Send correct clear count to vulkan beginRenderPass
This technically wasn't an error but fixes a warning in the validation layers. Bug: skia: Change-Id: I3d0d0aa3a29b5a08f145ceabedb9357791d36cb2 Reviewed-on: https://skia-review.googlesource.com/109881 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
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@ -403,15 +403,7 @@ void GrVkPrimaryCommandBuffer::beginRenderPass(const GrVkGpu* gpu,
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beginInfo.renderPass = renderPass->vkRenderPass();
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beginInfo.framebuffer = target.framebuffer()->framebuffer();
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beginInfo.renderArea = renderArea;
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// TODO: have clearValueCount return the index of the last attachment that
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// requires a clear instead of the number of total clears.
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uint32_t stencilIndex;
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if (renderPass->stencilAttachmentIndex(&stencilIndex)) {
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beginInfo.clearValueCount = renderPass->clearValueCount() ? 2 : 0;
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} else {
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beginInfo.clearValueCount = renderPass->clearValueCount();
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}
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beginInfo.clearValueCount = renderPass->clearValueCount();
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beginInfo.pClearValues = clearValues;
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VkSubpassContents contents = forSecondaryCB ? VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS
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@ -86,7 +86,7 @@ void GrVkRenderPass::init(const GrVkGpu* gpu,
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subpassDesc.colorAttachmentCount = 1;
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if (VK_ATTACHMENT_LOAD_OP_CLEAR == colorOp.fLoadOp) {
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fClearValueCount++;
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fClearValueCount = colorRef.attachment + 1;
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}
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} else {
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// I don't think there should ever be a time where we don't have a color attachment
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@ -107,7 +107,7 @@ void GrVkRenderPass::init(const GrVkGpu* gpu,
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stencilRef.attachment = currentAttachment++;
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stencilRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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if (VK_ATTACHMENT_LOAD_OP_CLEAR == stencilOp.fLoadOp) {
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fClearValueCount++;
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fClearValueCount = SkTMax(fClearValueCount, stencilRef.attachment + 1);
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}
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} else {
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stencilRef.attachment = VK_ATTACHMENT_UNUSED;
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