindBuffer);
|
||||
fFunctions.fBindFramebuffer = bind_to_member(this, &GrGLTestInterface::bindFramebuffer);
|
||||
fFunctions.fBindRenderbuffer = bind_to_member(this, &GrGLTestInterface::bindRenderbuffer);
|
||||
fFunctions.fBindTexture = bind_to_member(this, &GrGLTestInterface::bindTexture);
|
||||
fFunctions.fBindFragDataLocation = bind_to_member(this, &GrGLTestInterface::bindFragDataLocation);
|
||||
fFunctions.fBindFragDataLocationIndexed = bind_to_member(this, &GrGLTestInterface::bindFragDataLocationIndexed);
|
||||
fFunctions.fBindVertexArray = bind_to_member(this, &GrGLTestInterface::bindVertexArray);
|
||||
fFunctions.fBlendBarrier = bind_to_member(this, &GrGLTestInterface::blendBarrier);
|
||||
fFunctions.fBlendColor = bind_to_member(this, &GrGLTestInterface::blendColor);
|
||||
fFunctions.fBlendEquation = bind_to_member(this, &GrGLTestInterface::blendEquation);
|
||||
fFunctions.fBlendFunc = bind_to_member(this, &GrGLTestInterface::blendFunc);
|
||||
fFunctions.fBlitFramebuffer = bind_to_member(this, &GrGLTestInterface::blitFramebuffer);
|
||||
fFunctions.fBufferData = bind_to_member(this, &GrGLTestInterface::bufferData);
|
||||
fFunctions.fBufferSubData = bind_to_member(this, &GrGLTestInterface::bufferSubData);
|
||||
fFunctions.fCheckFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkFramebufferStatus);
|
||||
fFunctions.fClear = bind_to_member(this, &GrGLTestInterface::clear);
|
||||
fFunctions.fClearColor = bind_to_member(this, &GrGLTestInterface::clearColor);
|
||||
fFunctions.fClearStencil = bind_to_member(this, &GrGLTestInterface::clearStencil);
|
||||
fFunctions.fColorMask = bind_to_member(this, &GrGLTestInterface::colorMask);
|
||||
fFunctions.fCompileShader = bind_to_member(this, &GrGLTestInterface::compileShader);
|
||||
fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D);
|
||||
fFunctions.fCompressedTexSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexSubImage2D);
|
||||
fFunctions.fCopyTexSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTexSubImage2D);
|
||||
fFunctions.fCreateProgram = bind_to_member(this, &GrGLTestInterface::createProgram);
|
||||
fFunctions.fCreateShader = bind_to_member(this, &GrGLTestInterface::createShader);
|
||||
fFunctions.fCullFace = bind_to_member(this, &GrGLTestInterface::cullFace);
|
||||
fFunctions.fDeleteBuffers = bind_to_member(this, &GrGLTestInterface::deleteBuffers);
|
||||
fFunctions.fDeleteFramebuffers = bind_to_member(this, &GrGLTestInterface::deleteFramebuffers);
|
||||
fFunctions.fDeleteProgram = bind_to_member(this, &GrGLTestInterface::deleteProgram);
|
||||
fFunctions.fDeleteQueries = bind_to_member(this, &GrGLTestInterface::deleteQueries);
|
||||
fFunctions.fDeleteRenderbuffers = bind_to_member(this, &GrGLTestInterface::deleteRenderbuffers);
|
||||
fFunctions.fDeleteShader = bind_to_member(this, &GrGLTestInterface::deleteShader);
|
||||
fFunctions.fDeleteTextures = bind_to_member(this, &GrGLTestInterface::deleteTextures);
|
||||
fFunctions.fDeleteVertexArrays = bind_to_member(this, &GrGLTestInterface::deleteVertexArrays);
|
||||
fFunctions.fDepthMask = bind_to_member(this, &GrGLTestInterface::depthMask);
|
||||
fFunctions.fDisable = bind_to_member(this, &GrGLTestInterface::disable);
|
||||
fFunctions.fDisableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::disableVertexAttribArray);
|
||||
fFunctions.fDrawArrays = bind_to_member(this, &GrGLTestInterface::drawArrays);
|
||||
fFunctions.fDrawArraysInstanced = bind_to_member(this, &GrGLTestInterface::drawArraysInstanced);
|
||||
fFunctions.fDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::drawArraysIndirect);
|
||||
fFunctions.fDrawBuffer = bind_to_member(this, &GrGLTestInterface::drawBuffer);
|
||||
fFunctions.fDrawBuffers = bind_to_member(this, &GrGLTestInterface::drawBuffers);
|
||||
fFunctions.fDrawElements = bind_to_member(this, &GrGLTestInterface::drawElements);
|
||||
fFunctions.fDrawElementsInstanced = bind_to_member(this, &GrGLTestInterface::drawElementsInstanced);
|
||||
fFunctions.fDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::drawElementsIndirect);
|
||||
fFunctions.fEnable = bind_to_member(this, &GrGLTestInterface::enable);
|
||||
fFunctions.fEnableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::enableVertexAttribArray);
|
||||
fFunctions.fEndQuery = bind_to_member(this, &GrGLTestInterface::endQuery);
|
||||
fFunctions.fFinish = bind_to_member(this, &GrGLTestInterface::finish);
|
||||
fFunctions.fFlush = bind_to_member(this, &GrGLTestInterface::flush);
|
||||
fFunctions.fFlushMappedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedBufferRange);
|
||||
fFunctions.fFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::framebufferRenderbuffer);
|
||||
fFunctions.fFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::framebufferTexture2D);
|
||||
fFunctions.fFramebufferTexture2DMultisample = bind_to_member(this, &GrGLTestInterface::framebufferTexture2DMultisample);
|
||||
fFunctions.fFrontFace = bind_to_member(this, &GrGLTestInterface::frontFace);
|
||||
fFunctions.fGenBuffers = bind_to_member(this, &GrGLTestInterface::genBuffers);
|
||||
fFunctions.fGenFramebuffers = bind_to_member(this, &GrGLTestInterface::genFramebuffers);
|
||||
fFunctions.fGenerateMipmap = bind_to_member(this, &GrGLTestInterface::generateMipmap);
|
||||
fFunctions.fGenQueries = bind_to_member(this, &GrGLTestInterface::genQueries);
|
||||
fFunctions.fGenRenderbuffers = bind_to_member(this, &GrGLTestInterface::genRenderbuffers);
|
||||
fFunctions.fGenTextures = bind_to_member(this, &GrGLTestInterface::genTextures);
|
||||
fFunctions.fGenVertexArrays = bind_to_member(this, &GrGLTestInterface::genVertexArrays);
|
||||
fFunctions.fGetBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getBufferParameteriv);
|
||||
fFunctions.fGetError = bind_to_member(this, &GrGLTestInterface::getError);
|
||||
fFunctions.fGetFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferAttachmentParameteriv);
|
||||
fFunctions.fGetIntegerv = bind_to_member(this, &GrGLTestInterface::getIntegerv);
|
||||
fFunctions.fGetMultisamplefv = bind_to_member(this, &GrGLTestInterface::getMultisamplefv);
|
||||
fFunctions.fGetProgramInfoLog = bind_to_member(this, &GrGLTestInterface::getProgramInfoLog);
|
||||
fFunctions.fGetProgramiv = bind_to_member(this, &GrGLTestInterface::getProgramiv);
|
||||
fFunctions.fGetQueryiv = bind_to_member(this, &GrGLTestInterface::getQueryiv);
|
||||
fFunctions.fGetQueryObjecti64v = bind_to_member(this, &GrGLTestInterface::getQueryObjecti64v);
|
||||
fFunctions.fGetQueryObjectiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectiv);
|
||||
fFunctions.fGetQueryObjectui64v = bind_to_member(this, &GrGLTestInterface::getQueryObjectui64v);
|
||||
fFunctions.fGetQueryObjectuiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectuiv);
|
||||
fFunctions.fGetRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getRenderbufferParameteriv);
|
||||
fFunctions.fGetShaderInfoLog = bind_to_member(this, &GrGLTestInterface::getShaderInfoLog);
|
||||
fFunctions.fGetShaderiv = bind_to_member(this, &GrGLTestInterface::getShaderiv);
|
||||
fFunctions.fGetShaderPrecisionFormat = bind_to_member(this, &GrGLTestInterface::getShaderPrecisionFormat);
|
||||
fFunctions.fGetString = bind_to_member(this, &GrGLTestInterface::getString);
|
||||
fFunctions.fGetStringi = bind_to_member(this, &GrGLTestInterface::getStringi);
|
||||
fFunctions.fGetTexLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTexLevelParameteriv);
|
||||
fFunctions.fGetUniformLocation = bind_to_member(this, &GrGLTestInterface::getUniformLocation);
|
||||
fFunctions.fInsertEventMarker = bind_to_member(this, &GrGLTestInterface::insertEventMarker);
|
||||
fFunctions.fInvalidateBufferData = bind_to_member(this, &GrGLTestInterface::invalidateBufferData);
|
||||
fFunctions.fInvalidateBufferSubData = bind_to_member(this, &GrGLTestInterface::invalidateBufferSubData);
|
||||
fFunctions.fInvalidateFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateFramebuffer);
|
||||
fFunctions.fInvalidateSubFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateSubFramebuffer);
|
||||
fFunctions.fInvalidateTexImage = bind_to_member(this, &GrGLTestInterface::invalidateTexImage);
|
||||
fFunctions.fInvalidateTexSubImage = bind_to_member(this, &GrGLTestInterface::invalidateTexSubImage);
|
||||
fFunctions.fIsTexture = bind_to_member(this, &GrGLTestInterface::isTexture);
|
||||
fFunctions.fLineWidth = bind_to_member(this, &GrGLTestInterface::lineWidth);
|
||||
fFunctions.fLinkProgram = bind_to_member(this, &GrGLTestInterface::linkProgram);
|
||||
fFunctions.fMapBuffer = bind_to_member(this, &GrGLTestInterface::mapBuffer);
|
||||
fFunctions.fMapBufferRange = bind_to_member(this, &GrGLTestInterface::mapBufferRange);
|
||||
fFunctions.fMapBufferSubData = bind_to_member(this, &GrGLTestInterface::mapBufferSubData);
|
||||
fFunctions.fMapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::mapTexSubImage2D);
|
||||
fFunctions.fPixelStorei = bind_to_member(this, &GrGLTestInterface::pixelStorei);
|
||||
fFunctions.fPopGroupMarker = bind_to_member(this, &GrGLTestInterface::popGroupMarker);
|
||||
fFunctions.fPushGroupMarker = bind_to_member(this, &GrGLTestInterface::pushGroupMarker);
|
||||
fFunctions.fQueryCounter = bind_to_member(this, &GrGLTestInterface::queryCounter);
|
||||
fFunctions.fRasterSamples = bind_to_member(this, &GrGLTestInterface::rasterSamples);
|
||||
fFunctions.fReadBuffer = bind_to_member(this, &GrGLTestInterface::readBuffer);
|
||||
fFunctions.fReadPixels = bind_to_member(this, &GrGLTestInterface::readPixels);
|
||||
fFunctions.fRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::renderbufferStorage);
|
||||
fFunctions.fRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::renderbufferStorageMultisample);
|
||||
fFunctions.fResolveMultisampleFramebuffer = bind_to_member(this, &GrGLTestInterface::resolveMultisampleFramebuffer);
|
||||
fFunctions.fScissor = bind_to_member(this, &GrGLTestInterface::scissor);
|
||||
fFunctions.fBindUniformLocation = bind_to_member(this, &GrGLTestInterface::bindUniformLocation);
|
||||
fFunctions.fShaderSource = bind_to_member(this, &GrGLTestInterface::shaderSource);
|
||||
fFunctions.fStencilFunc = bind_to_member(this, &GrGLTestInterface::stencilFunc);
|
||||
fFunctions.fStencilFuncSeparate = bind_to_member(this, &GrGLTestInterface::stencilFuncSeparate);
|
||||
fFunctions.fStencilMask = bind_to_member(this, &GrGLTestInterface::stencilMask);
|
||||
fFunctions.fStencilMaskSeparate = bind_to_member(this, &GrGLTestInterface::stencilMaskSeparate);
|
||||
fFunctions.fStencilOp = bind_to_member(this, &GrGLTestInterface::stencilOp);
|
||||
fFunctions.fStencilOpSeparate = bind_to_member(this, &GrGLTestInterface::stencilOpSeparate);
|
||||
fFunctions.fTexBuffer = bind_to_member(this, &GrGLTestInterface::texBuffer);
|
||||
fFunctions.fTexImage2D = bind_to_member(this, &GrGLTestInterface::texImage2D);
|
||||
fFunctions.fTexParameteri = bind_to_member(this, &GrGLTestInterface::texParameteri);
|
||||
fFunctions.fTexParameteriv = bind_to_member(this, &GrGLTestInterface::texParameteriv);
|
||||
fFunctions.fTexStorage2D = bind_to_member(this, &GrGLTestInterface::texStorage2D);
|
||||
fFunctions.fDiscardFramebuffer = bind_to_member(this, &GrGLTestInterface::discardFramebuffer);
|
||||
fFunctions.fTexSubImage2D = bind_to_member(this, &GrGLTestInterface::texSubImage2D);
|
||||
fFunctions.fTextureBarrier = bind_to_member(this, &GrGLTestInterface::textureBarrier);
|
||||
fFunctions.fUniform1f = bind_to_member(this, &GrGLTestInterface::uniform1f);
|
||||
fFunctions.fUniform1i = bind_to_member(this, &GrGLTestInterface::uniform1i);
|
||||
fFunctions.fUniform1fv = bind_to_member(this, &GrGLTestInterface::uniform1fv);
|
||||
fFunctions.fUniform1iv = bind_to_member(this, &GrGLTestInterface::uniform1iv);
|
||||
fFunctions.fUniform2f = bind_to_member(this, &GrGLTestInterface::uniform2f);
|
||||
fFunctions.fUniform2i = bind_to_member(this, &GrGLTestInterface::uniform2i);
|
||||
fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv);
|
||||
fFunctions.fUniform2iv = bind_to_member(this, &GrGLTestInterface::uniform2iv);
|
||||
fFunctions.fUniform3f = bind_to_member(this, &GrGLTestInterface::uniform3f);
|
||||
fFunctions.fUniform3i = bind_to_member(this, &GrGLTestInterface::uniform3i);
|
||||
fFunctions.fUniform3fv = bind_to_member(this, &GrGLTestInterface::uniform3fv);
|
||||
fFunctions.fUniform3iv = bind_to_member(this, &GrGLTestInterface::uniform3iv);
|
||||
fFunctions.fUniform4f = bind_to_member(this, &GrGLTestInterface::uniform4f);
|
||||
fFunctions.fUniform4i = bind_to_member(this, &GrGLTestInterface::uniform4i);
|
||||
fFunctions.fUniform4fv = bind_to_member(this, &GrGLTestInterface::uniform4fv);
|
||||
fFunctions.fUniform4iv = bind_to_member(this, &GrGLTestInterface::uniform4iv);
|
||||
fFunctions.fUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix2fv);
|
||||
fFunctions.fUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix3fv);
|
||||
fFunctions.fUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix4fv);
|
||||
fFunctions.fUnmapBuffer = bind_to_member(this, &GrGLTestInterface::unmapBuffer);
|
||||
fFunctions.fUnmapBufferSubData = bind_to_member(this, &GrGLTestInterface::unmapBufferSubData);
|
||||
fFunctions.fUnmapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::unmapTexSubImage2D);
|
||||
fFunctions.fUseProgram = bind_to_member(this, &GrGLTestInterface::useProgram);
|
||||
fFunctions.fVertexAttrib1f = bind_to_member(this, &GrGLTestInterface::vertexAttrib1f);
|
||||
fFunctions.fVertexAttrib2fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib2fv);
|
||||
fFunctions.fVertexAttrib3fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib3fv);
|
||||
fFunctions.fVertexAttrib4fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib4fv);
|
||||
fFunctions.fVertexAttribDivisor = bind_to_member(this, &GrGLTestInterface::vertexAttribDivisor);
|
||||
fFunctions.fVertexAttribIPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribIPointer);
|
||||
fFunctions.fVertexAttribPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribPointer);
|
||||
fFunctions.fViewport = bind_to_member(this, &GrGLTestInterface::viewport);
|
||||
fFunctions.fMatrixLoadf = bind_to_member(this, &GrGLTestInterface::matrixLoadf);
|
||||
fFunctions.fMatrixLoadIdentity = bind_to_member(this, &GrGLTestInterface::matrixLoadIdentity);
|
||||
fFunctions.fPathCommands = bind_to_member(this, &GrGLTestInterface::pathCommands);
|
||||
fFunctions.fPathParameteri = bind_to_member(this, &GrGLTestInterface::pathParameteri);
|
||||
fFunctions.fPathParameterf = bind_to_member(this, &GrGLTestInterface::pathParameterf);
|
||||
fFunctions.fGenPaths = bind_to_member(this, &GrGLTestInterface::genPaths);
|
||||
fFunctions.fDeletePaths = bind_to_member(this, &GrGLTestInterface::deletePaths);
|
||||
fFunctions.fIsPath = bind_to_member(this, &GrGLTestInterface::isPath);
|
||||
fFunctions.fPathStencilFunc = bind_to_member(this, &GrGLTestInterface::pathStencilFunc);
|
||||
fFunctions.fStencilFillPath = bind_to_member(this, &GrGLTestInterface::stencilFillPath);
|
||||
fFunctions.fStencilStrokePath = bind_to_member(this, &GrGLTestInterface::stencilStrokePath);
|
||||
fFunctions.fStencilFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilFillPathInstanced);
|
||||
fFunctions.fStencilStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilStrokePathInstanced);
|
||||
fFunctions.fCoverFillPath = bind_to_member(this, &GrGLTestInterface::coverFillPath);
|
||||
fFunctions.fCoverStrokePath = bind_to_member(this, &GrGLTestInterface::coverStrokePath);
|
||||
fFunctions.fCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::coverFillPathInstanced);
|
||||
fFunctions.fCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::coverStrokePathInstanced);
|
||||
fFunctions.fStencilThenCoverFillPath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPath);
|
||||
fFunctions.fStencilThenCoverStrokePath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePath);
|
||||
fFunctions.fStencilThenCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPathInstanced);
|
||||
fFunctions.fStencilThenCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePathInstanced);
|
||||
fFunctions.fProgramPathFragmentInputGen = bind_to_member(this, &GrGLTestInterface::programPathFragmentInputGen);
|
||||
fFunctions.fBindFragmentInputLocation = bind_to_member(this, &GrGLTestInterface::bindFragmentInputLocation);
|
||||
fFunctions.fGetProgramResourceLocation = bind_to_member(this, &GrGLTestInterface::getProgramResourceLocation);
|
||||
fFunctions.fCoverageModulation = bind_to_member(this, &GrGLTestInterface::coverageModulation);
|
||||
fFunctions.fMultiDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawArraysIndirect);
|
||||
fFunctions.fMultiDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawElementsIndirect);
|
||||
fFunctions.fGetTextureHandle = bind_to_member(this, &GrGLTestInterface::getTextureHandle);
|
||||
fFunctions.fGetTextureSamplerHandle = bind_to_member(this, &GrGLTestInterface::getTextureSamplerHandle);
|
||||
fFunctions.fMakeTextureHandleResident = bind_to_member(this, &GrGLTestInterface::makeTextureHandleResident);
|
||||
fFunctions.fMakeTextureHandleNonResident = bind_to_member(this, &GrGLTestInterface::makeTextureHandleNonResident);
|
||||
fFunctions.fGetImageHandle = bind_to_member(this, &GrGLTestInterface::getImageHandle);
|
||||
fFunctions.fMakeImageHandleResident = bind_to_member(this, &GrGLTestInterface::makeImageHandleResident);
|
||||
fFunctions.fMakeImageHandleNonResident = bind_to_member(this, &GrGLTestInterface::makeImageHandleNonResident);
|
||||
fFunctions.fIsTextureHandleResident = bind_to_member(this, &GrGLTestInterface::isTextureHandleResident);
|
||||
fFunctions.fIsImageHandleResident = bind_to_member(this, &GrGLTestInterface::isImageHandleResident);
|
||||
fFunctions.fUniformHandleui64 = bind_to_member(this, &GrGLTestInterface::uniformHandleui64);
|
||||
fFunctions.fUniformHandleui64v = bind_to_member(this, &GrGLTestInterface::uniformHandleui64v);
|
||||
fFunctions.fProgramUniformHandleui64 = bind_to_member(this, &GrGLTestInterface::programUniformHandleui64);
|
||||
fFunctions.fProgramUniformHandleui64v = bind_to_member(this, &GrGLTestInterface::programUniformHandleui64v);
|
||||
fFunctions.fTextureParameteri = bind_to_member(this, &GrGLTestInterface::textureParameteri);
|
||||
fFunctions.fTextureParameteriv = bind_to_member(this, &GrGLTestInterface::textureParameteriv);
|
||||
fFunctions.fTextureParameterf = bind_to_member(this, &GrGLTestInterface::textureParameterf);
|
||||
fFunctions.fTextureParameterfv = bind_to_member(this, &GrGLTestInterface::textureParameterfv);
|
||||
fFunctions.fTextureImage1D = bind_to_member(this, &GrGLTestInterface::textureImage1D);
|
||||
fFunctions.fTextureImage2D = bind_to_member(this, &GrGLTestInterface::textureImage2D);
|
||||
fFunctions.fTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::textureSubImage1D);
|
||||
fFunctions.fTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::textureSubImage2D);
|
||||
fFunctions.fCopyTextureImage1D = bind_to_member(this, &GrGLTestInterface::copyTextureImage1D);
|
||||
fFunctions.fCopyTextureImage2D = bind_to_member(this, &GrGLTestInterface::copyTextureImage2D);
|
||||
fFunctions.fCopyTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage1D);
|
||||
fFunctions.fCopyTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage2D);
|
||||
fFunctions.fGetTextureImage = bind_to_member(this, &GrGLTestInterface::getTextureImage);
|
||||
fFunctions.fGetTextureParameterfv = bind_to_member(this, &GrGLTestInterface::getTextureParameterfv);
|
||||
fFunctions.fGetTextureParameteriv = bind_to_member(this, &GrGLTestInterface::getTextureParameteriv);
|
||||
fFunctions.fGetTextureLevelParameterfv = bind_to_member(this, &GrGLTestInterface::getTextureLevelParameterfv);
|
||||
fFunctions.fGetTextureLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTextureLevelParameteriv);
|
||||
fFunctions.fTextureImage3D = bind_to_member(this, &GrGLTestInterface::textureImage3D);
|
||||
fFunctions.fTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::textureSubImage3D);
|
||||
fFunctions.fCopyTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage3D);
|
||||
fFunctions.fCompressedTextureImage3D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage3D);
|
||||
fFunctions.fCompressedTextureImage2D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage2D);
|
||||
fFunctions.fCompressedTextureImage1D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage1D);
|
||||
fFunctions.fCompressedTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage3D);
|
||||
fFunctions.fCompressedTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage2D);
|
||||
fFunctions.fCompressedTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage1D);
|
||||
fFunctions.fGetCompressedTextureImage = bind_to_member(this, &GrGLTestInterface::getCompressedTextureImage);
|
||||
fFunctions.fNamedBufferData = bind_to_member(this, &GrGLTestInterface::namedBufferData);
|
||||
fFunctions.fNamedBufferSubData = bind_to_member(this, &GrGLTestInterface::namedBufferSubData);
|
||||
fFunctions.fMapNamedBuffer = bind_to_member(this, &GrGLTestInterface::mapNamedBuffer);
|
||||
fFunctions.fUnmapNamedBuffer = bind_to_member(this, &GrGLTestInterface::unmapNamedBuffer);
|
||||
fFunctions.fGetNamedBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedBufferParameteriv);
|
||||
fFunctions.fGetNamedBufferPointerv = bind_to_member(this, &GrGLTestInterface::getNamedBufferPointerv);
|
||||
fFunctions.fGetNamedBufferSubData = bind_to_member(this, &GrGLTestInterface::getNamedBufferSubData);
|
||||
fFunctions.fProgramUniform1f = bind_to_member(this, &GrGLTestInterface::programUniform1f);
|
||||
fFunctions.fProgramUniform2f = bind_to_member(this, &GrGLTestInterface::programUniform2f);
|
||||
fFunctions.fProgramUniform3f = bind_to_member(this, &GrGLTestInterface::programUniform3f);
|
||||
fFunctions.fProgramUniform4f = bind_to_member(this, &GrGLTestInterface::programUniform4f);
|
||||
fFunctions.fProgramUniform1i = bind_to_member(this, &GrGLTestInterface::programUniform1i);
|
||||
fFunctions.fProgramUniform2i = bind_to_member(this, &GrGLTestInterface::programUniform2i);
|
||||
fFunctions.fProgramUniform3i = bind_to_member(this, &GrGLTestInterface::programUniform3i);
|
||||
fFunctions.fProgramUniform4i = bind_to_member(this, &GrGLTestInterface::programUniform4i);
|
||||
fFunctions.fProgramUniform1fv = bind_to_member(this, &GrGLTestInterface::programUniform1fv);
|
||||
fFunctions.fProgramUniform2fv = bind_to_member(this, &GrGLTestInterface::programUniform2fv);
|
||||
fFunctions.fProgramUniform3fv = bind_to_member(this, &GrGLTestInterface::programUniform3fv);
|
||||
fFunctions.fProgramUniform4fv = bind_to_member(this, &GrGLTestInterface::programUniform4fv);
|
||||
fFunctions.fProgramUniform1iv = bind_to_member(this, &GrGLTestInterface::programUniform1iv);
|
||||
fFunctions.fProgramUniform2iv = bind_to_member(this, &GrGLTestInterface::programUniform2iv);
|
||||
fFunctions.fProgramUniform3iv = bind_to_member(this, &GrGLTestInterface::programUniform3iv);
|
||||
fFunctions.fProgramUniform4iv = bind_to_member(this, &GrGLTestInterface::programUniform4iv);
|
||||
fFunctions.fProgramUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2fv);
|
||||
fFunctions.fProgramUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3fv);
|
||||
fFunctions.fProgramUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4fv);
|
||||
fFunctions.fProgramUniformMatrix2x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x3fv);
|
||||
fFunctions.fProgramUniformMatrix3x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x2fv);
|
||||
fFunctions.fProgramUniformMatrix2x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x4fv);
|
||||
fFunctions.fProgramUniformMatrix4x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x2fv);
|
||||
fFunctions.fProgramUniformMatrix3x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x4fv);
|
||||
fFunctions.fProgramUniformMatrix4x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x3fv);
|
||||
fFunctions.fNamedRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::namedRenderbufferStorage);
|
||||
fFunctions.fGetNamedRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedRenderbufferParameteriv);
|
||||
fFunctions.fNamedRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::namedRenderbufferStorageMultisample);
|
||||
fFunctions.fCheckNamedFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkNamedFramebufferStatus);
|
||||
fFunctions.fNamedFramebufferTexture1D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture1D);
|
||||
fFunctions.fNamedFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture2D);
|
||||
fFunctions.fNamedFramebufferTexture3D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture3D);
|
||||
fFunctions.fNamedFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::namedFramebufferRenderbuffer);
|
||||
fFunctions.fGetNamedFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedFramebufferAttachmentParameteriv);
|
||||
fFunctions.fGenerateTextureMipmap = bind_to_member(this, &GrGLTestInterface::generateTextureMipmap);
|
||||
fFunctions.fFramebufferDrawBuffer = bind_to_member(this, &GrGLTestInterface::framebufferDrawBuffer);
|
||||
fFunctions.fFramebufferDrawBuffers = bind_to_member(this, &GrGLTestInterface::framebufferDrawBuffers);
|
||||
fFunctions.fFramebufferReadBuffer = bind_to_member(this, &GrGLTestInterface::framebufferReadBuffer);
|
||||
fFunctions.fGetFramebufferParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferParameteriv);
|
||||
fFunctions.fNamedCopyBufferSubData = bind_to_member(this, &GrGLTestInterface::namedCopyBufferSubData);
|
||||
fFunctions.fVertexArrayVertexOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexOffset);
|
||||
fFunctions.fVertexArrayColorOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayColorOffset);
|
||||
fFunctions.fVertexArrayEdgeFlagOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayEdgeFlagOffset);
|
||||
fFunctions.fVertexArrayIndexOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayIndexOffset);
|
||||
fFunctions.fVertexArrayNormalOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayNormalOffset);
|
||||
fFunctions.fVertexArrayTexCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayTexCoordOffset);
|
||||
fFunctions.fVertexArrayMultiTexCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayMultiTexCoordOffset);
|
||||
fFunctions.fVertexArrayFogCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayFogCoordOffset);
|
||||
fFunctions.fVertexArraySecondaryColorOffset = bind_to_member(this, &GrGLTestInterface::vertexArraySecondaryColorOffset);
|
||||
fFunctions.fVertexArrayVertexAttribOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexAttribOffset);
|
||||
fFunctions.fVertexArrayVertexAttribIOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexAttribIOffset);
|
||||
fFunctions.fEnableVertexArray = bind_to_member(this, &GrGLTestInterface::enableVertexArray);
|
||||
fFunctions.fDisableVertexArray = bind_to_member(this, &GrGLTestInterface::disableVertexArray);
|
||||
fFunctions.fEnableVertexArrayAttrib = bind_to_member(this, &GrGLTestInterface::enableVertexArrayAttrib);
|
||||
fFunctions.fDisableVertexArrayAttrib = bind_to_member(this, &GrGLTestInterface::disableVertexArrayAttrib);
|
||||
fFunctions.fGetVertexArrayIntegerv = bind_to_member(this, &GrGLTestInterface::getVertexArrayIntegerv);
|
||||
fFunctions.fGetVertexArrayPointerv = bind_to_member(this, &GrGLTestInterface::getVertexArrayPointerv);
|
||||
fFunctions.fGetVertexArrayIntegeri_v = bind_to_member(this, &GrGLTestInterface::getVertexArrayIntegeri_v);
|
||||
fFunctions.fGetVertexArrayPointeri_v = bind_to_member(this, &GrGLTestInterface::getVertexArrayPointeri_v);
|
||||
fFunctions.fMapNamedBufferRange = bind_to_member(this, &GrGLTestInterface::mapNamedBufferRange);
|
||||
fFunctions.fFlushMappedNamedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedNamedBufferRange);
|
||||
fFunctions.fTextureBuffer = bind_to_member(this, &GrGLTestInterface::textureBuffer);
|
||||
fFunctions.fDebugMessageControl = bind_to_member(this, &GrGLTestInterface::debugMessageControl);
|
||||
fFunctions.fDebugMessageInsert = bind_to_member(this, &GrGLTestInterface::debugMessageInsert);
|
||||
fFunctions.fDebugMessageCallback = bind_to_member(this, &GrGLTestInterface::debugMessageCallback);
|
||||
fFunctions.fGetDebugMessageLog = bind_to_member(this, &GrGLTestInterface::getDebugMessageLog);
|
||||
fFunctions.fPushDebugGroup = bind_to_member(this, &GrGLTestInterface::pushDebugGroup);
|
||||
fFunctions.fPopDebugGroup = bind_to_member(this, &GrGLTestInterface::popDebugGroup);
|
||||
fFunctions.fObjectLabel = bind_to_member(this, &GrGLTestInterface::objectLabel);
|
||||
}
|
332
src/gpu/gl/GrGLTestInterface.h
Normal file
332
src/gpu/gl/GrGLTestInterface.h
Normal file
@ -0,0 +1,332 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef GrGLTestInterface_DEFINED
|
||||
#define GrGLTestInterface_DEFINED
|
||||
|
||||
#include "gl/GrGLInterface.h"
|
||||
#include "GrGLDefines.h"
|
||||
|
||||
class GrGLTestInterface : public GrGLInterface {
|
||||
public:
|
||||
virtual GrGLvoid activeTexture(GrGLenum texture) {}
|
||||
virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}
|
||||
virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {}
|
||||
virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
|
||||
virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {}
|
||||
virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
|
||||
virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
|
||||
virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {}
|
||||
virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
|
||||
virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {}
|
||||
virtual GrGLvoid bindVertexArray(GrGLuint array) {}
|
||||
virtual GrGLvoid blendBarrier() {}
|
||||
virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
|
||||
virtual GrGLvoid blendEquation(GrGLenum mode) {}
|
||||
virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
|
||||
virtual GrGLvoid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {}
|
||||
virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
|
||||
virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
|
||||
virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
|
||||
virtual GrGLvoid clear(GrGLbitfield mask) {}
|
||||
virtual GrGLvoid clearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
|
||||
virtual GrGLvoid clearStencil(GrGLint s) {}
|
||||
virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {}
|
||||
virtual GrGLvoid compileShader(GrGLuint shader) {}
|
||||
virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {}
|
||||
virtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data) {}
|
||||
virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLuint createProgram() { return 0; }
|
||||
virtual GrGLuint createShader(GrGLenum type) { return 0; }
|
||||
virtual GrGLvoid cullFace(GrGLenum mode) {}
|
||||
virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {}
|
||||
virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
|
||||
virtual GrGLvoid deleteProgram(GrGLuint program) {}
|
||||
virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {}
|
||||
virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
|
||||
virtual GrGLvoid deleteShader(GrGLuint shader) {}
|
||||
virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {}
|
||||
virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {}
|
||||
virtual GrGLvoid depthMask(GrGLboolean flag) {}
|
||||
virtual GrGLvoid disable(GrGLenum cap) {}
|
||||
virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {}
|
||||
virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {}
|
||||
virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount) {}
|
||||
virtual GrGLvoid drawArraysIndirect(GrGLenum mode, GrGLvoid* indirect) {}
|
||||
virtual GrGLvoid drawBuffer(GrGLenum mode) {}
|
||||
virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {}
|
||||
virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
|
||||
virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount) {}
|
||||
virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, GrGLvoid* indirect) {}
|
||||
virtual GrGLvoid enable(GrGLenum cap) {}
|
||||
virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {}
|
||||
virtual GrGLvoid endQuery(GrGLenum target) {}
|
||||
virtual GrGLvoid finish() {}
|
||||
virtual GrGLvoid flush() {}
|
||||
virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {}
|
||||
virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
|
||||
virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
|
||||
virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples) {}
|
||||
virtual GrGLvoid frontFace(GrGLenum mode) {}
|
||||
virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {}
|
||||
virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {}
|
||||
virtual GrGLvoid generateMipmap(GrGLenum target) {}
|
||||
virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {}
|
||||
virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {}
|
||||
virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {}
|
||||
virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {}
|
||||
virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
|
||||
virtual GrGLenum getError() { return GR_GL_NO_ERROR; }
|
||||
virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {}
|
||||
virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {}
|
||||
virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {}
|
||||
virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
|
||||
virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {}
|
||||
virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {}
|
||||
virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {}
|
||||
virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {}
|
||||
virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {}
|
||||
virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {}
|
||||
virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
|
||||
virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
|
||||
virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {}
|
||||
virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {}
|
||||
virtual const GrGLubyte* getString(GrGLenum name) { return nullptr; }
|
||||
virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; }
|
||||
virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {}
|
||||
virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; }
|
||||
virtual GrGLvoid insertEventMarker(GrGLsizei length, const char* marker) {}
|
||||
virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {}
|
||||
virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
|
||||
virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments) {}
|
||||
virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {}
|
||||
virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth) {}
|
||||
virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; }
|
||||
virtual GrGLvoid lineWidth(GrGLfloat width) {}
|
||||
virtual GrGLvoid linkProgram(GrGLuint program) {}
|
||||
virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; }
|
||||
virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
|
||||
virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access) { return nullptr; }
|
||||
virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access) { return nullptr; }
|
||||
virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {}
|
||||
virtual GrGLvoid popGroupMarker() {}
|
||||
virtual GrGLvoid pushGroupMarker(GrGLsizei length, const char* marker) {}
|
||||
virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {}
|
||||
virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {}
|
||||
virtual GrGLvoid readBuffer(GrGLenum src) {}
|
||||
virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
|
||||
virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid resolveMultisampleFramebuffer() {}
|
||||
virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {}
|
||||
#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
|
||||
virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {}
|
||||
#else
|
||||
virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length) {}
|
||||
#endif
|
||||
virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
|
||||
virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {}
|
||||
virtual GrGLvoid stencilMask(GrGLuint mask) {}
|
||||
virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {}
|
||||
virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
|
||||
virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
|
||||
virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
|
||||
virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
|
||||
virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {}
|
||||
virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {}
|
||||
virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments) {}
|
||||
virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
|
||||
virtual GrGLvoid textureBarrier() {}
|
||||
virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {}
|
||||
virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {}
|
||||
virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
||||
virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
||||
virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {}
|
||||
virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {}
|
||||
virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
||||
virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
||||
virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {}
|
||||
virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
|
||||
virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
||||
virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
||||
virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {}
|
||||
virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
|
||||
virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
||||
virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
||||
virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
|
||||
virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
|
||||
virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
|
||||
virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; }
|
||||
virtual GrGLvoid unmapBufferSubData(const GrGLvoid* mem) {}
|
||||
virtual GrGLvoid unmapTexSubImage2D(const GrGLvoid* mem) {}
|
||||
virtual GrGLvoid useProgram(GrGLuint program) {}
|
||||
virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {}
|
||||
virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {}
|
||||
virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {}
|
||||
virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {}
|
||||
virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {}
|
||||
virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr) {}
|
||||
virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {}
|
||||
virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {}
|
||||
virtual GrGLvoid matrixLoadIdentity(GrGLenum) {}
|
||||
virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords) {}
|
||||
virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {}
|
||||
virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {}
|
||||
virtual GrGLuint genPaths(GrGLsizei range) { return 0; }
|
||||
virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {}
|
||||
virtual GrGLboolean isPath(GrGLuint path) { return true; }
|
||||
virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
|
||||
virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {}
|
||||
virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {}
|
||||
virtual GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
||||
virtual GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
||||
virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {}
|
||||
virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {}
|
||||
virtual GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
||||
virtual GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {}
|
||||
virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode) {}
|
||||
virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) {}
|
||||
virtual GrGLvoid stencilThenCoverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
||||
virtual GrGLvoid stencilThenCoverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
||||
virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs) {}
|
||||
virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* name) {}
|
||||
virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGLchar *name) { return 0; }
|
||||
virtual GrGLvoid coverageModulation(GrGLenum components) {}
|
||||
virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
|
||||
virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
|
||||
virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; }
|
||||
virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; }
|
||||
virtual GrGLvoid makeTextureHandleResident(GrGLuint64 handle) {}
|
||||
virtual GrGLvoid makeTextureHandleNonResident(GrGLuint64 handle) {}
|
||||
virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format) { return 0; }
|
||||
virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {}
|
||||
virtual GrGLvoid makeImageHandleNonResident(GrGLuint64 handle) {}
|
||||
virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
|
||||
virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
|
||||
virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {}
|
||||
virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
|
||||
virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {}
|
||||
virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
|
||||
virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param) {}
|
||||
virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param) {}
|
||||
virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param) {}
|
||||
virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param) {}
|
||||
virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
||||
virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
||||
virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
||||
virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
||||
virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border) {}
|
||||
virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border) {}
|
||||
virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width) {}
|
||||
virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels) {}
|
||||
virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params) {}
|
||||
virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params) {}
|
||||
virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params) {}
|
||||
virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) {}
|
||||
virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
||||
virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
||||
virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
|
||||
virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
|
||||
virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
|
||||
virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
|
||||
virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
|
||||
virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
|
||||
virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img) {}
|
||||
virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage) {}
|
||||
virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data) {}
|
||||
virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; }
|
||||
virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; }
|
||||
virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {}
|
||||
virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {}
|
||||
virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data) {}
|
||||
virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {}
|
||||
virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {}
|
||||
virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2) {}
|
||||
virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3) {}
|
||||
virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {}
|
||||
virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {}
|
||||
virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
|
||||
virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
|
||||
virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
|
||||
virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
|
||||
virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
|
||||
virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
|
||||
virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
|
||||
virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
|
||||
virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
|
||||
virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
|
||||
virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params) {}
|
||||
virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
|
||||
virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
|
||||
virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
|
||||
virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {}
|
||||
virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
|
||||
virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {}
|
||||
virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {}
|
||||
virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {}
|
||||
virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {}
|
||||
virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {}
|
||||
virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {}
|
||||
virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size) {}
|
||||
virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {}
|
||||
virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {}
|
||||
virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
|
||||
virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
|
||||
virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {}
|
||||
virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {}
|
||||
virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param) {}
|
||||
virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param) {}
|
||||
virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
|
||||
virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
|
||||
virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
|
||||
virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled) {}
|
||||
virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf) {}
|
||||
virtual GrGLvoid debugMessageCallback(GRGLDEBUGPROC callback, const GrGLvoid* userParam) {}
|
||||
virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog) { return 0; }
|
||||
virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message) {}
|
||||
virtual GrGLvoid popDebugGroup() {}
|
||||
virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label) {}
|
||||
|
||||
protected:
|
||||
// This must be called by leaf class
|
||||
void init(GrGLStandard standard) {
|
||||
fStandard = standard;
|
||||
fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi,
|
||||
fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
|
||||
}
|
||||
GrGLTestInterface();
|
||||
};
|
||||
|
||||
#endif
|
@ -8,578 +8,6 @@
|
||||
|
||||
#include "gl/SkNullGLContext.h"
|
||||
#include "gl/GrGLInterface.h"
|
||||
#include "GrGLDefines.h"
|
||||
#include "GrGLNoOpInterface.h"
|
||||
#include "SkTDArray.h"
|
||||
#include "SkTLS.h"
|
||||
|
||||
static SkNullGLContext::ContextState* current_context();
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class BufferObj {
|
||||
public:
|
||||
|
||||
|
||||
BufferObj(GrGLuint id) : fID(id), fDataPtr(nullptr), fSize(0), fMapped(false) {}
|
||||
~BufferObj() { delete[] fDataPtr; }
|
||||
|
||||
void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
|
||||
if (fDataPtr) {
|
||||
SkASSERT(0 != fSize);
|
||||
delete[] fDataPtr;
|
||||
}
|
||||
|
||||
fSize = size;
|
||||
fDataPtr = new char[size];
|
||||
}
|
||||
|
||||
GrGLuint id() const { return fID; }
|
||||
GrGLchar* dataPtr() { return fDataPtr; }
|
||||
GrGLsizeiptr size() const { return fSize; }
|
||||
|
||||
void setMapped(bool mapped) { fMapped = mapped; }
|
||||
bool mapped() const { return fMapped; }
|
||||
|
||||
private:
|
||||
GrGLuint fID;
|
||||
GrGLchar* fDataPtr;
|
||||
GrGLsizeiptr fSize; // size in bytes
|
||||
bool fMapped;
|
||||
};
|
||||
|
||||
// This class maintains a sparsely populated array of buffer pointers.
|
||||
class BufferManager {
|
||||
public:
|
||||
|
||||
|
||||
BufferManager() : fFreeListHead(kFreeListEnd) {}
|
||||
|
||||
~BufferManager() {
|
||||
// nullptr out the entries that are really free list links rather than ptrs before deleting.
|
||||
intptr_t curr = fFreeListHead;
|
||||
while (kFreeListEnd != curr) {
|
||||
intptr_t next = reinterpret_cast<intptr_t>(fBuffers[SkToS32(curr)]);
|
||||
fBuffers[SkToS32(curr)] = nullptr;
|
||||
curr = next;
|
||||
}
|
||||
|
||||
fBuffers.deleteAll();
|
||||
}
|
||||
|
||||
BufferObj* lookUp(GrGLuint id) {
|
||||
BufferObj* buffer = fBuffers[id];
|
||||
SkASSERT(buffer && buffer->id() == id);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
BufferObj* create() {
|
||||
GrGLuint id;
|
||||
BufferObj* buffer;
|
||||
|
||||
if (kFreeListEnd == fFreeListHead) {
|
||||
// no free slots - create a new one
|
||||
id = fBuffers.count();
|
||||
buffer = new BufferObj(id);
|
||||
*fBuffers.append() = buffer;
|
||||
} else {
|
||||
// grab the head of the free list and advance the head to the next free slot.
|
||||
id = static_cast<GrGLuint>(fFreeListHead);
|
||||
fFreeListHead = reinterpret_cast<intptr_t>(fBuffers[id]);
|
||||
|
||||
buffer = new BufferObj(id);
|
||||
fBuffers[id] = buffer;
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void free(BufferObj* buffer) {
|
||||
SkASSERT(fBuffers.count() > 0);
|
||||
|
||||
GrGLuint id = buffer->id();
|
||||
delete buffer;
|
||||
|
||||
fBuffers[id] = reinterpret_cast<BufferObj*>(fFreeListHead);
|
||||
fFreeListHead = id;
|
||||
}
|
||||
|
||||
private:
|
||||
static const intptr_t kFreeListEnd = -1;
|
||||
// Index of the first entry of fBuffers in the free list. Free slots in fBuffers are indices to
|
||||
// the next free slot. The last free slot has a value of kFreeListEnd.
|
||||
intptr_t fFreeListHead;
|
||||
SkTDArray<BufferObj*> fBuffers;
|
||||
};
|
||||
|
||||
/**
|
||||
* The state object for the null interface.
|
||||
*/
|
||||
class SkNullGLContext::ContextState : public SkRefCnt {
|
||||
public:
|
||||
|
||||
|
||||
BufferManager fBufferManager;
|
||||
GrGLuint fCurrArrayBuffer;
|
||||
GrGLuint fCurrElementArrayBuffer;
|
||||
GrGLuint fCurrPixelPackBuffer;
|
||||
GrGLuint fCurrPixelUnpackBuffer;
|
||||
GrGLuint fCurrProgramID;
|
||||
GrGLuint fCurrShaderID;
|
||||
|
||||
|
||||
ContextState()
|
||||
: fCurrArrayBuffer(0)
|
||||
, fCurrElementArrayBuffer(0)
|
||||
, fCurrPixelPackBuffer(0)
|
||||
, fCurrPixelUnpackBuffer(0)
|
||||
, fCurrProgramID(0)
|
||||
, fCurrShaderID(0) {}
|
||||
|
||||
static ContextState* Get() { return current_context(); }
|
||||
};
|
||||
|
||||
typedef SkNullGLContext::ContextState State;
|
||||
|
||||
// Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface).
|
||||
|
||||
namespace { // added to suppress 'no previous prototype' warning
|
||||
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {}
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {}
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {}
|
||||
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
|
||||
State* state = State::Get();
|
||||
for (int i = 0; i < n; ++i) {
|
||||
BufferObj* buffer = state->fBufferManager.create();
|
||||
ids[i] = buffer->id();
|
||||
}
|
||||
}
|
||||
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {}
|
||||
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target,
|
||||
GrGLsizeiptr size,
|
||||
const GrGLvoid* data,
|
||||
GrGLenum usage) {
|
||||
State* state = State::Get();
|
||||
GrGLuint id = 0;
|
||||
|
||||
switch (target) {
|
||||
case GR_GL_ARRAY_BUFFER:
|
||||
id = state->fCurrArrayBuffer;
|
||||
break;
|
||||
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
||||
id = state->fCurrElementArrayBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_PACK_BUFFER:
|
||||
id = state->fCurrPixelPackBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_UNPACK_BUFFER:
|
||||
id = state->fCurrPixelUnpackBuffer;
|
||||
break;
|
||||
default:
|
||||
SkFAIL("Unexpected target to nullGLBufferData");
|
||||
break;
|
||||
}
|
||||
|
||||
if (id > 0) {
|
||||
BufferObj* buffer = state->fBufferManager.lookUp(id);
|
||||
buffer->allocate(size, (const GrGLchar*) data);
|
||||
}
|
||||
}
|
||||
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {}
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
|
||||
|
||||
GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() {
|
||||
return ++State::Get()->fCurrProgramID;
|
||||
}
|
||||
|
||||
GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) {
|
||||
return ++State::Get()->fCurrShaderID;
|
||||
}
|
||||
|
||||
// same delete used for shaders and programs
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) {
|
||||
}
|
||||
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) {
|
||||
State* state = State::Get();
|
||||
switch (target) {
|
||||
case GR_GL_ARRAY_BUFFER:
|
||||
state->fCurrArrayBuffer = buffer;
|
||||
break;
|
||||
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
||||
state->fCurrElementArrayBuffer = buffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_PACK_BUFFER:
|
||||
state->fCurrPixelPackBuffer = buffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_UNPACK_BUFFER:
|
||||
state->fCurrPixelUnpackBuffer = buffer;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// deleting a bound buffer has the side effect of binding 0
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
|
||||
State* state = State::Get();
|
||||
for (int i = 0; i < n; ++i) {
|
||||
if (ids[i] == state->fCurrArrayBuffer) {
|
||||
state->fCurrArrayBuffer = 0;
|
||||
}
|
||||
if (ids[i] == state->fCurrElementArrayBuffer) {
|
||||
state->fCurrElementArrayBuffer = 0;
|
||||
}
|
||||
if (ids[i] == state->fCurrPixelPackBuffer) {
|
||||
state->fCurrPixelPackBuffer = 0;
|
||||
}
|
||||
if (ids[i] == state->fCurrPixelUnpackBuffer) {
|
||||
state->fCurrPixelUnpackBuffer = 0;
|
||||
}
|
||||
|
||||
BufferObj* buffer = state->fBufferManager.lookUp(ids[i]);
|
||||
state->fBufferManager.free(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr offset,
|
||||
GrGLsizeiptr length, GrGLbitfield access) {
|
||||
State* state = State::Get();
|
||||
GrGLuint id = 0;
|
||||
switch (target) {
|
||||
case GR_GL_ARRAY_BUFFER:
|
||||
id = state->fCurrArrayBuffer;
|
||||
break;
|
||||
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
||||
id = state->fCurrElementArrayBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_PACK_BUFFER:
|
||||
id = state->fCurrPixelPackBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_UNPACK_BUFFER:
|
||||
id = state->fCurrPixelUnpackBuffer;
|
||||
break;
|
||||
}
|
||||
|
||||
if (id > 0) {
|
||||
// We just ignore the offset and length here.
|
||||
BufferObj* buffer = state->fBufferManager.lookUp(id);
|
||||
SkASSERT(!buffer->mapped());
|
||||
buffer->setMapped(true);
|
||||
return buffer->dataPtr();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) {
|
||||
State* state = State::Get();
|
||||
GrGLuint id = 0;
|
||||
switch (target) {
|
||||
case GR_GL_ARRAY_BUFFER:
|
||||
id = state->fCurrArrayBuffer;
|
||||
break;
|
||||
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
||||
id = state->fCurrElementArrayBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_PACK_BUFFER:
|
||||
id = state->fCurrPixelPackBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_UNPACK_BUFFER:
|
||||
id = state->fCurrPixelUnpackBuffer;
|
||||
break;
|
||||
}
|
||||
|
||||
if (id > 0) {
|
||||
BufferObj* buffer = state->fBufferManager.lookUp(id);
|
||||
SkASSERT(!buffer->mapped());
|
||||
buffer->setMapped(true);
|
||||
return buffer->dataPtr();
|
||||
}
|
||||
|
||||
SkASSERT(false);
|
||||
return nullptr; // no buffer bound to target
|
||||
}
|
||||
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlushMappedBufferRange(GrGLenum target,
|
||||
GrGLintptr offset,
|
||||
GrGLsizeiptr length) {}
|
||||
|
||||
|
||||
GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) {
|
||||
State* state = State::Get();
|
||||
GrGLuint id = 0;
|
||||
switch (target) {
|
||||
case GR_GL_ARRAY_BUFFER:
|
||||
id = state->fCurrArrayBuffer;
|
||||
break;
|
||||
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
||||
id = state->fCurrElementArrayBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_PACK_BUFFER:
|
||||
id = state->fCurrPixelPackBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_UNPACK_BUFFER:
|
||||
id = state->fCurrPixelUnpackBuffer;
|
||||
break;
|
||||
}
|
||||
if (id > 0) {
|
||||
BufferObj* buffer = state->fBufferManager.lookUp(id);
|
||||
SkASSERT(buffer->mapped());
|
||||
buffer->setMapped(false);
|
||||
return GR_GL_TRUE;
|
||||
}
|
||||
|
||||
GrAlwaysAssert(false);
|
||||
return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
|
||||
}
|
||||
|
||||
GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {
|
||||
State* state = State::Get();
|
||||
switch (pname) {
|
||||
case GR_GL_BUFFER_MAPPED: {
|
||||
*params = GR_GL_FALSE;
|
||||
GrGLuint id = 0;
|
||||
switch (target) {
|
||||
case GR_GL_ARRAY_BUFFER:
|
||||
id = state->fCurrArrayBuffer;
|
||||
break;
|
||||
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
||||
id = state->fCurrElementArrayBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_PACK_BUFFER:
|
||||
id = state->fCurrPixelPackBuffer;
|
||||
break;
|
||||
case GR_GL_PIXEL_UNPACK_BUFFER:
|
||||
id = state->fCurrPixelUnpackBuffer;
|
||||
break;
|
||||
}
|
||||
if (id > 0) {
|
||||
BufferObj* buffer = state->fBufferManager.lookUp(id);
|
||||
if (buffer->mapped()) {
|
||||
*params = GR_GL_TRUE;
|
||||
}
|
||||
}
|
||||
break; }
|
||||
default:
|
||||
SkFAIL("Unexpected pname to GetBufferParamateriv");
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
class NullInterface : public GrGLInterface {
|
||||
public:
|
||||
NullInterface(State* state) : fState(SkRef(state)) {}
|
||||
~NullInterface() override {
|
||||
fState->unref();
|
||||
}
|
||||
State* fState;
|
||||
};
|
||||
|
||||
} // end anonymous namespace
|
||||
|
||||
static GrGLInterface* create_null_interface(State* state) {
|
||||
GrGLInterface* interface = new NullInterface(state);
|
||||
|
||||
interface->fStandard = kGL_GrGLStandard;
|
||||
|
||||
GrGLInterface::Functions* functions = &interface->fFunctions;
|
||||
functions->fActiveTexture = nullGLActiveTexture;
|
||||
functions->fAttachShader = nullGLAttachShader;
|
||||
functions->fBeginQuery = nullGLBeginQuery;
|
||||
functions->fBindAttribLocation = nullGLBindAttribLocation;
|
||||
functions->fBindBuffer = nullGLBindBuffer;
|
||||
functions->fBindFragDataLocation = noOpGLBindFragDataLocation;
|
||||
functions->fBindTexture = nullGLBindTexture;
|
||||
functions->fBindVertexArray = nullGLBindVertexArray;
|
||||
functions->fBlendColor = noOpGLBlendColor;
|
||||
functions->fBlendEquation = noOpGLBlendEquation;
|
||||
functions->fBlendFunc = noOpGLBlendFunc;
|
||||
functions->fBufferData = nullGLBufferData;
|
||||
functions->fBufferSubData = noOpGLBufferSubData;
|
||||
functions->fClear = noOpGLClear;
|
||||
functions->fClearColor = noOpGLClearColor;
|
||||
functions->fClearStencil = noOpGLClearStencil;
|
||||
functions->fColorMask = noOpGLColorMask;
|
||||
functions->fCompileShader = noOpGLCompileShader;
|
||||
functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
|
||||
functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D;
|
||||
functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D;
|
||||
functions->fCreateProgram = nullGLCreateProgram;
|
||||
functions->fCreateShader = nullGLCreateShader;
|
||||
functions->fCullFace = noOpGLCullFace;
|
||||
functions->fDeleteBuffers = nullGLDeleteBuffers;
|
||||
functions->fDeleteProgram = nullGLDelete;
|
||||
functions->fDeleteQueries = noOpGLDeleteIds;
|
||||
functions->fDeleteShader = nullGLDelete;
|
||||
functions->fDeleteTextures = noOpGLDeleteIds;
|
||||
functions->fDeleteVertexArrays = noOpGLDeleteIds;
|
||||
functions->fDepthMask = noOpGLDepthMask;
|
||||
functions->fDisable = noOpGLDisable;
|
||||
functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
|
||||
functions->fDrawArrays = noOpGLDrawArrays;
|
||||
functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced;
|
||||
functions->fDrawBuffer = noOpGLDrawBuffer;
|
||||
functions->fDrawBuffers = noOpGLDrawBuffers;
|
||||
functions->fDrawElements = noOpGLDrawElements;
|
||||
functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced;
|
||||
functions->fEnable = noOpGLEnable;
|
||||
functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
|
||||
functions->fEndQuery = noOpGLEndQuery;
|
||||
functions->fFinish = noOpGLFinish;
|
||||
functions->fFlush = noOpGLFlush;
|
||||
functions->fFlushMappedBufferRange = nullGLFlushMappedBufferRange;
|
||||
functions->fFrontFace = noOpGLFrontFace;
|
||||
functions->fGenBuffers = nullGLGenBuffers;
|
||||
functions->fGenerateMipmap = nullGLGenerateMipmap;
|
||||
functions->fGenQueries = noOpGLGenIds;
|
||||
functions->fGenTextures = noOpGLGenIds;
|
||||
functions->fGenVertexArrays = noOpGLGenIds;
|
||||
functions->fGetBufferParameteriv = nullGLGetBufferParameteriv;
|
||||
functions->fGetError = noOpGLGetError;
|
||||
functions->fGetIntegerv = noOpGLGetIntegerv;
|
||||
functions->fGetMultisamplefv = noOpGLGetMultisamplefv;
|
||||
functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v;
|
||||
functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv;
|
||||
functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v;
|
||||
functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
|
||||
functions->fGetQueryiv = noOpGLGetQueryiv;
|
||||
functions->fGetProgramInfoLog = noOpGLGetInfoLog;
|
||||
functions->fGetProgramiv = noOpGLGetShaderOrProgramiv;
|
||||
functions->fGetShaderInfoLog = noOpGLGetInfoLog;
|
||||
functions->fGetShaderiv = noOpGLGetShaderOrProgramiv;
|
||||
functions->fGetString = noOpGLGetString;
|
||||
functions->fGetStringi = noOpGLGetStringi;
|
||||
functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
|
||||
functions->fGetUniformLocation = noOpGLGetUniformLocation;
|
||||
functions->fInsertEventMarker = noOpGLInsertEventMarker;
|
||||
functions->fLineWidth = noOpGLLineWidth;
|
||||
functions->fLinkProgram = noOpGLLinkProgram;
|
||||
functions->fMapBuffer = nullGLMapBuffer;
|
||||
functions->fMapBufferRange = nullGLMapBufferRange;
|
||||
functions->fPixelStorei = nullGLPixelStorei;
|
||||
functions->fPopGroupMarker = noOpGLPopGroupMarker;
|
||||
functions->fPushGroupMarker = noOpGLPushGroupMarker;
|
||||
functions->fQueryCounter = noOpGLQueryCounter;
|
||||
functions->fReadBuffer = noOpGLReadBuffer;
|
||||
functions->fReadPixels = nullGLReadPixels;
|
||||
functions->fScissor = noOpGLScissor;
|
||||
functions->fShaderSource = noOpGLShaderSource;
|
||||
functions->fStencilFunc = noOpGLStencilFunc;
|
||||
functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
|
||||
functions->fStencilMask = noOpGLStencilMask;
|
||||
functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate;
|
||||
functions->fStencilOp = noOpGLStencilOp;
|
||||
functions->fStencilOpSeparate = noOpGLStencilOpSeparate;
|
||||
functions->fTexBuffer = noOpGLTexBuffer;
|
||||
functions->fTexImage2D = noOpGLTexImage2D;
|
||||
functions->fTexParameteri = noOpGLTexParameteri;
|
||||
functions->fTexParameteriv = noOpGLTexParameteriv;
|
||||
functions->fTexSubImage2D = noOpGLTexSubImage2D;
|
||||
functions->fTexStorage2D = noOpGLTexStorage2D;
|
||||
functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer;
|
||||
functions->fUniform1f = noOpGLUniform1f;
|
||||
functions->fUniform1i = noOpGLUniform1i;
|
||||
functions->fUniform1fv = noOpGLUniform1fv;
|
||||
functions->fUniform1iv = noOpGLUniform1iv;
|
||||
functions->fUniform2f = noOpGLUniform2f;
|
||||
functions->fUniform2i = noOpGLUniform2i;
|
||||
functions->fUniform2fv = noOpGLUniform2fv;
|
||||
functions->fUniform2iv = noOpGLUniform2iv;
|
||||
functions->fUniform3f = noOpGLUniform3f;
|
||||
functions->fUniform3i = noOpGLUniform3i;
|
||||
functions->fUniform3fv = noOpGLUniform3fv;
|
||||
functions->fUniform3iv = noOpGLUniform3iv;
|
||||
functions->fUniform4f = noOpGLUniform4f;
|
||||
functions->fUniform4i = noOpGLUniform4i;
|
||||
functions->fUniform4fv = noOpGLUniform4fv;
|
||||
functions->fUniform4iv = noOpGLUniform4iv;
|
||||
functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
|
||||
functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
|
||||
functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
|
||||
functions->fUnmapBuffer = nullGLUnmapBuffer;
|
||||
functions->fUseProgram = nullGLUseProgram;
|
||||
functions->fVertexAttrib1f = noOpGLVertexAttrib1f;
|
||||
functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
|
||||
functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
|
||||
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
|
||||
functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
|
||||
functions->fVertexAttribIPointer = noOpGLVertexAttribIPointer;
|
||||
functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
|
||||
functions->fViewport = nullGLViewport;
|
||||
functions->fBindFramebuffer = nullGLBindFramebuffer;
|
||||
functions->fBindRenderbuffer = nullGLBindRenderbuffer;
|
||||
functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus;
|
||||
functions->fDeleteFramebuffers = nullGLDeleteFramebuffers;
|
||||
functions->fDeleteRenderbuffers = nullGLDeleteRenderbuffers;
|
||||
functions->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer;
|
||||
functions->fFramebufferTexture2D = nullGLFramebufferTexture2D;
|
||||
functions->fGenFramebuffers = noOpGLGenIds;
|
||||
functions->fGenRenderbuffers = noOpGLGenIds;
|
||||
functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv;
|
||||
functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv;
|
||||
functions->fRenderbufferStorage = noOpGLRenderbufferStorage;
|
||||
functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample;
|
||||
functions->fBlitFramebuffer = noOpGLBlitFramebuffer;
|
||||
functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer;
|
||||
functions->fMatrixLoadf = noOpGLMatrixLoadf;
|
||||
functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity;
|
||||
functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed;
|
||||
|
||||
interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi,
|
||||
functions->fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
|
||||
return interface;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static void* create_tls() {
|
||||
State** current = new State*;
|
||||
*current = nullptr;
|
||||
return current;
|
||||
}
|
||||
|
||||
static void delete_tls(void* ctx) {
|
||||
State** current = static_cast<State**>(ctx);
|
||||
if (*current) {
|
||||
(*current)->unref();
|
||||
}
|
||||
delete current;
|
||||
}
|
||||
|
||||
static State* current_context() {
|
||||
return *static_cast<State**>(SkTLS::Get(create_tls, delete_tls));
|
||||
}
|
||||
|
||||
static void set_current_context(State* state) {
|
||||
State** current = static_cast<State**>(SkTLS::Get(create_tls, delete_tls));
|
||||
if (*current) {
|
||||
(*current)->unref();
|
||||
}
|
||||
*current = state;
|
||||
if (state) {
|
||||
state->ref();
|
||||
}
|
||||
}
|
||||
|
||||
#if GR_GL_PER_GL_FUNC_CALLBACK
|
||||
static void set_current_context_from_interface(const GrGLInterface* interface) {
|
||||
set_current_context(reinterpret_cast<State*>(interface->fCallbackData));
|
||||
}
|
||||
#endif
|
||||
|
||||
SkNullGLContext* SkNullGLContext::Create() {
|
||||
SkNullGLContext* ctx = new SkNullGLContext;
|
||||
@ -591,18 +19,9 @@ SkNullGLContext* SkNullGLContext::Create() {
|
||||
}
|
||||
|
||||
SkNullGLContext::SkNullGLContext() {
|
||||
fState = new ContextState;
|
||||
GrGLInterface* interface = create_null_interface(fState);
|
||||
this->init(interface);
|
||||
#if GR_GL_PER_GL_FUNC_CALLBACK
|
||||
interface->fCallback = set_current_context_from_interface;
|
||||
interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(fState);
|
||||
#endif
|
||||
this->init(GrGLCreateNullInterface());
|
||||
}
|
||||
|
||||
SkNullGLContext::~SkNullGLContext() {
|
||||
this->teardown();
|
||||
fState->unref();
|
||||
}
|
||||
|
||||
void SkNullGLContext::onPlatformMakeCurrent() const { set_current_context(fState); }
|
||||
|
@ -229,8 +229,10 @@ GrGLuint EGLGLContext::eglImageToExternalTexture(GrEGLImage image) const {
|
||||
if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
|
||||
return 0;
|
||||
}
|
||||
GrGLEGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
|
||||
(GrGLEGLImageTargetTexture2DProc) eglGetProcAddress("glEGLImageTargetTexture2DOES");
|
||||
typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
|
||||
|
||||
EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
|
||||
(EGLImageTargetTexture2DProc) eglGetProcAddress("glEGLImageTargetTexture2DOES");
|
||||
if (!glEGLImageTargetTexture2D) {
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user