Make A8 readback work in more cases and improve testing.
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1584563002 Review URL: https://codereview.chromium.org/1584563002
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@ -637,7 +637,22 @@ bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf,
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}
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if (kGL_GrGLStandard == intf->fStandard) {
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// All of our renderable configs can be converted to each other by glReadPixels in OpenGL.
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// Some OpenGL implementations allow GL_ALPHA as a format to glReadPixels. However,
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// the manual (https://www.opengl.org/sdk/docs/man/) says only these formats are allowed:
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// GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE,
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// GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. We check for the subset that we would use.
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if (readFormat != GR_GL_RED && readFormat != GR_GL_RGB && readFormat != GR_GL_RGBA &&
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readFormat != GR_GL_BGRA) {
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return false;
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}
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// There is also a set of allowed types, but all the types we use are in the set:
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// GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
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// GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
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// GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
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// GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
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// GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,GL_UNSIGNED_INT_10_10_10_2,
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// GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV,
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// GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
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return true;
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}
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@ -1051,6 +1066,17 @@ bool GrGLCaps::getExternalFormat(GrPixelConfig surfaceConfig, GrPixelConfig memo
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*externalFormat = fConfigTable[memoryConfig].fFormats.fExternalFormat[usage];
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*externalType = fConfigTable[memoryConfig].fFormats.fExternalType;
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// When GL_RED is supported as a texture format, our alpha-only textures are stored using
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// GL_RED and we swizzle in order to map all components to 'r'. However, in this case the
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// surface is not alpha-only and we want alpha to really mean the alpha component of the
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// texture, not the red component.
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if (memoryIsAlphaOnly && !surfaceIsAlphaOnly) {
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if (this->textureRedSupport()) {
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SkASSERT(GR_GL_RED == *externalFormat);
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*externalFormat = GR_GL_ALPHA;
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}
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}
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return true;
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}
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@ -1951,7 +1951,8 @@ bool GrGLGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height,
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ReadPixelTempDrawInfo* tempDrawInfo) {
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// This subclass can only read pixels from a render target. We could use glTexSubImage2D on
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// GL versions that support it but we don't today.
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if (!srcSurface->asRenderTarget()) {
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GrRenderTarget* srcAsRT = srcSurface->asRenderTarget();
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if (!srcAsRT) {
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ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
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}
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@ -1992,12 +1993,19 @@ bool GrGLGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height,
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tempDrawInfo->fTempSurfaceDesc.fConfig = kRGBA_8888_GrPixelConfig;
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tempDrawInfo->fSwapRAndB = true;
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ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
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} else if (kRequireDraw_DrawPreference == *drawPreference &&
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readConfig == kAlpha_8_GrPixelConfig &&
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!this->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
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// On some GLs there is no renderable single channel format. In that case we fall back
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// to rendering to a RGBA and then will extract the alpha from that.
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if (this->caps()->isConfigRenderable(kRGBA_8888_GrPixelConfig, false)) {
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tempDrawInfo->fTempSurfaceDesc.fConfig = kRGBA_8888_GrPixelConfig;
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} else {
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return false;
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}
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}
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GrRenderTarget* srcAsRT = srcSurface->asRenderTarget();
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if (!srcAsRT) {
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ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
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} else if (read_pixels_pays_for_y_flip(srcAsRT, this->glCaps(), width, height, readConfig,
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if (srcAsRT && read_pixels_pays_for_y_flip(srcAsRT, this->glCaps(), width, height, readConfig,
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rowBytes)) {
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ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference);
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}
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@ -2049,6 +2057,28 @@ bool GrGLGpu::onReadPixels(GrSurface* surface,
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SkFAIL("Unknown resolve type");
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}
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// We have a special case fallback for reading alpha from a RGBA/BGRA surface. We will read
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// back all the channels as RGBA and then extract A.
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// This must be called after the RT is bound as the FBO above.
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if (!this->glCaps().readPixelsSupported(this->glInterface(), config, tgt->config())) {
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if ((tgt->config() == kRGBA_8888_GrPixelConfig ||
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tgt->config() == kBGRA_8888_GrPixelConfig) &&
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kAlpha_8_GrPixelConfig == config) {
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SkAutoTDeleteArray<uint32_t> temp(new uint32_t[width * height * 4]);
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if (this->onReadPixels(surface, left, top, width, height, kRGBA_8888_GrPixelConfig,
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temp.get(), width*4)) {
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uint8_t* dst = reinterpret_cast<uint8_t*>(buffer);
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for (int j = 0; j < height; ++j) {
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for (int i = 0; i < width; ++i) {
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dst[j*rowBytes + i] = (0xFF000000U & temp[j*width+i]) >> 24;
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}
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}
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return true;
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}
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}
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return false;
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}
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const GrGLIRect& glvp = tgt->getViewport();
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// the read rect is viewport-relative
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@ -8,7 +8,7 @@
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#include "Test.h"
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// This test is specific to the GPU backend.
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#if SK_SUPPORT_GPU && !defined(SK_BUILD_FOR_ANDROID)
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "SkGpuDevice.h"
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@ -18,39 +18,42 @@ static const int X_SIZE = 13;
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static const int Y_SIZE = 13;
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ReadWriteAlpha, reporter, context) {
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unsigned char textureData[X_SIZE][Y_SIZE];
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unsigned char alphaData[X_SIZE][Y_SIZE];
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memset(textureData, 0, X_SIZE * Y_SIZE);
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memset(alphaData, 0, X_SIZE * Y_SIZE);
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bool match;
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unsigned char readback[X_SIZE][Y_SIZE];
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for (int rt = 0; rt < 2; ++rt) {
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GrSurfaceDesc desc;
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// let Skia know we will be using this texture as a render target
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desc.fFlags = kRenderTarget_GrSurfaceFlag;
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desc.fFlags = rt ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags;
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// it is a single channel texture
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desc.fConfig = kAlpha_8_GrPixelConfig;
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desc.fWidth = X_SIZE;
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desc.fHeight = Y_SIZE;
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// We are initializing the texture with zeros here
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GrTexture* texture = context->textureProvider()->createTexture(desc, false, textureData, 0);
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SkAutoTUnref<GrTexture> texture(
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context->textureProvider()->createTexture(desc, false, alphaData, 0));
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if (!texture) {
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return;
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if (!rt) {
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ERRORF(reporter, "Could not create alpha texture.");
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}
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continue;
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}
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SkAutoTUnref<GrTexture> au(texture);
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// create a distinctive texture
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for (int y = 0; y < Y_SIZE; ++y) {
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for (int x = 0; x < X_SIZE; ++x) {
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textureData[x][y] = x*Y_SIZE+y;
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alphaData[x][y] = x*Y_SIZE+y;
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}
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}
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// upload the texture
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texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
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textureData, 0);
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unsigned char readback[X_SIZE][Y_SIZE];
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alphaData, 0);
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// clear readback to something non-zero so we can detect readback failures
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memset(readback, 0x1, X_SIZE * Y_SIZE);
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@ -60,22 +63,24 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ReadWriteAlpha, reporter, context) {
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readback, 0);
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// make sure the original & read back versions match
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bool match = true;
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match = true;
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for (int y = 0; y < Y_SIZE; ++y) {
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for (int x = 0; x < X_SIZE; ++x) {
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if (textureData[x][y] != readback[x][y]) {
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for (int y = 0; y < Y_SIZE && match; ++y) {
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for (int x = 0; x < X_SIZE && match; ++x) {
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if (alphaData[x][y] != readback[x][y]) {
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SkDebugf("Failed alpha readback. Expected: 0x%02x, "
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"Got: 0x%02x at (%d,%d), rt: %d", alphaData[x][y], readback[x][y], x,
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y, rt);
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match = false;
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}
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}
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}
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REPORTER_ASSERT(reporter, match);
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// Now try writing on the single channel texture
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// Now try writing on the single channel texture (if we could create as a RT).
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if (texture->asRenderTarget()) {
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SkSurfaceProps props(SkSurfaceProps::kLegacyFontHost_InitType);
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SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(texture->asRenderTarget(), &props,
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SkGpuDevice::kUninit_InitContents));
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SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(
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texture->asRenderTarget(), &props, SkGpuDevice::kUninit_InitContents));
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SkCanvas canvas(device);
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SkPaint paint;
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@ -86,20 +91,74 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ReadWriteAlpha, reporter, context) {
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canvas.drawRect(rect, paint);
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texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
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readback, 0);
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texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, readback, 0);
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match = true;
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for (int y = 0; y < Y_SIZE; ++y) {
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for (int x = 0; x < X_SIZE; ++x) {
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for (int y = 0; y < Y_SIZE && match; ++y) {
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for (int x = 0; x < X_SIZE && match; ++x) {
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if (0xFF != readback[x][y]) {
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ERRORF(reporter,
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"Failed alpha readback after clear. Expected: 0xFF, Got: 0x%02x at "
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"(%d,%d)", readback[x][y], x, y);
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match = false;
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}
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}
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}
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}
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}
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REPORTER_ASSERT(reporter, match);
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// Attempt to read back just alpha from a RGBA/BGRA texture. Once with a texture-only src and
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// once with a render target.
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for (int cfg = 0; cfg < 2; ++cfg) {
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for (int rt = 0; rt < 2; ++rt) {
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GrSurfaceDesc desc;
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desc.fFlags = rt ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags;
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desc.fConfig = cfg ? kBGRA_8888_GrPixelConfig : kRGBA_8888_GrPixelConfig;
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desc.fWidth = X_SIZE;
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desc.fHeight = Y_SIZE;
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uint32_t rgbaData[X_SIZE][Y_SIZE];
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// Make the alpha channel of the rgba texture come from alphaData.
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for (int y = 0; y < Y_SIZE; ++y) {
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for (int x = 0; x < X_SIZE; ++x) {
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rgbaData[x][y] = GrColorPackRGBA(6, 7, 8, alphaData[x][y]);
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}
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}
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SkAutoTUnref<GrTexture> texture(
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context->textureProvider()->createTexture(desc, false, rgbaData, 0));
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if (!texture) {
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// We always expect to be able to create a RGBA texture
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if (!rt && kRGBA_8888_GrPixelConfig == desc.fConfig) {
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ERRORF(reporter, "Failed to create RGBA texture.");
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}
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continue;
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}
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// clear readback to something non-zero so we can detect readback failures
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memset(readback, 0x0, X_SIZE * Y_SIZE);
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// read the texture back
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texture->readPixels(0, 0, desc.fWidth, desc.fHeight, kAlpha_8_GrPixelConfig, readback,
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0);
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match = true;
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for (int y = 0; y < Y_SIZE && match; ++y) {
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for (int x = 0; x < X_SIZE && match; ++x) {
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if (alphaData[x][y] != readback[x][y]) {
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texture->readPixels(0, 0, desc.fWidth, desc.fHeight,
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kAlpha_8_GrPixelConfig, readback, 0);
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ERRORF(reporter,
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"Failed alpha readback from cfg %d. Expected: 0x%02x, Got: 0x%02x at "
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"(%d,%d), rt:%d", desc.fConfig, alphaData[x][y], readback[x][y], x,
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y, rt);
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match = false;
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}
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}
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}
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}
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}
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}
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#endif
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