use integer math instead of float per-pixel. about a 2x speedup. not tested well, so this is just experimental.
BUG= Review URL: https://codereview.chromium.org/15715015 git-svn-id: http://skia.googlecode.com/svn/trunk@9317 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -15,25 +15,35 @@
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#define DS(x) SkDoubleToScalar(x)
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inline SkPMColor cubicBlend(const SkScalar c[16], SkScalar t, SkPMColor c0, SkPMColor c1, SkPMColor c2, SkPMColor c3) {
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SkScalar t2 = t * t, t3 = t2 * t;
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SkScalar cc[4];
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cc[0] = c[0] + SkScalarMul(c[1], t) + SkScalarMul(c[2], t2) + SkScalarMul(c[3], t3);
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cc[1] = c[4] + SkScalarMul(c[5], t) + SkScalarMul(c[6], t2) + SkScalarMul(c[7], t3);
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cc[2] = c[8] + SkScalarMul(c[9], t) + SkScalarMul(c[10], t2) + SkScalarMul(c[11], t3);
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cc[3] = c[12] + SkScalarMul(c[13], t) + SkScalarMul(c[14], t2) + SkScalarMul(c[15], t3);
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SkScalar a = SkScalarClampMax(SkScalarMul(cc[0], SkGetPackedA32(c0)) + SkScalarMul(cc[1], SkGetPackedA32(c1)) + SkScalarMul(cc[2], SkGetPackedA32(c2)) + SkScalarMul(cc[3], SkGetPackedA32(c3)), 255);
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SkScalar r = SkScalarMul(cc[0], SkGetPackedR32(c0)) + SkScalarMul(cc[1], SkGetPackedR32(c1)) + SkScalarMul(cc[2], SkGetPackedR32(c2)) + SkScalarMul(cc[3], SkGetPackedR32(c3));
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SkScalar g = SkScalarMul(cc[0], SkGetPackedG32(c0)) + SkScalarMul(cc[1], SkGetPackedG32(c1)) + SkScalarMul(cc[2], SkGetPackedG32(c2)) + SkScalarMul(cc[3], SkGetPackedG32(c3));
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SkScalar b = SkScalarMul(cc[0], SkGetPackedB32(c0)) + SkScalarMul(cc[1], SkGetPackedB32(c1)) + SkScalarMul(cc[2], SkGetPackedB32(c2)) + SkScalarMul(cc[3], SkGetPackedB32(c3));
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return SkPackARGB32(SkScalarRoundToInt(a),
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SkScalarRoundToInt(SkScalarClampMax(r, a)),
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SkScalarRoundToInt(SkScalarClampMax(g, a)),
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SkScalarRoundToInt(SkScalarClampMax(b, a)));
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#define MUL(a, b) ((a) * (b))
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static inline SkPMColor cubicBlend(const SkFixed cc[4], SkPMColor c0, SkPMColor c1, SkPMColor c2, SkPMColor c3) {
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SkFixed fa = MUL(cc[0], SkGetPackedA32(c0)) + MUL(cc[1], SkGetPackedA32(c1)) + MUL(cc[2], SkGetPackedA32(c2)) + MUL(cc[3], SkGetPackedA32(c3));
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SkFixed fr = MUL(cc[0], SkGetPackedR32(c0)) + MUL(cc[1], SkGetPackedR32(c1)) + MUL(cc[2], SkGetPackedR32(c2)) + MUL(cc[3], SkGetPackedR32(c3));
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SkFixed fg = MUL(cc[0], SkGetPackedG32(c0)) + MUL(cc[1], SkGetPackedG32(c1)) + MUL(cc[2], SkGetPackedG32(c2)) + MUL(cc[3], SkGetPackedG32(c3));
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SkFixed fb = MUL(cc[0], SkGetPackedB32(c0)) + MUL(cc[1], SkGetPackedB32(c1)) + MUL(cc[2], SkGetPackedB32(c2)) + MUL(cc[3], SkGetPackedB32(c3));
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int a = SkClampMax(SkFixedRoundToInt(fa), 255);
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int r = SkClampMax(SkFixedRoundToInt(fr), a);
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int g = SkClampMax(SkFixedRoundToInt(fg), a);
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int b = SkClampMax(SkFixedRoundToInt(fb), a);
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return SkPackARGB32(a, r, g, b);
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}
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static float poly_eval(const float cc[4], float t) {
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return cc[0] + t * (cc[1] + t * (cc[2] + t * cc[3]));
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}
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static void build_coeff4(SkFixed dst[4], const float src[16], float t) {
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dst[0] = SkFloatToFixed(poly_eval(&src[ 0], t));
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dst[1] = SkFloatToFixed(poly_eval(&src[ 4], t));
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dst[2] = SkFloatToFixed(poly_eval(&src[ 8], t));
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dst[3] = SkFloatToFixed(poly_eval(&src[12], t));
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}
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static void bicubicFilter(const SkBitmapProcState& s, int x, int y,
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SkPMColor colors[], int count) {
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SkPMColor* SK_RESTRICT colors, int count) {
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static const SkScalar coefficients[16] = {
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DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0),
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@ -42,7 +52,9 @@ static void bicubicFilter(const SkBitmapProcState& s, int x, int y,
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DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0),
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};
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SkPMColor *dptr = &(colors[0]);
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const int maxX = s.fBitmap->width() - 1;
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const int maxY = s.fBitmap->height() - 1;
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while (count-- > 0) {
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SkPoint srcPt;
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s.fInvProc(*s.fInvMatrix, SkIntToScalar(x),
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@ -51,37 +63,45 @@ static void bicubicFilter(const SkBitmapProcState& s, int x, int y,
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srcPt.fY -= SK_ScalarHalf;
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SkScalar fractx = srcPt.fX - SkScalarFloorToScalar(srcPt.fX);
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SkScalar fracty = srcPt.fY - SkScalarFloorToScalar(srcPt.fY);
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SkFixed coeffX[4], coeffY[4];
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build_coeff4(coeffX, coefficients, fractx);
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build_coeff4(coeffY, coefficients, fracty);
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int sx = SkScalarFloorToInt(srcPt.fX);
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int sy = SkScalarFloorToInt(srcPt.fY);
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int x0 = SkClampMax(sx - 1, s.fBitmap->width() - 1);
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int x1 = SkClampMax(sx , s.fBitmap->width() - 1);
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int x2 = SkClampMax(sx + 1, s.fBitmap->width() - 1);
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int x3 = SkClampMax(sx + 2, s.fBitmap->width() - 1);
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int y0 = SkClampMax(sy - 1, s.fBitmap->height() - 1);
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int y1 = SkClampMax(sy , s.fBitmap->height() - 1);
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int y2 = SkClampMax(sy + 1, s.fBitmap->height() - 1);
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int y3 = SkClampMax(sy + 2, s.fBitmap->height() - 1);
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// Here is where we can support other tile modes (e.g. repeat or mirror)
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int x0 = SkClampMax(sx - 1, maxX);
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int x1 = SkClampMax(sx , maxX);
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int x2 = SkClampMax(sx + 1, maxX);
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int x3 = SkClampMax(sx + 2, maxX);
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int y0 = SkClampMax(sy - 1, maxY);
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int y1 = SkClampMax(sy , maxY);
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int y2 = SkClampMax(sy + 1, maxY);
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int y3 = SkClampMax(sy + 2, maxY);
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SkPMColor s00 = *s.fBitmap->getAddr32(x0, y0);
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SkPMColor s10 = *s.fBitmap->getAddr32(x1, y0);
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SkPMColor s20 = *s.fBitmap->getAddr32(x2, y0);
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SkPMColor s30 = *s.fBitmap->getAddr32(x3, y0);
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SkPMColor s0 = cubicBlend(coefficients, fractx, s00, s10, s20, s30);
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SkPMColor s0 = cubicBlend(coeffX, s00, s10, s20, s30);
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SkPMColor s01 = *s.fBitmap->getAddr32(x0, y1);
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SkPMColor s11 = *s.fBitmap->getAddr32(x1, y1);
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SkPMColor s21 = *s.fBitmap->getAddr32(x2, y1);
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SkPMColor s31 = *s.fBitmap->getAddr32(x3, y1);
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SkPMColor s1 = cubicBlend(coefficients, fractx, s01, s11, s21, s31);
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SkPMColor s1 = cubicBlend(coeffX, s01, s11, s21, s31);
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SkPMColor s02 = *s.fBitmap->getAddr32(x0, y2);
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SkPMColor s12 = *s.fBitmap->getAddr32(x1, y2);
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SkPMColor s22 = *s.fBitmap->getAddr32(x2, y2);
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SkPMColor s32 = *s.fBitmap->getAddr32(x3, y2);
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SkPMColor s2 = cubicBlend(coefficients, fractx, s02, s12, s22, s32);
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SkPMColor s2 = cubicBlend(coeffX, s02, s12, s22, s32);
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SkPMColor s03 = *s.fBitmap->getAddr32(x0, y3);
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SkPMColor s13 = *s.fBitmap->getAddr32(x1, y3);
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SkPMColor s23 = *s.fBitmap->getAddr32(x2, y3);
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SkPMColor s33 = *s.fBitmap->getAddr32(x3, y3);
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SkPMColor s3 = cubicBlend(coefficients, fractx, s03, s13, s23, s33);
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*dptr++ = cubicBlend(coefficients, fracty, s0, s1, s2, s3);
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SkPMColor s3 = cubicBlend(coeffX, s03, s13, s23, s33);
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*colors++ = cubicBlend(coeffY, s0, s1, s2, s3);
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x++;
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}
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}
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