update mode color filter color management

Change-Id: I2f371e279f45086ae8885c7206fefff3fbc8c941
Reviewed-on: https://skia-review.googlesource.com/140985
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This commit is contained in:
Mike Klein 2018-07-12 10:37:08 -04:00 committed by Skia Commit-Bot
parent d9c2e522dd
commit b774bbba2f
3 changed files with 41 additions and 24 deletions

View File

@ -67,7 +67,7 @@ void SkModeColorFilter::onAppendStages(SkRasterPipeline* p,
SkArenaAlloc* scratch,
bool shaderIsOpaque) const {
p->append(SkRasterPipeline::move_src_dst);
p->append_constant_color(scratch, SkPM4f_from_SkColor(fColor, dst));
p->append_constant_color(scratch, premul_in_dst_colorspace(fColor, dst));
SkBlendMode_AppendStages(fMode, p);
}

View File

@ -10,29 +10,61 @@
#include "SkColorData.h"
#include "SkColorSpace.h"
#include "SkColorSpaceXformSteps.h"
#include "SkArenaAlloc.h"
#include "SkPM4f.h"
#include "SkRasterPipeline.h"
#include "SkSRGB.h"
#include "../jumper/SkJumper.h"
// This file is mostly helper routines for doing color space management.
// It probably wants a new name, and they likely don't need to be inline.
//
// There are two generations of routines in here, the old ones that assumed linear blending,
// and the new ones assuming as-encoded blending. We're trying to move to the new as-encoded
// ones and will hopefully eventually remove all the linear routines.
//
// We'll start with the new as-encoded routines first,
// and shove all the old broken routines towards the bottom.
static inline Sk4f Sk4f_fromL32(uint32_t px) {
return SkNx_cast<float>(Sk4b::Load(&px)) * (1/255.0f);
}
static inline Sk4f Sk4f_fromS32(uint32_t px) {
return { sk_linear_from_srgb[(px >> 0) & 0xff],
sk_linear_from_srgb[(px >> 8) & 0xff],
sk_linear_from_srgb[(px >> 16) & 0xff],
(1/255.0f) * (px >> 24) };
}
static inline uint32_t Sk4f_toL32(const Sk4f& px) {
uint32_t l32;
SkNx_cast<uint8_t>(Sk4f_round(px * 255.0f)).store(&l32);
return l32;
}
static inline SkPM4f premul_in_dst_colorspace(SkColor color, SkColorSpace* dstCS) {
float rgba[4];
swizzle_rb(Sk4f_fromL32(color)).store(rgba);
// SkColors are always sRGB.
auto srcCS = SkColorSpace::MakeSRGB().get();
// If dstCS is null, no color space transformation is needed (and apply() will just premul).
if (!dstCS) { dstCS = srcCS; }
// TODO: Can we use a precomputed sRGB -> dstCS SkColorSpaceXformSteps for each device?
SkColorSpaceXformSteps(srcCS, kUnpremul_SkAlphaType, dstCS)
.apply(rgba);
return {{rgba[0], rgba[1], rgba[2], rgba[3]}};
}
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// Functions below this line are probably totally broken as far as color space management goes.
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
static inline Sk4f Sk4f_fromS32(uint32_t px) {
return { sk_linear_from_srgb[(px >> 0) & 0xff],
sk_linear_from_srgb[(px >> 8) & 0xff],
sk_linear_from_srgb[(px >> 16) & 0xff],
(1/255.0f) * (px >> 24) };
}
static inline uint32_t Sk4f_toS32(const Sk4f& px) {
Sk4i rgb = sk_linear_to_srgb(px),
srgb = { rgb[0], rgb[1], rgb[2], (int)(255.0f * px[3] + 0.5f) };
@ -106,4 +138,5 @@ static inline SkPM4f SkPM4f_from_SkColor(SkColor color, SkColorSpace* dst) {
return SkColor4f_from_SkColor(color, dst).premul();
}
#endif

View File

@ -86,22 +86,6 @@ private:
typedef SkBlitter INHERITED;
};
static SkPM4f premul_in_dst_colorspace(SkColor color, SkColorSpace* dstCS) {
float rgba[4];
swizzle_rb(SkNx_cast<float>(Sk4b::Load(&color)) * (1/255.0f)).store(rgba);
// SkColors are always sRGB.
auto srcCS = SkColorSpace::MakeSRGB().get();
// If dstCS is null, no color space transformation is needed (and apply() will just premul).
if (!dstCS) { dstCS = srcCS; }
SkColorSpaceXformSteps(srcCS, kUnpremul_SkAlphaType, dstCS)
.apply(rgba);
return {{rgba[0], rgba[1], rgba[2], rgba[3]}};
}
SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst,
const SkPaint& paint,
const SkMatrix& ctm,