change Overdraw colorfilter to be pure sksl
About same speed on CPU as pipeline-callback Change-Id: If8769bebb3c51b5ea61fc34d76dde0cfc16b8473 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283871 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Reed <reed@google.com>
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@ -13,44 +13,17 @@
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/**
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* Uses the value in the src alpha channel to set the dst pixel.
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* 0 -> fColors[0]
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* 1 -> fColors[1]
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* 0 -> colors[0]
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* 1 -> colors[1]
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* ...
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* 5 (or larger) -> fColors[5]
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* 5 (or larger) -> colors[5]
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*
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*/
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class SK_API SkOverdrawColorFilter : public SkColorFilter {
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class SK_API SkOverdrawColorFilter {
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public:
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static constexpr int kNumColors = 6;
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static sk_sp<SkColorFilter> MakeWithSkColors(const SkColor colors[kNumColors]) {
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return sk_sp<SkColorFilter>(new SkOverdrawColorFilter(colors));
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}
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#if SK_SUPPORT_GPU
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std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(GrRecordingContext*,
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const GrColorInfo&) const override;
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#endif
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static void RegisterFlattenables();
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protected:
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void flatten(SkWriteBuffer& buffer) const override;
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private:
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SK_FLATTENABLE_HOOKS(SkOverdrawColorFilter)
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SkOverdrawColorFilter(const SkColor colors[kNumColors]) {
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memcpy(fColors, colors, kNumColors * sizeof(SkColor));
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}
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bool onAppendStages(const SkStageRec&, bool) const override;
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skvm::Color onProgram(skvm::Builder*, skvm::Color, SkColorSpace*, skvm::Uniforms*,
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SkArenaAlloc*) const override;
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SkColor fColors[kNumColors];
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typedef SkColorFilter INHERITED;
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static sk_sp<SkColorFilter> MakeWithSkColors(const SkColor[kNumColors]);
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};
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#endif // SkOverdrawColorFilter_DEFINED
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@ -13,6 +13,9 @@
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class SkColorFilterPriv {
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public:
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static sk_sp<SkColorFilter> MakeGaussian();
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static void RegisterLegacyOverdraw();
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};
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#endif
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@ -5,19 +5,15 @@
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* found in the LICENSE file.
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*/
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#include "include/core/SkData.h"
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#include "include/core/SkUnPreMultiply.h"
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#include "include/effects/SkOverdrawColorFilter.h"
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#include "src/core/SkArenaAlloc.h"
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#include "src/core/SkEffectPriv.h"
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#include "src/core/SkRasterPipeline.h"
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#include "src/core/SkReadBuffer.h"
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#include "src/core/SkVM.h"
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#if SK_SUPPORT_GPU
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#include "include/effects/SkRuntimeEffect.h"
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#include "src/gpu/effects/GrSkSLFP.h"
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#include "include/private/SkColorData.h"
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#include "src/core/SkColorFilterPriv.h"
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#include "src/core/SkReadBuffer.h"
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GR_FP_SRC_STRING SKSL_OVERDRAW_SRC = R"(
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const char* SKSL_OVERDRAW_SRC = R"(
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uniform half4 color0;
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uniform half4 color1;
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uniform half4 color2;
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@ -27,94 +23,44 @@ uniform half4 color5;
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void main(inout half4 color) {
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half alpha = 255.0 * color.a;
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if (alpha < 0.5) {
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color = color0;
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} else if (alpha < 1.5) {
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color = color1;
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} else if (alpha < 2.5) {
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color = color2;
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} else if (alpha < 3.5) {
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color = color3;
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} else if (alpha < 4.5) {
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color = color4;
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} else {
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color = color5;
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}
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color = alpha < 0.5 ? color0
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: alpha < 1.5 ? color1
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: alpha < 2.5 ? color2
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: alpha < 3.5 ? color3
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: alpha < 4.5 ? color4 : color5;
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}
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)";
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#endif
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static void convert_to_pm4f(SkPMColor4f dst[], const SkColor src[]) {
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for (int i = 0; i < SkOverdrawColorFilter::kNumColors; ++i) {
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dst[i] = SkColor4f::FromColor(src[i]).premul();
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}
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}
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bool SkOverdrawColorFilter::onAppendStages(const SkStageRec& rec, bool shader_is_opaque) const {
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struct Ctx : public SkRasterPipeline_CallbackCtx {
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SkPMColor4f colors[kNumColors];
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};
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// TODO: do we care about transforming to dstCS?
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auto ctx = rec.fAlloc->make<Ctx>();
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convert_to_pm4f(ctx->colors, fColors);
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ctx->fn = [](SkRasterPipeline_CallbackCtx* arg, int active_pixels) {
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auto ctx = (Ctx*)arg;
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auto pixels = (SkPMColor4f*)ctx->rgba;
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for (int i = 0; i < active_pixels; i++) {
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uint8_t alpha = (int)(pixels[i].fA * 255);
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if (alpha >= kNumColors) {
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alpha = kNumColors - 1;
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}
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pixels[i] = ctx->colors[alpha];
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sk_sp<SkColorFilter> SkOverdrawColorFilter::MakeWithSkColors(const SkColor colors[kNumColors]) {
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auto [effect, err] = SkRuntimeEffect::Make(SkString(SKSL_OVERDRAW_SRC));
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if (effect) {
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auto data = SkData::MakeUninitialized(kNumColors * sizeof(SkPMColor4f));
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SkPMColor4f* premul = (SkPMColor4f*)data->writable_data();
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for (int i = 0; i < kNumColors; ++i) {
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premul[i] = SkColor4f::FromColor(colors[i]).premul();
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}
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};
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rec.fPipeline->append(SkRasterPipeline::callback, ctx);
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return true;
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}
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skvm::Color SkOverdrawColorFilter::onProgram(skvm::Builder* p, skvm::Color c,
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SkColorSpace* /*dstCS*/, skvm::Uniforms* uniforms,
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SkArenaAlloc* alloc) const {
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skvm::I32 index = min(to_unorm(8,c.a), kNumColors - 1);
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c = unpack_8888(gather32(uniforms->pushPtr(fColors), index));
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std::swap(c.r, c.b); // The SkColors in fColors are BGRA, but we want RGBA
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return c;
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}
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void SkOverdrawColorFilter::flatten(SkWriteBuffer& buffer) const {
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buffer.writeByteArray(fColors, kNumColors * sizeof(SkPMColor));
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}
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sk_sp<SkFlattenable> SkOverdrawColorFilter::CreateProc(SkReadBuffer& buffer) {
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SkPMColor colors[kNumColors];
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size_t size = buffer.getArrayCount();
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if (!buffer.validate(size == sizeof(colors))) {
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return nullptr;
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return effect->makeColorFilter(std::move(data));
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}
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if (!buffer.readByteArray(colors, sizeof(colors))) {
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return nullptr;
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}
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return sk_sp<SkColorFilter>(new SkOverdrawColorFilter(colors));
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return nullptr;
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}
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void SkOverdrawColorFilter::RegisterFlattenables() {
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SK_REGISTER_FLATTENABLE(SkOverdrawColorFilter);
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void SkColorFilterPriv::RegisterLegacyOverdraw() {
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SkFlattenable::Register("SkOverdrawColorFilter",
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[](SkReadBuffer& buffer) -> sk_sp<SkFlattenable> {
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constexpr int N = SkOverdrawColorFilter::kNumColors;
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SkPMColor premul[N];
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size_t size = buffer.getArrayCount();
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if (!buffer.validate(size == sizeof(premul))) {
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return nullptr;
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}
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if (!buffer.readByteArray(premul, sizeof(premul))) {
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return nullptr;
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}
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SkColor colors[N];
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for (int i = 0; i < N; ++i) {
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colors[i] = SkUnPreMultiply::PMColorToColor(premul[i]);
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}
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return SkOverdrawColorFilter::MakeWithSkColors(colors);
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});
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}
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#if SK_SUPPORT_GPU
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#include "include/private/GrRecordingContext.h"
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std::unique_ptr<GrFragmentProcessor> SkOverdrawColorFilter::asFragmentProcessor(
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GrRecordingContext* context, const GrColorInfo&) const {
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static auto effect = std::get<0>(SkRuntimeEffect::Make(SkString(SKSL_OVERDRAW_SRC)));
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SkASSERT(effect->inputSize() == (kNumColors * sizeof(SkPMColor4f)));
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auto inputs = SkData::MakeUninitialized(kNumColors * sizeof(SkPMColor4f));
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convert_to_pm4f(reinterpret_cast<SkPMColor4f*>(inputs->writable_data()), fColors);
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return GrSkSLFP::Make(context, effect, "Overdraw", std::move(inputs));
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}
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#endif
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@ -30,6 +30,7 @@
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#include "include/effects/SkRuntimeEffect.h"
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#include "include/effects/SkShaderMaskFilter.h"
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#include "include/effects/SkTableColorFilter.h"
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#include "src/core/SkColorFilterPriv.h"
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#include "src/core/SkColorFilter_Matrix.h"
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#include "src/core/SkRecordedDrawable.h"
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#include "src/effects/SkDashImpl.h"
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@ -76,7 +77,7 @@
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SK_REGISTER_FLATTENABLE(SkLumaColorFilter);
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SkColorFilter::RegisterFlattenables();
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SkHighContrastFilter::RegisterFlattenables();
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SkOverdrawColorFilter::RegisterFlattenables();
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SkColorFilterPriv::RegisterLegacyOverdraw();
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SkTableColorFilter::RegisterFlattenables();
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// Shader & color filter.
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