update mode color filter color management
Change-Id: I2f371e279f45086ae8885c7206fefff3fbc8c941 Reviewed-on: https://skia-review.googlesource.com/140985 Auto-Submit: Mike Klein <mtklein@chromium.org> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
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@ -67,7 +67,7 @@ void SkModeColorFilter::onAppendStages(SkRasterPipeline* p,
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SkArenaAlloc* scratch,
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bool shaderIsOpaque) const {
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p->append(SkRasterPipeline::move_src_dst);
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p->append_constant_color(scratch, SkPM4f_from_SkColor(fColor, dst));
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p->append_constant_color(scratch, premul_in_dst_colorspace(fColor, dst));
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SkBlendMode_AppendStages(fMode, p);
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}
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@ -10,29 +10,61 @@
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#include "SkColorData.h"
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#include "SkColorSpace.h"
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#include "SkColorSpaceXformSteps.h"
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#include "SkArenaAlloc.h"
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#include "SkPM4f.h"
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#include "SkRasterPipeline.h"
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#include "SkSRGB.h"
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#include "../jumper/SkJumper.h"
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// This file is mostly helper routines for doing color space management.
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// It probably wants a new name, and they likely don't need to be inline.
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//
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// There are two generations of routines in here, the old ones that assumed linear blending,
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// and the new ones assuming as-encoded blending. We're trying to move to the new as-encoded
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// ones and will hopefully eventually remove all the linear routines.
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//
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// We'll start with the new as-encoded routines first,
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// and shove all the old broken routines towards the bottom.
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static inline Sk4f Sk4f_fromL32(uint32_t px) {
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return SkNx_cast<float>(Sk4b::Load(&px)) * (1/255.0f);
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}
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static inline Sk4f Sk4f_fromS32(uint32_t px) {
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return { sk_linear_from_srgb[(px >> 0) & 0xff],
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sk_linear_from_srgb[(px >> 8) & 0xff],
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sk_linear_from_srgb[(px >> 16) & 0xff],
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(1/255.0f) * (px >> 24) };
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}
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static inline uint32_t Sk4f_toL32(const Sk4f& px) {
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uint32_t l32;
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SkNx_cast<uint8_t>(Sk4f_round(px * 255.0f)).store(&l32);
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return l32;
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}
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static inline SkPM4f premul_in_dst_colorspace(SkColor color, SkColorSpace* dstCS) {
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float rgba[4];
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swizzle_rb(Sk4f_fromL32(color)).store(rgba);
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// SkColors are always sRGB.
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auto srcCS = SkColorSpace::MakeSRGB().get();
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// If dstCS is null, no color space transformation is needed (and apply() will just premul).
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if (!dstCS) { dstCS = srcCS; }
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// TODO: Can we use a precomputed sRGB -> dstCS SkColorSpaceXformSteps for each device?
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SkColorSpaceXformSteps(srcCS, kUnpremul_SkAlphaType, dstCS)
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.apply(rgba);
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return {{rgba[0], rgba[1], rgba[2], rgba[3]}};
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}
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// Functions below this line are probably totally broken as far as color space management goes.
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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static inline Sk4f Sk4f_fromS32(uint32_t px) {
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return { sk_linear_from_srgb[(px >> 0) & 0xff],
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sk_linear_from_srgb[(px >> 8) & 0xff],
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sk_linear_from_srgb[(px >> 16) & 0xff],
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(1/255.0f) * (px >> 24) };
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}
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static inline uint32_t Sk4f_toS32(const Sk4f& px) {
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Sk4i rgb = sk_linear_to_srgb(px),
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srgb = { rgb[0], rgb[1], rgb[2], (int)(255.0f * px[3] + 0.5f) };
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@ -106,4 +138,5 @@ static inline SkPM4f SkPM4f_from_SkColor(SkColor color, SkColorSpace* dst) {
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return SkColor4f_from_SkColor(color, dst).premul();
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}
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#endif
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@ -86,22 +86,6 @@ private:
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typedef SkBlitter INHERITED;
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};
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static SkPM4f premul_in_dst_colorspace(SkColor color, SkColorSpace* dstCS) {
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float rgba[4];
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swizzle_rb(SkNx_cast<float>(Sk4b::Load(&color)) * (1/255.0f)).store(rgba);
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// SkColors are always sRGB.
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auto srcCS = SkColorSpace::MakeSRGB().get();
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// If dstCS is null, no color space transformation is needed (and apply() will just premul).
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if (!dstCS) { dstCS = srcCS; }
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SkColorSpaceXformSteps(srcCS, kUnpremul_SkAlphaType, dstCS)
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.apply(rgba);
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return {{rgba[0], rgba[1], rgba[2], rgba[3]}};
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}
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SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst,
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const SkPaint& paint,
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const SkMatrix& ctm,
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